Posts by Cruvor
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If you are talking about extra assignable macro buttons, they are not a static key, so they can't be assigned to hotkeys in game. Best thing you can do is assigning F1-F12 to your mouse button.
Greetings
No not for macros , just normal skills like Surge of Awareness
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Hey ,
Currently it is not possible to bind Buttons from your Mouse too your Ingame Actionbar and i would ask if it is possible to change that .
It would be a Huge Quality of Life change too have more easy usable Buttons.(as for example i am running out of keybinds on my warlock and using the F1-12 would be really painfull for my fingers because i have a rather Large Keyboard )
I cant think of any negative impact this change would have on the game , if anyone does find one please let me know.
Greetings
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Have you ever seen a champion? xD
Greetings
I really dont understand why are you straight flaming the mdps and arguing with empty words still you've got no other way to arguing on a normal way xD so and when you play the wl/wd as a support you should never do dmg because youve got a aggro multiplier on every damage skill.... also sorry but this post are for me empty words not more...
Good Night &Ryzek +1
2 Questions . Where is Melodic flaming the Warlock in this post ? Why are this only empty words for you ?
I am a bit confused as he is only pointing out facts ( that Wl has by far the best Group Support Kit , combined with good Dmg can be a bit too much utility)
Greetings
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Hey ,
We found a Bug with Wl´s Surge of Awareness(621280).
When u have the Lute Buff and use a SoA it overrides the Play Lute II Buff(1501469) that gives Castspeed.(https://gyazo.com/c1741b59c281af3fa02d6f8ec96d80f0)
When u play a Guitar and use Soa you dont get the bonus of SoA , there is eventho an animation as if you would get it but the buff bar is empty ( Character Info also shows that your Matk/Patk does not get increased).
Greetings
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HI there!
Has anyone created a spreadsheet that shows where this merchant spawns in Limo, splitwater coast, etc?
I can never find this NPC and im not sure if it really spawns at this point. Does anyone have a screenshot of what he sells?
Hey
as far as i know , there is no spreadsheet or anything similar in the forum or elsewhere.
He only spawns on Ch1 , maybe that is why u never find him. And the Items he sells are bound to the Currency he is selling them for. For Example he is selling a 30 Day House Transportation Rune for Gold , but when he sells Items for Mementos , there is no 30 Day House Rune
Greetings
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In such eq every connection in the game will be op.
That is simply not true , there are many combos ( talking from a Scout perspective) that aren´t op or any close to being viable (and what i have seen in some testings , same goes for chain and Cloth)
In my opinion, opinions of players with full gold eq in t12,13/runs 12,13 and weapons t16 + , are not authoritative.
Why so ? When i compare classes to others i only do it with People who have +- the same Gear level as me. And the balancing should take place in all "categories" not only Highend and not only low end.
greetings
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"Values in character frame might appear different due to internal changes made in recent patch, but it wouldn't affect your damage output. There is no change made without announcement neither to mentioned class nor other reported classes with similar reason."
Quote from Dev Byte in another Post where someone had the same problem as you.
Was also mentioned in recent patchnotes "Fixed some of character frame values were indicating wrong values sometimes."
Greetings
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i can say the same why only s/ch have that ability ? with high dmg attached to it
to me its not about the healers, it is about asking for some of the same skills as other classes.
Because Runes of Magic / Coa has a Dual Class System that makes it uniqe.Other combos have other Skills. No need to try and make Classes have equal Skills imo.
Scout/Champ has the strongest Scout Single Target Burst but thats it . for Other parts there are other scout that are performing better ( and get nerfed in the future) so all good imo
funny how you only quoted that part lol.
Why should i quote another part that is not relevant for my question?
Greetings
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also can you make blood arrow not lose hp andnot on timer ( like s/ch)
all scouts should have that ability.
Why ?
There is nothing wrong with the "normal" Bloodarrow and Hot´s heal the HP loss instantly with the current state of Healers.
Greetz
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Values in character frame might appear different due to internal changes made in recent patch, but it wouldn't affect your damage output. There is no change made without announcement neither to mentioned class nor other reported classes with similar reason.
This will be fixed as soon as possible.
Edit: An extra issue has been detected that attributes of gun appears to be wrong which will be fixed with next patch.
Greetings
alicandoit44 That would explain it ^
greetings
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Scout/Champ is still the strongest scout burst class and overall a strong class.
strong yes, but no explanation is made in the patch notes there is no such explanation in the patch notes
What is there to explain ? Class was overperforming in some ways in comparison to other Scouts.
If a class gets nerfed in dmg it is self explanatory
Greetings -
Also in regards to
The idea behind it is really nice, the only problem is you don't get any values/ every value is 0 no matter what buffs it has.
https://gyazo.com/a1f152fb983e4e5991075d6e09406a8b
Greetings.
The same goes for me
Yep same here
Tried with Tatuin and Oak Walker with wl and Patk Buff . Everytime 0
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Hey ,
i have the same Problem sometimes as wl/mage ,it says i have X Amount of Psi but it is a visual error . When i press/use any skill that gives me PSI e.g AntQueen (lvl 75 ISS ) it will resett and display the Psi correct .
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Hello and Welcome
You can only use the lvl 80 boost once per Character so you have to level your secondary class "by Hand"
^ Maybe these Beginners Guide helps you out , if you have more Question feel free to PM me in Forums or Ingame .
Greetings
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Hi i would like to say that nerfing wardens is dumb and totally unnecessary , you should take care of other classes and leave alone wardens , for example champions that still are way too strong......
