Posts by xLutinex

    But wouldn't it be better to change to physical light damage like Whirlwind Shield? Whirlwind Shield never resisting.

    Resisting is as far as I observered always on magical skills depending on magical precision and a knight don't have many magical precision :D

    There is no damage type difference between Whirlwind Shield and Tsunami set skill.


    Greetings

    Maybe you can take a look into it? Because I noticed a big difference in DC in all runs. Description of whirlwind shield is physical light damage while Tsunami only says light damage. Hitting thousands of mobs also had a big difference of both skills (whirlwind shield never resisted)

    If you have time, I would appreciate if you take a deeper look into it


    Greetings

    But wouldn't it be better to change to physical light damage like Whirlwind Shield? Whirlwind Shield never resisting.

    Resisting is as far as I observered always on magical skills depending on magical precision and a knight don't have many magical precision :D

    Regarding Patch notes:


    Priest/Warden:

    • Changed Barrier Resilience to reduce received area damage by 15% instead. Effect disappears from friends if you are too far or dead.

    seems like the buff is cancelled if you are more than 150 range away. That is quite uncomfortable for a raid. The tank pulls mobs fast -> more than 150 range away -> buff gone

    The Priest is healing at max range (250) -> buff gone

    Priest is always near tank and range dps classes stay at max range -> buff gone :D


    Maybe 150 is a bit to low. Looking at boss rooms in DC I would suggest 500 range


    Greetings

    I also have a suggestion to change the possibility of getting the title ID 532097 for killing the 4th boss on DC. Currently, you can get it by killing the boss without knowing the tactics, which seems a bit illogical to me. The fact is more difficult, but before that you could get it when the boss had a 40% reduction and not the 90% like now. Additionally, for example, my guild couldn't even try to get it because we tried to kill it for 3 days, even though the second boss didn't work properly. I think increasing the reduction to 99% would also be a good idea for everyone to do the tactics. Greetings

    What? Please no. Make DC not easier as it is now. We killed B4 with 9 ppl after the change and with old weapons. It is possible to kill it without tactic for every 12 ppl group...


    And B2 is a joke for a tank tbh. Standing several minutes afk. You have 81% dmg reduction from boss and you can literally go afk and take a shower.... Not joking. And no, I have no OP tank gear. There are several gears better than mine on server

    That's not true. We have a D/R very often in raid. As far as I saw the class performs good in DC, but was clearly weaker than chiron like all classes (pre Patch)

    You can use following functions:

    Code
    GetCardStat( Int CardID, Int StatIndex )


    Greetings

    Hi,

    is it also possible to read out the stats of cards in bag? It would be good for doing addons which enchant only "bad" cards and let good ones remain in bag :D

    Dont get me wrong but as a chain player you get nothing from dex and you still get it. Also you had to choice between a red str/patt stat or str/stam! i just see a smal mimimi here. You had long time the best choice and now it will slowly changed so i see no problem for this.

    the problem is 6/0 dex (seems to be "forced" now in future) gives way less patk than 6/0 str for chain.

    Chain classes get 1.8 patk for 1 str. Scouts for example are getting 1.2 patk from dex. Should be clear where leather are with new sets if all type of sets (cloth, chain and leather) get the same amount of stat bonus. at any time, there need to be an adjustment for the rate dex->patk

    Even with 6/0 you can't use dex/sta potion for maximum patk bcs you will always have str on your character. They announced it twice btw, that they will not change the str/dex -> patk rate for leather classes. So even with 6/0 you need to choose max patk (str/dex potion) or a bit more hp (dex/sta potion) while cloth, chain and plate dont have this problem.


    Btw: if they go in the direction for 6/0 dex, leather will loose more and more bcs scouts only get 1.2 patk for each dex btw. compared to all other classes... you know

    It does not disappear on log out. It disappears only on zone change, and we do not plan to change it.


    Greetings

    I logged out in Dark Core and then I logged in in Dark Core and all the Seeds were gone. In addition, if I die and respawn outside the instance, seeds dont disappear.

    A solution would be, loosing all seeds if you enter any other instance except DC

    But th you need more ppl than for rofl. 4 players for rofl are enough and I doubt it's possible with 4 ppl to clear DC ( in less than 5 hours xd)


    Furthermore I doubt that you should clear the instance in less than 1 hour. The design of the ini and some bosses looks like playernet want to prolong ini runs

    Regarding the new Bow from dark core:

    is it intented that the patk and attribute values are sooooo low compared to other classes? changing weapon for example a 2h staff with new one, you'll get more than 10k matk... just with weapon. changing new bow will letting you get ~6k patk. Furthermore you change "All Attributes" for only "Dex", which make it less attractive.

