I think the port crystal should be right before b3 instead of after b3.
I think most groups have problems with B3 and need several attempts. Would be better to replace the crystal that you can port to b3 before you killed it.
Just my thoughts ![]()
I think the port crystal should be right before b3 instead of after b3.
I think most groups have problems with B3 and need several attempts. Would be better to replace the crystal that you can port to b3 before you killed it.
Just my thoughts ![]()
Display Moreonly healer artefact skill is nice.
I ran rofl yesterday with dps artefact. It triggered exactly 0 times btw...
An other player had 9 trigger with 1 dmg each xD
So it is bugged?
Do you think it is usefull if it would work fine?
The dps one yes, I think it should be reworked.
The tank one: I just don't care about the passive skill tbh
Hello,
the Tank-Artefacts effect ist nice, but if i get i right it only works if the mob has 100% HP. So it works only for the first hit on the mob? If the mob is pulled by an other player, for example with aoe or by a low aggro skill of the tank it is useless. Compared to the other artefacts i would like it if the effect is changed to work for enemies with HP>95%.
Best regards
only healer artefact skill is nice.
I ran rofl yesterday with dps artefact. It triggered exactly 0 times btw...
An other player had 9 trigger with 1 dmg each xD
when 6 ppl is frozen this is stupid
This is what is not correct. If you would have played the boss with lvl 50, you would have known, that the pets are the reason why 6 ppl get freeze
I propose to add a buff like the exp modifier but instead of reducing/increasing the exp you obtain reduce/increase the dmg you deal from a 100% to 1% so with that all the players can play on their own level of difficulty xD. So with that even Ancalon would be a challenge if you want.
Edit: And another for dmg received from 100% to 1000% why not
Go hard or go home
Yes and with no benefit in loot. Nice, makes sense.
There is always a gap between high and low players. There is also always a gap between highend and highend players. I rly don't see a big problem right now. Several groups of several guilds cleared SK (in less than 3 days... Imagine you need months). So it cannot be to hard. Be honest ppl. If we have had the situation, that only 1 group is able to do after several weeks, then you can say it is to hard. Where are we going if ppl saying to hard and give up after less than 1 day? I have no words for such behavior. Nobody said such things about the worldboss. The guilds needed several months to do it
Hi,
In my opinion some bosses should like they are right now. If you want a good gameplay for most ppl, there should be playable events and the possibilty to skip events with good damage. Otherwise why should ppl so high gear and weapons? Playable events= for all; skipable with damage = for high end good players. But there should also be non skipable bosses like the endboss regin. Endbosses should always do events at a certain Point.
If you want events at fixed points for every boss, look at rofl and tell me how fair the endboss is. It is only depending on luck with low groups.
In my opinion most of the instance is fine as it is. Maybe b1 can do a bit lower damage for lower players (don't know the values of boss, but with strong dps a red gear tank with few dps Chain parts is enough. But I think at a certain Point even gold gear is not enough)
Following the logic, we want a more difficult instance for others but not for ourselves ... Bravo!
Just saying I would prefer an ultra hard instance for myself. For example rofl: Endboss should not be possible to kite and mob phases should be 20 times (every 5%). Would be cool and hard in my opinion and for me, but not possible to do the boss for most groups.
Just get in mind that players like us want a very hard challenge or the benefit of skip some time/event if you do good damage. I prefer to not waste to much time in an instance, otherwise everyone don't need to use any food and other things o.o
@b2: the most difficult part were the pets I guess, bcs ppl didnt know that pets didnt exist at lvl 50 and yusalien includes pets in the event.
And for small guilds there is an easy solution. For example let the classes give the old buff below a certain wisdom threshold. But I guess this isnt the answer and totally the opposite of the reason, why the healer got these changes
This is a good option, however what I mean is that in high instances some dps may not let healers run with a certain amount of wisdom or very little, that is why it can take away chances for those just starting out .
Really? Then those dps are stupid. I ran some days ago with a 40k patk buff. who cares. everyone get the same buff ![]()
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I never said such things. Stop telling something, that I never said. I like the healer changes, that buffs benefit from wisdom. Please read carefully what others writing here
I think you should read well or it will be that the language barrier does not allow us to understand each other well
idc about the buffs. I never said healers are forced to use wisdom now oO. Healers can build more defensive or full wisdom. what is the problem? it's like every dps. full patk/matk or not. Nearly everyone choosing full patk/matk. Where are missing opportunities?
