I understand the intention behind keeping certain class combinations unique instead of making them all follow the same structure, and I agree that maintaining their individual character is important.
Regarding Bard/Scout, I also noticed the recent Focus management improvement and I appreciate that change. My feedback is not meant to remove what makes these combinations unique, but rather to point out situations where their unique mechanics may become unnecessarily limiting or negatively affect their overall performance.
I think there is definitely room to preserve the identity of combinations like Scout/Knight while still adjusting some of the mechanics that currently make them less practical in certain situations.
I would also like to raise another point regarding the current class balance.
Recently, many magical classes have received very significant buffs. Looking at my latest runs, I can see situations where players with PvE gear ranked around 200–400 points lower are still dealing more DPS than the current leather meta. I am not even including differences in artifact level or cards here, which can further increase this gap.
Because of this, it is difficult not to get the impression that one side is being listened to more than the other when it comes to class balancing. I would therefore suggest bringing the balance forum back to life and posting planned balance changes there earlier, so players can comment on them and provide feedback before they are implemented.
This is also worth considering in the context of the nerfs to Scout/Druid and Scout/Bard. The S/D nerf was very noticeable, while S/B, in my opinion, is still practically unplayable and has become a class with very little reason to use after the changes that were introduced.
I have also recently tested Bard/Rogue and Bard/Champion. Compared to other leather classes, they can actually perform quite well, especially B/R with the World Boss weapon. However, when looking at the overall class balance, their DPS is still rather average.
My point is not that magical classes should simply be heavily nerfed again. I would rather see a broader approach to balancing the different class groups and more opportunities for the community to provide feedback before major balance changes are introduced.