For us it was the other way around so the nerf was neccesary (from our Pov)
Greetings
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Huhu ,
some small feedback regarding the last patch /post patchnotes .
- Added temporary combat controller to Realm of Forgotten Legends to attempt to prevent permanent combat issue.
Tried it out with severeal Heal Combos (Guildmates also) and we almost always have instant Fight end when the last aggroed mob dies Good Job on that.
From a Support Warlock/mage POV not soo great cause u loose some PSI here and there but atleast for me managable.
- Reduced Spatial Rift cast time to 1 second from 2 seconds, changed damage type to dark damage from raw magical damage, reduced its cooldown time to 30 seconds.
- Reduced Otherworldly Whisper channel time to 6 seconds from 8, reduced Psi cost to 1 from 2.
For Support Warlock super nice Quality of Life change Helps alot
- Reduced Flaming Heart Strike Psi renewal amount to 2 from 3.
not so nice change imo but the reduced PSI cost for Otherworldly whisper kinda balances that out (atleast for Supp)
Greetings
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I just found a bug that halfed the cooldown time of several buffs on my S/Wl (no idea if the class mattered), such as Essence Arrow, Venomous Snipe, Ironblood and many more. It seemed that this happened when I had a specific buff running. Unfortunately I didn't realize what buff that was. First, I thought it was a general S/Wl bug, but after my buffs from yesterday ran out, the bug disappered.
I gonna do some more tests, but just wanted to let you know, that there is something out there breaking the game.
At this screenshot you see my buffs I used all at the same time, but only the ancient water spirit potion had its original 3min cd, all the others finished their cooldown much earlier (Ironblood as well, not on this screen visible).
So dwarven beer and Poisonous Surge were doing as intended, but the others didn't.
- Added aura for several class buff to Baltons in Atlantis, also some of your spell cooldowns will tick faster while around these Baltons.
^ Was added with the Post Patch Notes 10.4.0.2013
Greetings
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In our latest runs I realized that Balton had a quite long immune phase after respawning the first time. Can you somehow reduce this, since it's annoying not to be able to aggro him asap as a tank and in some cases he runs straight to a supporter and onehits him. Thats kinda rng and shouldn't happen imo.
From what i have observed after balton "respawns" when u do the Map event right , he is immune until he hits a Player once . (correct me if im wrong )
So just let him hit one player and it should be fine ( if he gets oneshot he should use some dmg reduce obviously)
Greetings
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Thats why i said, probably u are right that for a extremely short fights and when r/w cant get to the mobs (well like any other rogues) its nothing wrong with that combination ,and you cant really see difference on pdps fully. Our party is always full of pdps (not all are full gold geared, but 3 main rogues - 2x r/w and r/d or if he swap to r/p, and they are full gold) and its really really noticeable.
I see .
But now i would like to know how you are comparing the classes , when i read that only(?) the main rogues have full gold gear / not everyone has gold gear in your runs and if it is a fair comparison of the classes.
Greetings
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Toxic Splash has been nerfed the last 3 patches almost every time. There are several classes that have stronger aoe bursts. The strength of the rogue/warrior is that it can maintain the aoe longer. If Whirlwind gets a maximum number of mobs, the damage must be increased or other skills also reduced . Because the damage from, for example, power of the wood spirits is much greater. And in the single target burst, other classes are also better.
The classes with posion damage belong to the good classes, but I don´t think that all the gift classes are the best overall damage classes. With rogue there are classes that are better than or as good as the /warrior. /priest and /warden belong to it. The /champion is also very strong combination, his support is very good and the damage to it too.
Can you please explain what are your experiences with rouges in endcontent? Becouse from what i see (for me) it looks like you have no idea what are you talking about in the rouges balance topic.
My and mine guild experiences with "Rouges" are totally different than what you say in this matter. We can see how OP is r/w and how strong is r/d becouse we have few of them and those are well geard, experienced players.
Can you please explain you point of view?
Sorry, but i must say that u probably havn't played as r/w properly if u say so. And saying that there are classes that are better than (or as good as) the r/w... well, nothing more to say. You have told before that u are running most of time in party with ~ max 1-2x pdps, maybe thats why u cant see such a difference :).
Just no offence
Anyway, developers pls look into it! Thx!
Well from what i have seen on our Guild runs is the big problem that trash / bosses die too fast that the r/w cant play his full potential.
One main reason to this is that the r/w has a fairly long rotation to do prober damage and of course benefits from other rogues bleeding debuff ( what in our runs rarely happens , we run mostly with 1 rogue ) -> Longer Fights -> better r/w performance
greetings
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Hey ,
"#Make dex a useful stat (Make rogue scale a bit more with dex and a bit less with str so ppl full dex would hit harder and ppl with half dex half str would hit the same and dex stat would be usefull and not a trash one"
Personally i dont think this is a good idea because at the current state of the game many players have chosen to go 3x Str / 3x Dex for Rogues´s and have finished a red or even Golden Gear with those stats , that this change would (probably) make useless .
"Just get golden armor that solve the leak of dmg/resistance for going rolf"
Have u tried rogue /priest ? currently the dmg is nice and it also has many ways of defending itself with dmg reduction and the priest aura for example . Maybe that would be worth a try for u ?
Greetings
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lost the rogue/warden
I would not say that Leather Classes lost Rogue/warden , playing it with a Leather Set should be still the superior option in comparison to chain when u look at damage
Greetings
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Same goes for Scout/Warlock´s Vampire Arrow.
Greetings