Hi all,
I thought more on the dps & tanking abilities of a champ and here is one idea to perhaps consider (please note it may shift balance in favor of pure champ dps but would sacrifice champ survivability to maintain balance):
1) One of the reasons champs are relatively tanky is even dps use of Shield form (usually at 0) since it gives strong physical defense boost that champs need for tanking. The reason for that is because probability to trigger the chain drive event from normal hit that makes rune pulse (main dps skill of champ) an instant spell is significantly higher compared to when champ is outside of the shield form (either no shield form or disassembly mode).
2) Therefore, one possible option is to make the probability of the chain drive similar for all 3 forms (shield form, normal, disassembly). One may consider the 3 probabilities to be slightly different to maintain balance (slightly higher in shield form, norm without any form, slightly lower in disassembly mode), but if again would be much higher (as the case now) in the shield form, dps will continue to just use it as is
Possible outcome:
What that will accomplish is champs who want to maximize damage will not use shield form, that will significantly decrease their survivability (no extra physical defense for example) but as an offset there will be boost in dps (higher power attack since no loss of str from a shield form or more str if using disassembly mode - but then losing even more sta). Their defense without the shield form then would be similar to for example w/m and will be significantly less than wd (who has pd skill) or s/wd. I suspect the change will likely bring dps closer to other sustained classes, still have nice aoe capabilities (champ specialty) and similar or even smaller physical defense as those classes.
That change will also allow champs who want to tank to max their shield form to get more tankier stats.
I also want to note that for example wd has somewhat similar idea in terms of the tank/dps options, just done differently:
for dps, usually you use Oak walker pet that gives you very significant crit damage increase OR:
for tank, use spirit of the oak that gives strong phys def increase and parry - coupled with briar shield brings pd of wd closer to that of a champ in shield form.
The analogy thus is Oak walker <--> no shield form; spirit of the oak <-->shield form; therefore, the change I list in 2 in my opinion will make similar dps/tank options between the wd class and champ class.
Just my humble opinion after playing for many years on official and here as a wd and as a champ as dps as well as a tank.
Kind regards,
Rakot