    Intended? :D

    Regarding patch notes



    • Disabled boss white attacks.

    Just why? The boss was the only one hitting hard in this instance on the tank ._.

    Please tell me why you disabled it while boss fight? I want it back. Right now you can literally tank without any CDs on this boss


    Greetings

    Hi,


    last boss was nerfed hard and if you know all tactics, it is really easy to play now. It's nothing compared to the boss before the nerf. It's like comparing Regin Hardmode (before DC nerf) and Balton (after DC nerf). Just try find out things


    Greetings

    to me all of this is going to drive up the gear and stat from ini which will go against the diamond % rule that was implemented years ago that's why no sale is over 230% unless black friday. look at titan stats. these new stats will probably be in the 50k rang again.

    :/ X/

    ???????? Stats don't count for GS or am I miss something new?

    I think runes XI and some XII are also enough. I like a GS minimum for the instance. That means no more leacher XD


    P.S. runes are obtainable from atlas Minigame too :)

    It was supposed to include both base heal power and base wisdom

    So base wisdom includes which of following?

    • Title
    • Title system
    • Cards
    • Cenedrils
    • Pets
    • Buffood


    Maybe only title and cards I guess? Please answer.


    Seems like heals doesn't need any buffood, cenedrils, pets, draco pets and title system again. They can go fully unbuffed. Making new naked character, give equip and it is a full highend healer? Is this really supposed to be like that? (Heal amount is totally enough in this example, bcs healing done is very high)


    P.S. I suppose to include all selfbuffs in this "base wisdom": buffood, pets, Draco, cenedrils, title system, title, cards and maybe include druid wisdom buff for all or exclude it in the formula to be fair for all heal classes


    Greetings

    If i undrstood this corectly if you have diamonds and not time , buy card for 2nd deck and upgrade it whit diamond upgrade , i mean thats the way of pay to win or no time to farm,but can pay :)

    That's not correct. They plan to implement other things in the future that rely on the stardom system. For players, that used diamond upgrade bcs they are to lazy to farm 5 stars or have no time to farm, fall behind bcs they won't have 5 star cards and need additionally (after they used diamond path) farming 5 stars.

    In my opinion not a good solution for the "payers".


    Don't get me wrong. All in all the improvements sounds very good, but I have the feeling that the players, who use diamond upgrade, will be very angry if they are "forced" to farm 5 stars in the future. (I know, that nobody is forced to do anything ;) )


    Greetings

    I have seen your wishes that when using the diamond upgrade, players get maximum stars. Unfortunately, we will not be able to do this. Stars in the card system is not just a way that allows players to have more favorable conditions when using stones and to get a card on additional decks. The idea of stardom itself is far from being revealed by us, containing many other ideas for the future which will ultimately lead to the feeling of unfair treatment of players who cannot afford diamonds for improvements.

    Hi,


    thanks for your statement. But one question: Where is the fairness for players, that cannot afford so much time like others? I mean, some players have lot of time, but cannot afford diamonds. Others haven't much time, but could afford diamonds. Those words will let players with less time behind :)


    Greetings

    Btw. I think the issue (in the picture!) was misinterpreted. "Fixed all existing cards that exceeded the maximum possible limit of numeric attribute values." -> the problem was the situation in the pictures! But you (playernet) changed ALL cards which were flagged as "old cards" despite of these cards were included in the card system some months ago and some ppl upgrade such cards.


    In short: The correct fix would be

    • adding all cards to new system, which were included in new card system in (for example) April 2022
    • reducing all numeric values of cards, included in the new card system, to it's maximum numeric value, if the value exceeds the maximum

    Hello,


    and some cards have now attributes before the first card patch years ago. That means, that some ppl lost many attributes and their investment in it.


    Furthermore the card ranking is now more bugged or some cards of some players are removed/deleted/whatever.


    All in all one question for the patch today: what did you do? Oo




    btw: Fixed all existing cards that exceeded the maximum possible limit of numeric attribute values.



    seems not working I guess

    Hi,


    mobs/enemies always getting aggro if they can see you. the barrier in the screen is not a wall, but a transparent barrier. you can see mobs, they can see you and getting aggro on you.

    As long as the game exists, mobs having aggro on players are always ignoring terrain, obstacles, wall, anything. They go through everything and hitting you.

    In my opinion, this is not a bug, but a known behavior since the release of the game.


    Greetings