regarding s/b and s/p
the support aspect should not count in a form, that these classes do low damage. compare it with m/wl, a really strong supporter. S/p and s/b supports less
Edit: I think a slightly permanent balancing is good
regarding s/b and s/p
the support aspect should not count in a form, that these classes do low damage. compare it with m/wl, a really strong supporter. S/p and s/b supports less
Edit: I think a slightly permanent balancing is good
Who else does more overall dmg than EVERY scout?
you asked this and I answered your question.
Maybe the dmg scaling of good gear for scout and "bad" gear for mdps vary hard. Just my opinion and I think all endcontent scout players (the 3 who still playing scout xD) have the same
Anyway the scout push does not change the scout-classes within. So weak scouts stay weak
Display MoreOne example: Mage/Wl
Mage/wl is stronger than every scout? Where? The combination is strong indeed but can NEVER deal more dmg than every scout in a whole instance.
Idk if you count the support to this but i mean the damage of the class. And you said many mdps. Who else does more overall dmg than EVERY scout?
I refuse to believe that any mage or wl main can outdps nearly any scout at a boss for example.
Greetings
for your question for overall dmg: bard/mage, bard/wl, p/s, m/w, m/s (maybe after next patch), champ/bard, Scout/WL!, Scout/Mage!
I'm sorry that I cannot tell any warlocks. Sadly we only have mage, bard and scout mdps in guild
there are so many mdps and chain dps classes, which do more dmg than every scout.
And tbh i don't think there is a single mage or warlock main class which is included in this statement.
The viable/strong mdps classes are only some other combinations sadly. That's why i don't understand this change too.
Greetings
One example: Mage/Wl
Greetings
The mentioned buff is resulting in 5% damage gain, not 8%.
Greetings
This does not answer my question. How did you find every single scout needed a buff? I have not seen any forum post on this matter, only single connection's opinions.
In the current meta, every scout is behind a bard/x in single and aoe dmg. it's always painful if you test/compare with t18 weapon against t15 and lower gears anyway. there are so many mdps and chain dps classes, which do more dmg than every scout. And as a scout you can't participate for 100% on every fight/event in the endcontent bcs of the blood arrow
just my feelings
they also use tranformation with stamina leather class cant bcs they lose patt from one atr
So what would be the solution to this in your opinion ?
Remove strength scaling and let dexterity provide 2 patk ? I thought this was suggested a while ago and was widely rejected by leather players.
No, it was officially rejected by Byte
Right now it is still balanced in my opinion. With cards we'll see
I think what ramer wanted to say is: for optimized patk, s/w need different stats than s/x. R/w needs different stats than all other and also r/d needs again a totally different.
Not to mention that with bard/x is a new gear needed. Playing all leather classes optimized would need 5 gears (only for Scout and rogue main)
In the other hand with such new inferno stats, you are not "forced" to do a new Equipment.
Regarding cards: with new card system, leather will have lowest HP of all classes, bcs magical and chain can use HP or def on cards, which will get an increase of amount if I remember right. So maybe in future chain and magical dps have double HP than leather
Regarding Bard/Rogue
this class seems very very overperforming if more than 1 of this class is in group. If you have more than 3 of it, I would guess it's the most broken class ever. The class have a design problem. if you can stack debuffs together, it's too strong. Maybe we need a change that the debuff 1501869 is unique for each b/r and then we can look again.
Greetings
Regarding Rogue/Bard
Change skill 1491088 and 1491089 that it can be used without instrument. Right now you cannot use any bard skill as rogue/bard
Greetings
Only in endcontent. Try use tikal gear to heal inferno as a new player. It is really not op or easy. Heal is low. (Tested 1-1.5 years ago)
Since the release of p/d and d/p healing has become insanely easy, even in "bad" gear. In lower instances you can sometimes even be carried by the double 2%-Hots being applied. It's a different story when the entire party has just inferno/tikal gear, but I've not seen any healer that doesn't immediately at least buy gorge gear (these days)
But you cannot do balancing only for gorge+ gear. Imagine how it will scale and how lower/newer healer are feeling, if right now even healing inferno with only tikal gear and stats is nearly impossible. And yes, even with D/P! Imagine how other classes perform with that gear. I can only tell you, what melodic and I tested. With D/p it was possible but hard. With other classes I would have said, that you can't do it. Not every player have race change tickets, budget to buy all gorge+ gear, high cenedrils, golden wings, titles and so on. Please test it.
If you only look at rofl, yes. Healing is too much. But there is for example worldboss, where you need a lot of heal
Imho a good change, but healers definitely need to get a nerf to their healing
Only in endcontent. Try use tikal gear to heal inferno as a new player. It is really not op or easy. Heal is low. (Tested 1-1.5 years ago)
Regarding upcoming healer changes:
Good idea, but please get in mind, that with the condition "or" you can build "heal" gear only with dirty stones or with only sta/sta again ^^In my mind it would be really good, that you can do it in a way, that the healer must use buffood (hero potion, transfo potion, wedding food, dracos). If it is only unbuffed values, healer can again running everywhere unbuffed and heal unbuffed
Bard/Scout
I don't understand this change:
Increased Soul Gale damage decrement for each extra target to 24% from 16%.
