Posts by xLutinex

    Just a few samples that ppl took / can take personal.

    I do it in the words you still wrote here in the thread: I think you read but didn't understand the meaning of harassment


    If ppl feels harassed for what you always mention and mention about a topic, that you can't know (without insider information), it is clearly harassment for me. Now you know and I know, you won't accept my point of view


    The fact that someone wants to earn dias is probably a normal thing. As soon as I think about it, I can see the prices of items from WB very quickly in front of my eyes, issued by the first guild that beat the WB


    And the topic of your WB... Well ... Better not to comment ...


    Regarding WB, I wish you were right :)


    There are many people from whom I could learn it, you are not one of them, you have repeatedly proved in this forum that you cannot be objective, I do not say that I am, but unlike you, I do not tell someone that it should be objective. Even in this thread you wrote that Boss 2 is a great challenge without looking OBJECTIVELY that other players will have a hard time defeating him. Also, when the rofl was introduced, you claimed it was too easy because it was too easy for YOUR GUILD then where was your objectivity and look more at other players' impressions?

    I cite myself:


    Don't harass other players.


    You can also be objective while arguing your point of view. Saying, that some bosses are to easy for an endgame instance is a general point of view. Assume kalin shrine hardmode would have the same values like normal mode, you would also calling "to easy". And I guess if you write that, that is ok, but if I write it, it is not objective? Ok. I guess I need to improve my analyzing skills. Thank you for the information.


    Unlike you, I am not harass ppl because they have an own opinion.


    Btw: B2 was a good challenge. Others players, for example Idhril, said it was good playable and they played it several minutes. It is kinda funny, that if I write it, it will be criticized, but if other writes it, it is ok? Ok. Seems I am a person, which words are always wrong, regardless what I say :)

    The link in the documentation


    is not reachable ;)

    You should objectively think about all circumstances.

    If I would take your point of view, it is unfair doing server maintenance at 0:00 CET. Some ppl need to sleep and go to work, others can farm and have their stats/items/whatever. This is not equal to all. The server should also not be online, if ppl go to work or sleep, because it is not fair.


    int

    I guess, we should arrange a timeslot of maybe 1 hour a day, where the server is online and all ppl can login and play. That would be fair for all I guess. (This post contains traces of irony)


    Greetings

    don't passively harassment some players, ty.



    When you enter the toilet, there is no sticker that says "you must not poop into the wash basin" and yet you know you must not poop and no one has to tell you.

    You are told by parents, because this is socializing. children imitate the behavior the parents do, which is total an other circumstances. Imagine you are a children/baby and live alone. Entering the toilet room. You don't know it. Imagine you CAN'T know it. What then happens should be clear to everyone. That's why non educated ppl shit even on the ground in a plan just saying...

    Perhaps you are already tired, I think you are reading without understanding, I think that is quite clear.


    If someone could farm resources for 10 hours, someone else at that time focused on, for example, quests, or simply did not have time, now you turn off the option of farming for everyone (I'm talking about mobs up to 1 boss). The source of dishonesty is 10h, which the other player cannot make up for, this is not treating everyone equally as you tell yourself.

    Even the person who was questing, had the possibility of farming kalin shrine. That is the definition of equality. What persons do with their time, farming kalin, doing quests, writing in forum is the decision of everyone himself/herself.

    Please stop flaming a single dev, who is answering here completely and in detail.


    Yes, "Every player had the same possibility to farm..". That is correct btw. "HAD" -> past. Now @all players: Look forward.

    They can remove all artefacts and resend materials from full runs or something like that or they don't remove artefacts.


    But please, don't complain anymore. it is what it is. We all need to live with that.


    I also assume that the team, especially the devs, didn't had enough freetime or sleep in the last weeks because of the ddos attacks. We also should see the circumstances.


    Greetings

    There was no information it's forbidden, same as no information killing only 1 WB is forbidden, to be honest. So how can we know if something is allowed or not?

    Ty!!!



    When someone plays healer and cannot farm solo essences to 1st boss Hoto and someone on d/wrl can -> overuses class?

    Yes XD



    I can make that kind of questions all day, believe me.

    Next time DEVS, when you plan to add something, try it hundred times more before opening or write the specific rules for each one: mob, Instance, world bosses

    It is not only/always the fault of devs. Devs in general create and implement stuff product owners wants. Idk how it is in CoA, but if any designer or higher position of a dev says, "we want this and this. Should work like this", a dev implements it. That is why designer and product owner have in general more understanding for their customers.


    P.S. don't see this as 100% truth for everything. It is my point of view as a software Developer with experience in small, big and world wide acting companies

    @monster in kalin:

    Why they have so many %-damage over time effects. No dps can survive a hit like backstap from mobs to get a bleeding. For tanks it is again something like: oh % hits again. Rest is very low. For tank challenge and for tank balance, mobs should do high hits instead of % bleedings. Or bleedings depending on tank def

    I don't like the latest change of

    • Disabled loot from monsters before first boss due to overuses.

    If you want to suppose players to run the instance completely, just disable the complete loot of monsters and let the endboss drop 5 orange. That is the amount of all materials of full runGreetings

    I think the port crystal should be right before b3 instead of after b3.

    I think most groups have problems with B3 and need several attempts. Would be better to replace the crystal that you can port to b3 before you killed it.

