k/...
remove the 6% manacost of ISS"traces of the cross sword" [490241], its to high for such a worse skill like that.
Knight is the very last class which has any mana problems. you cannot run out of it...
k/...
remove the 6% manacost of ISS"traces of the cross sword" [490241], its to high for such a worse skill like that.
Knight is the very last class which has any mana problems. you cannot run out of it...
Hi,
Arcane Transmutor Charges in next Happy hour pls 😀
Hello,
maybe someone can give us a planned roadmap / date, when we can expect the great new card patch? ![]()
Don't get me wrong. I don't want to stress anyone, but I am so excited about the upcoming card patch, that I can't wait longer without asking ![]()
Greetings
Regarding b/s:
Reduced Archer Rune damage to 75% from 150%.This will also affect the single target dmg of the class, which is besides full buffed, not really strong. I would reduce soul gale dmg even more and let Archer Rune at 150% or, if it is possible: Let Archer Rune be 150% for single target skills and 75% for Soul Gale
B/S:
Reduce soul gale dmg to 100-150% and reduce channel time back to 2 or 3 seconds
why? 60% crit dmg from title, but you loose dragonslayer title buff then. depending on classes, 60% crit dmg is only ~14-17% dmg increase for critical hits, but you loose the dragonslayer buff. so overall it will be less than 10% boost on critical hits. For non critical hits you will loose dmg. For me the 60% title is a double-edged sword.
!0% + buff
like with elemental title who give 5% after use buff 10% and they nerf him ?:D now 1% after use buff 2% and not for everyone(no physical class)
same situation
the elemental title is a different thing. the crit dmg title is usable for every class and it's not guaranteed, that it will buff your damage ![]()
Display More...
ps.
60% 40% 20% crit dmg is way 2much i know u need lot of time but u also n eed lot of time for card scylla who give 1% DMG
20% crit dmg >1% dmg from scylla
better change this fast and dont tell me its ok bcs this will be end like with card attributes i tell at start value from card is 2big u said no its ok and after this u nerf value from next zones
srsly 60% even after long time my good...
char have ten fingers u can give ten rings also after make event 3000 times XD
why? 60% crit dmg from title, but you loose dragonslayer title buff then. depending on classes, 60% crit dmg is only ~14-17% dmg increase for critical hits, but you loose the dragonslayer buff. so overall it will be less than 10% boost on critical hits. For non critical hits you will loose dmg. For me the 60% title is a double-edged sword.
A few points about the bard/warlock
...
Note however that this combo is a typical single target combo, so to match up with a typical area class they need to have a little more damage just on single targets.
Greetings
before the soul stacking change... tell us one class, that is stronger in single target than this? an other strong (only full buffed) single target class is the b/s, but with the highest golden weapon for b/s on server I can tell you, that b/wl before soul stack change does minimal more dmg with 5000+ souls with t14 red rofl tambu.
I would appreciate a minimal nerf of b/wl yes, but in an other way than the planned post patch notes. stacking souls only 5 per target is kinda useless for bosses / long fights.
Like some other said, I would change it that
I think that you can watch after that, how it performs.
Greetings
Regarding S/R
please make Weak Spot or Weakening Arrow non gcd skill.
It feels really annoying, that classes like - bard/x, bard/x, bard/x and bard/x, next to w/x, wl/x, other s/x, ch/x, wrd/x and mage/x - have 100kk - 300kk dmg on boss, after you have used all "buffup" skills on bosses (weak spot, shot, weakening arrow, vampire arrow)
Greetings
Hi,
crafting furniture for weekend promo pls.
Bard/scout
pls make a higher regeneration for the bloodarrow elite. 3% regeneration each second is almost like nothing. p/s also give with vampirearrow 3% reg. each sec. for group. its not really high its low. i think around 6-7% reg. each sec. would be nice. this class is not really tanki and already got a big dmg shave. the idea of this elite is amazing but as i said its a little bit low heal almost like nothing.
I think 6-7% is too low. Looking at s/p healing amount in heal gear is very high ~200-300k every 2 seconds for 6 ppl. So I think 90-100% of self heal every second should be fair for an endless running skill.
