Posts by xLutinex

    how often do you have 12-13 mobs in rofl? We are talking about spamming AOE where, for example the r/p, it is also the MAIN dmg skill even with only 2 mobs there.

    I would say you don't need to use your skill (and can't use) 600 times in 30 minutes. so your mana usage is way lower comparing with r/p, where you use literally 1500+ times a 5% mana skill.

    And skills with 300, 600 or 1200 mana is not high base mana cost. You just need to adjust your character stats, that also as pdps you have 100k+ mana. 1k mana cost of a skill is 1% of 100k manapool.


    Edit: so even with average of 5 mobs, you can only use your 5% skill every 10 seconds. Please don't compare with really big mana wasting classes ;)

    The point is, that there are classes, which needs a lot of mana.

    Example r/p: In trash phases (or better in situations where you have minimum 2 targets around) you need to use 5% manaskill for maximum dmg output. that results in 60% mana in 12 seconds, which cannot be catched by phirius potions and maybe not anymore by healers.

    I don't know how the mana change for r/p will change anything, but in rofl right now, the mobs don't have any mana, so the change of "stealing mana, if target has mana" is kinda joke for r/p in PvE xD and you need to rely on mana support classes

    both statements are not correct. some pdps come above 100k mana and there are even mana based mdps classes, which need to spam percentage mana based skills to do dps.


    Greetings

    Really? I've played a ton of ch/wd which spams their skill (in trash), 5% each - mana hasn't been much of an issue, even without potting. Please enlighten me on those classes then, lol. I may be wrong. :D

    Yes really. Play warrior/mage or rogue/priest. These classes have mana based spammable skills.

    For those, who don't know the ch/wrd, the mana based 5% skill has 15 sec CD and is not spammable. In other words, you need ~ 0,33% mana per second, where other classes can use up to 5-6% per second.


    Enlightened Greetings

    All the mana heavy pDPS do not come above 100k mana and magical dps do not throw their mana around nearly as much as other classes. This alone will keep the skill pretty relevant.

    both statements are not correct. some pdps come above 100k mana and there are even mana based mdps classes, which need to spam percentage mana based skills to do dps.


    Greetings

    Not everyone gets less life, because I think HP buffs will buff the 40k HP a bit. But normally nearly none class used hp food. Tanks will get way less, but if you need HP you can use HP potion with 25% :)

    I don't see a problem with HP


    P/s and d/s don't have most wisdom btw, if they don't change wisdom buffs of specific class combinations


    Greetings

    I don't see a problem for healers here... Back to gorge times, healers only playing druid/Warden, priest/knight and priest/warlock. Nobody complained about mana and these classes had no mana retention at all and nobody statted wisdom -> less mana regeneration.

    Healers need to use buffood soon (ok, just 1 healer in group with max wisdom, if he/she plays d/p or p/d. The other one can still leach), that healers don't full leech anymore :D


    It's bad for ppl who didnt stat full wisdom for more HP/def. They "need" to restat everything, which is kinda bad, because the whole utility of wisdom is not only coupled to heal amount, but also for buffing the raid.


    The idea is very great in my opinion, but it is like a mage change where wisdom is giving 2 matk. That would be a big shitstorm here

    • Increased Mana Retention cooldown to 120 seconds from 60, changed MP recovery amount to 9980 fixed value from 473 heal power scaling value.


    i dont know if this is a good idea

    normal healers should have around 1kk mana so this skill would only provide 10% mana (10s x 10k fixed mana = 100k)


    --> Every 2 min i get 10% of my mana???!!

    I guess it's not supposed to be for healers (more wisdom = more manaregeneration), it is balance scaling for mana reg for dps I guess

    Increased Savior of Light casting time to 3 seconds from 2, reduced cooldown to 120 seconds from 180, removed damage reduction effect, reduced cooldown reduction amount to 1 second for each heal instead of 3, increased MP cost to 15% from 10%.


    greetings



    (I'm scared, if we can play big manadrain dps classes anymore soon)

    I'm not sure I like that druid/priest and priest/druid can buff dmg and attack. People will always want healers to play one of those 2 combos. Not a good thing imho.


