Posts by xLutinex

    I don't see a problem for healers here... Back to gorge times, healers only playing druid/Warden, priest/knight and priest/warlock. Nobody complained about mana and these classes had no mana retention at all and nobody statted wisdom -> less mana regeneration.

    Healers need to use buffood soon (ok, just 1 healer in group with max wisdom, if he/she plays d/p or p/d. The other one can still leach), that healers don't full leech anymore :D


    It's bad for ppl who didnt stat full wisdom for more HP/def. They "need" to restat everything, which is kinda bad, because the whole utility of wisdom is not only coupled to heal amount, but also for buffing the raid.


    The idea is very great in my opinion, but it is like a mage change where wisdom is giving 2 matk. That would be a big shitstorm here

    • Increased Mana Retention cooldown to 120 seconds from 60, changed MP recovery amount to 9980 fixed value from 473 heal power scaling value.


    i dont know if this is a good idea

    normal healers should have around 1kk mana so this skill would only provide 10% mana (10s x 10k fixed mana = 100k)


    --> Every 2 min i get 10% of my mana???!!

    I guess it's not supposed to be for healers (more wisdom = more manaregeneration), it is balance scaling for mana reg for dps I guess

    Increased Savior of Light casting time to 3 seconds from 2, reduced cooldown to 120 seconds from 180, removed damage reduction effect, reduced cooldown reduction amount to 1 second for each heal instead of 3, increased MP cost to 15% from 10%.


    greetings



    (I'm scared, if we can play big manadrain dps classes anymore soon)

    I'm not sure I like that druid/priest and priest/druid can buff dmg and attack. People will always want healers to play one of those 2 combos. Not a good thing imho.


    About buffing depending on your wisdom, oh wow. We will see how that goes. Big change.


    Scary changes but exciting at the same time 🤗

    And making 6% wl buff and surge of awareness depending on heal bonus or wisdom too, would make it even more great if those to skills changed to general class skill too :D

    The wl/m supporter need a good heal gear in such case, if none wl/x healer is in raid *.*

    After the last nerf on s / wd, it currently lags behind the best classes. I would suggest a slight change to skill ID 494038 from 50% to 55%.

    Better revert the change of the s/wd and make the entling offering do 45% dmg. A skill shouldnt be based on luck after 30 stacks. Its a really bad mechanic.

    if the change would be reverted, the entling offering needs to be reduced to 25-30%, to be not OP like before ^^

    Hi,


    anyone played Rogue/Priest these days? Feels pretty underperforming comparing with for example m/k and s/w. Not to mention how many worlds underperforming comparing with m/r or d/wl or or or xD

    Furthermore you need to use mana potions on cd (which is not enough btw...) and need to call for mana every 20 seonds


    I guess patience and salvation should give more than 1% each stack. It was nerfed from total 40% damage to now 15%, which is quite too much tbh.


    Solution 1: increase patience and salvation dmg to 2% each stack

    Solution 2: increase maximum stacksize of patience and salvation to 25-30 (which only can be reached with 40th elite). so you cannot have max dmg all the time



    Greetings

    Hmm can it also happen, if I log into all characters of all accounts, to spin the wheel of fortune? Because that is what I do :D


    Edit: and maybe it can happen if I login 3 accounts and my wife login 3 accounts? :D

    Login still not possible?

    Came from work and wanted to login. 1 Minute later -> disconnected


    Edit: because others seems to be online... is it now a solution, that you get temporarly banned from login, if you login multiple accounts at the same time? I hope that this is not the ddos solution :O but I was kicked out as I tried to login a 5th account

    Nobody is forced to anything. But ppl play the classes with most effort for less Work.

    Because: I can ask you too, why are you not playing champ and learn it? Why are you not learning lua? Why are you not Reading skills and make hours of testing yourself?

