Posts by xLutinex

    Skill name: Life Tree

    ISS Level: 95

    Suggested changes: Plant a tree at the location of caster. Player near life tree (150 distance) can benefit from it. The duration last for 40 seconds. CD 2 minutes

    +5% damage -5% received damage, restore 5% HP and MP every 5 seconds

    Reasoning for these changes: Seed is really hard to use due to trade is annoying.

    Just to mention, life seed can be cast on a player and don't need to be traded. And life seed is the only reason, why some classes (with blood arrow effects) can survive in events like rofl b3 (where no heal can heal you). Changing this skill would eliminate these classes to be able to participate useful at those events (it's not only jerath btw)

    Hi,


    it will depend on the raid setup and the support you have.

    With all possible support, the scout/champ will be the strongest, otherwise scout/warrior.


    Also the scout/rogue has, in theory, the potential to be the strongest scout, but 2 facts contradict it. The first one is, that the class needs to much time at boss to stack all buffs. The second one is, that the potential relys on the vampire arrow debuffs on targets (for example boss), which other scout/x and x/scouts could do, but you will never see in 99% that any other scout will do the vampire arrow for you as scout/rouge. In trash the potential is high, if not many mobs are pulled (ideal are always 2 ;) ), but in general the trash dps is good but it sucks at boss without 7-8 vampire arrows.


    Greetings


    P.S. Other scouts like scout/warden, scout/druid and scout/mage are not weak, but in general weaker than the stronger class s/w and s/ch

    but leather need 3 stats, why not forcing others to need 3 too? otherwise it's not fair because leather would need more diamonds for cards ;)

    Oh that is a class balance issue, not cards. You were agains't going full dex system even tho rogues would need to pay more for new stats since they need 2 good ones instead of 1. Needing 3 instead of 2 also apply to that. Is what you and many others wanted because your gears were partially done. This will affect many aspects of the game sadly and probably will require leathers to pay more money for that reason :)


    The problem is they want to force other classes to use 4 if they wan't a second deck.

    Exactly, if they want a SECOND deck for nearly free. In my opinion a good way

    but leather need 3 stats, why not forcing others to need 3 too? otherwise it's not fair because leather would need more diamonds for cards ;)

    A logical sequence is explicitly shown here that allows you to create constraints and represents specific conditions. If a perfect card in an additional deck is needed, then a perfect card in the main deck must first be made. If someone wants to circumvent these constraints, there are additional conditions in the form of an overpriced.

    Sorry but it makes no sense. Is unfair to those classes that aren't inside your imaginary "how a deck should be". In this situation healers and mdps will need to pay 10x times more than leathers just because you thought it was the right thing to do. No matter how you want to explain it but that is the reality.

    why need mdps and healer need to pay 10x more?

    int/matk/sta/hp -> best choice?

    leather also need: dex/str/sta/patk, not only dex/patk

    Each attribute on the main card includes a LIMITED selection of attributes that can be made available for selection on additional decks.

    Why? Are these tables complete? If so, If I want wisdom, why only dex and HP give it? I don't want to pay 10x times more diamonds because my main deck don't have the atributes that you (in your opinion) are correct for it. Let me play the class I wan't, not what you want. All atributes should be available with the SAME price.




    Maybe bcs the best attributes for each class fits your needs. For mdps: int/matk/sta/HP. Then you can change HP in wis


    There will be added 4 new stones for diamonds, each stone is responsible for the rarity of the card. They will increase the numerical attribute values to 100% and make the card available on additional decks.

    These stones are a quick solution for players who don't have time to participate in the Stardom system. The cost of the stones is unknown at this time.

    Can you tell us the prices, if you know it?

    If the guild is too weak to make an instance, the best thing to do is to top up dias, or even better ... Top up dias and buy everything from LL ... I can see that this guild has got used to the monopoly ... when I see it shaking hands and the PRO_LL policy taking effect.

    You must be confused. You mean fallen I think, like fallen sell WB title. LL give it for free afaik :)

    Also if I see my top up history, thousands of €. Where is the problem having better gear while spending more money? Some ppl need to pay that others can play for free.

    And I don't know why so much complaining about last patch. The ini is not harder than before. Yes you can't kite b1 anymore but thats it. As I said as a knight you have Minimum 40 seconds without a struggle as knight. That are 20 seconds of full dmg at boss of the dps. If tank dies after 40 sec, every dps can tank 6 seconds. This time is enough for red gear + t14 weapon and I think, nearly all have golden gear.


    Ppl should focus on their self, if they failed on something and try to improve themself (class, playstyle, dmg rotation or buffing, Timing) like it is everywhere in real life. I have the feeling that everyone want to get all with Starter Gear? Imagine rofl is possible to do with Starter Gear! (Except healer, bcs no heal bonus in starter gear)


    I btw don't like the change of the artefacts, bcs I wasted thousands of phirius coins for +6. But I have to live with it, bcs I made it to fast.


    Did you ask some? I don't remember you asking me or someone in my guild. My conclusion is, did I hear positive feedback because you asked the right people?

    My feeling is, they asked ppl who needed very long time for KS. They did'nt ask us all too.


    Greetings

    Because I have a tank in the team? I've already done some runes with him, not only that, I have a few other tanks in the guild that I have been with and each of them will stand all bosses except the first.

    Dieing at which stack? I also tanked and a red geared tank of us. It is definitly possible for every red gear tank to 40 stacks without problems

    I think he means the freeze phase of b2, if all except 1 gets freeze. And if tank and healer is freezed, tanks can get struggles with lower eq

    You may be right, but we didn't notice such problems on our runes.


