Posts by xLutinex

    I got an idea to dont make ppl mad if you balancing classes. Only buff classes dont nerf classes. you nerfed a lot and we got enough nerfes. so only buff classes till they do SIMILAR dmg like the best classes atm (r/ch). dont boost them more then r/ch. try to balance them to the same aoe and burstlevel. people wont loose dias cause they need to build new gear if you only boost a little bit and we can play every classcombination all the time. that should be great. People only will be happy and wont get mad cause there is no reason to be mad.

    Didn't know that r/ch can wear chain or do damage with mdps gear. strange. guess I need to test


    I you nerf classes to same level and need 5-6 hours again it will let the prices for goldengear explode again. if the ini is so much harder to clear again people cant run it random. I still think its better to boost classes on same level and create a new customini that is hard to clear on that level. Much harder than rofl. im not afraid of teamplay in guild but in randomparties and its not fair to make rofl so strong again. people could already farm the goldengear easier than people who doing it after classes get nerfed then. makes no sense

    Before all the balancing started, the classes were much weaker than now, you had much less support (classes, music which isnt raid music and so on). Right now, you can clear rofl in 1 hour with a full gorge equipped raid. I don't know what you think about 5-6 hours if all classes do the same "low" damage like the weakest one, but tanks are not supposed to do a damage dealer. All other classes, even the weakest one, is more than enough for rofl. Rofl is even easier than gorge btw

    Sorry but no. You should test yourself and don't compare with other different skilled players.

    My leather gear: T13/T14, T13 runes with T15 xbow does way less damage than scout/mage with my mage gear (T12, T10-t11 runes, T15 weapon). With way less I mean something like that my mdps is doing between 20-30% more damage. That are my test results weeks ago after the last changes of the class.

    (sustain of magical one is clearly higher because Joint Blow of magical one does way more damage than from physical one, which is the strongest skill. Also in burst Joint Blow of magical one 30kk+ and from physical one maybe 20kk-25kk (very optimisitc 25kk))


    Edit:

    I don't really understand why every leather player complains about that. Of course (in my case) i can say some magical classes are pretty strong. But leather has some very strong classes too and there is no point in bashing other classes while some of the leather ones are as strong too. Scout/warden, scout/druid, scout/mage, rogue/warden, rogue/champion for example are top tier too.


    Sorry but Scout/Druid for example isn't strong anymore xD. And I can outdps (in rofl) all of my scout/warden, scout/mage, rogue/warden and rogue/champ with a mdps class with my mdps gear. Whether I am totally noob with my leather classes or kinda some kind of super hero in mage gear. And get in mind that my main dps weapons from leather are 2-3 tiers higher than from mdps gear


    Greetings

    Regarding healer:


    If you see classes like Druid/Priest and Priest/Druid with their raid heal over time effects and many other damage mitigation skills, I suggest to change "Camelia Flower" of druid/scout to have an uptime of 15-20 seconds and maybe a range of 100, because right now everything the Druid/Scout have is better on Druid/Priest and Druid/Priest have way more ability :)


    Greetings

    put an Item in IS that make the card of 4 attributes you want with maximum values ^^

    Those ideas that anything depend on level of item or stats on item would never work for a realistic amount of time of DEV. What will you count? Any item that have a minimum level? one is needed? all items with a specific level? there are also green and blue items with such a level which are worse than for example 20 level lower purple items ^^. Same for stats. 1 stat per item? all stats on item? -> not possible for classes and so on.


    I tested healing inferno with tikal like gear several months ago. It was really hard. The heal amount is really really low. Yes, it was possible, but not easy. And if you now decrease the healing again, lower players cannot heal such instances anymore, get depressed and quit. Or they are forced to buy way better gear (that is not supposed to be used for their instances), get depressed and quit.

    You guys should also take care about lowgame/midgame heal output. In such cases, for example only with tikal gear and stats, the heal amount is really low and it is not as easy to heal inferno with that.