Reduced Intensity speed gain to 12% from 20%
This class was strong every 4 minutes. But in aoe not stronger than b/m and in single target not stronger than b/wl.
With the upcoming change this class will be useless, because you have a kind of non existing AOE damage (remember obstacle shifting is useless on b/s) and the single target will nerfed to a point, where every other pure dps class will do more.
Best example: w/wl has incredibly strong AOE and single damage, by far more than b/s 🤷
Priest/Bard and Druid/Bard
Changed Neotropical Warmth to get overridden by Priest/Bard Musical Halo.
Why this change? This makes the main reason playing Druid/bard non existent anymore. If you think the resource reduction is too high with both, reduce the benefit of the second same buff to the half. So If musical halo is up, neotropical warmth should reduced to 10%.
I want to mention that the strongest dps classes atm don't really need resource cost reduction, bcs they don't have resource problems
Greetings
k/...
remove the 6% manacost of ISS"traces of the cross sword" [490241], its to high for such a worse skill like that.
Knight is the very last class which has any mana problems. you cannot run out of it...
Hi,
Arcane Transmutor Charges in next Happy hour pls 😀
Hello,
maybe someone can give us a planned roadmap / date, when we can expect the great new card patch?
Don't get me wrong. I don't want to stress anyone, but I am so excited about the upcoming card patch, that I can't wait longer without asking
Greetings
Regarding b/s:
Reduced Archer Rune damage to 75% from 150%.This will also affect the single target dmg of the class, which is besides full buffed, not really strong. I would reduce soul gale dmg even more and let Archer Rune at 150% or, if it is possible: Let Archer Rune be 150% for single target skills and 75% for Soul Gale
B/S:
Reduce soul gale dmg to 100-150% and reduce channel time back to 2 or 3 seconds
why? 60% crit dmg from title, but you loose dragonslayer title buff then. depending on classes, 60% crit dmg is only ~14-17% dmg increase for critical hits, but you loose the dragonslayer buff. so overall it will be less than 10% boost on critical hits. For non critical hits you will loose dmg. For me the 60% title is a double-edged sword.
!0% + buff
like with elemental title who give 5% after use buff 10% and they nerf him ?:D now 1% after use buff 2% and not for everyone(no physical class)
same situation
the elemental title is a different thing. the crit dmg title is usable for every class and it's not guaranteed, that it will buff your damage
Display More...
ps.
60% 40% 20% crit dmg is way 2much i know u need lot of time but u also n eed lot of time for card scylla who give 1% DMG
20% crit dmg >1% dmg from scylla
better change this fast and dont tell me its ok bcs this will be end like with card attributes i tell at start value from card is 2big u said no its ok and after this u nerf value from next zones
srsly 60% even after long time my good...
char have ten fingers u can give ten rings also after make event 3000 times XD
why? 60% crit dmg from title, but you loose dragonslayer title buff then. depending on classes, 60% crit dmg is only ~14-17% dmg increase for critical hits, but you loose the dragonslayer buff. so overall it will be less than 10% boost on critical hits. For non critical hits you will loose dmg. For me the 60% title is a double-edged sword.
A few points about the bard/warlock
...
Note however that this combo is a typical single target combo, so to match up with a typical area class they need to have a little more damage just on single targets.
Greetings
before the soul stacking change... tell us one class, that is stronger in single target than this? an other strong (only full buffed) single target class is the b/s, but with the highest golden weapon for b/s on server I can tell you, that b/wl before soul stack change does minimal more dmg with 5000+ souls with t14 red rofl tambu.
I would appreciate a minimal nerf of b/wl yes, but in an other way than the planned post patch notes. stacking souls only 5 per target is kinda useless for bosses / long fights.
Like some other said, I would change it that
I think that you can watch after that, how it performs.
Greetings
Regarding S/R
please make Weak Spot or Weakening Arrow non gcd skill.
It feels really annoying, that classes like - bard/x, bard/x, bard/x and bard/x, next to w/x, wl/x, other s/x, ch/x, wrd/x and mage/x - have 100kk - 300kk dmg on boss, after you have used all "buffup" skills on bosses (weak spot, shot, weakening arrow, vampire arrow)
Greetings
Hi,
crafting furniture for weekend promo pls.
Bard/scout
pls make a higher regeneration for the bloodarrow elite. 3% regeneration each second is almost like nothing. p/s also give with vampirearrow 3% reg. each sec. for group. its not really high its low. i think around 6-7% reg. each sec. would be nice. this class is not really tanki and already got a big dmg shave. the idea of this elite is amazing but as i said its a little bit low heal almost like nothing.
I think 6-7% is too low. Looking at s/p healing amount in heal gear is very high ~200-300k every 2 seconds for 6 ppl. So I think 90-100% of self heal every second should be fair for an endless running skill.
Regarding Bard/Champion:
I suggest that the skill (ID 1491205) does not consume the debuff with the IDs(1502001, 1502002, 1502003, 1502004) from the skill ID (1491202). Right now you need to begin from start every time you use 1491205
This change can also solve the focus problems the class have on bosses/long same target fights
Greetings