Posts by Yukki

    I couldn't get any cards despite farming continuously. If this is as it should be, it's really hard. I spend almost all day but no cards come. I think it could be great if this is improved a little.

    1. 11.06.2025 12:40
    2. 11.06.2025 12:46
    3. 11.06.2025 12:53
    4. 11.06.2025 13:00
    5. 11.06.2025 13:04
    6. 11.06.2025 13:10
    7. 11.06.2025 13:17



    Those cards are not in the new system, therefore the droprates are bad :D


    So no wonder you did not drop any cards there :)


    Would be nice if this instance could be added, still wondering why it wasnt added yet altho its located in a location that was added very early.


    Also would be great way to farm some orange and purple currency and would most likely motivate more people to use those currencys for the card system.


    Greetings


    Miraiyu

    Greetings,


    I would like to kindly ask if the respawn rates of nearly all monsters at Thunderhoof Hills could get adjusted.

    With adjusted i mean shortened so monsters respawn faster.

    I try to make all cards in that region 3 stars + rn and its way harder than in other regions since low amount of monsters + low amount + high respawn rate :/


    Best regards


    Miraiyu

    Würde dir empfehlen am anfang erstmal in die newbies guild zu gehen, da gibt es auch ein paar dias für denn start :D

    Danach kannst dann einer Gilde joinen, wobei die meisten gilden nicht rein DE sind sondern meist DE/ENG gemischt und eher richtung midgame orientiert.


    Meine empfehlung am anfang schau das du dich schlau machst welche support klassen gerade gefragt sind, hol dir das starter gear und versuch dann n bissel random ini anzufragen ob du mitkannst sobald du dich etwas zurecht gefunden hast, wobei es einige sachen gibt die du eh am anfang zuerst machen wirst bevor du dich in die ersten größeren Instanzen reinwagen wirst :D


    Alternativ kannst aber auch mal bei gildensuche schauen, gibt glaub aktuell ein paar kleine Gilden im aufbau darunter z.b. Oblivixn da ist Sanchezae Gildenlead.


    Wenn du mal nicht weiter weißt oder hilfe brauchst kannst, ich helfe immer gerne


    Best regards


    Miraiyu

    Würde dir empfehlen am anfang erstmal in die newbies guild zu gehen, da gibt es auch ein paar dias für denn start :D

    Danach kannst dann einer Gilde joinen, wobei die meisten gilden nicht rein DE sind sondern meist DE/ENG gemischt und eher richtung midgame orientiert.


    Meine empfehlung am anfang schau das du dich schlau machst welche support klassen gerade gefragt sind, hol dir das starter gear und versuch dann n bissel random ini anzufragen ob du mitkannst sobald du dich etwas zurecht gefunden hast, wobei es einige sachen gibt die du eh am anfang zuerst machen wirst bevor du dich in die ersten größeren Instanzen reinwagen wirst :D


    Alternativ kannst aber auch mal bei gildensuche schauen, gibt glaub aktuell ein paar kleine Gilden im aufbau darunter z.b. Oblivixn da ist Sanchezae Gildenlead.


    Wenn du mal nicht weiter weißt oder hilfe brauchst kannst, ich helfe immer gerne


    Best regards


    Miraiyu

    Hi some additional idea what could be added to bring a bit more fresh air into current Instances.


    Hearth System


    What is the Hearth System?


    The Hearth System would be a Instance System that would give additional stats for doing instance content. In short: it would be a interface mainly with 2 things in mind, giving out additional stats for players while having insane high requirements.

    With every Instance cleared there would be 1 Slot that can be unlocked through the hearth System.

    The players could then decide on which stat to choose from a pool of attributes.

    After that by doing the challenges of the hearth you could upgrade the chosen attribute from tier 1 to a max amount of 5.


    Where would it get unlocked?


    Iny opinion it should be unlocked for each Nostalgia ini and core ini.


    Why another system for min maxing, wouldn't it make the gap between new and old players higher?


    Yes I can understand the concerns about it, but as many people already mentioned a lot of endgame players leave the game after few weeks into a new instance because they are finished with building gear. I don't think limiting the gear is a good option tho. Since that would only maybe hold those players a few more weeks.


    For those instance oriented players there needs to be a system that is similar to the card system in terms of how long it takes ( but without the need of spending dias ).


    This system should be very challenging and I will also make some suggestions of how those challenges could look like.