Regarding Bard/Champion:
I suggest that the skill (ID 1491205) does not consume the debuff with the IDs(1502001, 1502002, 1502003, 1502004) from the skill ID (1491202). Right now you need to begin from start every time you use 1491205
This change can also solve the focus problems the class have on bosses/long same target fights
Greetings
Regarding bard/rogue
This class needs something for focus and energy recovery. If you hit more than 10 seconds permanently, you will be out of focus and energy, especially while moving (moving reduces focus regenerating drastically). At this point, you only use your non gcd skill and waiting for resources.
Greetings
Display MoreRegarding Bard/Champ,
this class feels a bit laggy for rage management. either you have dwarven ale up and full rage or you have 0 rage. You don't have other rage skills and the passive for ~180% more rage regeneration feels like not working or working wrong, bcs it feels like I have more rage regeneration with rogue/warrior (without the extra rage skill).
Mostly you are not able to do any offhand hits -> no rage
At Jerath event I tested rage management with the result: always empty Oo even with p/b fairy with 20% less rage consumption.
Maybe take a look into this problem
Greetings
Additional information: tested with 1 main + offhand attack of bard/champ. It gave me 14 rage.
Tested with 1 main + offhand attack of rogue/warrior -> it gave me 13 rage. the +~180% rage regeneration seems bugged
Regarding Bard/Champ,
this class feels a bit laggy for rage management. either you have dwarven ale up and full rage or you have 0 rage. You don't have other rage skills and the passive for ~180% more rage regeneration feels like not working or working wrong, bcs it feels like I have more rage regeneration with rogue/warrior (without the extra rage skill).
Mostly you are not able to do any offhand hits -> no rage
At Jerath event I tested rage management with the result: always empty Oo even with p/b fairy with 20% less rage consumption.
Maybe take a look into this problem
Greetings
An information like boss ini or atlas defence would be nice
One more detail: everytime I play group/raid music, nobody gets it, except the healer druid/priest!!! and the healer also get the bard buff Presto! Oo
Hi,
I noticed, that you sometimes play musik, have cd but get no buff at all. Maybe take a look into it. Most of times as bard class this happens
Title was changed to 1% (2% if doubled) without information ![]()
Hi
regarding bard/rogue. Class feels a bit underperforming. stacking a buff 10 times needs 10 seconds. and this as only spammable skill next to the main damage skill (with 8 seconds cd) looks underperforming (in rofl) because all dies to fast ![]()
Greetings
Edit: literally you have also only 1 good AOE every 60 seconds and the stackable buff for singletarget lasts only 10 seconds, where you need to start from 0 again, if boss has immune phases or something like that, where you can't hit. Maybe with more bard/rogues, it is more pleasant to play
Hi,
regarding bard/scout. Blood Arrow is cancelled in Jerath rofl event. I guess because it heal you, this skill is not allowed there xD
Hi,
regarding Ancillary Title System: all mdps classes and all pdps elemental classes have a new very strong best in slot title in Quest Ancillary Title System -> 10% more elemental damage. that is a huge impact on the class balancing, especially for the recently nerfed scout. Weakening the scout and pushing all elemental based classes by 10% is making a huge gap now.
Pls let all skills from all classes do elemental damage or do something else to balance the 10%
Kind regards
Skill name: Life Tree
ISS Level: 95
Suggested changes: Plant a tree at the location of caster. Player near life tree (150 distance) can benefit from it. The duration last for 40 seconds. CD 2 minutes
+5% damage -5% received damage, restore 5% HP and MP every 5 seconds
Reasoning for these changes: Seed is really hard to use due to trade is annoying.
Just to mention, life seed can be cast on a player and don't need to be traded. And life seed is the only reason, why some classes (with blood arrow effects) can survive in events like rofl b3 (where no heal can heal you). Changing this skill would eliminate these classes to be able to participate useful at those events (it's not only jerath btw)
Hi,
any news for us about an estimated release date? Would be nice to know, if we need to wait for card patch 1 more month or at least 3.
Greetings