Posts by xLutinex

    Hi,


    I thought about the cenedrils. Right now there are only a few, that are worth to level. A lot of Cenedrils are useless and will never get leveled. Maybe you can think about a special buff, if you have all cenendrils at lvl 100? it would take a huge of time and make cenedril farming for low/midcontent players more attractive again. Something like +dmg and -incoming dmg would be an idea.



    Greetings

    A long time ago there were dragons in Taborea, says a myth. In the past, humans, elves and dwarves fought each other. Then a shadow came over Taborea. Dragons ravaged the land. The different peoples saw only one way. They had to make peace and fight together against these monsters.


    This was thousands of years ago. Since then, dragons are only an almost forgotten legend. The peace in Taborea is currently crumbling. There is tension between the peoples and war seems inevitable.


    But suddenly, before another war between the peoples breaks out, 2 dragons appear and devastate 2 cities named Zhargos and Phargos. This is how the dragons had been christened after the first two cities they destroyed. The two monsters seem to be forces of nature, because they spit fire and ice.


    Apparently, Mother Nature created the dragons to prevent another war between nations. Will the humans, dwarves and elves of Taborea manage to defeat these beasts or will this be the end of the story?




    Greetings

    Lutine

    A few words about druid / rogue. Very interesting but something is missing. Fire Mother Nature skill that increases damage for 30 seconds I suggest increasing the duration of the skill to one minute.This will increase the sustained damage time.

    The sustain damage is very good of this class and you do very good damage every 1.5 minutes, where other classes need to wait for 3 min CD skills.

    Hi,


    I know it's vacation time and some like that.


    I just want to say a big

    Thank You

    to all team member for all the balancing progress so far. Maybe it is time to finish it officially and let it come to an end soon, that you can work on other things soon :)

    don't know if you realized it, but i switched after b2 ^^. doing 50% or less than other classes, even if i miss 4 golden items (but have higher tiered weapons btw) is a bit underperforming in my eyes

    Now I don't know if we are talking about the samerun. Because if so and you came for b2, I disagree even more that w/r is too weak

    I said, I switched the class after b2.

    don't know if you realized it, but i switched after b2 ^^. doing 50% or less than other classes, even if i miss 4 golden items (but have higher tiered weapons btw) is a bit underperforming in my eyes

    Hi,


    I think warrior/rogue is a bit underforming in the current state. You are forced to use 1h weapons and reach the attack speed cap easy compared to other warriors. For example warrior/champ out-dps the warrior/rogue even in AOE. I want not to speak about single target sustain, this is a joke on w/r.


    The AOE damage is not really bad, but if other warriors can do same AOE damage and do far more single target, the class definitly a slight buff


    Greetings

    That all classes will do the same damage is nearly impossible. Some classes does more or less damage depending on raid setup or the skills of wl/m. Some classes has more survivability. Some classes are way easier to play. I think you can answer yourself, that the solution is not that all classes should so the same damage. The meta would shift in a direction where the easier or more survivability classes would only be played. Total understable if players do this.

    i dont see the problem? you as champ can get both buffs. And no dps champ would use the group buff, because you need shield form for it ;)

    I just don't get why they increased the duration of the group buff to 20 seconds compared to the 15 seconds vanilla version.

    Not a big deal, but it kinda contradicts their efforts to reduce overall group damage.

    10% damage and 20 seconds uptime results in less full burst damage output of group than 15% damage + 15 seconds uptime. I don't know if you want 15 seconds + 15% (like the vanilla version)

    "using it will put every skill, which are changing casters form, into 20 seconds of cooldown state." doesn't it mean you can't change form after using this skill?


    @Lutine

    elmo: I guess skills like demo-mode will get into CD. But you can cancel Shield Form ( I guess maybe?). Didn't play champ for a long time. There are other ISS which get you out of shield form and let you have no mode. If those ISS don't get CD, you are not forced to stay in shield form

    Champion

    • Changed Secret Techniques of the Ruins to additionally increase damage dealt by party members by 10% for 20 seconds if it is used while under effect of Shield Form, but using it will put every skill, which are changing casters form, into 20 seconds of cooldown state.

    Why does the group buff (20s) last longer than the selfbuff (15s) ? Please reduce its duration to 15 seconds as well.

    Maybe because the value of the buff is lower on the group buff? higher uptime -> lower buff and vise versa

    im using kitty combo and its quite enough for everything, there is nothing i can't do in kittycombo but in a lua script. i don't think i can do better damage with a lua script either.

    is there nowadays a possibility in kitty to use skills depending on classes in group? It's just one example I use. If I play a scout/x and there is a scout/rogue in group, I use Vampire Arrows, otherwise not. Same goes for Manadrain Shot if Scout/warrior is in group. I don't use kitty but I have other several things kitty combo (3-4 years ago) didn't have


    For playing rogue, kitty is enough I guess, but as scouts with weapon swap need depending on attack speed, I don't think so

    Btw I forgot to mention, that Wind Arrow get lower CD with xbow. Overall maybe a push, definitly in single target burst

    Also about these changes:

    • Reduced The Inferno damage to 250%/1170% from 250%/1300%.
    • Reduced Flame Arrows damage to 478%/1170% from 478%/1434%.

    I know the Scout/mage is strong since its release but is it necessary to nerf the magical every patch atm? ofc it has a strong aoe burst but the physical version of this class is stronger in any way than the magical one. The constant damage of the magical is a bit stronger but especially in the burst, burst aoe etc the physical one is way stronger.


    Idk how others see it im hoping for some feedback here (and in general).

    Hi,


    I tested both versions on my own. I did a lot more damage with the magical one (imagine I have not soooo good mdps gear). ~30kk joint blows in burst is stronger than the pdps version can do. Also sustain was higher on magical one

    Regarding Scout/rogue


    It is not fair that sapping arrows reduce physical defense. Remove this effect

    Furthermore change Exploiting Shot, that it will increase damage of caster instead of debuff for only pdps on target. This way the balance will be improved, because pdps does not benefit anymore from scout/rogue


    Scout/priest

    Spiritual Leader should not increase attack speed of group anymore. Only for caster


    Greetings

    About Rogue/mage


    I would recommend to change the elite skill which modifies Premeditation, that it cannot be used in combat. Would make the class maybe more attractive, because right now you cannot use Premeditation very often, while with other rogues you can have it up most of the time in trash.

    The elite skill could be changed that Premeditation lasts 5 seconds longer maybe


    Greetings



    Edit: Btw for all Rogue/mage users. You don't need to buy projectiles for arcadia coins, because you make the same damage with lvl 1 projectiles. So you can buy from any vendor as many as you wish :)

    proof it that you can outdps r/m with r/w, r/s or r/ch overall. I compared my r/wrd today with your r/m. I tested r/m today again. I outdps MY r/ch, r/w and r/s overall with r/wrd. only r/ch can burst higher, if there is a lot of attack speed buffs in group. Furthermore I can say that r/m do the same or even more damage than r/wrd. You don't need a high tiered offhand. I have only t12.

    I don't know if you play with different ancillary titles. You need an other title if you are not on attack speed cap.


    And btw 2h hammer for r/ch is an extra weapon, if you want to play any other rogue. I doubt that someone plays 1 class combi forever. 2x 1h axe for w/r are 2 extra weapons in my opinion.


    That are my 2 cents.