Hi,
hf with the attachment. Addon should be self-explained. open it on click of the new icon / minimap icon or with the command "/split"
Hf with your disenchants
Greetings
Hi,
hf with the attachment. Addon should be self-explained. open it on click of the new icon / minimap icon or with the command "/split"
Hf with your disenchants
Greetings
Login still not possible?
Came from work and wanted to login. 1 Minute later -> disconnected
Edit: because others seems to be online... is it now a solution, that you get temporarly banned from login, if you login multiple accounts at the same time? I hope that this is not the ddos solution :O but I was kicked out as I tried to login a 5th account
Disconnected and can't login
Display Moreso why for all times there is only moving back??
there is op class that push, but in next month it is pulled back so much that before changes was better...
still there are all times 5 op breaking classes, but now is changin what class is in this top 5
and again i will ask: who ordered you to play op broken classes??
if i'm correct this is only game and noone force others to play specyfic classes that they dont want...
or maybe someone force u to play this and this class? if yes, i suggest changing environment or contact someone for help...
idk ur situation but if someone force u, u should do something with this
everyone should play what they want
i am for freedom, stop forcing people to play what they dont want!!!
join me, togetger we will fight for freedom!!!
Nobody is forced to anything. But ppl play the classes with most effort for less Work.
Because: I can ask you too, why are you not playing champ and learn it? Why are you not learning lua? Why are you not Reading skills and make hours of testing yourself?
Before you want to critism others, look at yourself pls. Most ppl want a fair play, that is why this thread exists
Display Moreyea i read my skills and created kitty that do some dmg on w/p, even 60% on jerath event
and my wl/ch do well if u take into account that it is wl/ch...
p/w and d/w that have easy mechanics work for me perfectly, i tank with chemp very well etc but we miss the topic...
there is still narration everywhere I I I:
I know how to play
I am the best
MY DPS
so if I'M THE BEST, **** others that dont know how to play
ur post means exactly: others are nobs, dont know how to play, but me and my friends masters know how to play, we should decide what is good for game what is not... what should be nerfed what not...
what happened to posts with buff something?? there was one last time about s/wl and wl/s, but know what?? it was covered by posts of experts that can only say nerf nerf nerf...
when GM or DEV shows himself online in game there is lots of cry "nerf"
if u think ur class is too strong, who ordered u to play this class??
of others maybe it's not op, and want this class to remain the same
why we need only nerfs?? or maybe u know only this word: "nerf"...
now there are classes nerfed that dont even need nerf, why? because 80% of posts there are "nerf nerf nerf"
you miss something. Balancing means nearly equal dmg for all classes and not 5 op breaking classes. Bcs If classes are broken op, ppl will only play these classes and then we are back to gorge times.
And why nerf instead of Push: if you always push classes, you can solo dps everything soon without any supp in group and this will destroy group play, bcs ppl running with 4 ppl rofl instead of 10, if it's possible
yea because people like to share their knowladge...
how much is it to get secret of w/d dmg? 15k dias or more?
noone want to share their macros/kitties with others even inside guilds and u wrote me to ask someone...
if u are so altruist to tell me to ask someone, why u dont help me, u know chempion...
.....
Wait!!!!! Asking someone about a class is something completely different from getting some macros/luas.
You NEED to understand your class and not brainafk click 1 macro.
Furthermore why should someone, who invested weeks to create a lua, should give others it for free? Imagine you give your lua to 30 ppl -> 1 class balance patch and several classes need adjustments in your lua. 30 ppl complaining you, bcs it does not work anymore. A Nightmare
Go learn to understand your class and then you can use kitty combo and make a rotation for your playstyle, not for others
Display Morei like so much these "this class is to strong", "too much patt/matt" told by players (or by people looking on their dps) with t12/13 golden gear with XIII runes, t16/17 weapons and carts that give 20k patt/matt
and when i hear chemp strong...
me, chemp with my t10 golden gear with runes XI and t15 weapon on rofl doing 2/3 of r/ch DPS with similar gear...
me doing only 60% of jerath's organ
and chemp is nerfed more and more...
and when finaly made d/wl with t10 red gear runes X with t14 weapon doing more DSP than me chemp...
me finaly killing full jerath's organ in first run after making eq... so happy...
me hearing nerf d/wl and all mage when i finaly started doing DPS because of d/wl... (still not as good as r/ch)
my conclusions: i should only play r/ch, the best balanced class with what noone has any problems, why i wasted so much diases on other classes...
only r/ch should be god tier class combo and if something do more dmg, u need nerf, but the problem is there are nerfs of class comboes that dont do near dmg of r/ch, maybe fokus now for all forgoten classes that still need more love??
