One more detail: everytime I play group/raid music, nobody gets it, except the healer druid/priest!!! and the healer also get the bard buff Presto! Oo
Posts by xLutinex
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Hi,
I noticed, that you sometimes play musik, have cd but get no buff at all. Maybe take a look into it. Most of times as bard class this happens
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Title was changed to 1% (2% if doubled) without information

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Hi
regarding bard/rogue. Class feels a bit underperforming. stacking a buff 10 times needs 10 seconds. and this as only spammable skill next to the main damage skill (with 8 seconds cd) looks underperforming (in rofl) because all dies to fast

Greetings
Edit: literally you have also only 1 good AOE every 60 seconds and the stackable buff for singletarget lasts only 10 seconds, where you need to start from 0 again, if boss has immune phases or something like that, where you can't hit. Maybe with more bard/rogues, it is more pleasant to play
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Hi,
regarding bard/scout. Blood Arrow is cancelled in Jerath rofl event. I guess because it heal you, this skill is not allowed there xD
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Hi,
regarding Ancillary Title System: all mdps classes and all pdps elemental classes have a new very strong best in slot title in Quest Ancillary Title System -> 10% more elemental damage. that is a huge impact on the class balancing, especially for the recently nerfed scout. Weakening the scout and pushing all elemental based classes by 10% is making a huge gap now.
Pls let all skills from all classes do elemental damage or do something else to balance the 10%
Kind regards
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Skill name: Life Tree
ISS Level: 95
Suggested changes: Plant a tree at the location of caster. Player near life tree (150 distance) can benefit from it. The duration last for 40 seconds. CD 2 minutes
+5% damage -5% received damage, restore 5% HP and MP every 5 seconds
Reasoning for these changes: Seed is really hard to use due to trade is annoying.
Just to mention, life seed can be cast on a player and don't need to be traded. And life seed is the only reason, why some classes (with blood arrow effects) can survive in events like rofl b3 (where no heal can heal you). Changing this skill would eliminate these classes to be able to participate useful at those events (it's not only jerath btw)
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Hi,
any news for us about an estimated release date? Would be nice to know, if we need to wait for card patch 1 more month or at least 3.
Greetings
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Hi,
for solo farming -> s/ch. The blood arrow don't consume any HP

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Hi,
it will depend on the raid setup and the support you have.
With all possible support, the scout/champ will be the strongest, otherwise scout/warrior.
Also the scout/rogue has, in theory, the potential to be the strongest scout, but 2 facts contradict it. The first one is, that the class needs to much time at boss to stack all buffs. The second one is, that the potential relys on the vampire arrow debuffs on targets (for example boss), which other scout/x and x/scouts could do, but you will never see in 99% that any other scout will do the vampire arrow for you as scout/rouge. In trash the potential is high, if not many mobs are pulled (ideal are always 2
), but in general the trash dps is good but it sucks at boss without 7-8 vampire arrows.Greetings
P.S. Other scouts like scout/warden, scout/druid and scout/mage are not weak, but in general weaker than the stronger class s/w and s/ch
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Hi,
Arcane Transmutor Charges in happy hour pls
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but leather need 3 stats, why not forcing others to need 3 too? otherwise it's not fair because leather would need more diamonds for cards

Oh that is a class balance issue, not cards. You were agains't going full dex system even tho rogues would need to pay more for new stats since they need 2 good ones instead of 1. Needing 3 instead of 2 also apply to that. Is what you and many others wanted because your gears were partially done. This will affect many aspects of the game sadly and probably will require leathers to pay more money for that reason

The problem is they want to force other classes to use 4 if they wan't a second deck.
Exactly, if they want a SECOND deck for nearly free. In my opinion a good way
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From your post, I conclude that it is not appropriate for players to choose HP or another additional attribute because it is weak and ineffective. As a result, I say that we are willing to consider it so that these attributes have higher numerical values and are prioritized for cards, but that still doesn't satisfy you?
Main stats:
Leather: dex/str/patk
Chain: str/pat
Mdps: int/matk
Healers: wis
These are the main stats to use in a deck. Using stamina or HP is something aditional and not needed. Many people won't do it. The main ones are what I typed.
Example number 1. How to get a Second deck: healer.
Main deck Leather: DEX / PATK / STR --- WIS (you can get main stat using your first main stat of your main deck, don't even need STR, stat number 3)
Main deck Mdps: INT / MATK / STA / HP --- WIS (you need 4 stats to achieve this one, not 2)
Main deck Chain: STR / PATK / STA / HP --- WIS (you need 4 stats to achieve this one, not 2)
Example number 2. How to get a Second deck: mdps
Main deck Leather: DEX / PATK / STR --- INT / MATK (you can get 2 main stats using your first 2 main stats of your main deck, don't even need STR, stat number 3)
Main deck Healer: WIS / STA / HP / PDEF --- INT / MATK (you need 4 stats to achieve the mdps 2 main stats, not 2)
Main deck Chain: STR / PATK / STA / HP --- INT / MATK (you need 4 stats to achieve the mdps 2 main stats, not 2)
I hope I explained myself so you see my point.
but leather need 3 stats, why not forcing others to need 3 too? otherwise it's not fair because leather would need more diamonds for cards

