Posts by Cruvor

    Did you deleted some cards from game? I had more than 2600 cards, now less but missing cards seems to be only the new implemented one

    The cards were not deleted. But 29 new cards were added to the game.

    im having the same issue i guess . Monster Card Compendium says i have All Cards 2605/2621 and i farmed some new ones from windmill basement allready . before the patch i had 2610 .

    And then the Ranking says i currently have 2625 .


    Greetings

    I changed the set of cards and got a critical error


    Ive geting same thing all the time crash report cant log or do anything.

    Having the Same Issue here .

    I wanted to go on the second deck and then my Game Crashed and i cant login my Main anymore . i always crash in loading screen . I can login my alt tho from the same account :/





    Greetings

    quest is ID 425844 and I have to find Old Firemallets whereabouts and it wound up getting me killed and I've been searching for over an hour.. Secondly I just died and experience Debt and TP Debt has increased what exactly does that mean ?

    Hey ,


    You need to find the Old Fire Mallets inside Bethomia ->Living Person , Dead Body


    The XP/TP Debt is a little "pushishment " for dying ( it is no big deal dont worry ). You have a little Skull on your XP Bar on the bottom left that will explain you more about that



    Greetings

    Do I summarize correctly the changes that were supposed to add to the endgame?


    Added a bowl that everyone has fed themselves and will not return to their daily activities for a long time, and besides, the nostalgia stats that could be farmed on endgame have lost any value?

    It is not always about Endgame . This Minigame changes where are huge boost for new players who can grind good gear and decent stats to start their journey with

    Hey. I've been thinking about mini game rewards. Stats are really nice, good job there. Cards and the injector are interesting too. We won't need them in a few months so minigames won't be worth again. Sadly, beside this, there is nothing else. 10x charges super randomly and not much more.


    I think as rewards they should include some item shop things like a puri, a extractor, a world badge fame... these kind of things. Items we will always need, no matter what stage of the game we are.


    Regards, Madoxx.


    Yes , i have all Cards farmed and +- half a stack of injector´s ( that arent thaaat usefull ) and i have no more insentive to do minigames anymore. ( and as Leather player i dont need the stats :D )
    If the intention was to make it more attractive over a longer period even for endgame then something is missing definitly.


    Edit : But for Newbies it is super worth to get decent gear / stats early on and i would recommend it to every newbie !!


    Greetings

    I like this Idea . Maybe make it similar to the Scout Knight Front AoE Repelling Arrow

    greetings

    I think as of right now Leather has a pretty decent class variety of classes that are good/ viable whatever you like to Call it.

    But of course like always it also depends on the Group Playstyle , support tank heal etc and sometimes you are disadvantaged cause other ppl make mistakes . sucks but thats how it is.


    Rofl :

    There are atleast 3 viable Scouts in Rofl from my observation some arent to pleasent to play but still Ok-ish

    For Rogues i mainly play r/wd in rofl and its pretty strong , nevertheless there are atleast 2 other combos viable from my Observations. i havent tested /mage or /druid in a while so not counting them.


    Worldboss:

    From what i have seen there are atleast 3 viable options for rogues so far.

    For Scouts , i dont see a reason to play Scout at the worldboss currently as the design of Scouts doesnt Fit the playstyle for WB.


    There is no perfect balancing and never will , some combinations just arent made for all the content. Some are better then others in some scenario



    Greetings

    Why not just buff the underperforming Scout combinations instead of a global buff that affects the already strong ones as well ?

    I would have loved that instead of the 8% (5%) dmg buff. /warrior /warden are perfectly fine as they are right now ( mb not vs bards but thats another topic xD ).

    There where many suggestions to make /rogue a better combination aswell or maybe look into long lost scouts such as /Knight . Not talking about Scout/Bard where i have no clue if this class should be a supporter or DD as it has both options in a weak way .

    Edit: Also /champ doesnt need a buff from my experience , it is just not played cause the class design is not very pleasent to play and you need to make 2 new Weapons just for this class whom 1 is used on one other leather class and the other only usable on scout/champ



    Greetings

    Hey ,


    thanks for making the lvl 90 ISS Stolen Music usable / worth to use for bards .

    Sadly it is currently not worth to use for Bard/Scout as it scales with Mainhand damage and is at the moment weaker then the weakest skill of Bard/Scout ( Shot ). Would it be possible to make it scale with ranged weapon Damage aswell ?

    There are also some Chain Bards that cannot use the ISS like Bard/warden iirc . maybe you can look into that aswell to make it useable for them aswell :thumbup:



    Greetings

    Hey ,


    • Changed Tempo to ignore terrain obstacles.
    • Changed Octave Shifting to ignore terrain obstacles.

    Would be cool if those changes could also be extended to the Druid lvl 104 Clean , i have seen it many times not catch all raidmembers in range due to little obstacles etc


    Greetings

    Heyo ,


    Is there any plan to change the Extraction ISS like 491145 , 491146 ( Suntemple , Ravenheart ones etc... ) to something more usefull ? As of now the ISS have no use and are outperformed by Phirious Potions in any way .

    Are you up to changes in any way or maybe need some suggestions ?



    Greetings

    Bard/Warden:


    After the latest changes:

    • Changed Rhythmic Delusion to do not trigger global cooldown.

    Would it be possible to remove the requirement of an instrument for this skill (only for this class), because actually it is intented to play with a 2-Hand Axe and I also want to you use the lv 90 ISS after those nice changes :).


    Greetings

    Hey ,


    it would also be cool that for Bard/scout the Dmg of the lvl 90 ISS ( and the lower version of course too ) be changed to ranged weapon from mainhand dmg so it can be used here aswell.


    Greetings