Please add to your upcoming Happy Hour - Arcane Transmutor Charges
Posts by Marcellos
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Scout/warlock. Please very much consider lowering the Aggro level of the skill "Detection" (ID 1490800) from 25% to 15% or removing it altogether. Yes I know I realize that this skill no longer generates as much Aggro as it did before its recent reduction, however, it is still a bit too much for the current reality.
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Regarding B/WL, it was (because it is no longer) a combination in a fundamental way quite well-balanced. Soul staking was up to a level of 10k and no one was bothered by it In DC to 2b I already had a total of max stacks (10k), and now after the whole run I only have 9.5k. I wonder if this is a deliberate action to bring this particular connection to a (no playable) m/w level or if it is just a mistake....
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Hi,
Regarding WL:
Ruthless Judgement doesn't always hit critically (except WL/B), as stated in the skill description since the last changes. Nevertheless, the damage boost seems to work correctly, no matter if critical or non-critical hit. Tested with Balton at Itnal Camp with different combinations.
If it is intended that all WL combinations hit critically with RJ every time, WL/B's "Judge of the Warlock" (ID 1491291) would have become pretty obsolete. It would no longer be an improvement of RJ over all other WLs, so it would deserve a little rework. Increasing its damage a bit, could maybe make it worth being an elite skill again.
Greetings
From what you can see in the description of the skill, the buff to damage lasts for 30 seconds and after that you can't use it for another 10 seconds. Therefore, my suggestion is that this buff be renewed every time "Ruthless Judgement" is used.
Thank you
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Hi,
From what I've noticed, more defensive runes have recently been added to the artifact creation store. Therefore, I ask, what about the promised offensive runes ? Are you considering adding them yet to this content (IDK) or, for example, will you introduce them only in the next nostalgia instances ?
Greetings
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The developers no longer care about continuing the thread related to the new monster card system Unfortunately, but this is the truth. In the last couple of months nothing is happening in this regard (not counting a couple of cards added to IDK). No new major zone has been introduced to the aforementioned system, and no changes have been made to the NPCs for stones.
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Please add permanently to the item shop - a reset scroll for the limit of daily use of "Golden Animal with a bonus to weapon training" and "Summoning Stone - Soul of the Weapon Trainer (3 and 7 days)".
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Hello,
Regarding warlocks
Consider making some adjustments to this class to make it more attractive to play it as a dps.
Suggestions:
- remove the casting time of the "Weakening Weave Curse", or reduce this time to 0.5 seconds,
- reduce the casting time of the "Psychic Arrows" skill spell to 1 second while increasing the cooldown of this skill to 1 second,
- "Pure Soul" change intelligence to magic damage (as you changed it on mages),
- make the casting time of the "Severed Consciousness" skill dependent on the current spellcasting speed (between 1.5 seconds and 1 second).
Greetings
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Hi,
warlock/bard
Increase skill radius "Dark Blast" (ID 1491295) from 80 to 100 and reduce the spell casting time from 2 seconds to 1 second.
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What's next for the new monster card system ?
For nearly a month we have not received any (I emphasize none) information about any planned change and addition of new content to the current system I am very much asking the developers to take a concrete stand on this issue.
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In connection with the situation regarding hammering the maximum level of weapons, I propose that people who reached the maximum level of a particular weapon (the maximum that occurs on a specific class, for example, scout - crossbow 285 level) receive as a reward a bonus of 1% to the damage inflicted (both physical and magical) I think that the 1% will not significantly affect the balancing of classes and will be a kind of reward for those hammering the maximum level of weapons
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Hi,
Mage
Please consider increasing the duration of the "Energy Influx" skill (ID 490218) from 187.5 seconds (at level 105) to 600 seconds (at level 105) and removing its cooldown.
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Regarding classes like Warden/Druid and Scout/Mage(mdps).
I suggest to either nerf such classes or push all others, cause as a mdps in dc, as soon as I see 1 s/m and 1 wd/d..why bother playing dps cause they will outperform you everywhere. The damage these classes deal is absolutly insane and you almost can't compare with any other class.
It's a bit strange that until now everything with these connections was ok and suddenly there's a problem, even though they didn't get any buff or nerf recently (or at least not s/m). The same could be said, for example, about the bard/mage, which also makes wild dps. Maybe just the dc buff is too strong ....
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Hello
Do you plan to add any new zone or instance to the new system in the near future ? Yes I know I'm repeating myself, but for two months nothing has changed in this regard
Greetings
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Any news on the new card system ? Maybe you will add a new zone to the system with the upcoming festival change. I honestly would like to see the entire first continent in this system, not just a couple of zones. Greetings
Next zones will come slowly in meantime to ensure current system is stable.
Greetings
That's all well and good, but at least one zone in the event of a festival change could be brought into the new system.
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Any news on the new card system ? Maybe you will add a new zone to the system with the upcoming festival change. I honestly would like to see the entire first continent in this system, not just a couple of zones. Greetings
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- Decreased messenger pull interval to 1.25 from 2.
For me "2" was optimal - hard enough but not yet stupid. Whats the point of having eq when its useless when u fall? XD
One mini lag and THE END.
I'll say this, I've been playing RoM (currently CoA) practically since the beginning and I've never seen (excuse the expression) such idiotic tactics before, on any boss . I don't understand why you insist on changing this element of tactics, in my opinion the value of 2 was perfectly fine. I completely do not understand what purpose this is supposed to serve. By force you want to make it more difficult to perform an already quite demanding tactic. I wonder what the new players , to whom you are supposedly very open, will think about this. Greetings
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Bard/Warlock
- Reduced Darkness, Arise! damage gain to 30% from 40%.
Well, great. So the single-target connection is supposed to be nerfed but such a priest/scout is still supposed to shoot wild dps, because somehow I haven't seen this thing ever weakened and it would be useful.
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Have you thought about improving the look of the existing game interface ?
The thing is that recently a completely new look has been added to the interface of the monster card system.
In connection with this, I have a question:
Would you consider changing the look of the other interface elements ( backpack, inventory, skill book) on a similar basis ?
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The prices are high, yes...but if they change the costs now, a lot of ppl who spend a huge amount of diamonds already (me included) would get very upset. Imo green and purple cards with 600 diamonds and 800 diamonds are really justified. Since you get more attributes overall from card system than from lv 13 runes (upgrade lv 12-->lv 13) with a lower price, the system is really profitable. And as already mentioned you dont need any time to farm, just max with diamonds if you want xD, at least for green and blue cards. For purple and orange cards, I also would farm them and dont max with dias because the prices of them are really high imo as well.
Greetings
Really ? A lot of people would be upset that the prices (which are currently kind of ridiculous) are lowered. Or maybe if the cost was lower then more people could use this option, for example people who don't have time for hours of farming "stars".
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Consider introducing an additional (fifth) attribute for cards that have the maximum number of stars
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Hello
I wanted to share one comment regarding the new card system, namely right after maintenance (5:40 am) when testing the new interface I got a crash. I thinking myself ok it happens but at the moment of logging in I got a crash again and so on with 5 times. At the end I did not log in because of this. I realize that the problem may be on my side, but I have never had this situation before and it's very likely that it has to do with the new card system.
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Hi,
Arcane Transmutor Charges in next HH would be very nice!
Greetings
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Any news on a possible implementation date for the "Planned Patches" I ask because "Planned changes" is still on purple