    Before you want to critism others, look at yourself pls. Most ppl want a fair play, that is why this thread exists

    you miss something. Balancing means nearly equal dmg for all classes and not 5 op breaking classes. Bcs If classes are broken op, ppl will only play these classes and then we are back to gorge times.


    And why nerf instead of Push: if you always push classes, you can solo dps everything soon without any supp in group and this will destroy group play, bcs ppl running with 4 ppl rofl instead of 10, if it's possible

    yea because people like to share their knowladge...

    how much is it to get secret of w/d dmg? 15k dias or more?

    noone want to share their macros/kitties with others even inside guilds and u wrote me to ask someone...

    if u are so altruist to tell me to ask someone, why u dont help me, u know chempion...

    .....

    Wait!!!!! Asking someone about a class is something completely different from getting some macros/luas.

    You NEED to understand your class and not brainafk click 1 macro.


    Furthermore why should someone, who invested weeks to create a lua, should give others it for free? Imagine you give your lua to 30 ppl -> 1 class balance patch and several classes need adjustments in your lua. 30 ppl complaining you, bcs it does not work anymore. A Nightmare


    Go learn to understand your class and then you can use kitty combo and make a rotation for your playstyle, not for others

    Hmm I told about s/w that the patk should be reduced a little bit. But I don't have t12/t13 Gear and t17 weapon. Only have t13/14 gear and t18 weapon sry and I play myself the classes.


    Regarding the other stuff: why tf are you guys always compare at jerath or balton. Especially at jerath some classes can overperform like hell bcs they have some support on their classes, which is strong without any other support. Also at balton...... A single big trash mob which lives 4 seconds in a strong party and maybe 10 seconds in not strong parties... Nice to compare this within a 40-60 minutes run. This 2 special places/mobs are totally 100% worth to compare for balancing.👍

    You cannot argue a balancing depending on Gear you have done.

    Hint: read the first post of this thread carefully. Class balancing is still in progress

    champion is not weak (ch/m, ch/s and ch/wl). but champion is harder to play than warrior or warden. I guess that's why ppl play warrior and warden instead of champion

    This is absolutely not true

    I think, he means the situations at certain burst bosses, like Balton or some Hoto bosses, where a specific well balanced ranged dps class is almost dividing the boss hp by half within a (felt) global cooldown, letting the tank no other possibility than to taunt the boss for holding that aggro. And if half of your dps play such classes, a red geared tank might struggle there. But that's reasonable imo.

    But I agree to Midan, tanking in this game is just always the same. Some call it difficult, some call it easy, we call it boring. Doesn't matter which knight combo you play, there is maybe 1 or 2 skills changing in your basic rotation, maybe you got a bit of utility, maybe another defensive cooldown for emergency, but that's it. That's why I like the other classes' tank combos, such as Warrior/Knight, Warden/Knight, Warlock/Warden, etc. They are played entirely different, which is awesome. But in terms of diversity, the knight class is just bad, there IS NO diversity at all.


    I remember the days where a knight had to handle additional sigils for getting back some mana and such, but nowadays most tanks just play with kitty on all knight subclasses and it WORKS. And it does work, because you can play them all the same way, maybe a bit more than Midan wrote, but still: boring. How fortunate that rofl is such an exciting instance, so tanks are not bored at all 8o

    tbh: I use up to 10 skills on k/M for example. it's not only "go in, aoe and brain-afk". Always, ALWAYS if a tank pulls a specific mob on the way to last boss in rofl and half group dies because of the AOE, I could kick the tank. The job of the tank is not only making aggro and getting low dmg, but also CC/interrupting deadly casts for the group. it is not only the job of dps/support to interrupt something. and if you do that as a tank, it is not so boring. Yes, you do anyway always the same -> making aggro, interrupting/CC.

    But tbh: What is a dps doing? Oo buffing -> 123457 clicks on the same kitty macro. wwooooowwww

    Play the tank without kitty pls and have fun with it.


