Posts by xLutinex
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well i dont like prices :[
when we can make 1k cards cost for upgrade them will be huge cant wait for 2k or 3k cards
3 000 x700d 2 100 000d
2kk+d for upgrade cards
cant wait when pro player who have no job/school and stay in game 24h tell me "u can make them u no need pay dias"
In my opinion this is wrong way ;/ what is next ? +30 stones ? pls do not make mistakes like someone other(we all know who)
From my perspective this is wrong way and im almost done with the game

im just sad...
but tbh. you have the ability to farm or pay. that is a good way. I don't know if you have T13 runes, but players with T13 runes get less profit from runes t12 -> t13 than from 500 cards and the rune upgrade is way more expensive
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Hmm could Rake or anyone explain this better? I think I didn't understand.

There will be a specific table that explicitly specifies which attributes on a card from the main deck will allow you to choose attributes on cards in additional decks. This will also be available to players, but in a more clear and simplified form, in the compendium.
To give you an example:
Card #1 of the main deck has the following attributes:
1. DEX
2. STR
3. STA
4. PATK
With these attributes, in an additional deck the player will be able to have ONE of the following attributes:
1. DEX → STA2. STR → HP or PATK or PDEF
3. STA → INT or PDEF or STR
4. PATK → MATK or WIS or STR or HP
Hello,
there are some mistakes in the attributes, which one you can change to which in additional decks.
Regarding your example, Stamina can be changed to INT with low costs. But it is as follows now:
Gyazogyazo.com1. DEX -> STR / WIS / MATK
2. STR -> STA
3. STA -> HP / PATK
4. PATK -> INT / PDEF
A healer with healer best in slot attributes (wis / sta / pdef / HP) can not change to mdps or pdps attributes with low costs in second deck. (only to a card with these values xD: patk/matk/STA/HP)
Rake is this a bug?
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Rake card ranking for card attributes is now bugged? it is not refreshed anymore at my client

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Hello,
I want to share my impressions and opinion about the new card system after one day of testing / looking.
First of all: There are some bugs that need to be fixed. I guess everyone knows

Second: Nevertheless of the existing bugs, I really really like the new system! I hope, that you don't need the 5 Star System except for making a card available in other decks, because if you pay diamonds your card still remains at the same star level, but is available in other decks.
But if you don't have any disadvantage when paying/maxing with diamonds, I really like and enjoy this system and it really meets my expectations!
Greetings
I agree. IF the stardom system is not to be further expanded that is.
The current system is expensive and I still still agree with Cruvor and Merkur that the costs are (too) high.
But at least the new stones are deterministic and you can circumvent the grind by paying diamonds. Huge improvement in my eyes.
I hope the general idea behind the current version stays as it is, looking at you stardom <.<
Prices are still debateable though.
In my opinion the prices are ok. I save time, but can pay with diamonds

Maybe the purple/orange cards are a bit expensive

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Hello,
I want to share my impressions and opinion about the new card system after one day of testing / looking.
First of all: There are some bugs that need to be fixed. I guess everyone knows

Second: Nevertheless of the existing bugs, I really really like the new system! I hope, that you don't need the 5 Star System except for making a card available in other decks, because if you pay diamonds your card still remains at the same star level, but is available in other decks.
But if you don't have any disadvantage when paying/maxing with diamonds, I really like and enjoy this system and it really meets my expectations!
Greetings
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Hoi
Card ID 770003 / 777193 / 777012 / 777014 / 777520 / 777013 and nearly all Oheim Cards (except 3 ) in Howling Mountains are Classified as Old Cards and cant be upgraded.
https://gyazo.com/23003f934e28f52ff0938940bf398dfc
Greetings
Any news about this? It is not only related to Oheim cards. Several event cards have this issue
Edit: not only event cards
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Yes i totally Agree , Interface and all looks really good .
But i also think the prieces should be drastically reduced . I have now maybe 35+- Cards that are finished/pretty decent for my Leather Gear ( dex str patk) and i am down ~ 700kk gold.
I wholeheartedly agree.
Finished the "new" cards yesterday and im down 1,6kkk gold and an amount of diamonds I'd rather not think about