    Just my thoughts :)

    Hello,


    the Tank-Artefacts effect ist nice, but if i get i right it only works if the mob has 100% HP. So it works only for the first hit on the mob? If the mob is pulled by an other player, for example with aoe or by a low aggro skill of the tank it is useless. Compared to the other artefacts i would like it if the effect is changed to work for enemies with HP>95%.


    Best regards

    only healer artefact skill is nice.

    I ran rofl yesterday with dps artefact. It triggered exactly 0 times btw...

    An other player had 9 trigger with 1 dmg each xD

    I propose to add a buff like the exp modifier but instead of reducing/increasing the exp you obtain reduce/increase the dmg you deal from a 100% to 1% so with that all the players can play on their own level of difficulty xD. So with that even Ancalon would be a challenge if you want.


    Edit: And another for dmg received from 100% to 1000% why not


    Go hard or go home

    Yes and with no benefit in loot. Nice, makes sense.

    There is always a gap between high and low players. There is also always a gap between highend and highend players. I rly don't see a big problem right now. Several groups of several guilds cleared SK (in less than 3 days... Imagine you need months). So it cannot be to hard. Be honest ppl. If we have had the situation, that only 1 group is able to do after several weeks, then you can say it is to hard. Where are we going if ppl saying to hard and give up after less than 1 day? I have no words for such behavior. Nobody said such things about the worldboss. The guilds needed several months to do it

    Hi,


    In my opinion some bosses should like they are right now. If you want a good gameplay for most ppl, there should be playable events and the possibilty to skip events with good damage. Otherwise why should ppl so high gear and weapons? Playable events= for all; skipable with damage = for high end good players. But there should also be non skipable bosses like the endboss regin. Endbosses should always do events at a certain Point.


    If you want events at fixed points for every boss, look at rofl and tell me how fair the endboss is. It is only depending on luck with low groups.


    In my opinion most of the instance is fine as it is. Maybe b1 can do a bit lower damage for lower players (don't know the values of boss, but with strong dps a red gear tank with few dps Chain parts is enough. But I think at a certain Point even gold gear is not enough)


    Following the logic, we want a more difficult instance for others but not for ourselves ... Bravo!

    Just saying I would prefer an ultra hard instance for myself. For example rofl: Endboss should not be possible to kite and mob phases should be 20 times (every 5%). Would be cool and hard in my opinion and for me, but not possible to do the boss for most groups.

    Just get in mind that players like us want a very hard challenge or the benefit of skip some time/event if you do good damage. I prefer to not waste to much time in an instance, otherwise everyone don't need to use any food and other things o.o


    @b2: the most difficult part were the pets I guess, bcs ppl didnt know that pets didnt exist at lvl 50 and yusalien includes pets in the event.

    And for small guilds there is an easy solution. For example let the classes give the old buff below a certain wisdom threshold. But I guess this isnt the answer and totally the opposite of the reason, why the healer got these changes

    This is a good option, however what I mean is that in high instances some dps may not let healers run with a certain amount of wisdom or very little, that is why it can take away chances for those just starting out .

    Really? Then those dps are stupid. I ran some days ago with a 40k patk buff. who cares. everyone get the same buff :D

    :?: :?: :?:

    I never said such things. Stop telling something, that I never said. I like the healer changes, that buffs benefit from wisdom. Please read carefully what others writing here

    I think you should read well or it will be that the language barrier does not allow us to understand each other well

    idc about the buffs. I never said healers are forced to use wisdom now oO. Healers can build more defensive or full wisdom. what is the problem? it's like every dps. full patk/matk or not. Nearly everyone choosing full patk/matk. Where are missing opportunities?


    I cite myself

    And for small guilds there is an easy solution. For example let the classes give the old buff below a certain wisdom threshold. But I guess this isnt the answer and totally the opposite of the reason, why the healer got these changes

    There are so many solution and so many options for ppl building a gear.

    same like dps? anyone were angry about new dps players doing low dmg? Why should ppl be angry about healer buffs? If a healer has low gear and the dps are angry, they should send all stats and clean stones to the healer :D

    why remove opportunities? or is it that they only want to play between 10 people on the server? It is not bad that the buffos benefit from the wisdom of the healer but it seems disproportionate, or would you like to have healers with enough wisdom so that you have maximum dps?why remove opportunities? or is it that they only want to play between 10 people on the server? It is not bad that the buffos benefit from the wisdom of the healer but it seems disproportionate, or would you like to have healers with enough wisdom so that you have maximum dps?

    :?: :?: :?:

    I never said such things. Stop telling something, that I never said. I like the healer changes, that buffs benefit from wisdom. Please read carefully what others writing here

    Don't know if you mean me. But fun fact. With higher tiered gear, the old healer buffs are better. So personally for me: I would prefer old buffs for my gear, because the difference to other players with lower gear is bigger. Now with new buffs it doesnt matter if you have t10 or t14 gear.


    And for small guilds there is an easy solution. For example let the classes give the old buff below a certain wisdom threshold. But I guess this isnt the answer and totally the opposite of the reason, why the healer got these changes

    You really want to criticize my opinion, because I say "I / My opinion"? Nice job bro, nice bro.

    It is ironic that you calculate everything to buy in AH instead of farm. That way, you don't need any diamond for stats and gear. Cool isn't it? Everyone can do that. An awesome fact! :O