Hi,
Regarding rogue/Champ
Confusion Mechanism still spot the target sometimes. Couldn't find out in which circumstances.
Greetings
Hi,
Regarding rogue/Champ
Confusion Mechanism still spot the target sometimes. Couldn't find out in which circumstances.
Greetings
i also suggest to change scout to full strength due to its nature in my mind, and change rogue to full dexterity, and so far you can't use both classes with same equipment, please consider it because i think it will be a good change.
if the support will change my leather gear for an equal choice (full str for scout) and my then useless chain gear (because full leather with full str is also viable for chain xD) for diamonds back, call me in
totally against it. it is the same mechanic like with aldo and it's ok. Furthermore you have no endurance or deftness as stat. That means there are only "good" stats.
And just like on Aldo, the items will be useless, so keep everything under you and against any changes ...
And it's just like all items in rofl. Or better nearly every plate item is being useless after 2 weeks of an instance? Nobody complained about it at all.
I am confused about the timing of your wishes of changes. what's the problem with 2 items? if nobody needs it, fine. just put it in your house or throw it away. doesn't matter. so what's the problem having more items?
2 stats are also enough for the server, because there are 3 channels and you can do it every day. with a 3 day timer, I would agree increasing the stats.
Just to clarify: if you WOULD only drop 1 item and would drop until 3 stats for example, you can have bad luck to only get 1 stat. it's like in rofl where 2 stats on each item is dropping but sometimes, you only have 1 on it, because the same stat was rolled twice. And this chance is even higher on world boss.
I am fine with 2 stats per day instead of being lucky to get 1 - 3 stats per day
I think the boss should give you 3 stats and 1 item.
Currently he gives 2 stats and 2 items, for me it's irrational. Everyone needs 15 stats and 1-2 items, although I don't need any item as a nogue. In some time the stats will still be very expensive, because everyone will want them, and the items will be worth very little, because there will be simply too many of them in relation to the stats.
I suggest you remove 1 item from the boss and add one stat.
totally against it. it is the same mechanic like with aldo and it's ok. Furthermore you have no endurance or deftness as stat. That means there are only "good" stats.
I don't know what the problem is with 2 stats you can use oO
Personally I am happy about a 3/3 stattung and would even prefer that, if 6/0 would have the same patt result.
Furthermore, it was told here in this thread and minimum 1 time in the class feedback thread, that they are not planning to change it. If publisher are telling this multiple times, it should says all to you imho
For rofl with golden gear yes. But rofl is designed for gorge gear. With that and your suggestions, how much HP left for rogues? 400-500k? You make new Equipment always for next content
I wouldn't support this idea. Revolution gives you more patt right now, but tyrant gives you a lot more HP. Leather still have way less HP than chain and as a rogue without tyrant you are always dead in my opinion.
In my opinion it's ok as it is now. Lowest stat can be from worldboss if you stat 3/3
Rogue gets vise versa. 1.2 for Str and 1.3 for dex;)
Scout get 1.3 patt for str and 1.2 for dex
its sad for me when i see someone who (i think) never payed this game and give answer like Byte...
Do you mean me? XD
I don't know how good d/r is atm. But, IF it is to weak, an elite skill could be changed and modify a rogue skill like on p/r. Attack speed is useless for mdps, but additional cast speed could be an option
So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.
for rogue only, 4/2 is better than 3/3 for patt. And for 1 rogue class, 5/1 is even better because of class elite skills
Np then just get hp from str. 🤷🏻♂️ So you still have attack too on the runes 😉
???????
you get 0.2 HP for each str. Doesn't matter a tyrant rune and enigma rune are waste on leather
Hey maybe you forget that only Leather classes was long time ago able to use 6x full custom attack stats on an item. Other Dps need to use x/stamina or red stats for that. So for me this is just fair now 😉
And for now, i think normal player dont go to change a full tier11/12/13 gear just becaurse of 1 stat.
I would rather with new content make str. Useless for leather classes like dex for chain classes. But step by step like they did with healers.So every body knows about that and is able to change his gear for that with enouth time. This would make dex usefull.😉
Greetings
And who is paying for the runes? Healers could use the same runes like before, because you still need some HP as healer xD
but as leather class you need to change 2 runes in such a case. strictly against such change. (and leather melee classes would suffer most because they loose a lot of HP too)
I'm sorry for my unselected expression, but how stupid it must be to bring out new content and block it for 3 days after a successful attempt. The effort that went into killing the Worldboss is now considered zero. Nobody says anything against the duration of 24h, but increasing it to 3 days out of "nothing" makes no sense at all. Please come up with a better solution and do not punish the "beta testers" of your Worldboss, which was initially loaded with 100 bugs.