Edit: What I really like about the changes though, is the drastic reduction of rng with the introduction of the new stones. Made the process much more enjoyable compared to the first iteration of the card system rework.
Better let the diamond upgrade also be the card 5 stars. I see no point in investing diamond upgrade, if you need 5 stars anyway, which means a lot of farming and then cheaper maximize than with diamonds.
I am a bit disappointed about the diamond upgrade
Edit: I mean if you need 5 stars in future content for any other things.
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Greetings,
Please, press the letter "P" and check if you have an old frame or not.
Yes old frame
Xbar was the Problem btw
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Greetings,
Hi,
I still have the old Card compendium Interface. Even after re-install the patch.
Anyone else too? Any solutions?
Please, press the letter "P" and check if you have an old frame or not.
Yes old frame
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Hi,
I still have the old Card compendium Interface. Even after re-install the patch.
Anyone else too? Any solutions?
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Did you deleted some cards from game? I had more than 2600 cards, now less but missing cards seems to be only the new implemented one
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One question. Is it intended that some cards are removed from Players? I miss a lot of cards from random zones,(even zones without Card system)
Display MoreGreetings,
I want to offer a small scheme that explains how to get a card on an additional deck.
Paid and free path.
After max out cards with diamonds, which cost for example 2500 diamonds for an orange card, it's not good, that you need to pay 1000 diamonds additionally to change attributes on a second deck.
This result in a minimum cost of 1350 (if only diamonds used) diamonds for wach card, if you play more than 1 class.
If card materials used, minimum of 750 diamonds for each card and additional deck is needed. That will result again in a disadvantage for players with multi gear/classes.
Need to calculate more in detail, but it seems it's cheaper making an alt with all cards again instead of doing second deck
Hmm ok. Paying a lot of diamonds instead of having time is not enough? 😂
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After max out cards with diamonds, which cost for example 2500 diamonds for an orange card, it's not good, that you need to pay 1000 diamonds additionally to change attributes on a second deck.
This result in a minimum cost of 1350 (if only diamonds used) diamonds for wach card, if you play more than 1 class.
If card materials used, minimum of 750 diamonds for each card and additional deck is needed. That will result again in a disadvantage for players with multi gear/classes.
Need to calculate more in detail, but it seems it's cheaper making an alt with all cards again instead of doing second deck
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I don't need to explain everyone a class, but to be clear: how the hell can m/ch outplayed in aoe. This class has an elite skill as non gcd which hits every target in range. And being afk at b1? Wth.... My scout/rogue did less single burst dmg than m/ch of kaga.
It's like everyone crying like at the latest mage changes, where every mdps cried mage is dead.... Mage isn't dead. But you can't do top dps with crap gear anymore. It's more like all leather classes now
In general and for balancing mages, it's better now as far as I saw, except some special classes^^
Edit: 1 problem for balancing btw is rofl. Mobs are dieing super fast, even bosses, and with a full raid, you can't compare. 6 ppl are maximum for this instance with golden gear in my opinion
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M/ch
Could you please stop buffing and then nerfing until is useless? With this change class will be again a shame in single burst dmg and organs. A 35% nerf is crazy. Organs dmg was already meh, now it will be one of the worst ingame.
If you wanna keep this nerf in single burst you have to add single sustain buff. 30% cast for 30s. 90s cd. It is needed.
Changed Electric Explosion Expertise to increase charged damage of Electric Explosion to 2800 from 2300 instead of allowing double damage
right now, pre-patch, m/ch is f**** strong. insane aoe and silly simple 40-50kk single burst dps oO
I think everybody knows, that buffing -> nerfing -> buffing -> nerfing is not pleasant for the players, but tbh classes that are silly OP needs adjustments.
Why such classes gets so strong without simple tests before release is another topic
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Following changes may not be applied in all zones until next maintenance, values might be differ in in-game tooltips. They will be active in Atlantis CH3 and all custom instances.
Druid
Druid/Warlock
- Fixed Toxic Possession wasn’t working properly.
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looking in the combat log, the Engineer's Blade is triggered once a second, independent of attack speed.
Note that the blade triggers twice. once for main and once for offhand
Edit: the skill is a toggle skill like auto shot
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First the best statting is absolutly not 3:3 for rouge! Yes it is the best for all leather classes. But if you just play rouge, dont stat 3:3. I can agree i like those changes too. These sets you can get are even woth for new player and they dont need to put diamonds for set pieces who are right now less woth to farm! And i dont know what you mean but i saw a lot new players here the last 2-3 weeks join the sever. I think here is the most problem what the most endgame player have, they dont care about new low player and just look what is the best for him self or his group. I like to help always even those low players. Even if they need help for any worldboss they need a portal or just help with any quest i know or remember. Dont forget any time you was this low player and was needing this help too 😉 This endgame atm is absolutly not woth to say i f**k of all others and just look by myself. You can farm the new wb and you can happy enouth with that. I dont have that experience atm. To do so i dont even really care! Yes i will not have the best stats for new content, but who cares. I dont go to update my t12 gear just becaurse of 1-2 new stats. I can use them on new content and i am fine with it. Or even not if i make new leather🤷🏻♂️ who cares.
there is no "best" statting for a villain or scouting because it looks different on different connections

at new content with stats we have now + new dark core stats, there is a best statting for rogues and scouts, except 1 rare "connection"
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6:0? Is this a joke? The best stat for a rogue is 3: 3, the wb stat is the weakest here and gives a negligible advantage over inferno, and as soon as a new ini comes out, it will no longer be needed (all I need is a gorge stat), and anyway, as if I wanted to something (I don't know why) to update it, I also have a set of dex.
3:3? 1 question: why?
If the content is released best rogue stats are 4:2
dex: dark core, rofl, gorge and titan
str: dark core, rofl
why? -> a pain gorge/wb is worse than a dex gorge/wb
Have a nice day and do your math
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WB - once a day 15 minutes, wow ... amazing endgame, and stats are worth nothing to me, I play a rogue

that was cruvor said.
If you don't need WB stats, you are clearly no endgame player
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if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.
having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful
Did I say that we shouldn't think about new players? Or did I rather emphasize that you shouldn't forget about those who are on the endgame, and there are most of them?
- Rofl
- hoto sets
- kalin artefacts
- worldboss + stats
- new inferno like stats
where is this nothing for endgame players?
Now they just did a minigame rework, where also endgame players (healer and tanks) have a new title. I don't see any problem with the minigames oO and they always work on new content (for endcontent AND new players / midgame players)
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Most of the players are endgame, there aren't many new players in the rom.
if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.
having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful
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Quote from planned notes
Druid/Warlock
- Changed Toxic Possession to reduce magical attack by 25% additionally.
You forgot about the d/r, maybe let Dark Moon decrease its matt by 50% instead of increasing, so that there is another mdps class not worth playing anymore after the coming patch.

maybe read all incoming changes again, think about it objectively and then try to say it again. I think the mage changes are not a nerf for all mages (btw some x/mage classes get a buff), maybe try to test after the patch but it seems that most mages get a specific non-static-related buff. (I think it's better if not all mages don't spam only static)
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everyone writes for their own class.
knıght is so strong, change defender skill
Enhanced Armor[490152] the higher the stamina, the more armor it grants.
I would really like this
