Posts by xLutinex
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Healing Diamond Light % mana cost cant be reduced by magicial fruit pie
i tried it with the 85 iss from priest (20% mana cost), there the mana cost were reduced.
is it intented?I guess yes, because it is no "skill" in a normal way, it is something like a damage over time effect. Damage over time effects can also not be reduced by dmg mitigation skills.
enlightened formation (70 elite Dr/Ch)
my wisdom switches in these 30 sec between the bonus and the normal amount (like every 2-4 sec)
can confirm
p/k
every skill has 0,5s cast speed - yes EVERY skill
can confirm it
Healing Diamond Light % mana cost cant be reduced by magicial fruit pie
i tried it with the 85 iss from priest (20% mana cost), there the mana cost were reduced.
is it intented?
Yep! That's with all %-skills!
No, it is only with "dot" %-skills/effects, not with normal skills
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And maybe fix Sandstorm / Nature Points of druids asap. Druid/Wl is always full of Nature Points even in trash. makes this class a bit stronger than pre patch I guess
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Druid/Priester:
Gamebreaking after last patch.
Increased Rain of Light casting time to 3 seconds from 1.Heal over time effect is calculated with cast speed. Now you can hot about 600-800k every 2 seconds. Brain afk class. just press this 1 skill and that's all you need in any instance.Maybe change the skill to be independent from casting time like Snipe of scouts.Greetings -
about priest
i check this with my EQ(not the best)
and
2h d/p 131742
2h p/d 129347
2h p/s 127010
same buff in all combinations same EQ(as p/s i have full stated crossbow)
priest need now offhand with stats or he lose with d/p
u also change 2 important buff patt and DMG
better EQ = better buff ok for me
but i dont know why u change only one
patt point buff, dmg not why ? i just wanna know why u change like this one not both
easy to answer. dmg with points instead of percentage would break some classes. imagine 40k dmg from fullbuffed druid. for 2h weapon classes, it is something like "ok, 5-10% more dmg". for rogues it is something like 20-25% and for some mdps 70-80% xD. that would break the balancing completely
Edit:
Why was Buff on attack changed from percentage to point? now the eq of what gets the buff has no meaning. Only the eq of the caster
Yes, new meta t8-t10 gear. That is enough
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If mobs don't get a manapool ( I don't see any mana on mobs. Maybe they have hidden one), the r/p change will be useless i think.
Just to clarify, the mentioned change is not working like this; mechanic will recover 1% of your MP always, and will steal 1% from target's MP pool if they have any simultaneously.
Greetings
Ahhh.ty. then it was a big misunderstanding
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The question is though: how hard will r/p be impacted by the nerf? Will the mana-recovery being added to the class remedy this nerf? Will 10k per tick (50k in total) every two minutes suffice?
easy to answer: no
If mobs don't get a manapool ( I don't see any mana on mobs. Maybe they have hidden one), the r/p change will be useless i think. but we will see. Not many ppl playing r/p, but I play it from time to time, bcs I want to play rare classes. If mobs getting mana, that r/p can steal, maybe it is enough with e-potions
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Yes really. Play warrior/mage or rogue/priest. These classes have mana based spammable skills.
For those, who don't know the ch/wrd, the mana based 5% skill has 15 sec CD and is not spammable. In other words, you need ~ 0,33% mana per second, where other classes can use up to 5-6% per second.
Enlightened Greetings
You get CDR on this skill if you hit something. Bigger pulls reduce this to ~2-3 seconds cooldown, so your calculation is not saying very much. Especially considering that the base mana costs of the skills are massive already.
Not so enlightened Greetings,
Midanhow often do you have 12-13 mobs in rofl? We are talking about spamming AOE where, for example the r/p, it is also the MAIN dmg skill even with only 2 mobs there.
I would say you don't need to use your skill (and can't use) 600 times in 30 minutes. so your mana usage is way lower comparing with r/p, where you use literally 1500+ times a 5% mana skill.
And skills with 300, 600 or 1200 mana is not high base mana cost. You just need to adjust your character stats, that also as pdps you have 100k+ mana. 1k mana cost of a skill is 1% of 100k manapool.
