More feedback on ch/s:
1) I really like the idea of having champ that mostly replies of gun skills to do damage, nice and unique! However, at the present state it just does not work well, as I outline below:
2) By far biggest issue is focus management - all gun skills use focus and if you move (and you do alot!) focus regen very low and very quickly you have 0 focus. Using a pot only short remedy and not sustained. Without focus, damage drops drastically. That makes class very unpleasant to play, despite my best efforts. The way i see to fix is could be via the following:
a) increase total focus pool to 200 max, but i suspect it still wont work well
b) change focus regen formula similar to energy from rogue, since ch.s is melee class unlike scout you cant stand and do dps, thus have to move closer to target and if you move, focus regen decreases drastically. Removing focus regen decrease with movement penalty would help and dont think will be huge change for a scout due to range they dont have to move as much
c) change Focused conversion -the problem for ch/s is focus and not rage - losing 50 focus to get 100 rage is hardly needed, while focus and rage regeneration are welcome - I suggest to remove 100 rage gain and change to add 50 focus and 50 rage + keep rage & focus regeneration increase - that way you use 50 focus and you return 50 focus back + gain 50 rage, i think that would work much better to navigate focus issues that the class has. Else since you need this when focus is low, and cant use this skill if focus below 50, which defeats the purpose
d) change ch/s aoe - Mechanical Storm - consider making it cost rage instead of focus, would help focus management a lot!
3) in terms of damage potential, relative to s/wl which atm seems to be the strongest class (imho) both sustained and burst - ch/s much weaker with burst (with pot its not focus issue rather class limitation) + ch/s aoe also much weaker that s/wl; sustained i think would be comparable if focus management issue is fixed; since ch/s pa is enough, it seems that something else with burst buff is needed, since even with revised hide and seek skill the burst damage still was significantly lower that s/wl, even though s.wl i compared it too had worse gear.
These are my observations, i commend the devs for trying to make it work, but atm it seems to me the combo is not good nor pleasant to play with either sustain/aoe/burst, i hope some of my feedback could be considered as I really like the idea but atm just not working out.
Thanks!