Posts by Yukki

    Can the spawn rate of this monster be increased?


    Kinda feels sad that currently it most of the time only spawns after waiting 5-10minutes after the endboss is dead.


    Would be nice if it would life up to its name and surprise players while they run the instance to "scare" them or make it bit harder, or at least if it did not spawn until the endboss let it spawn while the endboss fight is ongoing, we had this once at it was very very nice :D "Got jumpscared but still managed to kill it and that was a pretty awesome experience" :D


    Greetigs

    TBF


    This means Two Things


    1. As you said by yourself, old system was very confusing and majority of the server made not the correct choices in terms of buying, since if multible stones where bought at the same time before resetting it was for sure cheaper than now.

    2. By collecting that data you decided to go with the more expensive way for players because the majority of the server wasnt doing the correct math / used inefficent ways O.o


    Also in terms of prestige benefit change I think a lot of players would have been more happy if that benefit would have not been changed from dias to gold. A discount on the initial price of the stones in terms of dias would have made up better for it since gold < dias.


    To be specific for prestige users + users that did the math before buying the shop now is more expensive.


    I understand that the majority of the server wasnt aware of this but at the same time I am a bit confused how that can be the justification for higher prices, if this would have been done corrently, they should have been based on the most efficent way that was possible before the changes instead of the unefficent way most players did because the old shop was overcomplex. Its a lose for the players that really got invested with the system and used a lot of time to do micro management.


    In the end i appreciate the change and think the new shop benefits players more because the complexity has dropped but for those 3-5% that used the old shop correctly its a hit in the face.


    But i need to agree with you, for F2P and the majority of the server prices did not increase because of false usage of the old shop :D


    Greetings and kind regards

    Currently those Cards only drop from the easy version of the Endboss, this is kinda unsatisfying.

    Also there isnt possibly any reason anymore to do easy mode and there is also no groups that would do easy mode just for the sake of getting cards since this leads into less loot for them.

    I would expect the hard version to give better loot than easy mode and therefore those cards should be included to HM boss loot.


    Would be very happy if this could be considered ^^


    Greetings and kind regards


    Allyria

    Idk i dont think season rewards could be abused or would be quite impressed if someone is able to do that, could be solved by registering the guilds that "qualify" to be part of that season ranking

    Anyways without improved rewards / pve rewards in some way that feel "worth" for players its most likely not gonna change the current state of pvp


    But I still look forwards to reworked pvp :D


    Greetings.

    will there also be sth to motivate players more to play pvp?

    From my observations most pvp currently is dead on the server because there simply is lake for reward.

    Most games have sth like season rewards that also benefit pve for example if there would be ranking and a season would run for 3 months the top 1 guild would receive 50k dias place 2 25k and so on, could be introduced for other battlefields aswell but proly guild war would be best fitting for this ^^

    IK cards exist but in the current state this doesnt seem to motivate people at all judging from the lake of registrations ( at least feels like that )

    Greetings

    A generell nostalgia rework sounds very interessting, is there already some information that could be shared with the community in terms of in which direction this will go Brontes


    For example questions that come into my mind hearing this are:


    will nostalgia content get a rework in terms of difficulty ( higher mode ) or will there be adjustments to the current difficulty?

    will there be adjustements to the current loot in generell or only sathkur?

    will there be new loot or will it be a adjustement that focuses on the current loot? (if there is sth planned in terms of loot)

    will there be new cards/titles?

    will boss tactics be overhauled?

    will this overhaul have impact on the Thithing system that got introduced with origin?

    Is the overhaul just for specific instances ( you metionded sathkur but is it also for all other nostalgia or only older ?)

    How far is this overhaul already in terms of development ( can it be expected to release in next weeks/months this year? )


    would be nice of some or all of those questions could be aswered if possible ^^


    Overall i look forward to a overhaul and hope it will make me want to run the old instances again w.w


    Greetings and best regards

    Stars in mini pass are deactivated if I remember correctly from patch notes

    Champion

    • Reduced Shock Overload damage to 409% from 465%.
    • Reduced Rune Overload damage to 187.5% from 465%, increased aggro accordingly.
    • Reduced Imprisonment Pulse damage to 219%/246% from 292%/328%, increased amount of damage inflicted to 10 from 5.

    i see general problem about Shock Overload change(~13% cut in dmg from this skill) and seems like you doesnt learned about past buffs/nerfs its totally pointless to nerf or buff a skill in general instead the "overperforming" or "underperforming" classescombos inside of one mainclass. Now we have it again that also not so well performing Championclasscombos got weakened.

    I am not a champ main but the Imprisonment pulse change for me reads like a buff, yes lower % but 10 hits instead 5


    But yeah overall you are right is a nerf to other class combos

    I am farming with rogue/warden currently altho not perfect class for it but in terms of move speed prolly fastest class

    Altho I can't provide accurate information about what I use and some stuff like golden wings are pretty rare as well that I have


    In the end if I want Max efficency I can reach up to 428% move speed rn if I go all out (missing shadow gloves )


    I clear until second boss.