Edit: so even with average of 5 mobs, you can only use your 5% skill every 10 seconds. Please don't compare with really big mana wasting classes
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As a Warlock, when I'm in Willpower Blade/Construct state, I loose every 2 seconds 1 Psi while doing nothing.
Please don't make my Psi disappear.
Thanks
It is only if you are out of combat
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Yes really. Play warrior/mage or rogue/priest. These classes have mana based spammable skills.
For those, who don't know the ch/wrd, the mana based 5% skill has 15 sec CD and is not spammable. In other words, you need ~ 0,33% mana per second, where other classes can use up to 5-6% per second.
Enlightened Greetings
Hmmm not sure what you guys are talking about now or which points anyone is trying to make...
But i've tested the warrior/mage a lot lately and a warrior/mage sometimes need to use some mana potion now and then.
I use those Phirius ones and in full rofl runs i never need more then 2-4 pots and it never happened that I needed the next pot when it was still on cooldown.
Personaly I think it is cool that resource managing is part of the game, otherwise they should delete mana from the game.
But lets just wait and see how the healer changes will be after they are implemented.
It probably wont be perfect (yet) but I think it still will be awesome.
The point is, that there are classes, which needs a lot of mana.
Example r/p: In trash phases (or better in situations where you have minimum 2 targets around) you need to use 5% manaskill for maximum dmg output. that results in 60% mana in 12 seconds, which cannot be catched by phirius potions and maybe not anymore by healers.
I don't know how the mana change for r/p will change anything, but in rofl right now, the mobs don't have any mana, so the change of "stealing mana, if target has mana" is kinda joke for r/p in PvE xD and you need to rely on mana support classes
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both statements are not correct. some pdps come above 100k mana and there are even mana based mdps classes, which need to spam percentage mana based skills to do dps.
Greetings
Really? I've played a ton of ch/wd which spams their skill (in trash), 5% each - mana hasn't been much of an issue, even without potting. Please enlighten me on those classes then, lol. I may be wrong.
Yes really. Play warrior/mage or rogue/priest. These classes have mana based spammable skills.
For those, who don't know the ch/wrd, the mana based 5% skill has 15 sec CD and is not spammable. In other words, you need ~ 0,33% mana per second, where other classes can use up to 5-6% per second.
Enlightened Greetings
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All the mana heavy pDPS do not come above 100k mana and magical dps do not throw their mana around nearly as much as other classes. This alone will keep the skill pretty relevant.
both statements are not correct. some pdps come above 100k mana and there are even mana based mdps classes, which need to spam percentage mana based skills to do dps.
Greetings
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Hp buff
20% of healer wisdom
A normal heal has around 200k wis so 40k hp for everyone?
A dps with 500k Life got with old buff 10% when im right so 50k
So everyone gets less Life? Not even think about tanks
And second thing
Wouldnt be a p/s and a d/s one of the best buff classes because of crossbow full of wisdom?
The idea is good but im not really sure if thats the solution
Not everyone gets less life, because I think HP buffs will buff the 40k HP a bit. But normally nearly none class used hp food. Tanks will get way less, but if you need HP you can use HP potion with 25%
I don't see a problem with HP
P/s and d/s don't have most wisdom btw, if they don't change wisdom buffs of specific class combinations
Greetings
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I don't see a problem for healers here... Back to gorge times, healers only playing druid/Warden, priest/knight and priest/warlock. Nobody complained about mana and these classes had no mana retention at all and nobody statted wisdom -> less mana regeneration.
Healers need to use buffood soon (ok, just 1 healer in group with max wisdom, if he/she plays d/p or p/d. The other one can still leach), that healers don't full leech anymore
It's bad for ppl who didnt stat full wisdom for more HP/def. They "need" to restat everything, which is kinda bad, because the whole utility of wisdom is not only coupled to heal amount, but also for buffing the raid.
The idea is very great in my opinion, but it is like a mage change where wisdom is giving 2 matk. That would be a big shitstorm here
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- Increased Mana Retention cooldown to 120 seconds from 60, changed MP recovery amount to 9980 fixed value from 473 heal power scaling value.
i dont know if this is a good idea
normal healers should have around 1kk mana so this skill would only provide 10% mana (10s x 10k fixed mana = 100k)
--> Every 2 min i get 10% of my mana???!!
