While we're on the subject of nerf the bard/warlock, please very much consider nerf the priest/scout and druid/warlock.
Thank you
While we're on the subject of nerf the bard/warlock, please very much consider nerf the priest/scout and druid/warlock.
Thank you
A few points about the bard/warlock
- The class recently received a "reduced darkness, Arise!" nerf of about 10% and a soul blast of 25%, (yes in its current form it is still a bit too low, but again let's not overdo it).
Suggestion: reduce "darkness, Arise!" from 39.2% to 34.2% (5%) and soul blast from 690% to 600% (15%).
- I agree with lowering soul accumulation limit from 10,000 to 5,000 (10,000 is way too much) and with the idea not to accumulate too much on single mobs,
- again i would suggest to give this combination a small amount of focus renewal on skills or increase max focus to 150 (yes i know there is a title, but it doesn't allow us to use more offensive titles).
Note however that this combo is a typical single target combo, so to match up with a typical area class they need to have a little more damage just on single targets.
Greetings
Hi
Regarding the bard/warlock, I would suggest making changes to focus management as it wears off quickly. You could for example increase the maximum focus as it is for scout/warlock from 100 to 200 or add a small focus regeneration to an offensive skill.
Greetings
Hello
I know this is not directly related to this thread, but I have to ask ![]()
Does anyone know what cores and chests need to be used to create new golden weapons for the bard ?
Can you guys please do something about the ping? Yeah I know ddos attacks are a very cool excuse for everything that's going on in this game right now, but it's getting really annoying ![]()
Very please nerf m/k continues to be far too strong.
Thank you ![]()
And where are the announced changes? New path and nothing ![]()
And such changes should be ...
![]()
Arcane Transmutor Charges in HH pls
Hi,
In order to improve the warlock somewhat poor condition, I propose to increase the base darkness damage (skill "sick will" ID 498546 from 110% to 120%).
Greetings
Hi,
i would like it if warlocks get a wand boost.
to my memory d/wl wasnt talked about til ppl started using new talis.
also in future i would like to see a new magical bow with 2.1 speed.
I think a light buff for wands (but it's really light max 10% - 15%) should liven up this class a bit ![]()
As far as the magic bow is concerned, in principle there is nothing to prevent such a solution from being introduced into the game.
As for D/Wl
I'm still of the opinion that his damage should be dependent on his spellcasting speed.
Greetings
Big Purified Package will be nice to see in happy hours ![]()
Greetings
bcs talisman dont have attack speed
cast speed is for char not weapon
Yes, but there are magic combinations that deal damage based on attack speed, such as warden/druid.
Also it would be nice if this rune could be placed in a talisman ![]()
Hi,
Big Purified Package on HH please ![]()
D/Wl
Please change druid/warlock damage type to be based on spellcasting speed. If not on all skills then at least on a few as is the case with druid/rogue. This change should make more people play this combination.
Hi
I propose that Plasma Arrow (ID 491169) be an instant skill with a 10 second cooldown.
Greetings ![]()
Display MoreIn terms of lowering best mages combos dmg output i suggest : (i'm not best at ingame math so those numbers might not be best :P)
In mage/scout lower "Elemental Catalysis" mdmg gain from 70% to maybe like 50%?
In mage/champion lower "Ion Storm" dmg dealt, and also Wind dmg boosts gained by "Voltage Influx" (from 18% to maybe 10%) and "Electrostatic Charge" (from 10% to 5%)
in mage/warden lower "Earth Groaning Wind Blade" dmg output, or increase "Earth Core Barrier" CD to 3 min.
Those skills i feel are good playce to do adjustments. Maybe values are wrong, maybe some skills are more influent at combo gameplay, but i think we should try to lower those specific combos dmg, just to make space for other mages, and to make those not that op
Kind Regards
I agree ![]()
BTW Make the Flame Spirit from the mage/scout have the same movement speed as its master.![]()
Greetings
of course I agree that the mage is a bit too much beating class, but weakening him by as much as 10% is too strong in relation to other class nerf.
I propose to reduce Elemental Knowledge damage gain to 74 - 75%
thanks for this change. This is a step in the right direction, but it is still not enough to fully "revive" this combination
. For example, consider the spellcasting time reduction for specific skills
.
Greetings
Mage/Druid
Thank you for this change.
I suggest Plasma Arrow is also an instant skill with a 5 - 9 second cooldown.