I cite myself
And for small guilds there is an easy solution. For example let the classes give the old buff below a certain wisdom threshold. But I guess this isnt the answer and totally the opposite of the reason, why the healer got these changes
There are so many solution and so many options for ppl building a gear.
same like dps? anyone were angry about new dps players doing low dmg? Why should ppl be angry about healer buffs? If a healer has low gear and the dps are angry, they should send all stats and clean stones to the healer
why remove opportunities? or is it that they only want to play between 10 people on the server? It is not bad that the buffos benefit from the wisdom of the healer but it seems disproportionate, or would you like to have healers with enough wisdom so that you have maximum dps?why remove opportunities? or is it that they only want to play between 10 people on the server? It is not bad that the buffos benefit from the wisdom of the healer but it seems disproportionate, or would you like to have healers with enough wisdom so that you have maximum dps?
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I never said such things. Stop telling something, that I never said. I like the healer changes, that buffs benefit from wisdom. Please read carefully what others writing here
Display MoreSome toughts from my perspective. I haven't paid much attention to all earlier changes for a long time, just enjoyed the game but now I'm afraid of the direction it's going. Healers for a year and a half? have not been touched, and suddenly there are changes of 180 degrees.
Funny fact, I did 2 stated items in t12 and put there rofl sta/stas. 2 days later they wrote about changes in healers classes XD
Ok, I have top guild, play a lot so I can easily upgrade EQ If needed. But how many others can?
How many PURE healers are on the server? I mean full gold t11-t12, where players all the diamonds put to this eq.
Not the one with "Oh Im rich I have mage/chain/tank.. oh healer too, Im so great pls buff me more"
I pull out some 140-150 patt on a weak eq and from one hand it is fine - ROFL is easy but THIS IS NOT MY MAIN EQ and don't feel like upgrading it at all cost to pleasure some guys in t14, no offence.
The thing is you know why I play healers and supports? (good support- who does everything to make INI faster, not afking one)Because those classes ARE NEEDED. Same as tank. Every rofl party lf tank/healers/wrlmages. DPS classes is enough on server and the rest of the classes are missing.
And here goes brutal fact - this game has few players comparing to another games and those changes - in general, not only healers now - they do not go in the right direction in my opinion.
I know a lot of players who have recently finished playing, and I don't see a lot of new players joining. Name FIVE who started lately and now are in endgame.
At this rate, soon there will be no forum talk about balance because there will be no one to throw patt or buff to remaining 20 players..
A small digression about BARD. In my opinion, the whole Internet should be flooded with this information now to attract new players to the game. But its not. I know that even those players who are inside the game will find out, I mean bard day premiere, only 2 days before adding it.... or even not...
Shame.
Don't know if you mean me. But fun fact. With higher tiered gear, the old healer buffs are better. So personally for me: I would prefer old buffs for my gear, because the difference to other players with lower gear is bigger. Now with new buffs it doesnt matter if you have t10 or t14 gear.
And for small guilds there is an easy solution. For example let the classes give the old buff below a certain wisdom threshold. But I guess this isnt the answer and totally the opposite of the reason, why the healer got these changes
Display MoreEven a patk buff of 110k patk /matk for nowadays endgame dps, are quite even with the old 18% buff... now think about how much wisdom you need fullbuffed (pls don't try unbuffed xD)
I don't think that healers don't like the changes in general. Now back to topic in this thread
Endgame healers love the changes, no doubt. We're not talking about that. Those who arent statted as high have gotten a nerf - my heal gear for red rofl comes up to about ~130k. With that I'm giving out a buff of about 115k; That set cost a pretty penny (About 110k Diamonds), even though it is statted with mostly budget stats from before the change.
That's a price tag of, with a 200% promo, of 200€
The stats were more expensive than the one on my golden chain gear - which is 5/1, as was meta when it was built. But here is the thing: You like these changes, the break even to the old skill also depends on your class combination (surprise!) because they are great for the endgame - for the healers coming up it was a pretty drastic change. I personally like the change too, but I am also very aware of how these changes could frustrate newer players a lot. It forces progression upon healers, which is a good thing, but also made that progression harder, which is a bad thing. Healer items are additionally in shortage. If you don't give willing players a foot to stand on, how are they going to find their way into the game where they then come to a point where they become willing to pay that price? Answer: They aren't.
To make it more understandable what the issue is: Healers were a way for players into the game, a pretty good one, as healing was easy, didn't require much and brought good stuff to the table. Of course you do not feel this negative part of the chance: you already have everything, so obtaining it is not an issue. Obtaining that power becomes harder and harder with each change like that.