There are no Bugs. See here
Display MoreHmm yeah. If someone only has 2-3 days a week, now can only do Boss 1 time.
That change is *insert any bad word*
1) Mockingly version: U know this argument is broken. I can say f.e. some ppl start playing after 9 p.m. because they work all day, and you prevent them from trying to beat WB... Now you can answer to me "play earlier", then I answer to you "play 7 days a week, not 2-3".
It's a closed circle, not even funny to make meme of it (is it?xd).
You had your time, really congratz for killing WB, congratz for that 24/7 standing with that shiny title at Atlantis, congratz you spent your time/cash/foods, congratz for puting shield on AH for 200k. But now let others spend their time/food to at least kill it once for that *** title
2) Serious version: In general, I agree that these 3 days are too long and as I read above and 100% agree: each guild should have its own recovery time, example as on DN, when someone closes it. It would be fair, I believe one and only true solution, 24 or 48 hours. You will be farming, the rest will be trying to kill it 1st time. Everybody wins.
You also had several months to try.
And I suggested a 30 days Timer. Then every guild can try very long, even if 2-3 guilds have it clear.
Comparing with Aldo: there are multiple Channels and only 18 hour buff.
I don't know why the first clear ppl always gets punished in such a way
Suggestion. Change Dragon Slayer buff to 30 days. That would bei great and ppl, who invested lot of time and reported bugs don't get pissed.
3 days is to short
Hmm yeah. If someone only has 2-3 days a week, now can only do Boss 1 time.
That change is *insert any bad word*
OK i say it in an other way: Why need every class to be a good single target burst class? It is good, that some classes have strong aoe, strong sustain or strong burst, but not all at once. If dmg overall is balanced, there is no need to push single burst, because it is maybe not intended to have single burst for this class
Scouts have the same crit rate like druid/wl and have also the problem with crit or non crit snipe. but overall, the damage is always the same. the game don't need more classes with skills like rogue and mages, which doubles the crit. and every dps class with golden gear can reach more than 25k crit easily
Then there is the possibility to nerf the rouges to lower critical rate also for a BALANCING. but i didnt said that because i dont want to be toxic against the rogues. instead of that i tried to find a fair solution withouth beeeing toxic. for a balancing to a similar dmg as dr/wl. its annoying if you have no reliable damage only in the highest ini. its not what the word balancing say. and if the scout have the same problem its possible to balance them too. post an idea for this class. i think you have a good knowledge about leather classes. Maybe scouts can get also a higher critical rate and a little bit lower weapondmg or lower % to skills but give a lot critical rate instead of that so dmg will be not vary as much as it did before. i have no good knowledge about the leatherclasses its only an example. maybe it wont work. maybe it will. played a few month wow and i like that there a lot of classes that do similar dmg with same gear. it was a really good experience. and i only can say it again. thats what the word balancing means in my opinion.
This "problem" is not a problem. the average critical hit rate with standard golden gear in rofl is above 80% in a full run. That's enough and it wouldn't change anything if you get 5k more crit.
And btw as I said. Rogues AND mages have a skill which doubles their crit for a short time. if you have less than 20k crit with golden gear, then it is maybe only t7 or something like that. with around 25k you should have around 80% in a full run. If you hit 1 boss with for example 60% normal hits, it is a kind of "unlucky" that every class can have
Display MoreDR/WL BALANCING
It´s like i already said about the dr/wl. This class really did not need more weapon dmg. It is really good that you buffed this class a little bit cause there are a lot classes that do more dmg but the way that you balanced was not good. the dr/wl has already a high weapon dmg. in tikal and inferno you do a lot of dmg because you reach the mdef of the bosses with your mat and they havent a high critical resistance. so you already do almost only critical in this 2 inis. if you buff the critical rate dmg wont explode in Tikal and Inferno. The dmg in tikal and inferno was already good and now its one of the best classes in this inis becuase the weapon dmg is a little bit to high. but for rofl its not a good boost. The dmg output in rofl vary a lot thats not good. its because of the critical resistance is high at roflbosses and the lvl of the bosses ist 107. If i dont do critical hits to the organ or to balton i do 5kk hits if i do critical hits i do 20kk or more. So sometimes i dont do any critical hits and do in burst 100kk and sometimes i do in the same time a lot of critical hits and then i do 250 kk dmg at the Balton. Its luck how much dmg i do at the bosses because of the low critical rate and the high critical resistance. as example rogue has the possibility to do only critical hits. that why this class usually do a similar dmg if the buff is up in burst. Delete the 10% more weapondmgdmg what you buffed on dr/wl please and add something like 5k critical rate instead of this, A lot of classes that do dmg in rofl have a higher critical rate. it´s an important point to do dmg in Rofl and dr/wl miss the critical rate not the weapon dmg or mat.
