Posts by Cruvor

    Hi,


    new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.

    Maybe change the skill in something else or revert it to the original one

    Before the "change" i got +- 45 autoshots out with my skill rota before targetlock ran out ( 30 seconds) now only 20-25.

    Something feels really odd about the whole skill


    Greetings

    Yes it was moved . 10 min ago it was Post Patch notes ^^

    • Fixed Entling Offering was not triggering with Wind Arrows.

    Im standing in Atlas Ch4 and Wind arrow is still not triggering Entling Offering

    (or does "May not be visible in game tooltips" also include the dmg numbers poping out of enemies ?)



    Greetings

    Hey all,


    About the latest Scout Changes :


    Scout/Warrior-


    As Lutine allready said above , with the new Target Lock active the class feels super weird /laggy , either you get no autoshots out or you get your rota not completly out. The main reason i think is that the animation cant keep up with the Autoshots all 0.2 Seconds?! . If you want to make this auotshot mechanic a thing , maybe change the animation ( if this is the reason its not working , im just guessing here ^^) or change it to a substitue that does the extra attacks like rogue/scout ?



    Scout/Warden-


    I like the 3 Changes made to /warden they make the Class more fluent / enjoyable to play BUT with the 100% Trigger Chance the Entling Offering is too strong in my opinion and i would suggest to reinstate the Strikethrough change you originally had planned for the Entling Offering to reduce the dmg from it when it gets triggered by an Aoe Skill by 40%.


    Greetings

    Quote

    Changed Soul Crusher set skill to consume 3% HP every second, allowed it to heal during Jerath event.

    You devs know, the most warlocks will be totally useless in rofl then? Soulcrusher is the most important AoE for most of the classes,

    Why ?

    With the current state of Healers you get Hotted for 200k + all 1-2s and in the Jerath event you can heal urself

    Heyo ,


    2 small improvement Ideas from my Side.


    1. Implement a Filter function for the Auction House if you want to search a Card with specific Stats or 2 or 3 Attributes

    (the Filter $three or similar is not working , if anyone knows if there is allready such thing please let me know ^^)


    2. Currently the Priece of the Green Stones in the FFA-Shop is constantly increasing (+- 10 buys increases the Stones Priece by 1). The increase is not much but over time they will become really expensive ( currently its at 360 iirc) . Would be cool if the Priece would also reset with the Shop refresh all 6 Hours.


    Greetings

    I do not understand being that the dex provides more attack to the rogue or scout in theory going with 6 dex should be stronger compared to 4 dex: 2 str or 3 dex: 3str, I can not understand how a dex character scales better than with force that with its main attribute is something ridiculous or simply its programmers are incapable

    Rogues get less patk from 1 dex compared to str, but 90% of the spells have an additional small dex scaling. And tbh i dont see the problem with 3:3 statting, you can take the 3 highest stats which is an insane advantage over other classes. Imagine mages with 2x int int rofl/gorge/inferno :O

    From what i know Rogues get 1,3 Patk from 1 Dex and 1,2 Patk from 1 Strength for Scouts it is vise versa ( so i have read in forums some time ago^^).

    90% of the Skills from rogues that have a Dex Scaling are from what i have seen are useless(0.2x Dex for example) and only /Druid has a really good Dex scaling (correct me if im wrong here ) .


    Greetings

    Hi,

    as far as I can say from guild runs and random runs,t leather is less in group than all others 8|

    I can only agree.

    From all runs i have done in the Past Weeks there where (me included) around 2 Leather classes per run from whom all where rogues except me as a scout, and most of the time the dominant "faction" was Chain .


    Greetings

    It's a pity that now it is too late for such a change, since people have eq in 3/3 or 4/2 stats.

    It was the same with the healer with the difference that healer didnt have 3 useless stats but 6 and they had to get all 6 new. If you would want to get 3 other dex stats:
    1. the 3 others would be cheap af (dex dex tikal/hos and stamdex rofl)

    2. they could add another buff which transfers 50% str into dex


    yes, you lose all the tiering costs, but like i said, healers had to go through that struggle aswell with even more problems

    I am strongly against this Change ( atleast now) as all leather wearers could throw away their Gear .

    From what i remember ( correct me if im wrong here ) Healer had the "advantage" that the Change was made at the beginning of Class Balancing / Beginning of Rofl so they where about to make a new Gear anyways and did not have to redo their Gear ("only" farm new stats). Maybe this Change would be possible for when a New Instance / new Gear comes out ?

    Anyways from what i remember it was turned down anyways to change Leather to 6:0 Dex when i suggested it months ago . Lets see what happens ^^


    Greetings

    Hey ,


    When u create a Character and spawn into the World , right infront of you is an NPC called "Johny Dalker" . Talk to him he will give you a full lv 80 weapon/armor set ( But only once per character).


    Эй,

    Когда вы создаете персонажа и появляетесь в мире, прямо перед вами находится NPC по имени "Johny Dalker". Поговорите с ним, он даст вам полный комплект оружия / брони 80 уровня (но только один раз на персонажа).

    Надеюсь переводчик от гугла понятен

    In addition to that.


    I would also Suggest to remove the GCD of Target Lock (492620) from Scout/Warrior as he also as the /Rogue has a long build up ( 3extra Skills /debuffs/buffs) for his Burst where most bosses are allready half dead when he can start to dps .


    Greetings

    I just checked for myself . With both Bow and Gun it is working for me in itnal Camp .

    Check if you have the correct ammunition equiped , maybe that is why its not working .

    If you are using a gun you have to get to 50 Range to a target so that he uses Vampire arrow ( 50 range = directly infront the target)

    Greetings

    Finally I would like to add my idea. We have many set skills which are duplicated ( some even repeat 3 times). A lot of skills are unchanged and give ridiculous bonuses like magic accuracy. Maybe it is worth to change weaker equivalents of set skils and introduce skills for those unusual combinations like magic warrior, magic/physical beating druid, physical beating priest, healing sorcerer etc.The game only starts on the final instances anyway and low level skills are only pulled by collectors, and so there would be more interest.

    Interesting Idea .

    This does not apply only too mage but too all classes (correct me if im wrong)

    For example Scout . All Setskills below Bethomia ( lvl 80) are either useless(e.g lvl 70 from TosH) or are in a better form available in higher InI´s.

    Maybe its possible to change them too be usefull again / make the low lvl instances worth to farm for SetSkills ?


    Greetings

    Is this because your Guild needs longer to run rofl/longer now after patch ? Just curious


    Greetings

    That is true, let us buy how much stones we want. If dev want earn dias, remove rng refresh for 250 dias and add additional 10-20 d price for all stones.

    I disagree , This will result (if you buy multiple stones) in the same diamonds priece as just refreshing the shop "the old way)

    If you are looking at making it "worth" for Playernet , maybe put the prieces for purple/orange currencie Stones really high in that way player maybe eager to farm them and sell them for diamonds in AH?!