    Challenges


    Clear the Instances with lower amount of players

    ( For example Orkham / Grafu with 4,5,6 people instead of 12 )


    Clear the Instances with specific party setup

    (specific tank,heal,dds (main classes)

    For example every player would have the req for running Orkham few times with Knight,Warden or Champion tank in Party (players doesn't need to play class by himself)


    Clear the instance without Priest or Druid or Warlock buffs or without all 3 / 2 / 1


    Clear Instance on highest difficulty 10,20,50,100 times


    Clear Instance in specific time (60,45,30,25,20) minutes for core ini


    (30,20,18,15,12)

    For nostalgia ini

    ( ofc needed to be tested first if possible since some mechanics can't be skipped and have locked playtime therefore )


    Clear the Instances without using specific buff food ( for example DMG,HP, )

    Greetings,


    I had a idea about a new prestige benefit.


    This would fit into the categorie for % boost to currencys like arcadia coins or memos.


    To be specific a benefit that would boost gold recived from selling items by X% would be pretty nice.




    Best regards,


    Miraiyu


    Also I don't rly get the point of green cost of 1 dia after purchasing 20 since even if you only buy 1 sort you are better with just resting for 17dias with max prestige instead of wasting even 1 dia on buying after the 20 free

    It sounds like you didn't notice the gold cost gets decreased by 1/2 once diamond cost is introduced per enhancement. When you calculate the gold cost into each purchase, this actually makes it more valuable to puchase up to the ~2-3 diamond per enhancement stone before a reset (for green) and ~9 purchases on purples before reset. I'd have to go run a calculator to get the exact numbers, but it's dependent on current gold prices too ofc.

    I actually missed that never looked into gold cost, only focused on diamond cost.


    Greetings

    Yeah i checked it and seems like it rly is like that altho i am not sure why it is like that.


    Its only for very few purple cards that they are not listed as "boss card" but instead "def or magical".


    what i mentioned above also is the case for a HOTO boss which is clearly a boss monster.


    I know that the type of npc which makes card purple is boss thats what i meant in the first place, the cavia is a boss monster it has the wrong type (it should not be a magical card) O.o


    If you check in front of varanas the event you notice that this cavia is a boss indeed so why change it to be sth else?


    All boss monsters normaly are categorised as those and give a bit higher stats. O.o

    Hey,


    i played for a few years in the past and returned now after some years of break. I always loved tanking and still do. But sadly it feels still useless to gear up as a tank. It doesnt feel rewarding to make gear with new stats, higher tier or higher wepon tiers. Compared to dds you literally need nothing to tank the endcontent.


    Before my break as a healer it was the same. But now healers have the the possibility to have an effect on their buffs with their wisdom. maybe you can think about make the power of a tank more depending on the gear ... for example by scaling the aggro with the stamina or sth. like that :)

    I can understand your concerns, it is like this rn because grafu got nerfed significantly since release.

    At the begin as far as i remember tanks had a pretty hard life surviving espicically the endboss (anne). But after release grafu got nerfed a few times and as lutine already mentioned class balancing helped tanks and party to get a lot more surviveabillity inside inis therefore those changes that where made (mostly) for grafu, also made lower content a lot more easy while at the same time made it worth playing warden tanks again etc.


    Proly with next content it will be different again since new instances are always pretty challanging at the start.


    i could also imagin that those changes where made to promote playing tank since the server has only a small amount of tanks but thats just my assumption


    Greetings :)

    Hello,


    Yesterday I started running Forge again to farm locked stones and realized that the HP Pots from the IS are no longer working / can't be used inside anymore.


    This is very annoying, especially since I experience backtps inside a lot, what leads into me getting hit quit frequently :)


    Could you please make us able to use those HP Pots again inside


    Greetings and best wishes,


    Miraiyu

    Will there also be a approach to make card system less expensive?

    As of rn and after ~ 6 weeks I grinded a lot inside the system (close to 5k dex/str + 15k patk )

    I did it with most likely one of the cheapest ways and still this was ~ 150k dias so far.


    This is insanely expensive and I would recommend a rethinking of the stone shop.


    Tbh card system prices would be fine if the dia shop would not need 100000000 resets and the stone price would not increase after every 3-5 stones (purple/blue)

    Also I don't rly get the point of green cost of 1 dia after purchasing 20 since even if you only buy 1 sort you are better with just resting for 17dias with max prestige instead of wasting even 1 dia on buying after the 20 free

    This also applies to more or less any other shop but that the cost is increasing already is redicules.

    You should reduce the cost of rerolling, especially if you are introduxing a system that makes you able to "mass" reroll cards.