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A logical sequence is explicitly shown here that allows you to create constraints and represents specific conditions. If a perfect card in an additional deck is needed, then a perfect card in the main deck must first be made. If someone wants to circumvent these constraints, there are additional conditions in the form of an overpriced.
Sorry but it makes no sense. Is unfair to those classes that aren't inside your imaginary "how a deck should be". In this situation healers and mdps will need to pay 10x times more than leathers just because you thought it was the right thing to do. No matter how you want to explain it but that is the reality.
why need mdps and healer need to pay 10x more?
int/matk/sta/hp -> best choice?
leather also need: dex/str/sta/patk, not only dex/patk
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Each attribute on the main card includes a LIMITED selection of attributes that can be made available for selection on additional decks.
Why? Are these tables complete? If so, If I want wisdom, why only dex and HP give it? I don't want to pay 10x times more diamonds because my main deck don't have the atributes that you (in your opinion) are correct for it. Let me play the class I wan't, not what you want. All atributes should be available with the SAME price.
Maybe bcs the best attributes for each class fits your needs. For mdps: int/matk/sta/HP. Then you can change HP in wis
There will be added 4 new stones for diamonds, each stone is responsible for the rarity of the card. They will increase the numerical attribute values to 100% and make the card available on additional decks.
These stones are a quick solution for players who don't have time to participate in the Stardom system. The cost of the stones is unknown at this time.
Can you tell us the prices, if you know it?
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Big purified packages for happy hour pls
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If the guild is too weak to make an instance, the best thing to do is to top up dias, or even better ... Top up dias and buy everything from LL ... I can see that this guild has got used to the monopoly ... when I see it shaking hands and the PRO_LL policy taking effect.
You must be confused. You mean fallen I think, like fallen sell WB title. LL give it for free afaik

Also if I see my top up history, thousands of €. Where is the problem having better gear while spending more money? Some ppl need to pay that others can play for free.
And I don't know why so much complaining about last patch. The ini is not harder than before. Yes you can't kite b1 anymore but thats it. As I said as a knight you have Minimum 40 seconds without a struggle as knight. That are 20 seconds of full dmg at boss of the dps. If tank dies after 40 sec, every dps can tank 6 seconds. This time is enough for red gear + t14 weapon and I think, nearly all have golden gear.
Ppl should focus on their self, if they failed on something and try to improve themself (class, playstyle, dmg rotation or buffing, Timing) like it is everywhere in real life. I have the feeling that everyone want to get all with Starter Gear? Imagine rofl is possible to do with Starter Gear! (Except healer, bcs no heal bonus in starter gear)
I btw don't like the change of the artefacts, bcs I wasted thousands of phirius coins for +6. But I have to live with it, bcs I made it to fast.
Did you ask some? I don't remember you asking me or someone in my guild. My conclusion is, did I hear positive feedback because you asked the right people?
My feeling is, they asked ppl who needed very long time for KS. They did'nt ask us all too.
Greetings
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It was supposed to not be nice.
Ye sure, you can buy recipe, you can buy mats. BUT you can't use it. So what is the reason to do this?
If you can buy the recipe, you don't need to do any boss in KS to get the artefact after the next patch
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Because I have a tank in the team? I've already done some runes with him, not only that, I have a few other tanks in the guild that I have been with and each of them will stand all bosses except the first.
Dieing at which stack? I also tanked and a red geared tank of us. It is definitly possible for every red gear tank to 40 stacks without problems
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I think he means the freeze phase of b2, if all except 1 gets freeze. And if tank and healer is freezed, tanks can get struggles with lower eq
You may be right, but we didn't notice such problems on our runes.
We always defrosted the heal first, then the tank, and there were no problems with that. Additionally (here I can be wrong, I didn't tank ks), but when the freeze tactic is triggered, does the boss stop his attacks for 20 seconds? If I remember correctly, the description of his buff is something like this: "takes no damage, unable to attack"
If I remember correctly, you can interrupt (mistakenly?) the cast. Still no damage can be dealt but the boss hits you
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I didn't notice any editing. Nevertheless, my tank will also defeat the second boss without any problems. Not only that, he will defeat every next one, only the first one, not
I think he means the freeze phase of b2, if all except 1 gets freeze. And if tank and healer is frozen, tanks can get struggles with lower eq
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The complexity of your argues has lost me. First you compare the two bosses, and then when I answer this argument, you write that I can't compare them?
Edit: Locatha is Boss three, I meant to write Yusalien's freeze in my original post.

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Everyone has the possibility to beat KS first boss. And the boss room is really small. I don't think it was intended kiting it.
And if it was not intended and is fixed now, why complaining about a bugfix? If other bosses are buggy and get fixed, nobody complains, but here? I don't understand the world anymore
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Again: You do not need to kill any bosses to get the first artefact. Only for the refined one.
Kalin is supposed to be hard, something to give the playerbase something to strive for. Weaker groups are not supposed to be able to clear the instance. These groups should otherwise try to find ways to improve.
So weaker player can make artifact but can't wear it cause he is weaker player and can't clear KS to unlock the slot. This doesn't make any sense.
but you only need to clear KS once for the quest and normal artefact. maybe looking for a group that can clear it for quest?
I mean nobody claimed about world boss title that ppl need to buy it, bcs it's to hard to clear
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Or when you refine an artefact, it's level remains. So if you refine a a+6 artefact you get another +6, from +3 you get another +3 and so on...
Greetings.
It is intended to be an upgrade, so no plussing level is transfered. This way everyone can farm the normal artefacts through trashmobs while not being forced to clear the entire instance. But the refined artefacts require loot from the final boss and do require full clears. So if a group of players is not able to clear the entire instance yet, they can still achieve the normal artefacts. And stronger groups can go for the refined ones additionally. Everyone wins.

In that case, maybe the refined one is better than the normal +6?