Posts by Marcellos

    I agree ;)


    BTW Make the Flame Spirit from the mage/scout have the same movement speed as its master.&)


    Greetings


    Mage

    • Reduced Elemental Knowledge damage gain to 72% from 82%

    of course I agree that the mage is a bit too much beating class, but weakening him by as much as 10% is too strong in relation to other class nerf.

    I propose to reduce Elemental Knowledge damage gain to 74 - 75%


    Scout/Warlock

    • Increased Elemental Discipline damage to 143.4% from 78.9%.

    thanks for this change. This is a step in the right direction, but it is still not enough to fully "revive" this combination:/. For example, consider the spellcasting time reduction for specific skills;).


    Greetings






    Hi,


    A few words about the latest patch:

    Warlock/Scout

    ·         Reduced Shot damage to 2030 from 2385.

    You so sometimes think about what you do, because in my opinion, nerf skills (shot) by about 15% is a little too much at once.


    Warlock

    ·         Reduced Ruthless Judgment damage to 2700 from 3091.

    That's how you finally destroyed the Warlock/Warden, because at this point it's already a totally unplayed combination.


    Warlock/Rogue

    Thank you very much for the changes made here, which should bring this combination to life a bit.


    Greetings

    Hello


    Probably everyone is now focused on the new warlock:/, so as to nerf him as soon as possible:rolleyes: (after all, it can not be so that it will be better than physical, and especially than rogues:P). However, I wanted to propose to slightly strengthen scout / warlock, namely by increasing Elemental Discipline damage by 50%. I think that this way the balance of this combination will be closed.


    Greetings

    Regarding the proposed changes to the warlock/warden:


    ·         Changed Charged Chop to provide 1 Psi under effect of Willpower Construct as long as you aren’t under effect of Willpower Blade.

    Why don't you give the same effect on Willpower Blade ? In addition to the tank, it is also a fairly good mdps, but it would be useful for him to regenerate psi points.

    ·         Reduced Gift of Nature magical attack gain to 8% from 12%.

    I propose to reduce to 10%.

    ·         Reduced Enhanced Weave Curse all attributes gain to 9.6% from 12.8%.

    I propose to reduce to 11% .


    Regarding the warlock/scout:

    Skill Dark Rain:

    Consider changing your skills to an area skill that works in a similar way to Thunderstorm and Meteor Shower 😊.



    Some suggestions for some magic combinations:


    Scout/Warlock


    1.

    Changed Venomous Snipe to do not provide poison damage any more, increased Snipe damage increment to 24% from 8%. lose its effect when Snipe is used.

    My proposicion:

    Changed Venomous Snipe to reduce poison damage from 15% to 10% (while excluding this effect on snipe), increased snipe damage increment to 16% from 8%.


    2.

    Reduced Poisonous Will poison damage gain to 120% from 125%,

    since you have to do it (although I honestly don't understand why), in addition Increased Poisonous Surge poison damage gain to 20% from 18%.


    3.

    Reduced Combo Shot damage from 563% to 467%.

    My proposition:

    Reduced Combo Shot damage from 563% to 515%.


    Warden/Druid


    Change the damage scaling to spellcasting speed instead of attack speed and adjust the coefficient as for scout/warlock. This will make more efficient use of your equipment including curse runes.


    Warlock/Rouge


    Shadow Step - disable the effect of moving behind the target. This will make the skill more effective on this combinations and increase our survivability.










    Hmm. I completely disagree with this :cursing:. This is how this ability (Venomous Snipe) becomes completely useless||, because it will only work on Snipe (which has a cooldown of 15 seconds).

    I don't think it's useless, because your next snipe will be empowered, so even if it doesn't crit, it still is more powerful and if you don't get the crit, you can snipe once again. Also the buff just applies the damage increase to your next snipe, not any in the full 20 seconds.

    Yes, but this way you are only focusing on one skill which has a high cooldown, which in my opinion makes it pointless;). This will lead to the fact that the skill will only be used on bosses, because I doubt that anyone will use it on trash.

    In general, this combo doesn't have much dps on trash compared to other magic combos.


    To sum up - I still think that poison damage should be left on this skill, of course by lowering it appropriately:|.


    Greetings

    Warlock


    Why has the cooldown on Weakening Weave Curse skill been increased by 100% (from 4 to 8 sec.)? As far as I remember you have withdrawn from this proposal, and now all of a sudden without giving it in official information you just change it. X(||

    I would personally suggest to have 8 s cd for s/wl and revert back to 4s cd for the rest, in my biased opinion

    In this case I propose to change the cooldown of this skill for s/wl to 6 sec. and leave the rest at 4 sec. :)

    Warlock


    Why has the cooldown on Weakening Weave Curse skill been increased by 100% (from 4 to 8 sec.)? As far as I remember you have withdrawn from this proposal, and now all of a sudden without giving it in official information you just change it. X(||


    Warlock/Rogue

    • Reduced End of Thought Psi cost to 1, removed 35% HP requirement for Psi recovery effect.
    • Reduced Crime and Punishment cooldown time to 2 seconds, increased damage increment for each mentioned effect to 25%.


    Thank you for making these changes. This will in some way make this link more "Playable" ;).

    One small suggestion - remove the move target effect in Shadowstep skill, it would make it much easier to play this combo and would not expose the character to direct close contact with mobs:/.


    Greetings

    Scout/Warlock


    • Reduced Poisonous Will poison damage gain to 125%.

    I see that you have reduced your injuries for this class again.

    I don't understand the cogue of your action in this regard, especially since this point was not discussed. This way there are still a few more such ideas and this combination will be completely unplayable.


    Greetings to .

    Warlock


    • Increased Weakening Weave Curse cooldown time to 8 seconds.

    I don't understand why you want to do this, it will weaken the warlock and all the other main classes using this skill again, and as far as I know it doesn't do so much damage that you have to extend its recovery time by 100%.

    Scout/Warlock

    • Reduced Elemental Disciple focus recovery chance to 30%, decreased recovered focus amount to 25.


    I think that this change will make this combination weaker again due to lack of concentration.

    The current shape of this skill is fine, at most you can reduce the amount of refocusing to 25.


    Greetings to .

    I think that this idea is very good. This way the problem of maintaining focus would be partially solved. I also propose to additionally reduce the cost of focusing on particular skills by 10% :)

    Greetings .

    Hi,


    As for the scout/ warlock


    The damage should be increased by 10%, as I find the 50% reduction too drastic. In addition, focus management should be improved, where the focus in its current form after a few seconds of continuous use of a skill, the focus drops to 0 (I propose to either reduce the cost of focus on the skill or significantly increase its regeneration).


    Greetings .

    In the case of a Scout / Warlock


    After re-testing this combo, I find that the damage dealt should be slightly increased - for example 10%, as reducing the damage by 50% is way too much. Also, please improve your focus management very much - for example by lowering the focus on a particular skill or regenerating focus faster.


    Greetings 😊

    Hi,


    In the case of a Scout / Warlock:


    I agree that this combination as it stands is too strong and that focus management is simply a tragedy. You should consider balancing this combination in such a way that the magic damage dealt is in the range of 60-65% of the current magic damage. Focus management should also be improved so that you can play it freely (especially on mobs) without constantly consuming a universal potion 😊


    Greetings



    Hello

    I have a question about magic combinations. When we finally see new magic combinations such as warlock/scout, warlock/druid, warlock/warden and warlock/knight. Please note that the new combinations will appear in the next patches is not a precise enough term. Why only physical classes are having fun, and we only got scout/warlock and druid/warlock, which do not do any damage compared to the typical mage.

    Regards: P