The reason why original runes was such a success was because everyone could farm basically everything they wanted for gold. Sure, Diamonds were RMT only, but diasellers emerged as soon as level 50 (some even earlier). The barrier to start playing the game was set at "do you have a computer and at least one working hand" - which includes 99% of the population. Here, on the other hand, you turn level 104 in starter gear and you are too weak to heal/dps/tank even DL. They can do barely anything without paying - and healers were one of the few classes you could forcefully drag through the instances with some use. You are then asked to pay a minimum of 50€ to keep playing. The whole Kingdom Hearts Series costs 60€ on sale at the epic games store for PC, ESO (A direct competitor) costs 5 bucks + some DLC costs for the same amount of content, new MMOs come out regularly with a lower price tag.
How again is CoA supposed to compete with that when there is no way for players other than relying on the kindness of likely strangers to get over this barrier? And even then, it may take months for a player to then stand on their own - with healers it was different, and that has been taken away. If supports are changed similarly, I can guarantee you that even less players will try to get into the game. Anyone below the endgame was nerfed, period. The midgame barely exists anymore anyways, and this was another (annoying) slap to them.
It's ironic how you yourself preach objectivity in your signature and argue every post with the most subject thing there is: an "I".
You really want to criticize my opinion, because I say "I / My opinion"? Nice job bro, nice bro.
It is ironic that you calculate everything to buy in AH instead of farm. That way, you don't need any diamond for stats and gear. Cool isn't it? Everyone can do that. An awesome fact! :O
I like new changes... as long as Byte do what I asked. Lower buff shouldn't remove higher one.
I'm sorry but if thats the case, tell your heals to open their eyes.
Back to the topic
I guess it's because of die - rezz middle in fight and rebuff fast. and I would support it, that lower buffs don't overwrite higher
Ok and now tell me, what do you think how high does the patt buff need to be to reach the same level as before and calculate which stats u need for that thanks.
nah fam. do that yourself.
In all seriousness though: my argument is an economical one. Healers with the same amount of investment as typical dps will have a lower return on investment than before, unless they are fully geared, fully statted - then it will be higher.
Even a patk buff of 110k patk /matk for nowadays endgame dps, are quite even with the old 18% buff... now think about how much wisdom you need fullbuffed (pls don't try unbuffed xD)
I don't think that healers don't like the changes in general. Now back to topic in this thread
Display MoreWhy? I already prefer flat values for patk buff. It is always better than %-patk., but for new healers in highend guild. But that shouldn't be a problem. New guilds doesn't have a negative effect.
Only the druid buff is lower than before, but the patk buff compensate it. please tell in detail why it should dispropertionately affects starters? And make sure in the calculation, that all players have same level and not 1 is full golden rofl, the other tikal statted.
Greetings
Glad you asked! It's a more economical calculation than anything, but here we go:
Getting a healer with a red rofl item, let's say the body armour, one of the cheaper pieces, costs about 4.000 Diamonds - in addition, you need to stat.
Arcadia Wisdom is about 500 Diamonds
Wis/Wis Tikal is about 1.5k,
Wis/Wis inferno is being sold for 3k,
Wis/Wis Gorge is about 4-5k,
Wis/Wis Rofl is about 1800 Diamonds.
Wis/Stam Rofl is about 500 Diamonds.
That makes about 500+1500+3000+5000+1800+500+4000 = 16.300 Diamonds.
A leather item is about 1.5k as a red rofl item
dex/dex rofl is 300 Diamonds
dex/dex gorge about 700
dex/dex inferno about 500
Str/Str Rofl is about 850 Diamonds
Gorge about 3.5-5k (prices are volatile)
inferno about 2k
That makes about 300+700+500+850+5000+2000+1500 = 10.850 Diamonds.
To reach the same values on your DPS as before, your healer has to spend 1,5023 or 150,23% of a leather gear wearer to gain the same amount of buff as before. Money which lower geared players simply do not have. The imerpative "I" in your statement shows a lack of how players actually grow up these days - you've been in the endgame too long.
For your rebuttal, I expect you to at least write a three page essay on comparative economics and cooperative capitalism. Be sure to include references from the list of approved sources (yes, I'm making fun of the way you assigned me a maths question. You ain't my professor. ;P)
I don't know where these prices come from, but not from AH of the Paradise server. oO
Furthermore: Why always ppl calculating with prices (yours from maybe january 2021). Just farm it yourself. took more time yes, but hey, take your time for the game.
Furthermore: you only reference with leather, not with for example mdps (I wonder why xD)
And the "I" in "I would always prefer flat patk values" does not coming from too long endgame. It comes from my mathematical skills and damage formulas, which I calculate maybe more often than the average player here.