    1. There is cap reaching over 1k Droprate should already be more than enough, as long as you drop 4 items from each mob no need for additional droprate

    2. Answered in #1

    3..kn/WL is I think on of the best classes to grind and you can stay on it, not worth building setup for other classes

    4. You can have Droprate buff active from small, adult and legendary at same time, however only once a day without reset ticket.

    5.Droprate titles require unlocking the system at least only exception is a quest title from Talaghan that will give 100% Droprate if used

    6.i am not sure about the increase but as explained above not worth

    7.Might be possible but again not imported if You already hit over 1k Droprate

    8.vale.of rites is best farming spot I believe. I checked outamy spots aswell by myself but found no better source


    Final advise from me is getting move speed buffs

    Since you clear speed can be faster


    For example I can make up to 120milliom gold each hour if I tryhard currently, dunno how much you make.

    It appears anonymous in some places in the collectibles rankings. Is this normal? If so, how can I make myself anonymous?

    It got added i think last patch, you can exclude yourself from ranking, before the patch if you did so you where erased completly ( think of it like Thanos snap ) vs now you appear as Anonimusly.

    If you want to do that you can check/uncheck the little box at the ranking interface.

    I think main issue if you look into rogue balancing rn is


    katana is OP


    dagger compared to it is meh


    but if you buff anything rn without nerving katana, you will have a situation where katana will be broken to the moon and back :D


    Also which instance do you run that you can deal 1 Billion dmg as a scout x.x


    From my experience the highed burst i saw realisticaly is +/- 300 with full full burst ( min maxed scout )


    Between 100 and 150 is most likely what a endgame scout that isnt min maxed can reach rn ( in origin )


    ( the only exception is the secret boss in origin since it seems to have 0 def but other than that idk how a scout currently could hit this numbers even with support + single target weapons this seems to be impossible to me ) but if you can provide scruti data that would be interessting to see x.x

    Hi,


    currently all dark core cards from the endboss can only drop if killing the endboss in easy mode version, which no one does anymore


    pls adjust it so that cards also can drop from hard mode version


    ID 777768, 777769,777771,777772,777767,777770


    also ID 777766 seems to not drop if harpy is killed without using questitem on her, pls change it so she has chance to drop it even without item w.w


    thx


    Best regards


    Miraiyu

    1. Normal mode and awakend mode have different mechanics you try to compare old mechs vs new reworks, its about knockback because if a person that was called get knocket out of the circle the boss will kill the person ( circle gives dmg reduction)

    2. agree thats true, nothing i can argue with.

    3. Proly this was done to not make the calling mechanic to easy ( just my guess)

    About

    1. he always calls a person that needs to stand in circles and tank it, AOE isn't about DMG but instead about knock back

    2. There is no item inside ini that would need daily quest

    3.Tjose crystals have names as you can see through Monster card system

    Hi,


    might it be possible to add the possibility of getting Realtionship exp rolls on corruption weapons?

    It seems to be the only thing that cant be rolled on weapons rn and would be a great addition for people that switch guilds or need to lvl up new relationships because their established relationsships went inactiv :/


    Greetings Miraiyu

    I agree with Faolain, I think it should be possible to gain exp through running directly and have the Artefakt exp Amuletts additionaly for bonus exp, as system is rightnow you need a ton of dias to get it leveled up.

    I like the approach of giving us a long term goal through farming exp in nostalgia instances but I don't understand why there is no possibility to get exp just for running since it was introduced as new main feature for the new instance.

    Even if you add the 10k Amulette for 500 Phirius shells like Grox mentioned I still think it's not a good f2p option if you dont have max prestige boni. For casuals it would only be possible to get one Amulett every 5 days. Seeing that at stage 12 already you need more than 10k exp per lvl, this seems like no good solution.


    Also another thing that I think is sad, is that getting exp is limited to nostalgia content.

    I understand that it prolly was made for lore reasons, but from a player perspective it pushes us to play nostalgia and doesn't reward us for running Orkham or other core instances, which is not cool.

    Talaghan isnt meant to me runned through without endgame gear as far as i know and also is designed to be hard content, i never had issues there O.o ( not an area newbies without gear should be therefore )

    I mentioned in post above about those 4 zones : Inferno, Gorge of the ice giants, real of forgotten legends, hall of the demon lord ( old core inis + old awakend ini )

    Hi, i was wondering a bit while checking monster card system why the cards from HoDL, inferno,gorge and rofl are still not included in the new system?


    All other awakend / custom core instances that got released after already have those therefore wouldnt it be nice to also have it for the old ones or is there reason to not introduce them currently?


    Greetings


    Miraiyu