    My suggestion for new instances in future is, that the healers will get a virtual decrease of heal bonus in future instances (the higher the instance, the higher the decrease). That will decrease the heal output, forces also healers to do new gear (right now it is usable maybe for next 20 years) and let lowgame/midgame player/eq in low/midgame instances heal enough to play there.

    grox

    It has now been more than 53 hours since you replied to me with "I guess no, but will ask." on a question about an issue that might not be working as intended. This is a pretty long time for a simple yes-or-no question, that technicly would only take 5 minutes to get an answer to from Rake.

    Of course, this is a valid way to meet the expectation for Zhargos not being killed within "2 or 3 days", but it also leads to players losing interest in killing him at all... :rolleyes:


    Cheers!:thumbup:

    On a question "Are there any bugs or is all working as intended" we got the answer, that there is no bug at world boss and everything working as intended :)

    So I guess everything works fine


    Edit: related to the mechanics. The lil drake damage were reduced because it were to high

    Is crash report created in game directory?
    Do you know if other players are also getting it?

    If no, I would suggest trying without addons or perform game reinstallation.

    crash report isnt created and it is not addon related sadly. manual re-patching does not even work.

    Reinstallation don't work... The only one new "software" I have is a windows update.... Please check it. It annoys hard that the problem still exists with a fresh installation without any addons

    crash report isnt created and it is not addon related sadly. manual re-patching does not even work.

    Hi,


    I thought about the cenedrils. Right now there are only a few, that are worth to level. A lot of Cenedrils are useless and will never get leveled. Maybe you can think about a special buff, if you have all cenendrils at lvl 100? it would take a huge of time and make cenedril farming for low/midcontent players more attractive again. Something like +dmg and -incoming dmg would be an idea.



    Greetings

    A long time ago there were dragons in Taborea, says a myth. In the past, humans, elves and dwarves fought each other. Then a shadow came over Taborea. Dragons ravaged the land. The different peoples saw only one way. They had to make peace and fight together against these monsters.


    This was thousands of years ago. Since then, dragons are only an almost forgotten legend. The peace in Taborea is currently crumbling. There is tension between the peoples and war seems inevitable.


    But suddenly, before another war between the peoples breaks out, 2 dragons appear and devastate 2 cities named Zhargos and Phargos. This is how the dragons had been christened after the first two cities they destroyed. The two monsters seem to be forces of nature, because they spit fire and ice.


    Apparently, Mother Nature created the dragons to prevent another war between nations. Will the humans, dwarves and elves of Taborea manage to defeat these beasts or will this be the end of the story?




    Greetings

    Lutine

    A few words about druid / rogue. Very interesting but something is missing. Fire Mother Nature skill that increases damage for 30 seconds I suggest increasing the duration of the skill to one minute.This will increase the sustained damage time.

    The sustain damage is very good of this class and you do very good damage every 1.5 minutes, where other classes need to wait for 3 min CD skills.

    Hi,


    I know it's vacation time and some like that.


    I just want to say a big

    Thank You

    to all team member for all the balancing progress so far. Maybe it is time to finish it officially and let it come to an end soon, that you can work on other things soon :)

    don't know if you realized it, but i switched after b2 ^^. doing 50% or less than other classes, even if i miss 4 golden items (but have higher tiered weapons btw) is a bit underperforming in my eyes

    Now I don't know if we are talking about the samerun. Because if so and you came for b2, I disagree even more that w/r is too weak

    I said, I switched the class after b2.

    don't know if you realized it, but i switched after b2 ^^. doing 50% or less than other classes, even if i miss 4 golden items (but have higher tiered weapons btw) is a bit underperforming in my eyes

    Hi,


    I think warrior/rogue is a bit underforming in the current state. You are forced to use 1h weapons and reach the attack speed cap easy compared to other warriors. For example warrior/champ out-dps the warrior/rogue even in AOE. I want not to speak about single target sustain, this is a joke on w/r.


    The AOE damage is not really bad, but if other warriors can do same AOE damage and do far more single target, the class definitly a slight buff


    Greetings

    That all classes will do the same damage is nearly impossible. Some classes does more or less damage depending on raid setup or the skills of wl/m. Some classes has more survivability. Some classes are way easier to play. I think you can answer yourself, that the solution is not that all classes should so the same damage. The meta would shift in a direction where the easier or more survivability classes would only be played. Total understable if players do this.