    I mean only rerolling alone rn for 2600 cards is insanly expensive and if you imagine the price of the boosts even with 5stars on each card well....

    We speak of at least 1-2 million dias.


    I understand that this system is not meant to be completed in weeks and is meant to be made in a year proly or longer but having it consum so many dias is just a bad joke.


    But even if you would gain 1k dias f2p every day which is utopia you would need over 5 years just to make it if you would spend every single diamond you earn into the system :)


    Don't get me wrong this is not meant to be offensive in any way, but I readed through all messages in this topic and most feedback I saw wasn't considered or straight up ignored if it was about the insane amount of dias needed for this system.


    Greetings,

    Miraiyu

    Tbh one thing I would really like to see for new weapons would be a preset for corruption roles ( 4 slots for roles so we don't need to build 4x wep but instead can safe up to 4 rolls on same weapon and can switch between those.


    I think this would solve a huge problem being that corruption weapons brought a bigh varianty and therefore are way to expensive for a lot of players to build so many different weapons to stay competitive I mean people these days need (drop,patk,DMG,atk speed,attri% etc )


    Also this might solve that people get frustrated once next weapons get released since no one wants to rebuild so many weapons for few more % DMG

    Ich möchte einen Grafikfehler melden:

    in den Heulenden Höhen sind oft ganze Landschaften weiß. Man kann zwar darüber gehen, aber es macht die Orientierung schwierig. Zuerst war es am toten Baum und dann auch vor der Pioniersiedlung. Meine Grafikeinstellungen sind schon niedrig und nach dem aus und wieder einloggen verschwindet das weiße Feld auch, (so alt ist mein PC auch nicht ). Das stört immens. <X

    Gruß Amarylis

    Ich glaube es liegt an deinen Einstellungen oder PC, ich habe das nicht :D

    I mean in the end this doesn't change that the want to reward aktivly playing over afk.

    I also like the idea that if rates are lower for afk, players getting more motivated to run instances ( random as well ).

    Ofc for tanks this can be a problem but as i said earlier you can still lvl up weapon pretty far even with afk, house Methode etc. And after some point where you are in 3 digits you will need to actively run ini. I like it ^^

    I also want to play rogue in the future and not only scout and since I never was main rogue player few days ago my weapon was at 140, now it's already 180+ with just some afk in house do idk why you still complain about afk, afk is not broken instead the only thing that changed was moving the weapon leveling a bit away from standing afk at itnal ^~^

    I mean I also made a lot of lvls while playing s/k recently for gun without afk so well can't complain

    Altho I might often have a different opinion than the developers I need to agree with Ikaria and Blaxx at this topic.

    Leveling weapon while beeing afk still is possible and the exp we gain from running instances was upgraded pretty nicely so leveling up weapons can be faster now if you are actively playing.

    Also the house way is definitely worth as well.

    Ofc it's not for free but neither is a exp weapon so its up to you to decide I guess.

    For me I tested the house Methode and I think it's worth going for it until you reach some higher lvl in the 3 digits.

    After that you can just go instances to lvl the weapons up.

    And if you don't run ini with the weapon you want to lvl you might reconsider if you need those weapons on max
    As far as I could tell the new system just is trying to reward playing game instead of rewarding afk.


    Greetings Mira

    Nur mal so gefragt, warum wird vor Ostern noch Eventwechsel bei der nächsten Serverwartung gemacht? Ostern/ Frühling ist ja nun mal jetzt.

    I got confused about that as well, since over Eastern normally also celebria opens for few days.
    O.o

    I never compared s/r to r/wl in the first place, he did not I x)

    I am completely aware of the Fakt that s/r is very powerful leather class and one of the strongest.

    As I said in earlier messages.

    Rogue overall is weaker than scout/rogue rn, at least that's my opinion.

    Altho I think rogue/wl is one of the strongest rogues rn, but I am not a rogue expert and never even started talking about rogue.

    He started to bring that up x)

    Also he stated that rogue AOE/ boss DMG is weak after that he said it's strong etc it's just was him talking absolutely lost and I tried to explain it to him that it is lost.

    The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

    Brother have you been with somebody in same party who has x3 single target weapon? I bet you havent, because its not hard to see even r/wl is becomes toilet paper against s/r xD what a pathetic guy you are

    I think he was referring to AOE DMG not buffed up single target with 3x single target weps,

    But yeah still pretty funny

    Anyways this troll was removed from Forum so we have peace now xD