I guess it's not supposed to be for healers (more wisdom = more manaregeneration), it is balance scaling for mana reg for dps I guess
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I'm not sure I like that druid/priest and priest/druid can buff dmg and attack. People will always want healers to play one of those 2 combos. Not a good thing imho.
Yea.., you got a point...
I really, really, REALLY LIKE that all those other healer combo's became viable now,but the buff & debuff potential of one single classcombo: a druid/priest (Buff Damage/Attack power/HitPoints/Magic Defense/Received Healing, Debuff targets: remember seeds?) is huge!!!
Luckely those buff/debuff skills are not exclusive to the druid/priest.
Besides that those buffs & debuffs a druid/priest is also already OP because of the multiple raid wide damage reductions and heals.
(nerf druid/priest)Increased Savior of Light casting time to 3 seconds from 2, reduced cooldown to 120 seconds from 180, removed damage reduction effect, reduced cooldown reduction amount to 1 second for each heal instead of 3, increased MP cost to 15% from 10%.
greetings
(I'm scared, if we can play big manadrain dps classes anymore soon)
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I'm not sure I like that druid/priest and priest/druid can buff dmg and attack. People will always want healers to play one of those 2 combos. Not a good thing imho.
About buffing depending on your wisdom, oh wow. We will see how that goes. Big change.
Scary changes but exciting at the same time 🤗
And making 6% wl buff and surge of awareness depending on heal bonus or wisdom too, would make it even more great if those to skills changed to general class skill too
The wl/m supporter need a good heal gear in such case, if none wl/x healer is in raid *.*
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About the new patchnotes...
I'm getting really excited about all those healer changes!!!
I know that those changes will be balanced out in spreaded over a few patches.
But i think the idea's are really cool!!!
GJ Devs & team!
Yes same here.
thx for finally upcoming healer balancing
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After the last nerf on s / wd, it currently lags behind the best classes. I would suggest a slight change to skill ID 494038 from 50% to 55%.
Better revert the change of the s/wd and make the entling offering do 45% dmg. A skill shouldnt be based on luck after 30 stacks. Its a really bad mechanic.
if the change would be reverted, the entling offering needs to be reduced to 25-30%, to be not OP like before
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The rogue class has a hide skill. You can see them with scout skill Detection
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Hi,
anyone played Rogue/Priest these days? Feels pretty underperforming comparing with for example m/k and s/w. Not to mention how many worlds underperforming comparing with m/r or d/wl or or or xD
Furthermore you need to use mana potions on cd (which is not enough btw...) and need to call for mana every 20 seonds
I guess patience and salvation should give more than 1% each stack. It was nerfed from total 40% damage to now 15%, which is quite too much tbh.
Solution 1: increase patience and salvation dmg to 2% each stack
Solution 2: increase maximum stacksize of patience and salvation to 25-30 (which only can be reached with 40th elite). so you cannot have max dmg all the time
Greetings
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is it now a solution, that you get temporarly banned from login, if you login multiple accounts at the same time? I hope that this is not the ddos solution :O but I was kicked out as I tried to login a 5th account
If you log in immediately to a lot of accounts, it may be recognized as suspicious activity.
It should be a temporary, until we will build own firewall for the COA.
I successfully logged in to 6 accounts, when logging in them one by one.
Please try to do that that way.
Hmm can it also happen, if I log into all characters of all accounts, to spin the wheel of fortune? Because that is what I do
Edit: and maybe it can happen if I login 3 accounts and my wife login 3 accounts?
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Hi,
hf with the attachment. Addon should be self-explained. open it on click of the new icon / minimap icon or with the command "/split"
Hf with your disenchants
Greetings
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Login still not possible?
Came from work and wanted to login. 1 Minute later -> disconnected
Edit: because others seems to be online... is it now a solution, that you get temporarly banned from login, if you login multiple accounts at the same time? I hope that this is not the ddos solution :O but I was kicked out as I tried to login a 5th account