Posts by xLutinex

    Ok and now tell me, what do you think how high does the patt buff need to be to reach the same level as before and calculate which stats u need for that thanks.

    nah fam. do that yourself. :P In all seriousness though: my argument is an economical one. Healers with the same amount of investment as typical dps will have a lower return on investment than before, unless they are fully geared, fully statted - then it will be higher.

    Even a patk buff of 110k patk /matk for nowadays endgame dps, are quite even with the old 18% buff... now think about how much wisdom you need fullbuffed (pls don't try unbuffed xD)


    I don't think that healers don't like the changes in general. Now back to topic in this thread

    I don't know where these prices come from, but not from AH of the Paradise server. oO

    Furthermore: Why always ppl calculating with prices (yours from maybe january 2021). Just farm it yourself. took more time yes, but hey, take your time for the game.


    Furthermore: you only reference with leather, not with for example mdps (I wonder why xD)


    And the "I" in "I would always prefer flat patk values" does not coming from too long endgame. It comes from my mathematical skills and damage formulas, which I calculate maybe more often than the average player here.


    P.S.: Do not trust any statistics that you have not falsified yourself


    Greetings

    same like dps? anyone were angry about new dps players doing low dmg? Why should ppl be angry about healer buffs? If a healer has low gear and the dps are angry, they should send all stats and clean stones to the healer :D

    It's the same issue as with the dreaded 30% nerf: It fucks over those that hadn't had the chance to build up harder than those who had. It disproportionately affects the starters.

    Why? I already prefer flat values for patk buff. It is always better than %-patk., but for new healers in highend guild. But that shouldn't be a problem. New guilds doesn't have a negative effect.

    Only the druid buff is lower than before, but the patk buff compensate it. please tell in detail why it should dispropertionately affects starters? And make sure in the calculation, that all players have same level and not 1 is full golden rofl, the other tikal statted.


    Greetings

    The change they made seems good to me, but it takes away the opportunity to appeal to healers with little knowledge or who are just starting out, I suppose that nobody will want to enter the game and spend 1k euros on the first day, they should review and do that be intermediate

    same like dps? anyone were angry about new dps players doing low dmg? Why should ppl be angry about healer buffs? If a healer has low gear and the dps are angry, they should send all stats and clean stones to the healer :D

    For example nerf the damage output of the

    Dr/wl & s/w with 40%-50%
    All other good dps classes with 25%-35%
    The remaining mages with 10%-15%

    You know that mages are still top dps? Oo ever played with a good mage in the group? Only think where mages are not top is 2-3 second burst single target as in your example.


    If you want nerf damage output, take a look on support classes, bcs most of raid damage coming from them.


    For example (after the nice healer changes! Ty for it!)

    WL/m is mainly a support. You can let 6% buff scale with wisdom or heal bonus like surge of awarenes could scale with wisdom or heal bonus for example. Some support skills of the class scale with heal bonus


    Warrior/priest: let the HP/crit buff and the buff from berserk scale with strength. Warrior/priest is still a dps and can do damage.


    Champ/druid: let knowledge of destruction and the patk/matk buff scale with stamina (for Tank/shield form) and/or strength. This class is a good dps!


    Scout/priest: let raid dmg buff and attackspeed buff scale with dex/str or dex only. This class is still a good dps!


    Mage/warlock: no change needed. Forgotten black Magic was changed in the past, that it scales with matk. 👍 For it


    These are just a few thoughts. The supporter classes should be more integrated. I often see classes like ch/d, w/p and s/p played in cloth gear doing nothing else but using 2 skills every few minutes 🙈


    Greetings

    We adjusted the settings a bit, so it should be better for players using multiple accounts.

    Please always try to log in characters one by one, to avoid issues.

    Is going back to character selection screen counting as "login" too? I mostly had he issues while going back to character selection screen with more than 1 Account

    In general, I do not understand why make a hodgepodge of skills in the Druid and the Priest. Each class should be in demand and individual. And the dependence of the buff on the amount of wisdom is also nonsense, cut off beginners and not yet sharpened to fulla players. This is my personal opinion, do not throw rags). Sorry for my translation)

    Why does it cut off beginners? With old patk-buff, a low guild with players, let's say around 700k patk buffed, get 18% bonus. so it would be 826k patk. Now, with new patk buff, even the low healer can buff something around 70-80k and that is even more, than the old 18%, because all %-bonus from guild towers, house maids and so on are working on the patk from priest now.

    Overall it was a slight boost of patk. Only the druids give a little bit less than before, but that's ok bcs of the new patk buff


    Greetings

    Hello,


    after the latest patch, 10.4.3.6007, I noticed that you cannot feed your pet anymore.


    Also the pet values are broken now and were changed:


    Darkness pet (no dex anymore, but int???? and str 100 ??)