P.S.: Do not trust any statistics that you have not falsified yourself
Greetings
same like dps? anyone were angry about new dps players doing low dmg? Why should ppl be angry about healer buffs? If a healer has low gear and the dps are angry, they should send all stats and clean stones to the healer
It's the same issue as with the dreaded 30% nerf: It fucks over those that hadn't had the chance to build up harder than those who had. It disproportionately affects the starters.
Why? I already prefer flat values for patk buff. It is always better than %-patk., but for new healers in highend guild. But that shouldn't be a problem. New guilds doesn't have a negative effect.
Only the druid buff is lower than before, but the patk buff compensate it. please tell in detail why it should dispropertionately affects starters? And make sure in the calculation, that all players have same level and not 1 is full golden rofl, the other tikal statted.
Greetings
The change they made seems good to me, but it takes away the opportunity to appeal to healers with little knowledge or who are just starting out, I suppose that nobody will want to enter the game and spend 1k euros on the first day, they should review and do that be intermediate
same like dps? anyone were angry about new dps players doing low dmg? Why should ppl be angry about healer buffs? If a healer has low gear and the dps are angry, they should send all stats and clean stones to the healer ![]()
I am totally excited!!! Give us a release date ![]()
Tier X runes in Weekend Promo please 😁
For example nerf the damage output of the
Dr/wl & s/w with 40%-50%
All other good dps classes with 25%-35%
The remaining mages with 10%-15%
You know that mages are still top dps? Oo ever played with a good mage in the group? Only think where mages are not top is 2-3 second burst single target as in your example.
If you want nerf damage output, take a look on support classes, bcs most of raid damage coming from them.
For example (after the nice healer changes! Ty for it!)
WL/m is mainly a support. You can let 6% buff scale with wisdom or heal bonus like surge of awarenes could scale with wisdom or heal bonus for example. Some support skills of the class scale with heal bonus
Warrior/priest: let the HP/crit buff and the buff from berserk scale with strength. Warrior/priest is still a dps and can do damage.
Champ/druid: let knowledge of destruction and the patk/matk buff scale with stamina (for Tank/shield form) and/or strength. This class is a good dps!
Scout/priest: let raid dmg buff and attackspeed buff scale with dex/str or dex only. This class is still a good dps!
Mage/warlock: no change needed. Forgotten black Magic was changed in the past, that it scales with matk. 👍 For it
These are just a few thoughts. The supporter classes should be more integrated. I often see classes like ch/d, w/p and s/p played in cloth gear doing nothing else but using 2 skills every few minutes 🙈
Greetings
We adjusted the settings a bit, so it should be better for players using multiple accounts.
Please always try to log in characters one by one, to avoid issues.
Is going back to character selection screen counting as "login" too? I mostly had he issues while going back to character selection screen with more than 1 Account
In general, I do not understand why make a hodgepodge of skills in the Druid and the Priest. Each class should be in demand and individual. And the dependence of the buff on the amount of wisdom is also nonsense, cut off beginners and not yet sharpened to fulla players. This is my personal opinion, do not throw rags). Sorry for my translation)
Why does it cut off beginners? With old patk-buff, a low guild with players, let's say around 700k patk buffed, get 18% bonus. so it would be 826k patk. Now, with new patk buff, even the low healer can buff something around 70-80k and that is even more, than the old 18%, because all %-bonus from guild towers, house maids and so on are working on the patk from priest now.
Overall it was a slight boost of patk. Only the druids give a little bit less than before, but that's ok bcs of the new patk buff
Greetings
Same here. It's a pain for me and my wife trying to login 😟
Hi,
regarding Druid/Priest:
Doesn't work. Still OP heal. I get right now 700k heal every 2 seconds
Greetings
Healing Diamond Light % mana cost cant be reduced by magicial fruit pie
i tried it with the 85 iss from priest (20% mana cost), there the mana cost were reduced.
is it intented?
I guess yes, because it is no "skill" in a normal way, it is something like a damage over time effect. Damage over time effects can also not be reduced by dmg mitigation skills.
enlightened formation (70 elite Dr/Ch)
my wisdom switches in these 30 sec between the bonus and the normal amount (like every 2-4 sec)
can confirm
p/k
every skill has 0,5s cast speed - yes EVERY skill
can confirm it
Healing Diamond Light % mana cost cant be reduced by magicial fruit pie
i tried it with the 85 iss from priest (20% mana cost), there the mana cost were reduced.
is it intented?
Yep! That's with all %-skills!
No, it is only with "dot" %-skills/effects, not with normal skills