    Greetings


    P.S. but one point should be said: dps gets buffed over and over again -> more dmg/aggro. Tanks (knights) doing same aggro like class balance started. just saying

    Then it's a tank problem. You can even hold the aggro without a secondary class. The tank should fit into the group setup. If there is a w/p in group, the tank defintily should NOT be a k/m. if he is, ask him why. if your tank lack on aggro, tell him to play tank classes with more bonus aggro. Removing a similar buff off one class isn't a solution. Then you can also say remove warp charge and surge of awareness of all warlock main and secondary classes and let it only be an elite skill of wl/m, because it is the job of wl/m xD

    They are not my tanks. They are pug tanks and 99% are k/m doesn't matter if w/p is there or not. I'm not gonna tell people in a pug how to play O.o


    Same as dps play what they want, tanks do too (remember rofl is easy and any class work, not need to pick the best). Dps are mostly picking the strongest. Tanks became lazy and only pick k/m, doesn't matter the situation. Sadly that is not good for me :)

    tbh: I guess tanks looked what other tank-player playing or asked them and then -> they play the same class without the knowledge, why some tanks are playing that specific class. I mean, I saw so many tanks in random runs in the past, doing so many mistakes in generating aggro... because they don't know their skills / the class

    But like you said: it's not my guild and that's why I just chill and hope it's over soon xD *doing everything for a core xD*


    I know what you mean with tanks became lazy, but your aggro problem will not be changed, if they change the class, trust me. If you play d/wl, take a k/p with you. then you are on aggro cap ;) this could help xD

    I still don't know why k/m have the debuff on mobs. That should be w/p job, period.

    You say k/m is best single aggro burst of knights well idk about that but, what I know... it is one of the worst for the rest of ini. Can't wait for them to remove this debuff so tanks play again the other knight combinations and we can dps safely again without tanking most mobs of the ini lol. I'm close to shit my pants every 3 mobs ^^

    Then it's a tank problem. You can even hold the aggro without a secondary class. The tank should fit into the group setup. If there is a w/p in group, the tank defintily should NOT be a k/m. if he is, ask him why. if your tank lack on aggro, tell him to play tank classes with more bonus aggro. Removing a similar buff off one class isn't a solution. Then you can also say remove warp charge and surge of awareness of all warlock main and secondary classes and let it only be an elite skill of wl/m, because it is the job of wl/m xD

    Don't forget that warriors get 24% less AOE damage. Furthermore the lvl 50 elite also reduce the dmg taken by 12.4%, which could be seen as 12% bonus def, but is better than flat def.

    Is it really better than flat def? I thought, damage reduction is calculated multiplicative recently, so the actual amount is less than 12.4%?


    Knight/Warden has way more burst aggro. waayyyy more :D

    Haven't played this class as a tank yet, thought it's a dps class, since plenty aggro buffs give no further aggro :/ Such as Holy Power Explosion, Truth Shield Bash and maybe more.

    Even multiplicative it's better. with 15% more pdef you get in best case 15% less dmg with dmg formula. with 12.4% dmg reduction, you get 12.4% less dmg if you compare without that buff.


    Knight/warden has monster aggro even without such aggro buffs of holy power explosion etc. I played it 1 or 2 weeks ago and still made ~1kk whirlwind shield and 1.5kk holy strike on balton. I guess that's enough xD

    And you can switch to 1h + shield if you have enough aggro. then you have even more def than all other knights.

    Warrior/Knight

    Don't forget that warriors get 24% less AOE damage. Furthermore the lvl 50 elite also reduce the dmg taken by 12.4%, which could be seen as 12% bonus def, but is better than flat def.



    Knight/Mage

    Knight/Warden has way more burst aggro. waayyyy more :D

    But yes, w/p is kinda "useless" (only mdef-buff, hp buff and berserk buff). If a raid have a w/p in party, ask the tank why he still is k/m. Makes no sense at all and the tank could switch to a more utility tank like k/ch and w/k or more support tank like k/p or k/d


    Greetings