If u will make that only r/ch is safe play, there will be only this option if all classes that u make strong will be nerfed in 1-2 weeks that they will be useless...
PS: plz rework again priest and warden set skills, think about benefits from set skills for classes that do different dmg type than normaly thanks to subclasses, like w/m, p/w, d/w, wl/d, s/m (or some other idk)
Hmm I told about s/w that the patk should be reduced a little bit. But I don't have t12/t13 Gear and t17 weapon. Only have t13/14 gear and t18 weapon sry and I play myself the classes.
Regarding the other stuff: why tf are you guys always compare at jerath or balton. Especially at jerath some classes can overperform like hell bcs they have some support on their classes, which is strong without any other support. Also at balton...... A single big trash mob which lives 4 seconds in a strong party and maybe 10 seconds in not strong parties... Nice to compare this within a 40-60 minutes run. This 2 special places/mobs are totally 100% worth to compare for balancing.👍
Display MoreNo one said to only nerf d/wl but in Reality its just the strongest magical class at the Moment. And since we need to find a point how to Balance it i suggest to target the stam/wiss convertion and try to convert less stamina so on mage gears dont have int/int/int on their gear. Maybe try only converting 50 % of the stamina but the dmg reduce will only be at 60%. and dont feel Attacked because the most broken class is yours.
Also nerf s/w physical attack gain back to 12 % 22 is just too much or try 15 since this class is just too good right now.
Ok if we follow your logic as example the dex and str on scouts shouldn´t give so much pat cause they are to op atm reduce it to give lower pat and also give more hp by it.
if they nerf like you said i can throw my gear to the garbage that i build extra for that class. ty for the great idea. With my gear the class is perfect balanced in this meta. I do similar dmg like a r/ch with same gearscore. not owerpowered not lowdmg. maybe make that the int stats give lower mat not the sta or wis. The int/int dr/wl are the owerpowered now not me with my gear. So why should nerf the dr/wl with my gear instead of the int/int dr/wl. Makes no sense.
And there is one more thing. The dr/wl was a long time 1 year or longer one of the worst mdpsclasses. Why it shouldn´t be 1 year one of the best classes. Fair is that it is one of the best classes 1 year.
But I also want balanced class and i said that all the time in froum i never said that they should boost so much but they did.I think Playernet has a good idea to adjust the dmg with gain poiendmg from 130% to 120% for first and they can still adjust by reduce more %. If they do like you say its to complicated to balance and it maybe will destroy the whole class again.
You cannot argue a balancing depending on Gear you have done.
Hint: read the first post of this thread carefully. Class balancing is still in progress
Hello, Got disconnected and now cant log in...game states server is online but message box shows connecting to game server but nothing happens
Whats happening??
Same here
Hello,
I discovered still many disconnects every hour (whole guild) since the last patch.
Greetings
Display Morehello everyone;
I am writing about class balances for the first time here,yes, it's a good thing that every class is in balance
but I see that, for example, warrior, every combination of classes is beautiful
rogue likewise. scout each side class with nice dps
and now here's what I want to ask:why is champ not well compatible with every side class
champ maybe the AOE good for you but single dps are bad.
champ/priest trash,champ/warior half tank not dps,champ/dudu is sup
champ/mage nerfed not good balance
champ/wlck and champ/scout dps but not like a same rogue or scout or mage
we want the champion class to be balanced and reorganized again,champion players want to enjoy the game without having to play other classes
have fun to everyone
champion is not weak (ch/m, ch/s and ch/wl). but champion is harder to play than warrior or warden. I guess that's why ppl play warrior and warden instead of champion
This is absolutely not true
I think, he means the situations at certain burst bosses, like Balton or some Hoto bosses, where a specific well balanced ranged dps class is almost dividing the boss hp by half within a (felt) global cooldown, letting the tank no other possibility than to taunt the boss for holding that aggro. And if half of your dps play such classes, a red geared tank might struggle there. But that's reasonable imo.
