Posts by xLutinex

    I can confirm, that m/k is one of the strongest AOE classes and as a leather class it's nearly impossible to reach that aoe dmg of m/k

    I've been trying m/ch in rofl again. I remembered the class was good. It was a fantasy xD. Class used to have 0 (literally) single dmg in exchange of op aoes, and I was ok with that. One good part and the other terrible, no class can be good in everything.

    Comparing to r/ch, r/wd, s/wd, s/d, w/r, w/d, ch/wl and many others... what happened? I can't beat anyone in aoes anymore. Even as sustain some are way better than this class. Ofc they all have x2 (minimum) of my single dmg, no question on that.

    Are all those classes broken? mch became a shame? I'm not really sure.

    I remembered the same, that m/ch has a very strong AOE. You didn't had a bad day? Tank pulled very unfriendly for mage?( only single mobs xD) or something like that? Seems weird if mage/ch does not even out-dps in sustain aoe

    I want to support this idea.

    Or another solution would be to do not dependent on critical hit with Exploiting Shot. Same mechanic change were also done with m/wl

    i also suggest to change scout to full strength due to its nature in my mind, and change rogue to full dexterity, and so far you can't use both classes with same equipment, please consider it because i think it will be a good change.

    if the support will change my leather gear for an equal choice (full str for scout) and my then useless chain gear (because full leather with full str is also viable for chain xD) for diamonds back, call me in :D

    totally against it. it is the same mechanic like with aldo and it's ok. Furthermore you have no endurance or deftness as stat. That means there are only "good" stats.

    And just like on Aldo, the items will be useless, so keep everything under you and against any changes ...

    And it's just like all items in rofl. Or better nearly every plate item is being useless after 2 weeks of an instance? Nobody complained about it at all.

    I am confused about the timing of your wishes of changes. what's the problem with 2 items? if nobody needs it, fine. just put it in your house or throw it away. doesn't matter. so what's the problem having more items?

    2 stats are also enough for the server, because there are 3 channels and you can do it every day. with a 3 day timer, I would agree increasing the stats.


    Just to clarify: if you WOULD only drop 1 item and would drop until 3 stats for example, you can have bad luck to only get 1 stat. it's like in rofl where 2 stats on each item is dropping but sometimes, you only have 1 on it, because the same stat was rolled twice. And this chance is even higher on world boss.


    I am fine with 2 stats per day instead of being lucky to get 1 - 3 stats per day

    I think the boss should give you 3 stats and 1 item.


    Currently he gives 2 stats and 2 items, for me it's irrational. Everyone needs 15 stats and 1-2 items, although I don't need any item as a nogue. In some time the stats will still be very expensive, because everyone will want them, and the items will be worth very little, because there will be simply too many of them in relation to the stats.


    I suggest you remove 1 item from the boss and add one stat.

    totally against it. it is the same mechanic like with aldo and it's ok. Furthermore you have no endurance or deftness as stat. That means there are only "good" stats.

    I don't know what the problem is with 2 stats you can use oO

    Personally I am happy about a 3/3 stattung and would even prefer that, if 6/0 would have the same patt result.


    Furthermore, it was told here in this thread and minimum 1 time in the class feedback thread, that they are not planning to change it. If publisher are telling this multiple times, it should says all to you imho

    For rofl with golden gear yes. But rofl is designed for gorge gear. With that and your suggestions, how much HP left for rogues? 400-500k? You make new Equipment always for next content

    I wouldn't support this idea. Revolution gives you more patt right now, but tyrant gives you a lot more HP. Leather still have way less HP than chain and as a rogue without tyrant you are always dead in my opinion.

    In my opinion it's ok as it is now. Lowest stat can be from worldboss if you stat 3/3

    So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.

    for rogue only, 4/2 is better than 3/3 for patt. And for 1 rogue class, 5/1 is even better because of class elite skills

    Hey maybe you forget that only Leather classes was long time ago able to use 6x full custom attack stats on an item. Other Dps need to use x/stamina or red stats for that. So for me this is just fair now 😉

    And for now, i think normal player dont go to change a full tier11/12/13 gear just becaurse of 1 stat.