    Gyazo
    gyazo.com


    physical aurora: (no dex anymore, but int?? and 100 str)

    Gyazo
    gyazo.com

    Healing Diamond Light % mana cost cant be reduced by magicial fruit pie

    i tried it with the 85 iss from priest (20% mana cost), there the mana cost were reduced.


    is it intented?

    I guess yes, because it is no "skill" in a normal way, it is something like a damage over time effect. Damage over time effects can also not be reduced by dmg mitigation skills.



    enlightened formation (70 elite Dr/Ch)

    my wisdom switches in these 30 sec between the bonus and the normal amount (like every 2-4 sec)

    can confirm



    p/k

    every skill has 0,5s cast speed - yes EVERY skill

    can confirm it



    Healing Diamond Light % mana cost cant be reduced by magicial fruit pie

    i tried it with the 85 iss from priest (20% mana cost), there the mana cost were reduced.


    is it intented?

    Yep! That's with all %-skills!

    No, it is only with "dot" %-skills/effects, not with normal skills

    Druid/Priester:


    Gamebreaking after last patch.


    Increased Rain of Light casting time to 3 seconds from 1.Heal over time effect is calculated with cast speed. Now you can hot about 600-800k every 2 seconds. Brain afk class. just press this 1 skill and that's all you need in any instance.Maybe change the skill to be independent from casting time like Snipe of scouts.Greetings

    easy to answer. dmg with points instead of percentage would break some classes. imagine 40k dmg from fullbuffed druid. for 2h weapon classes, it is something like "ok, 5-10% more dmg". for rogues it is something like 20-25% and for some mdps 70-80% xD. that would break the balancing completely


    Edit:

    Why was Buff on attack changed from percentage to point? now the eq of what gets the buff has no meaning. Only the eq of the caster :(

    Yes, new meta t8-t10 gear. That is enough :)

    The question is though: how hard will r/p be impacted by the nerf? Will the mana-recovery being added to the class remedy this nerf? Will 10k per tick (50k in total) every two minutes suffice?

    easy to answer: no

    If mobs don't get a manapool ( I don't see any mana on mobs. Maybe they have hidden one), the r/p change will be useless i think. but we will see. Not many ppl playing r/p, but I play it from time to time, bcs I want to play rare classes. If mobs getting mana, that r/p can steal, maybe it is enough with e-potions

    how often do you have 12-13 mobs in rofl? We are talking about spamming AOE where, for example the r/p, it is also the MAIN dmg skill even with only 2 mobs there.

    I would say you don't need to use your skill (and can't use) 600 times in 30 minutes. so your mana usage is way lower comparing with r/p, where you use literally 1500+ times a 5% mana skill.

    And skills with 300, 600 or 1200 mana is not high base mana cost. You just need to adjust your character stats, that also as pdps you have 100k+ mana. 1k mana cost of a skill is 1% of 100k manapool.


    Edit: so even with average of 5 mobs, you can only use your 5% skill every 10 seconds. Please don't compare with really big mana wasting classes ;)

    The point is, that there are classes, which needs a lot of mana.

    Example r/p: In trash phases (or better in situations where you have minimum 2 targets around) you need to use 5% manaskill for maximum dmg output. that results in 60% mana in 12 seconds, which cannot be catched by phirius potions and maybe not anymore by healers.

    I don't know how the mana change for r/p will change anything, but in rofl right now, the mobs don't have any mana, so the change of "stealing mana, if target has mana" is kinda joke for r/p in PvE xD and you need to rely on mana support classes

    both statements are not correct. some pdps come above 100k mana and there are even mana based mdps classes, which need to spam percentage mana based skills to do dps.


    Greetings

    Really? I've played a ton of ch/wd which spams their skill (in trash), 5% each - mana hasn't been much of an issue, even without potting. Please enlighten me on those classes then, lol. I may be wrong. :D

    Yes really. Play warrior/mage or rogue/priest. These classes have mana based spammable skills.

    For those, who don't know the ch/wrd, the mana based 5% skill has 15 sec CD and is not spammable. In other words, you need ~ 0,33% mana per second, where other classes can use up to 5-6% per second.


    Enlightened Greetings

    All the mana heavy pDPS do not come above 100k mana and magical dps do not throw their mana around nearly as much as other classes. This alone will keep the skill pretty relevant.

    both statements are not correct. some pdps come above 100k mana and there are even mana based mdps classes, which need to spam percentage mana based skills to do dps.


    Greetings

    Not everyone gets less life, because I think HP buffs will buff the 40k HP a bit. But normally nearly none class used hp food. Tanks will get way less, but if you need HP you can use HP potion with 25% :)

    I don't see a problem with HP


    P/s and d/s don't have most wisdom btw, if they don't change wisdom buffs of specific class combinations


    Greetings