But I agree to Midan, tanking in this game is just always the same. Some call it difficult, some call it easy, we call it boring. Doesn't matter which knight combo you play, there is maybe 1 or 2 skills changing in your basic rotation, maybe you got a bit of utility, maybe another defensive cooldown for emergency, but that's it. That's why I like the other classes' tank combos, such as Warrior/Knight, Warden/Knight, Warlock/Warden, etc. They are played entirely different, which is awesome. But in terms of diversity, the knight class is just bad, there IS NO diversity at all.
I remember the days where a knight had to handle additional sigils for getting back some mana and such, but nowadays most tanks just play with kitty on all knight subclasses and it WORKS. And it does work, because you can play them all the same way, maybe a bit more than Midan wrote, but still: boring. How fortunate that rofl is such an exciting instance, so tanks are not bored at all
tbh: I use up to 10 skills on k/M for example. it's not only "go in, aoe and brain-afk". Always, ALWAYS if a tank pulls a specific mob on the way to last boss in rofl and half group dies because of the AOE, I could kick the tank. The job of the tank is not only making aggro and getting low dmg, but also CC/interrupting deadly casts for the group. it is not only the job of dps/support to interrupt something. and if you do that as a tank, it is not so boring. Yes, you do anyway always the same -> making aggro, interrupting/CC.
But tbh: What is a dps doing? Oo buffing -> 123457 clicks on the same kitty macro. wwooooowwww
Play the tank without kitty pls and have fun with it.
Greetings
P.S. but one point should be said: dps gets buffed over and over again -> more dmg/aggro. Tanks (knights) doing same aggro like class balance started. just saying
Then it's a tank problem. You can even hold the aggro without a secondary class. The tank should fit into the group setup. If there is a w/p in group, the tank defintily should NOT be a k/m. if he is, ask him why. if your tank lack on aggro, tell him to play tank classes with more bonus aggro. Removing a similar buff off one class isn't a solution. Then you can also say remove warp charge and surge of awareness of all warlock main and secondary classes and let it only be an elite skill of wl/m, because it is the job of wl/m xD
They are not my tanks. They are pug tanks and 99% are k/m doesn't matter if w/p is there or not. I'm not gonna tell people in a pug how to play O.o
Same as dps play what they want, tanks do too (remember rofl is easy and any class work, not need to pick the best). Dps are mostly picking the strongest. Tanks became lazy and only pick k/m, doesn't matter the situation. Sadly that is not good for me
tbh: I guess tanks looked what other tank-player playing or asked them and then -> they play the same class without the knowledge, why some tanks are playing that specific class. I mean, I saw so many tanks in random runs in the past, doing so many mistakes in generating aggro... because they don't know their skills / the class
But like you said: it's not my guild and that's why I just chill and hope it's over soon xD *doing everything for a core xD*
I know what you mean with tanks became lazy, but your aggro problem will not be changed, if they change the class, trust me. If you play d/wl, take a k/p with you. then you are on aggro cap
this could help xD
I still don't know why k/m have the debuff on mobs. That should be w/p job, period.
You say k/m is best single aggro burst of knights well idk about that but, what I know... it is one of the worst for the rest of ini. Can't wait for them to remove this debuff so tanks play again the other knight combinations and we can dps safely again without tanking most mobs of the ini lol. I'm close to shit my pants every 3 mobs
Then it's a tank problem. You can even hold the aggro without a secondary class. The tank should fit into the group setup. If there is a w/p in group, the tank defintily should NOT be a k/m. if he is, ask him why. if your tank lack on aggro, tell him to play tank classes with more bonus aggro. Removing a similar buff off one class isn't a solution. Then you can also say remove warp charge and surge of awareness of all warlock main and secondary classes and let it only be an elite skill of wl/m, because it is the job of wl/m xD
Don't forget that warriors get 24% less AOE damage. Furthermore the lvl 50 elite also reduce the dmg taken by 12.4%, which could be seen as 12% bonus def, but is better than flat def.
Is it really better than flat def? I thought, damage reduction is calculated multiplicative recently, so the actual amount is less than 12.4%?
Knight/Warden has way more burst aggro. waayyyy more
Haven't played this class as a tank yet, thought it's a dps class, since plenty aggro buffs give no further aggro
Such as Holy Power Explosion, Truth Shield Bash and maybe more.
Even multiplicative it's better. with 15% more pdef you get in best case 15% less dmg with dmg formula. with 12.4% dmg reduction, you get 12.4% less dmg if you compare without that buff.
Knight/warden has monster aggro even without such aggro buffs of holy power explosion etc. I played it 1 or 2 weeks ago and still made ~1kk whirlwind shield and 1.5kk holy strike on balton. I guess that's enough xD
And you can switch to 1h + shield if you have enough aggro. then you have even more def than all other knights.