Regards
- Implemented magical and healer 1-H Hammer combination to Sealed Magic Weapon item in Realm of Forgotten Legends.
Thank you so much
In that case, I will also ask for a magic bow (yes, I know there is a crossbow, but the bow would be better for a mage / scout) ![]()
Greetings
Hi,
A few words about the latest patch:
Warlock/Scout
· Reduced Shot damage to 2030 from 2385.
You so sometimes think about what you do, because in my opinion, nerf skills (shot) by about 15% is a little too much at once.
Warlock
· Reduced Ruthless Judgment damage to 2700 from 3091.
That's how you finally destroyed the Warlock/Warden, because at this point it's already a totally unplayed combination.
Warlock/Rogue
Thank you very much for the changes made here, which should bring this combination to life a bit.
Greetings
Hello
Probably everyone is now focused on the new warlock
, so as to nerf him as soon as possible
(after all, it can not be so that it will be better than physical, and especially than rogues
). However, I wanted to propose to slightly strengthen scout / warlock, namely by increasing Elemental Discipline damage by 50%. I think that this way the balance of this combination will be closed.
Greetings
Regarding the proposed changes to the warlock/warden:
· Changed Charged Chop to provide 1 Psi under effect of Willpower Construct as long as you aren’t under effect of Willpower Blade.
Why don't you give the same effect on Willpower Blade ? In addition to the tank, it is also a fairly good mdps, but it would be useful for him to regenerate psi points.
· Reduced Gift of Nature magical attack gain to 8% from 12%.
I propose to reduce to 10%.
· Reduced Enhanced Weave Curse all attributes gain to 9.6% from 12.8%.
I propose to reduce to 11% .
Regarding the warlock/scout:
Skill Dark Rain:
Consider changing your skills to an area skill that works in a similar way to Thunderstorm and Meteor Shower 😊.
Some suggestions for some magic combinations:
Scout/Warlock
1.
Changed Venomous Snipe to do not provide poison damage any more, increased Snipe damage increment to 24% from 8%. lose its effect when Snipe is used.
My proposicion:
Changed Venomous Snipe to reduce poison damage from 15% to 10% (while excluding this effect on snipe), increased snipe damage increment to 16% from 8%.
2.
Reduced Poisonous Will poison damage gain to 120% from 125%,
since you have to do it (although I honestly don't understand why), in addition Increased Poisonous Surge poison damage gain to 20% from 18%.
3.
Reduced Combo Shot damage from 563% to 467%.
My proposition:
Reduced Combo Shot damage from 563% to 515%.
Warden/Druid
Change the damage scaling to spellcasting speed instead of attack speed and adjust the coefficient as for scout/warlock. This will make more efficient use of your equipment including curse runes.
Warlock/Rouge
Shadow Step - disable the effect of moving behind the target. This will make the skill more effective on this combinations and increase our survivability.
Hmm. I completely disagree with this
. This is how this ability (Venomous Snipe) becomes completely useless
, because it will only work on Snipe (which has a cooldown of 15 seconds).
I don't think it's useless, because your next snipe will be empowered, so even if it doesn't crit, it still is more powerful and if you don't get the crit, you can snipe once again. Also the buff just applies the damage increase to your next snipe, not any in the full 20 seconds.
Yes, but this way you are only focusing on one skill which has a high cooldown, which in my opinion makes it pointless
. This will lead to the fact that the skill will only be used on bosses, because I doubt that anyone will use it on trash.
In general, this combo doesn't have much dps on trash compared to other magic combos.
To sum up - I still think that poison damage should be left on this skill, of course by lowering it appropriately
.
Greetings
Display MoreS/Wl:
- Changed Venomous Snipe to do not provide poison damage anymore, increased Snipe damage increment to 24% from 8%.
- Reduced Poisonous Will poison damage gain to 118% from 125%.
- Increased Elemental Discipline focus recovery chance to 35% from 30%.
This looks pretty good imo. The burst dps was bit too much before and focus sustain bit too less, so this will fix both I guess. I could imagine the 15% less poison damage will matter in trash by using 3min cooldowns, but we will see.
Hmm. I completely disagree with this
. This is how this ability (Venomous Snipe) becomes completely useless
, because it will only work on Snipe (which has a cooldown of 15 seconds).
I suggest (if you absolutely must change it already) that Venomous Snipe deal 10% damage from poison and increase damage from Snipe to 16%.
Next suggestion:
Reduce poison damage to 120% (rather than 118%). 118 is too more
Greetings