I'm super dissapointed with all mage changes.
m/k: static field hits 66% more than stars of light, why use it?
m/wd: using new cast cap buff (vs 2 mobs) static field hits 83% more than the 3s cast, why use it? This feels like a little organs buff, thats all.
m/ch: well... tiny buff but still have worst single dmg ingame (It's fine as long as other aspects are ok and they aren't at all) and meh burst aoe (when this was the good part of the class).
m/s: pet is totally bugged in all ways.
m/d: that change makes no sense. Remove b1 mobs, b2 mobs, lake mobs dmg from this class? It has nothing else decent to use. Other aoes are wind, not earth. I guess remove the dmg decrement and keep the 6 mobs target instead of 15? Would need to do math, idk if big pull would end up in similar amount of dmg.
m/p: many lines of "changes" but at the end is the same thing, nothing changed.
100% of the "changes" are useless, not a single one of them is even worth.
The biggest problem with mages right now is their design. They are slow. Single burst is non existant and extented in 60s when other classes do the same in 15s. Burst aoe need more than 8s when others do it in 2-3s. Sustain mobs dmg was the good part but that is impossible in actual content. Sadly our only hope is that new ini isn't far away so these classes are (I hope) viable again.
Warlocks: That is another question. Mages can be viable for their sustain dmg in new ini but warlocks? They dont't have that. If they are terrible in actual fast rofl I can't imagine how they will be in next ini. Is their fix coming?
Wl/s: it has 3 major problems. Considering is a single dmg class, It is ok that the aoe is bad but single can't be bad.
1. You can't need 6-12s to go back to dps form, that is just stupid. Make shot give 2 psi instead of 1.
2. This class has huge problems to get psi while being transformed, imagine losing them from one mob to the next because we lost combat XD. Losing combat shouldn't remove those psi, same as not transformed kind.
3. Single burst. B1, Balton and last boss. It is terrible. It needs some kind of buff with for example 5 mins cd (so isn't much used in mobs) to push the dmg in those 3 places. There could be other options to achieve that.
Atm our only rofl option is pretty much m/wl to support the others, b/m for mobs/aoe and b/wl for doing dmg in organs and last 2 bosses. Maybe some cps weird class but thats all. Nothing else is worth to use compared to the rest of meta-classes of the game.