Warrior/Knight
Don't forget that warriors get 24% less AOE damage. Furthermore the lvl 50 elite also reduce the dmg taken by 12.4%, which could be seen as 12% bonus def, but is better than flat def.
Knight/Mage
Knight/Warden has way more burst aggro. waayyyy more ![]()
But yes, w/p is kinda "useless" (only mdef-buff, hp buff and berserk buff). If a raid have a w/p in party, ask the tank why he still is k/m. Makes no sense at all and the tank could switch to a more utility tank like k/ch and w/k or more support tank like k/p or k/d
Greetings
Hi,
the login on the website: https://playernetgames.net/login
does not work anymore. Maybe the cookie directives are not valid anymore. Maybe the samesite attribute is a problem now. Answer of login-Post is 200 with the content of login-site
Greetings
Display Moreto be honest. don't look only on your favorit class combi.
For example Scout/Rogue. This class have nearly nothing compared to others.
Scout/R vs S/W vs S/D
Scout/R: 18.6% p-atk increase permanent. 6% dmg buff with 50% uptime. A poisonous bite which is like Combo Shot damage. permanent 12.4% attackspeed (which is not rly useful fullbuffed). A weak skill which increase critical dmg by 12% for 8 seconds. The additional damage over time of this class is to weak.
S/W: 22.8% permanent p-atk increase with 34.2% critical damage increase. Permanent fast auto shots. 26.2% dmg increase with 50% uptime. 8% p-atk increase with ~40% uptime. 50% stronger snipe. a little bit p-atk increase bcs of 10% more str passive of warrior. And "endless" focus.
S/D: Focus buff which permanent increase p-atk depending on your dmg (which is something around 10% I guess, depending on buffs). permanent 21% dmg increase with mana support. permanent 8% attackspeed (which is not rly usefull for full buffed). A little bit stronger snipe and a second strong skill.
Depending on such compare, I would objectively say, that S/R is weak compared to the other 2 (I am only comparing between these 3 scout classes!).
Scout/D is more dependent on mana support and profits more from higher gear.
Scout/W has high p-atk values (even without crazy gear) and strong short time buffs.
Scout/R would be strong in single target, if other scouts would do a Vampire Arrow on target, but that is a long forgotten dream tbh ^^.
My feelings are: S/W > S/D > S/R, but the gap between S/D and S/R is bigger than S/W vs S/D
Greetings
I was asked about S/wrd I forgot.
S/Wrd: 5.4% permanent dmg increase. 18.3% p-atk increase with 50% uptime. Entling Offering passively deals 50% dps on every hit with a cooldown of 2 sec after 30 hits done. Double Snipe for burst + charged chop. Possibility to use Snipe usefull in trash because of 0.5 sec cast time. additional AOE skills. Overall the single target burst potential is a bit higher than from S/D, but needs a little bit more time (so nothing for balton :D). Quite good AOE dmg overall because of elite skills (need to use a bit mana potions or have mana support), but entling offering is now more a decoration in AOE burst. With the 2 seconds cooldown phase after 30 hits, it would be a good idea to increase the dmg of entling offering to around 75-100% dps. That could be more balanced. Sadly the lvl 60 elite is a bit waste. It's only usefull in pvp but kinda useless in PvE
Greetings
Hi,
I would propose to reduce the Scout/warrior 22.8% patk buff (ID 491337) to 12% and maybe change the skill 492620 that it will not reduce movement speed. On slow runs and stationary bosses, this class is really strong
Greetings.
to be honest. don't look only on your favorit class combi.
For example Scout/Rogue. This class have nearly nothing compared to others.
Scout/R vs S/W vs S/D
Scout/R: 18.6% p-atk increase permanent. 6% dmg buff with 50% uptime. A poisonous bite which is like Combo Shot damage. permanent 12.4% attackspeed (which is not rly useful fullbuffed). A weak skill which increase critical dmg by 12% for 8 seconds. The additional damage over time of this class is to weak.
S/W: 22.8% permanent p-atk increase with 34.2% critical damage increase. Permanent fast auto shots. 26.2% dmg increase with 50% uptime. 8% p-atk increase with ~40% uptime. 50% stronger snipe. a little bit p-atk increase bcs of 10% more str passive of warrior. And "endless" focus.
