Posts by Marcellos

    Hello

    Regarding Wd/s.

    What I mean is that every time we change zones or enter dungeons the skill from the centaur (Valiant Shot) ‘resets’, that is, its auto-attack is disabled. Therefore, I propose that when we activate this skill in autoattack mode, any zone change should not affect its deactivation. Furthermore, it would be necessary to solve this problem on the rest of the warden's class combinations.

    Please very much consider implementing a loot seal into the game, which, like experience points seals or talent points seals, will randomly fall out of mobs.

    The value of such a seal will be 100% to the loot.

    Thank you :)

    A good example of efficiently respawning mobs is the Redhill Mountains zone. Thunderhoof Hills, on the other hand, might be a bad example.

    Tell me how it is that in some zones the mobs respawn the moment or a few seconds after they are slaughtered, while in others you have to wait indefinitely. Please solve this problem and make this time standardised so that the mobs respawn fairly quickly and so that card farming goes smoothly.

    I propose that set skills such as Shadow of the Mist and Echo Effect should be permanent skills with no duration. Warden has a lot of buffing skills, this change should improve the gameplay of this class a bit.

    Hi

    Please consider changing the location of the respawn point for the heart of the ocean a little closer to the instance. The current respawn point is terribly far away, which increases the farming time for that location.

    Thank you.

    Changed Rhythmic Delusion to provide 20.8% attack speed, 10.4% magical damage and 10.4% cast speed to all raid members for 20 seconds and made it mutually exclusive with Warlock’s Warp Charge effect, removed instrument requirement.



    I ask: why only magic damage ?

    I believe that this is a blatant discrimination against physical classes and so much on the subject. Yes there is an attack speed, just remember that the attack speed is scaled to 0.5 and it is impossible to get more benefits after reaching this ceiling, while the spell casting speed has no limit. Therefore, I believe that in addition to magic damage, there should be physical damage or just damage (both physical and magic).


    Warden

    Warden/Scout

    • Reduced Chiron the Centaur attack scaling to 4% from 5%.

    Why are you so keen on this connection? You are beginning to overdo it with this nerf. And frankly speaking, I think you're aiming at making this class completely useless, first from 400 damage to 175, now every now and then you reduce the attack ...

    Hello

    Regarding the recent changes on the warden/scout and scout/warrior.


    In relation to these changes (I am mainly concerned with the damage scaling from Chiron the Centaur), I am requesting that the hunter's gauntlets, are compatible with the chain gear. I think this will not be any kind of abuse, but will only make these combinations live up to their full potential.

    Regards


    Warden/Scout

    • Changed Chiron the Centaur damage scaling to be based on ranged damage, reduced scaling to 175% from 400%.

    Not a bad idea overall, but you got a bit carried away with the damage reduction. You could have at least reduced it to 200%.

    Concerning the Knight/Warden


    The combination is very good in AOE, but as far as the single target is concerned it is rather weak (opinion after several rounds of orkham). Therefore, I propose that the skill "Frantic Smash" (ID 1490494" has its cooldown halved ( from 8 to 4 seconds). In addition, the agroo generated by this combination should be lowered slightly, as it is too high at the moment.

    Due to world boss enter area problems, bosses cast problems and other problems I suggest to change kill boss limit in hard version from 3 to more, thank you

    PlayerNet any ideas about that? More and more guilds are able to do it, but either you are unemployed and can enter at any time or you have bad luck and can maybe enter once in 2 weeks, bcs you and your ppl need to work first and come back home when no boss isn't there anymore :D

    In connection with the above post, I have a suggestion:


    1. remove the limit on the daily kill of a world boss, so that any guild with the strength and desire can easily do it without worrying that someone will run them down.


    2. remove the limit of 24 hours after killing a boss, so that guilds can DAILY kill it at a time that is most convenient for them. (Similar to what is done in the boss event).


    Greetings

    Hello

    I don't know if this is a bug or not, but in the titles in the challenge tab (level 6) from orkham we have two title badges that give +15% to intelligence. Why we need two title badges giving the same thing in total, I have no idea. Please swap one badge to give +15% to strength (as there is one for dexterity too).

    Greetings

    Thanks for the clarification :)

    Increased Katana imaginary offhand damage rate to 85% from 70% of main hand weapon DPS (+20% offhand damage).



    Is this not a mistake? It seems to me that the description of skills should be different.

    Regards

    I would very much like to ask the game developers to successively add more zones to the new monster card system. With the new instance fast approaching, please don't forget about the new zones, as there are still quite a few to be added (last time was around September last year). Also, please raise the frequency of mob resurgence on zones with the new system. Greetings