Posts by Cruvor

    Scout/Rogue:


    I am not sure what the intentions with the recent "buff" to s/r where as it is how it is right now , useless .

    The dmg you get from the buff is close to nothing and it is 100% not worth to use it anywhere as you are well off to skip this and just use your normal rota.

    The biggest problem S/r currently has in terms of competing with other Classes is his single target damage where he heavily looses . As it is currently in singletarget burst ( balton for example) you have to use 2 Buffs/debuffs (exploiting shot and sapping arrow) on the boss that both trigger a GCD and where one of it is dependent on that your shot crits before you can/should use your strongest Skill, Snipe, with vampire arrow after it making it 3 debuffs for the Boss.

    With the latest patch you added a 4th Buff you can only use /trigger with hitting a mob/boss ( besides that the dmg gain is close to nothing ).So 9/10 times when u have a half decent Group the Boss will be dead or close to being to when you can finally start to do damage.


    Please change Exploiting Shot (492916) to a selfbuff that provides weapon damage with the same uptime (20 seconds ) and a 90-120 seconds cooldown . Also please remove the GCD of Sapping Arrow(491496).


    Greetings

    It's just that since all magicians think balance is good on a magician, it's time to boost the rest of the connections, especially the leather ones. When you play a scout, you see something wrong with that - and rightly so, because it is a return to the old balance that could compete with very good mages. The magicians in their op connections do not want to change anything, although it destroys the balance of the whole game.

    But what purpose does it serve that you want to push leather into being too strong ?

    It would be the same as it is right now just vice versa

    I dont know what you are up to , but 3/4 of those suggestions are complete nonsense and would push those classes into being broken.

    For example Scout/Warden had the 100% dmg on entling offering some time ago if i remember correct , and it was completly too much. Same for the Scout Rogue suggestion , completly nonsense.

    The R/wd suggestions aswell as the r/ch suggestions completly unreasonable .

    "returning" to those stages and/or buffing some of this classes this way would break the meta and balancing , again.


    Greetings

    When issue occurs for you, please check error console for entries (/bug to open or /bug2 to copy to clipboard) and put them here. It might be issue related with (outdated?) DungeonLoots since it also affects world map. If possible, provide also list of all your addons.


    Greetings

    Gyazo
    gyazo.com


    No recent errors , just the "normal"


    Gyazo
    gyazo.com

    My addons



    Greetings

    Maybe remove other wowmap related addons, such as wowmap poi or wowmap instances? Maybe they interfere with the latest wowmap changes now. I think I got an equal error right after the patch and fixed it with that, but not sure. :/

    Regular WoWMap is already blocked. WoWMap POI is fine for me. Might be WoWMap Instances, worth to confirm so it could be blocked as obsolete too.


    Greetings

    I dont use those Addons and never have been using them.

    Throwing in my 2 cents here .



    I think Blood Arrow is fine as it is now and with the current Heal Meta you will never fall under 95% HP 99,3% of the time when running InI .

    I cant think of any real disadvantage you have when using the Blood Arrow , except maybe when u do solo stuff xD


    Greetings

    Heyo,


    After the latest patch that implemented Wowmap into the Game i get this nice error when trying to view the Map of Inferno .

    Gyazo
    gyazo.com


    It does not happen everytime i open the map only sometimes and i have not yet figured out why . Has anyone else experienced this and knows a fix ?

    Other zones seem to be working correct.


    Client is up-to-date and Client Language is German.


    Greetings

    Hey ,


    I like that Hoto got a Nostalgia remake . Beautiful Instance and music :thumbup:

    But for me as Leather Main there is not much of a reason to run this instance more often because the 2p ring set is just barely better then what i am currently wearing and too expensive to remake in comparions ( talking about the priece of clean tiers and whatelse goes into making new equip) , and there is nothing else to get in the instance ( no coins . no stats etc ).


    Besides all the suggestions from other players in terms of Coins or stats ( which i support), i would have really loved to see Cards drop in Hoto. That would give me and i think other Card enthusiasts a reason to run and farm the Instance more/frequently.


    Edit: Please think about putting a teleport Crystal in the Instance ( maybe when u Kill boss 3 jiasha?) and/or allow Ostrich Courier to be used ( 1244307)


    Greetings

    I can confirm this .

    Tried from weeping coast / Atlas / Coast of opportunity and always died . Does not seem to matter where you port from , just have to be under Water. ( I used one time Guildcastle Transport Stones , not 30 days like Zyrex )

    Porting into your House still does work normally .


    Greetings

    Thanks for the response. I have no uncompleted quests at all for that map. I have done them all already. I only need the memory drop for Talomo to finish the memory of the arkana quest. I will try to use a better drop bonus but I think the best I can do is about 300%. I will just have to keep on trying. Thanks

    What drop stuff are you using ?

