Why? I already prefer flat values for patk buff. It is always better than %-patk., but for new healers in highend guild. But that shouldn't be a problem. New guilds doesn't have a negative effect.
Only the druid buff is lower than before, but the patk buff compensate it. please tell in detail why it should dispropertionately affects starters? And make sure in the calculation, that all players have same level and not 1 is full golden rofl, the other tikal statted.
Greetings
Glad you asked! It's a more economical calculation than anything, but here we go:
Getting a healer with a red rofl item, let's say the body armour, one of the cheaper pieces, costs about 4.000 Diamonds - in addition, you need to stat.
Arcadia Wisdom is about 500 Diamonds
Wis/Wis Tikal is about 1.5k,
Wis/Wis inferno is being sold for 3k,
Wis/Wis Gorge is about 4-5k,
Wis/Wis Rofl is about 1800 Diamonds.
Wis/Stam Rofl is about 500 Diamonds.
That makes about 500+1500+3000+5000+1800+500+4000 = 16.300 Diamonds.
A leather item is about 1.5k as a red rofl item
dex/dex rofl is 300 Diamonds
dex/dex gorge about 700
dex/dex inferno about 500
Str/Str Rofl is about 850 Diamonds
Gorge about 3.5-5k (prices are volatile)
inferno about 2k
That makes about 300+700+500+850+5000+2000+1500 = 10.850 Diamonds.
To reach the same values on your DPS as before, your healer has to spend 1,5023 or 150,23% of a leather gear wearer to gain the same amount of buff as before. Money which lower geared players simply do not have. The imerpative "I" in your statement shows a lack of how players actually grow up these days - you've been in the endgame too long.
For your rebuttal, I expect you to at least write a three page essay on comparative economics and cooperative capitalism. Be sure to include references from the list of approved sources (yes, I'm making fun of the way you assigned me a maths question. You ain't my professor. ;P)