Can you guys please do something about the ping? Yeah I know ddos attacks are a very cool excuse for everything that's going on in this game right now, but it's getting really annoying
Posts by Marcellos
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Very please nerf m/k continues to be far too strong.
Thank you
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And where are the announced changes? New path and nothing
And such changes should be ...
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Arcane Transmutor Charges in HH pls
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Hi,
In order to improve the warlock somewhat poor condition, I propose to increase the base darkness damage (skill "sick will" ID 498546 from 110% to 120%).
Greetings
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Hi,
i would like it if warlocks get a wand boost.
to my memory d/wl wasnt talked about til ppl started using new talis.
also in future i would like to see a new magical bow with 2.1 speed.
I think a light buff for wands (but it's really light max 10% - 15%) should liven up this class a bit
As far as the magic bow is concerned, in principle there is nothing to prevent such a solution from being introduced into the game.
As for D/Wl
I'm still of the opinion that his damage should be dependent on his spellcasting speed.
Greetings
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Big Purified Package will be nice to see in happy hours
Greetings
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bcs talisman dont have attack speed
cast speed is for char not weapon
Yes, but there are magic combinations that deal damage based on attack speed, such as warden/druid.
Also it would be nice if this rune could be placed in a talisman
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Hi,
Big Purified Package on HH please
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D/Wl
Please change druid/warlock damage type to be based on spellcasting speed. If not on all skills then at least on a few as is the case with druid/rogue. This change should make more people play this combination.
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Hi
I propose that Plasma Arrow (ID 491169) be an instant skill with a 10 second cooldown.
Greetings
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In terms of lowering best mages combos dmg output i suggest : (i'm not best at ingame math so those numbers might not be best :P)
In mage/scout lower "Elemental Catalysis" mdmg gain from 70% to maybe like 50%?In mage/champion lower "Ion Storm" dmg dealt, and also Wind dmg boosts gained by "Voltage Influx" (from 18% to maybe 10%) and "Electrostatic Charge" (from 10% to 5%)
in mage/warden lower "Earth Groaning Wind Blade" dmg output, or increase "Earth Core Barrier" CD to 3 min.
Those skills i feel are good playce to do adjustments. Maybe values are wrong, maybe some skills are more influent at combo gameplay, but i think we should try to lower those specific combos dmg, just to make space for other mages, and to make those not that op
Kind RegardsI agree
BTW Make the Flame Spirit from the mage/scout have the same movement speed as its master.
Greetings
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Mage
- Reduced Elemental Knowledge damage gain to 72% from 82%
of course I agree that the mage is a bit too much beating class, but weakening him by as much as 10% is too strong in relation to other class nerf.
I propose to reduce Elemental Knowledge damage gain to 74 - 75%
Scout/Warlock
- Increased Elemental Discipline damage to 143.4% from 78.9%.
thanks for this change. This is a step in the right direction, but it is still not enough to fully "revive" this combination
. For example, consider the spellcasting time reduction for specific skills
.
Greetings
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Mage/Druid
- Changed Control Flame to modify Flame additionally to have 1 second of cooldown but makes it instantly casted.
Thank you for this change.
I suggest Plasma Arrow is also an instant skill with a 5 - 9 second cooldown.
Regards
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- Implemented magical and healer 1-H Hammer combination to Sealed Magic Weapon item in Realm of Forgotten Legends.
Thank you so much
In that case, I will also ask for a magic bow (yes, I know there is a crossbow, but the bow would be better for a mage / scout)
Greetings
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Hi,
A few words about the latest patch:
Warlock/Scout
· Reduced Shot damage to 2030 from 2385.
You so sometimes think about what you do, because in my opinion, nerf skills (shot) by about 15% is a little too much at once.
Warlock
· Reduced Ruthless Judgment damage to 2700 from 3091.
That's how you finally destroyed the Warlock/Warden, because at this point it's already a totally unplayed combination.
Warlock/Rogue
Thank you very much for the changes made here, which should bring this combination to life a bit.
Greetings
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Hello
Probably everyone is now focused on the new warlock
, so as to nerf him as soon as possible
(after all, it can not be so that it will be better than physical, and especially than rogues
). However, I wanted to propose to slightly strengthen scout / warlock, namely by increasing Elemental Discipline damage by 50%. I think that this way the balance of this combination will be closed.
Greetings
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Regarding the proposed changes to the warlock/warden:
· Changed Charged Chop to provide 1 Psi under effect of Willpower Construct as long as you aren’t under effect of Willpower Blade.