    I would rather with new content make str. Useless for leather classes like dex for chain classes. But step by step like they did with healers.So every body knows about that and is able to change his gear for that with enouth time. This would make dex usefull.😉


    Greetings

    And who is paying for the runes? ^^ Healers could use the same runes like before, because you still need some HP as healer xD

    but as leather class you need to change 2 runes in such a case. strictly against such change. (and leather melee classes would suffer most because they loose a lot of HP too)

    I'm sorry for my unselected expression, but how stupid it must be to bring out new content and block it for 3 days after a successful attempt. The effort that went into killing the Worldboss is now considered zero. Nobody says anything against the duration of 24h, but increasing it to 3 days out of "nothing" makes no sense at all. Please come up with a better solution and do not punish the "beta testers" of your Worldboss, which was initially loaded with 100 bugs.

    There are no Bugs. See here


    You also had several months to try.

    And I suggested a 30 days Timer. Then every guild can try very long, even if 2-3 guilds have it clear.


    Comparing with Aldo: there are multiple Channels and only 18 hour buff.


    I don't know why the first clear ppl always gets punished in such a way

    OK i say it in an other way: Why need every class to be a good single target burst class? It is good, that some classes have strong aoe, strong sustain or strong burst, but not all at once. If dmg overall is balanced, there is no need to push single burst, because it is maybe not intended to have single burst for this class

    Scouts have the same crit rate like druid/wl and have also the problem with crit or non crit snipe. but overall, the damage is always the same. the game don't need more classes with skills like rogue and mages, which doubles the crit. and every dps class with golden gear can reach more than 25k crit easily

    Then there is the possibility to nerf the rouges to lower critical rate also for a BALANCING. but i didnt said that because i dont want to be toxic against the rogues. instead of that i tried to find a fair solution withouth beeeing toxic. for a balancing to a similar dmg as dr/wl. its annoying if you have no reliable damage only in the highest ini. its not what the word balancing say. and if the scout have the same problem its possible to balance them too. post an idea for this class. i think you have a good knowledge about leather classes. Maybe scouts can get also a higher critical rate and a little bit lower weapondmg or lower % to skills but give a lot critical rate instead of that so dmg will be not vary as much as it did before. i have no good knowledge about the leatherclasses its only an example. maybe it wont work. maybe it will. played a few month wow and i like that there a lot of classes that do similar dmg with same gear. it was a really good experience. and i only can say it again. thats what the word balancing means in my opinion.

    This "problem" is not a problem. the average critical hit rate with standard golden gear in rofl is above 80% in a full run. That's enough and it wouldn't change anything if you get 5k more crit.

    And btw as I said. Rogues AND mages have a skill which doubles their crit for a short time. if you have less than 20k crit with golden gear, then it is maybe only t7 or something like that. with around 25k you should have around 80% in a full run. If you hit 1 boss with for example 60% normal hits, it is a kind of "unlucky" that every class can have

    Scouts have the same crit rate like druid/wl and have also the problem with crit or non crit snipe. but overall, the damage is always the same. the game don't need more classes with skills like rogue and mages, which doubles the crit. and every dps class with golden gear can reach more than 25k crit easily

    This is just a proposition, Idk if is the best or not or even if it will be good for the game but, what im sure is, we need to do something. We can't keep going like this.

    I totally aggree with that, that's why I suggested an other idea which could boost the economy for such dirty farmers.

    But I doubt, that the AH would be still full of tiers, if you can sell it at a NPC. I would guess, that nobody would sell tiers in AH anymore. (if you cap at 3 x t13 per day, you can also sell with your alt accounts)


    Just my thoughts


    But something need to be changed