    About buffing depending on your wisdom, oh wow. We will see how that goes. Big change.


    Scary changes but exciting at the same time 🤗

    And making 6% wl buff and surge of awareness depending on heal bonus or wisdom too, would make it even more great if those to skills changed to general class skill too :D

    The wl/m supporter need a good heal gear in such case, if none wl/x healer is in raid *.*

    After the last nerf on s / wd, it currently lags behind the best classes. I would suggest a slight change to skill ID 494038 from 50% to 55%.

    Better revert the change of the s/wd and make the entling offering do 45% dmg. A skill shouldnt be based on luck after 30 stacks. Its a really bad mechanic.

    if the change would be reverted, the entling offering needs to be reduced to 25-30%, to be not OP like before ^^

    Hi,


    anyone played Rogue/Priest these days? Feels pretty underperforming comparing with for example m/k and s/w. Not to mention how many worlds underperforming comparing with m/r or d/wl or or or xD

    Furthermore you need to use mana potions on cd (which is not enough btw...) and need to call for mana every 20 seonds


    I guess patience and salvation should give more than 1% each stack. It was nerfed from total 40% damage to now 15%, which is quite too much tbh.


    Solution 1: increase patience and salvation dmg to 2% each stack

    Solution 2: increase maximum stacksize of patience and salvation to 25-30 (which only can be reached with 40th elite). so you cannot have max dmg all the time



    Greetings

    Hmm can it also happen, if I log into all characters of all accounts, to spin the wheel of fortune? Because that is what I do :D


    Edit: and maybe it can happen if I login 3 accounts and my wife login 3 accounts? :D

    Login still not possible?

    Came from work and wanted to login. 1 Minute later -> disconnected


    Edit: because others seems to be online... is it now a solution, that you get temporarly banned from login, if you login multiple accounts at the same time? I hope that this is not the ddos solution :O but I was kicked out as I tried to login a 5th account

    Nobody is forced to anything. But ppl play the classes with most effort for less Work.

    Because: I can ask you too, why are you not playing champ and learn it? Why are you not learning lua? Why are you not Reading skills and make hours of testing yourself?

    Before you want to critism others, look at yourself pls. Most ppl want a fair play, that is why this thread exists

    you miss something. Balancing means nearly equal dmg for all classes and not 5 op breaking classes. Bcs If classes are broken op, ppl will only play these classes and then we are back to gorge times.


    And why nerf instead of Push: if you always push classes, you can solo dps everything soon without any supp in group and this will destroy group play, bcs ppl running with 4 ppl rofl instead of 10, if it's possible

    yea because people like to share their knowladge...

    how much is it to get secret of w/d dmg? 15k dias or more?

    noone want to share their macros/kitties with others even inside guilds and u wrote me to ask someone...

    if u are so altruist to tell me to ask someone, why u dont help me, u know chempion...

    .....

    Wait!!!!! Asking someone about a class is something completely different from getting some macros/luas.

    You NEED to understand your class and not brainafk click 1 macro.


    Furthermore why should someone, who invested weeks to create a lua, should give others it for free? Imagine you give your lua to 30 ppl -> 1 class balance patch and several classes need adjustments in your lua. 30 ppl complaining you, bcs it does not work anymore. A Nightmare


    Go learn to understand your class and then you can use kitty combo and make a rotation for your playstyle, not for others

    Hmm I told about s/w that the patk should be reduced a little bit. But I don't have t12/t13 Gear and t17 weapon. Only have t13/14 gear and t18 weapon sry and I play myself the classes.


    Regarding the other stuff: why tf are you guys always compare at jerath or balton. Especially at jerath some classes can overperform like hell bcs they have some support on their classes, which is strong without any other support. Also at balton...... A single big trash mob which lives 4 seconds in a strong party and maybe 10 seconds in not strong parties... Nice to compare this within a 40-60 minutes run. This 2 special places/mobs are totally 100% worth to compare for balancing.👍

    You cannot argue a balancing depending on Gear you have done.

    Hint: read the first post of this thread carefully. Class balancing is still in progress