Why don't you give the same effect on Willpower Blade ? In addition to the tank, it is also a fairly good mdps, but it would be useful for him to regenerate psi points.
· Reduced Gift of Nature magical attack gain to 8% from 12%.
I propose to reduce to 10%.
· Reduced Enhanced Weave Curse all attributes gain to 9.6% from 12.8%.
I propose to reduce to 11% .
Regarding the warlock/scout:
Skill Dark Rain:
Consider changing your skills to an area skill that works in a similar way to Thunderstorm and Meteor Shower 😊.
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Some suggestions for some magic combinations:
Scout/Warlock
1.
Changed Venomous Snipe to
do not provide poison damage any more, increased Snipe damage increment to 24% from 8%.lose its effect when Snipe is used.My proposicion:
Changed Venomous Snipe to reduce poison damage from 15% to 10% (while excluding this effect on snipe), increased snipe damage increment to 16% from 8%.
2.
Reduced Poisonous Will poison damage gain to 120% from 125%,
since you have to do it (although I honestly don't understand why), in addition Increased Poisonous Surge poison damage gain to 20% from 18%.
3.
Reduced Combo Shot damage from 563% to 467%.
My proposition:
Reduced Combo Shot damage from 563% to 515%.
Warden/Druid
Change the damage scaling to spellcasting speed instead of attack speed and adjust the coefficient as for scout/warlock. This will make more efficient use of your equipment including curse runes.
Warlock/Rouge
Shadow Step - disable the effect of moving behind the target. This will make the skill more effective on this combinations and increase our survivability.
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Hmm. I completely disagree with this
. This is how this ability (Venomous Snipe) becomes completely useless
, because it will only work on Snipe (which has a cooldown of 15 seconds).
I don't think it's useless, because your next snipe will be empowered, so even if it doesn't crit, it still is more powerful and if you don't get the crit, you can snipe once again. Also the buff just applies the damage increase to your next snipe, not any in the full 20 seconds.
Yes, but this way you are only focusing on one skill which has a high cooldown, which in my opinion makes it pointless
. This will lead to the fact that the skill will only be used on bosses, because I doubt that anyone will use it on trash.
In general, this combo doesn't have much dps on trash compared to other magic combos.
To sum up - I still think that poison damage should be left on this skill, of course by lowering it appropriately
.
Greetings
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S/Wl:
- Changed Venomous Snipe to do not provide poison damage anymore, increased Snipe damage increment to 24% from 8%.
- Reduced Poisonous Will poison damage gain to 118% from 125%.
- Increased Elemental Discipline focus recovery chance to 35% from 30%.
This looks pretty good imo. The burst dps was bit too much before and focus sustain bit too less, so this will fix both I guess. I could imagine the 15% less poison damage will matter in trash by using 3min cooldowns, but we will see.
Hmm. I completely disagree with this
. This is how this ability (Venomous Snipe) becomes completely useless
, because it will only work on Snipe (which has a cooldown of 15 seconds).
I suggest (if you absolutely must change it already) that Venomous Snipe deal 10% damage from poison and increase damage from Snipe to 16%.
Next suggestion:
Reduce poison damage to 120% (rather than 118%). 118 is too more
Greetings
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Warlock
Why has the cooldown on Weakening Weave Curse skill been increased by 100% (from 4 to 8 sec.)? As far as I remember you have withdrawn from this proposal, and now all of a sudden without giving it in official information you just change it.
I would personally suggest to have 8 s cd for s/wl and revert back to 4s cd for the rest, in my biased opinion
In this case I propose to change the cooldown of this skill for s/wl to 6 sec. and leave the rest at 4 sec.
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Warlock
Why has the cooldown on Weakening Weave Curse skill been increased by 100% (from 4 to 8 sec.)? As far as I remember you have withdrawn from this proposal, and now all of a sudden without giving it in official information you just change it.
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Warlock/Rogue
- Reduced End of Thought Psi cost to 1, removed 35% HP requirement for Psi recovery effect.
- Reduced Crime and Punishment cooldown time to 2 seconds, increased damage increment for each mentioned effect to 25%.
Thank you for making these changes. This will in some way make this link more "Playable"
.
One small suggestion - remove the move target effect in Shadowstep skill, it would make it much easier to play this combo and would not expose the character to direct close contact with mobs
.
Greetings
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Scout/Warlock
- Reduced Poisonous Will poison damage gain to 125%.
I see that you have reduced your injuries for this class again.
I don't understand the cogue of your action in this regard, especially since this point was not discussed. This way there are still a few more such ideas and this combination will be completely unplayable.
Greetings to .