Display MoreRegarding Warlock/Bard:
Current state: This class has several outdated and underused elite skills. While its AoE sustain is reasonable (though still below average), its single-target sustain and burst are significantly weak.
Suggestion: Reduce the cooldown of Ethereal Blade to 1 second.
I accept this suggestion, it may come within the next magical balance patch - "soon".
And where are the promised changes to the warlock/bard ?
Posts by Marcellos
-
-
Greetings,
I would like to kindly ask if the respawn rates of nearly all monsters at Thunderhoof Hills could get adjusted.
With adjusted i mean shortened so monsters respawn faster.
I try to make all cards in that region 3 stars + rn and its way harder than in other regions since low amount of monsters + low amount + high respawn rate
Best regards
Miraiyu
Further to the above post, I would like mobs to respawn as they do in Redhill Mountains. In this zone, the respawning of mobs is very fast, which is crucial to the proper process of farming monster cards.
-
Regarding the bard/warlock
Currently, the class is well-balanced, however I have a small request. Could you please change the channel speed of the skill ‘Immaterial Recurrence’ (ID 1491193) from 1.5 seconds to 1 second ?
Greetings
-
I like the classes as they are now, but maybe check mage/champ, it feels a bit too strong in 6er inis like Grafu...
Screenshot from grafu:
A similar situation is on the mage/scout, his Flaming Spirit deals too much damage (in my opinion).
Greetings
-
Yes, i already had Soul Hunter active. Yet i could use Harmony only in 8 seconds. Cooldown was always same.
I am still using it in itnal camp with Soul Hunter active buff. Yet i dont see any cooldown reduction.
Can you try using it on red targets in itnal, that looses hp?
If you use things on targets that dont looses hp, some stuff might be not working
That's the thing: I used this skill on such targets yesterday (as I wrote earlier) and it DOES NOT WORK.
-
I have the same thing, I checked both the camp and the grafu castle and nothing is reduced. Still the skill has 8 seconds of cooldown.
-
Hi,
Please add Arcane Transmutor charges in next Happy hour
-
Hello
I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).
Greetings
-
Hello
I wanted to know if my suggestion will be considered in any way by the developers ?
I see that nothing is happening with it at the moment.
Greetings
-
After the changes, the skill ‘Wind Arrows’ has a cooldown of 20 seconds, while the description of their skills indicates that they should have a second?
-
Gloves with bonus from poison
As we are well aware, gloves for Orkham magic classes give a bonus to elementals such as:
fire, water, earth, air - one pair of gloves,
darkness, light and channel speed - a second pair of gloves.
And everything would be fine ... BUT
There are magic combinations that deal poison damage, namely:
mage/bard, drudi/warlock, scout/warlock.
There is NO BONUS for the above combinations !!!
Therefore, I propose that for one gloves add a POISON DAMAGE.
-
Hello
Regarding Wd/s.
What I mean is that every time we change zones or enter dungeons the skill from the centaur (Valiant Shot) ‘resets’, that is, its auto-attack is disabled. Therefore, I propose that when we activate this skill in autoattack mode, any zone change should not affect its deactivation. Furthermore, it would be necessary to solve this problem on the rest of the warden's class combinations.
-
-
-
Tell me how it is that in some zones the mobs respawn the moment or a few seconds after they are slaughtered, while in others you have to wait indefinitely. Please solve this problem and make this time standardised so that the mobs respawn fairly quickly and so that card farming goes smoothly.
Hello,
It is quite difficult to standarize it without breaking logic of lore quests, zone events, difficulty for players and so on. Please tell us examples of monsters which are good and bad, and we will take a look specifically into them.
Greetings
A good example of efficiently respawning mobs is the Redhill Mountains zone. Thunderhoof Hills, on the other hand, might be a bad example.
-
Tell me how it is that in some zones the mobs respawn the moment or a few seconds after they are slaughtered, while in others you have to wait indefinitely. Please solve this problem and make this time standardised so that the mobs respawn fairly quickly and so that card farming goes smoothly.
-
I propose that set skills such as Shadow of the Mist and Echo Effect should be permanent skills with no duration. Warden has a lot of buffing skills, this change should improve the gameplay of this class a bit.
-
-
Once again I ask you: what's next for the new monster card system ? Do you plan to make any changes in its functioning in the near future and most importantly - when do you plan to implement new zones
Greetings
-
Changed Rhythmic Delusion to provide 20.8% attack speed, 10.4% magical damage and 10.4% cast speed to all raid members for 20 seconds and made it mutually exclusive with Warlock’s Warp Charge effect, removed instrument requirement.
I ask: why only magic damage ?
I believe that this is a blatant discrimination against physical classes and so much on the subject. Yes there is an attack speed, just remember that the attack speed is scaled to 0.5 and it is impossible to get more benefits after reaching this ceiling, while the spell casting speed has no limit. Therefore, I believe that in addition to magic damage, there should be physical damage or just damage (both physical and magic).
-
Warden
Warden/Scout
- Reduced Chiron the Centaur attack scaling to 4% from 5%.
Why are you so keen on this connection? You are beginning to overdo it with this nerf. And frankly speaking, I think you're aiming at making this class completely useless, first from 400 damage to 175, now every now and then you reduce the attack ...
-
Big Purified Stone Package please add in the next HH.
-
Knight/Warden
The agroo generated by individual skills on this classes is too high. Please lower it very much.
-
Hello
Regarding the recent changes on the warden/scout and scout/warrior.
In relation to these changes (I am mainly concerned with the damage scaling from Chiron the Centaur), I am requesting that the hunter's gauntlets, are compatible with the chain gear. I think this will not be any kind of abuse, but will only make these combinations live up to their full potential.
Regards
-
Warden/Scout
- Changed Chiron the Centaur damage scaling to be based on ranged damage, reduced scaling to 175% from 400%.
Not a bad idea overall, but you got a bit carried away with the damage reduction. You could have at least reduced it to 200%.