    We always defrosted the heal first, then the tank, and there were no problems with that. Additionally (here I can be wrong, I didn't tank ks), but when the freeze tactic is triggered, does the boss stop his attacks for 20 seconds? If I remember correctly, the description of his buff is something like this: "takes no damage, unable to attack"

    If I remember correctly, you can interrupt (mistakenly?) the cast. Still no damage can be dealt but the boss hits you

    I didn't notice any editing. Nevertheless, my tank will also defeat the second boss without any problems. Not only that, he will defeat every next one, only the first one, not

    I think he means the freeze phase of b2, if all except 1 gets freeze. And if tank and healer is frozen, tanks can get struggles with lower eq

    Everyone has the possibility to beat KS first boss. And the boss room is really small. I don't think it was intended kiting it.

    And if it was not intended and is fixed now, why complaining about a bugfix? If other bosses are buggy and get fixed, nobody complains, but here? I don't understand the world anymore

    Again: You do not need to kill any bosses to get the first artefact. Only for the refined one.

    Kalin is supposed to be hard, something to give the playerbase something to strive for. Weaker groups are not supposed to be able to clear the instance. These groups should otherwise try to find ways to improve.


    So weaker player can make artifact but can't wear it cause he is weaker player and can't clear KS to unlock the slot. This doesn't make any sense.

    but you only need to clear KS once for the quest and normal artefact. maybe looking for a group that can clear it for quest?

    I mean nobody claimed about world boss title that ppl need to buy it, bcs it's to hard to clear

    Or when you refine an artefact, it's level remains. So if you refine a a+6 artefact you get another +6, from +3 you get another +3 and so on...


    Greetings.

    It is intended to be an upgrade, so no plussing level is transfered. This way everyone can farm the normal artefacts through trashmobs while not being forced to clear the entire instance. But the refined artefacts require loot from the final boss and do require full clears. So if a group of players is not able to clear the entire instance yet, they can still achieve the normal artefacts. And stronger groups can go for the refined ones additionally. Everyone wins. ;)

    In that case, maybe the refined one is better than the normal +6?

    Quote from Patchnotes

    Implemented new refined artefacts that are an upgrade from the normal versions.

    So we get new artefacts and need to plus them all over again? :pinch: I mean, its not that expensive, since its just some dailies but... X/

    Maybe you need a +6 normal artefact to refine it? Would be the best solution for all

    This is intended. The bosses should have required full plate armor with parry rate and so on. It makes me a little sad that some groups managed to kite bosses. But that's ok for the moment. ;)

    It is everywhere possible. Look at rofl endboss. As long as the bosses have lower movespeed than players and movespeed can reduced for bosses, it will always be possible. And for example in rofl you can take shoes for additional speed.

    Just to let you know for further instances


    Greetings

    It is posible tp dodge any of the atacks of the bosses of kallin? I feel that even with the rogue dodge skill I cant dodge a single atack :D

    b1-b2 area damage to high.if you are not a warrior, you usually die

    B1 is only movement. Literally you don't need a tank .



    Even with that Im testing with the -20% aoe dmg reduction title, but I just wanted to know if the bosses white atacks can be dodged or not cause Im mainly dying cuz of white ataks or atleast thats what I see on the combat log

    I had the same feeling. Maybe the precision is extremely high of the bosses

    The forum is a place for everyone. I would never forbid anyone to tell his/her opinion. And yes, I know that some things for some ppl are unreachable at the moment. Everyone can work on their own or with a team to reach everything. And honestly some players want harder challenge (this is normal behavior in every game). You can count me in for the last example of players.

    But in comparison to others here in the forum, I share my experience and tell my opinion and don't try to tell anything as "every player". Sure I have an other opinion than any other. That is normal and everyone has his/her opinion and can share it


    Greetings

    oh .. not all of us have someone who whispers behind us and warns us of some change or requirement for the new. (it's my way of thinking)

    I don't know if you want to say what I think, but you are wrong. If you don't use itempreview, it is not the fault of others who use it.


    To the rest: don't know if you read it. I have the feeling that you did'nt. Kaga and me for example don't care if they remove all artefacts, which would be equal again. But I have the feeling that some ppl don't understand the meaning of equality. Equality does not mean, that everyone gets all what other ppl have. It means, that everyone have the same chances. If some ppl do something and some not, it is still equality.

    Otherwise it would be like I earlier said: ppl should not play If others can't and so on.


    My opinion is that the devs listen to the top guild and won't listen to others and the people know which Guild im talking about

    Also this is just wrong. Look for example the hundred of pages in class balancing thread. How many ppl just complained about something and did'nt give an idea of improvements and how many gave some ideas. There is a big gap. Also if ppl crying a class is to weak but in reality it isnt. Should devs buff a class bcs some players can't play it well? If I remember correctly, more than 90% of posts came from the top 3-4 guilds and you want to say that they won't listen to smaller guilds, bcs they don't take the time to think about improvements?

    Don't get me wrong, I don't think all smaller guilds are noobs, but you need to realize, that there is a big gap of ppl who knows the game and can play good and ppl who just play but have no idea.

    I take an example: do you know the damage formula and know, why all support skills we're changed from buffing pdmg/mdmg to damage dealt? If yes, cool. If no, you see that some ppl take really much time to find out things


    I have one question regarding the hoto/rofl/kalin to easy/hard discussion. Is it your opinion that everyone can run the instances in starter gear or not? Because at rofl time I know that some players tried rofl dps and tank in starter gear - successfully. Maybe thats why some said, that rofl is to easy.


    Merkur regarding your struggles in gorge at the beginning of rofl: gorge was and still is was harder than rofl. Especially at the beginning of rofl, gorge was harder than it is now. They changed some gorge events to make it easier after some time rofl was released.


    Greetings