Posts by xLutinex

    Hi,


    confusion mechanism (Skill ID 498826) of rogue/champ is still spotting. And if it spots a target multiple times, sometimes the target (for example a boss) is having random aggro on random persons and the tank is not able to get aggro back. Even with spot not possible


    Maybe you can remove spot effect of this skill? (it was written in some patchnotes months ago, that the mechanism shouldn't spot anymore)


    Greetings

    And how you want to realize multi gear ppl with this system? Like madox said, it is a joke to farm all cards multiple times (and impossible for some cards)

    You have elemental resistances in your character screen. Afaik this is from the beginning of the game, where damage values were very low. These resistances absorbs the amount of damage if it meets the source. For example with 200 resistance you absorb 200 damage points. But mobs don't have such values afaik.

    The fact that light damage does more dmg in DN is false for me. Mobs in DN have very high defense values

    afaik there is no weakness vs elements.


    Dmg / attack question.

    In short it is absolutely based on your ADF


    ADF: ADF is based on (Attacker's PAttack) / (Receptor's PDefense) ratio


    Ratio ADF

    ratio < 0.2 -> 0.2

    if 0.2 < ratio < 1 -> ratio (for example 0.7)

    if ratio > 1 -> 2 - 1/ratio


    Have fun calculating for your values ^^

    In fact: different situations -> different food

    I think the same. RNG is a factor which I personally don't want, if I spend money. Therefore I can go in a casino.

    So can we expect, that the card system will have be RNG forever? This would be a very helpful information for some players


    I suggest another time: all 11 possible stats on a card. to avoid RNG implement an IS item which maximize all attributes on a card and make the card bound to player after use.

    my solution would be:

    - make all attributes possible on a card

    - implement an additional IS item, which will increase the attribute value of the card to the maximum. Cost of the item could be 1k? Dont know if it would be too less or much, but with ~2000 cards * 1000 diamonds = 2.000.000 you would need to upgrade all cards

    One additional point would be: maybe make a card bounded to the character, if such IS item is used for maximize a card

    my solution would be:

    - make all attributes possible on a card

    - implement an additional IS item, which will increase the attribute value of the card to the maximum. Cost of the item could be 1k? Dont know if it would be too less or much, but with ~2000 cards * 1000 diamonds = 2.000.000 you would need to upgrade all cards

    Really? 3 decks? That is joke :D


    This is perhaps the worst possible solution to a problem.

    Yeah xd

    I would have preferred all stats on a card and an IS Item to maximize the attributes for a card. If I read correct in patch notes, the stones are still kind of luck. Personally I don't want luck based things if I spend diamonds/Money


    with 3 decks you need to have 3 times luck If there are no perfect stones. Furthermore cards like chronicler 3 times? Interesting ^^

    Another point is: You still can't get the maximum benefit from the cards, if you have multiple gears (leather, cloth and plate for example). You need to chosse, for which class you want to "make" a card. That's a big reason why I don't use that system at all.


    Greetings

    S / D proposes to restore 15 sec cd in skill 1490277. Currently this connection got too big nerf. In the absence of a permanent aoe and a weakened single target, s / d begins to lag behind many classes.

    the CD of snipe doesn't change anything imho. I calculated around 10% nerf for me with this class because of the Focus change.

    I can confirm, that m/k is one of the strongest AOE classes and as a leather class it's nearly impossible to reach that aoe dmg of m/k

    I've been trying m/ch in rofl again. I remembered the class was good. It was a fantasy xD. Class used to have 0 (literally) single dmg in exchange of op aoes, and I was ok with that. One good part and the other terrible, no class can be good in everything.

    Comparing to r/ch, r/wd, s/wd, s/d, w/r, w/d, ch/wl and many others... what happened? I can't beat anyone in aoes anymore. Even as sustain some are way better than this class. Ofc they all have x2 (minimum) of my single dmg, no question on that.

    Are all those classes broken? mch became a shame? I'm not really sure.

    I remembered the same, that m/ch has a very strong AOE. You didn't had a bad day? Tank pulled very unfriendly for mage?( only single mobs xD) or something like that? Seems weird if mage/ch does not even out-dps in sustain aoe

    I want to support this idea.

    Or another solution would be to do not dependent on critical hit with Exploiting Shot. Same mechanic change were also done with m/wl