S/D: Focus buff which permanent increase p-atk depending on your dmg (which is something around 10% I guess, depending on buffs). permanent 21% dmg increase with mana support. permanent 8% attackspeed (which is not rly usefull for full buffed). A little bit stronger snipe and a second strong skill.
Depending on such compare, I would objectively say, that S/R is weak compared to the other 2 (I am only comparing between these 3 scout classes!).
Scout/D is more dependent on mana support and profits more from higher gear.
Scout/W has high p-atk values (even without crazy gear) and strong short time buffs.
Scout/R would be strong in single target, if other scouts would do a Vampire Arrow on target, but that is a long forgotten dream tbh ^^.
My feelings are: S/W > S/D > S/R, but the gap between S/D and S/R is bigger than S/W vs S/D
Greetings
Hi,
I would like to see Badges of Worldwide Fame in Happy Hour ![]()
Greetings
Hello,
All ideas how to make this minigame more attractive are welcome.
Greetings
Hello,
can we expect some changes/improvements for atlas scrolls in the near future?
Greetings
Display MoreD/Wl
I had some time playing the "new" d/wl these days. The rota has become easier (instead of a 4 spell combo, now it's a 3 spell one), so burst is almost as good as a scout and AoE is now insane, equal to a warrior. As a dps, this class is just too broken. In a single guild run, I joined after B1 and was easily able to catch up in overall damage before Balton and reached the pole position in dmg on the way to Asta. At some points, I had aggro, because I forgot to equip my recon runes, but it didn't matter, because my dmg input was low enough to selfheal everything.
I mean, yea, I was called at Jerath, so it's reasonable that the overall damage was that high, since an average d/wl can solo 2 organs in a row with just food twice and a phoenix... what the f*ck?
This op'ness reminded me of the good old Warlock/Warden (which nowadays isn't more like a joke due to nerfs of doom), so I decided to try d/wl as a tank in the same gear I used for Wl/Wd. And WTF... just WTF... as a warlock, I had to control my psi all the time, put the mind barrier at an uptime of 90%+ or I would die. As a druid/warlock, I just click my transformation buff and here we go. There was not a single problem in an entire ROFL run. The aggro was very good, consistent. The class is a caster, so it needs 2-3 seconds at combat start, to catch aggro, but that's okay. Due to the huge amount of single target damage, a 330% aggro bar is far enough to hold aggro, even against Scouts (on Balton) these days. It's insane how easy the druid/warlock is for what it's able to do. Got a "champ shield form tank flashback" here, but the "druid shield form" is even stronger than the champ one by far!
I recorded a short video of this rofl run. I'd love to have such a range on my knight AoEs as well
I have no intentions to play a warlock dps atm, since druid is much stronger (even equal to m/k btw, but mage balancing is just another pair of shoes), has a better utility and is overall more useful for the raid than another warlock*. As a tank, the druid can rezz, battlerezz, interrupt, heal itself (!) with 3-400k per second (got around 1kk hp as a tank btw), pull over distance, even with AoE, since Sandstorm has a huge range and radius AND is NOT interrupted by incoming damage. So you just stand there, spamming Sandstorm all the time and that's it.
As a dps, the d/wl is just too good. As a tank, it's better than most other tank classes, better than all warden tanks, warlock tanks, warrior tanks and the only thing that speaks against replacing a knight/mage is the missing AoE debuff. But by using a w/p additionally, even this weakness disappears.
* : In a raid with a wl/m, a second warlock seems to be useless in terms of additional support. Only the additional shield could be a thing, but it's not necessary normally.
So... long story short, druid/warlock either needs a massive nerf or give it additionally a taunt, aoe stun/interrupt or add a slow effect to Sandstorm. Just kidding, please nerf (the dps d/wl).
I asked myself if anyone will ever report d/wl or if it will be noticed by the devs ^^. Also my thoughts, that the AOE and single target is insane. in sustain and burst. You don't lack of any dmg in any situation like for example mages have bad single target burst compared to scouts and rogues
Edit: I guess your tests was with new golden talisman?
Hi,
"Target Lock" of Scout/warrior is a harmful effect, which is cancelled by clean of Priest. Can you change it, that it is not a harmful effect? ![]()
Furthermore it seems the class is underperforming everywhere. Every scout and rogue seems to do more aoe (except r/wrl) and single damage. And it feels very very slow with the movespeed debuff of target lock ![]()
Other opinions about S/W?
Edit: Maybe it only depends on movespeed debuff