Ty for reading my Idea please check it. I play this class a lot and try to analyse it to balance in rofl. Im not a dev but i play this game 10 years, maybe it will work.
best reagards
Itachi
Scouts have the same crit rate like druid/wl and have also the problem with crit or non crit snipe. but overall, the damage is always the same. the game don't need more classes with skills like rogue and mages, which doubles the crit. and every dps class with golden gear can reach more than 25k crit easily
This is just a proposition, Idk if is the best or not or even if it will be good for the game but, what im sure is, we need to do something. We can't keep going like this.
I totally aggree with that, that's why I suggested an other idea which could boost the economy for such dirty farmers.
But I doubt, that the AH would be still full of tiers, if you can sell it at a NPC. I would guess, that nobody would sell tiers in AH anymore. (if you cap at 3 x t13 per day, you can also sell with your alt accounts)
Just my thoughts
But something need to be changed
Hello all
I thought a little bit about the server economy and observed for example the auction house prices for dirty and clean stones since the change (a really really good change!) of the arcane transmutor. After the change the people can farm many more stones (clean and dirty) in the same time. This let the prices drops very fast, because a lot more offers in realtion to demands are in the auction house.
But: tiering an item for example from 6 to 10 does not make a huge different from tiering it to 11, except the costs. That's because each tier (6 -> 7; 7-> 8; 8 -> 9; 9 -> 10) gives exactly the same amount of bonus. It is always related to the base tier. That means the higher the people tier an item, the less effort you have. But the costs increasing exponential. I guess that is a reason, why people don't tier higher (buy more stones in auction house or items directly in IS) than before the change of the arcane transmutor.
What will I suggest? The effort of each tier of an item should be higher for each additional tier. Because the costs are always trippled, it could be a bit better effort for next tier, than for the last. I don't talk about trippling the effort for each tier, but some kind of an other function than linear . For example first tier above base tier is 10%, next is 11%, next 12% and so on instead of always 10% of base tier. Or it could be always 10% from actual tier to next one.
I think it wouldn't effect any class balancing, because everything stays the same in a case of such change, if you compare equal gear. Furthermore the people would also see more difference in the classes if they compare with people with lower gear.
Also the people only farming tiers and trying to sell it, could get more "customers", because more people want to buy more stones.
I hope it is understandable, what I wanted to mention here.
Thank you very much,
Greetings
Hi, after a few tests, I want to say thank you for the latest rogue changes. Now rogue/warrior and rogue/scout are an alternative to rogue/warden and rogue/champ and quite decent. Also rogue/priest is ok but needs a mana-regen healer in group, but then it's a good class too in big trash pulls.
Only one bad point on rogue/scout is the blood arrow as a melee leather dps
Greetings
Character name: Lutine
Word one: https://gyazo.com/84a27a437773ffe7c830e603b3c3c812
Word two: https://gyazo.com/58d7f26181e5f091fb1966e0f1905a1a
Edit: I needed to scroll down to the word and didn't read in the requirements, that the time needed to be screenshoted too (which isn't possible without zooming out )
Also I cannot reset it to get 2 new words but I know my time was around 1min for first word and 3,5 min for second.
I hope you have understanding, that the time in screen is missing because of resolution and not being able to reset
Greetings
ch/wl is strong as m/k xD
not my experience, m/k for example in hoto is way above
hoto is a 6 ppl instance and not a raid instance. I speak about rofl.
the main difference between champ and mage is: you need more skill for champ to do good damage. Maybe thats why you dont see many champs anymore