    Birthday muffin gives 125% and is relativly easy obtainable from the merchant for mirror shards . + in atlas is a npc that gives you 100% extra for 2 hours .

    Just some ideas


    Greatings

    Hey ^^


    Ich habe es damals so gemacht das ich mit meinem Char den lvl 80 boost genutzt hab und mich dann nach Syrbalpass hab porten lassen ( mit dem gleichen npc der dich auch auf lvl 80 boosted). Die ganzen low quests hab ich dann später genutzt um meine 2te oder 3te Klasse zu leveln.

    Zum Thema Crashes etc , ich hab die Grafik relativ hoch ( nicht max aber so ~ 3/4 von dem was geht) und ich crashe wenn überhaupt 1-2x pro Monat , also kannst du dich da ruhig auslassen :D


    Grüße

    Ok . Thank you for the Update

    Hey ^^


    Is there any news from an Offical what is planned/going on with the Class Balancig ?

    Last Balancing Done was on 18th of July and since then there was nothing . This Thread is not closed , there wasnt any offical announcement and we still have the conversion ( stam ->wis) buff for healer that was introduced with the Balancing.


    An update of any kind would be Greatly appreciated from me and i think also many other Players .


    Greetings

    Rogue/Warden


    Phantom Blade (494922) has a weird interaction with organs @B3 Rofl .When i used the skill on an organ no Oak Walker was spawned (greenish animation still worked) and i also did not get the dmg/Patk buff from it , eventho according to scrutinizer my skill hit the organ / did not miss.




    Greetings

    Hey ,


    Wanted to know if we can get an update about the Class balancing ?. There hasnt been any Balancing patches in the last 3 weeks . Planned Change log hasnt even been moved from the last festival to the current one.

    Are all available DEV´s working on the delayed worldboss ( that we also have no news about :c ) and thats why there is no balancing currently ?


    Greetings

    1. Split this thread into multiple class-related sub forums, each class gets one sub forum (as it was on the offi forum)

    2. Remove the useless pvp arena from Itnal Camp (which is never used at all afaik) and replace it with an advanced damage testing environment.

    3. Add some single target Baltons with full debuffs/playerbuffs with enough space in between, so that you don't hit more than 1 at a time with any existing AoE spell (like Soulcrusher, Thunderstorm, whatever).

    4. Add some multi target Beavers (groups of 3, 5, 9, 15 or such) with some basic debuffs/playerbuffs (no burst buffs, but sustain stuff like Charge Warp, etc).

    5. Profit.

    Really Good Idea about the revamping of the PvP Arena

    But about the multiple threads i have mixed feelings. I can imagine some will get totally Flooded with feedback and others will be as good as Empty ( e.g Scout subthread . i saw over the last months 2 maybe 3 players giving active feedback to scouts , me included).


    Greetings

    (PDD)

    From my/our Inital Tests the overall Dmg of the PDD Version seems to be ok .Really Good Burst Aoe dmg , good aoe sustain but therefore singletarget okay-ish. Maybe other PDD Scout/Mages can comment also how they feel about this class.

    I had the chance to test and compare a bit more / get to know and play the Class better (PDD version) and i think i have to revoke my original inital test statement .

    As Lutine allready said the Aoe Burst is by far the strongest of all Scouts (possibly even all classes).

    Same goes for the Singletarget burst , also reallyy strong atleast on-par with the /warden or slighty stronger.


    Overall the major damage (~30-35%) comes from Incineration so for nerfing the class i would begin to reduce the dmg there too maybe ~140% for the PDD to start with and see how it goes.

    Another option that would affect single and aoe burst would be to reduce the 20% Fire damage you gain from Inevitable Ignition to 10/15%.


    Greetings

    T12 Statted MDD Xbow vs t14 PDD Xbow).

    That is not a good comparison. Mdps xbow is like idk 20% or 30% of total mdmg? Would need to do the math. Most of it come from staff and I imagine you are talking about Persil, that's t17 vs t14 :)

    Ah yes i forgot about that you can wear a 2h Staff and that also counts in not like traditional scout :rolleyes: silly me

    Thanks for pointing that out

    About Scout/Mage


    (PDD)

    From my/our Inital Tests the overall Dmg of the PDD Version seems to be ok .Really Good Burst Aoe dmg , good aoe sustain but therefore singletarget okay-ish. Maybe other PDD Scout/Mages can comment also how they feel about this class.


    For the MDD Version i can only say what i saw , maybe the Washing Detergent(:D) will comment specifically for the MDD Version.

    As Zyrex / Laisha allready wrote , the MDD Counterpart seems to be overperforming by alot .

    As i see that the Aoe allready is planned to be nerfed , maybe also reduce the DMG of the MDD Joint Blow as it is in burst too strong ( does around the same dmg as a PDD Snipe , pretty good for a 2s instant :) )


    Greetings