With the current balance, it is worth considering returning to the old balance changes of a rogue or scout:
S / WD ID Skill 494038 raise to 100%
S / D ID skill 494327 raise to 24%
S / R ID skill 499535 raise up to 10 targets and skill id 492621 increase vampire arrow damage by 500% from each applied.
S / Ch ID Skill 1490439 increased to 100% additionally remove skill casting time from reflected shot and ID skill 1490445.
S / WL why is it not possible to play as a physical DPS that beats something like a dark elf from the dark? After all, a sorcerer can have a bow / crossbows in wl / s.
It is also worth removing the ability to stop casting silla ID 494970 after taking damage - just like mages do.
R / W ID Skill 491527 Increase Damage To 118%
R / S extend the operation of the ID changer
499501 to 1 minute.
R / M Id skill 491187 add fire damage.
R / P Id Skill 491540 additionally add 30% water damage.
R / WD id Skill 499547 add earth damage 20%
R / D ID skill 499568 add earth damage 50%
R / WL add to skills 1490290, 1490291 damage for 6 targets. Skill ID 498808 raise dark damage to 160%.
R / CH skill ID 499816 raise damage from dismantling to 180%
I am asking Grox and Byte to comment on the balance