Couple more comments from me:
1) Forgot child - wd classes - was mention before, wd with 1 str = 1.5 pa can not compete with warr or champs that get 2 pa per 1 str; I tried multiple combos and none can get closer to either warr or champ. Biggest issue is lack of pa where for RoFL mobs have ca 2.5 kk pd, and wds lack pa, they have ~20% less than warr or champs with identical gear. What is really needed to revive wd (I am sure you see that very few play wd end game) is to boost pa by 15-20%.
I suggest for the protection of nature add 15% pa and see how it performs, i think with extra 15% pa it could get closer to warriors/champs and offer more options for chain users - I really like wd and want to play it in rofl but atm its not viable.
2) For wd/w combo (my fav) also underperforms relative to e.g. wd/wl - I suggest make it more earth oriented damage with the Frantic Briar already doing earth - perhaps change Charge Chop, Power of the Wood Spirit, Beast chop and Pulse Mastery to do earth and change for the Frantic Briar instead of decreasing damage dealt by targets to increase earth damage on targets by 20% ( or just raw increase of the earth damage similar to ch/wd - then have duration similar to cd of the skill) for 15 secs if hits
3) I suggested before a quality of life change - kinetic explosion - it just resets Imprisonment Pulse, please make it no gcd.
Thank you!