Posts by xLutinex

    Hello,


    I want to share my impressions and opinion about the new card system after one day of testing / looking.


    First of all: There are some bugs that need to be fixed. I guess everyone knows :)


    Second: Nevertheless of the existing bugs, I really really like the new system! I hope, that you don't need the 5 Star System except for making a card available in other decks, because if you pay diamonds your card still remains at the same star level, but is available in other decks.

    But if you don't have any disadvantage when paying/maxing with diamonds, I really like and enjoy this system and it really meets my expectations!


    Greetings

    Better let the diamond upgrade also be the card 5 stars. I see no point in investing diamond upgrade, if you need 5 stars anyway, which means a lot of farming and then cheaper maximize than with diamonds.


    I am a bit disappointed about the diamond upgrade


    Edit: I mean if you need 5 stars in future content for any other things.

    One question. Is it intended that some cards are removed from Players? I miss a lot of cards from random zones,(even zones without Card system)


    Hmm ok. Paying a lot of diamonds instead of having time is not enough? 😂

    After max out cards with diamonds, which cost for example 2500 diamonds for an orange card, it's not good, that you need to pay 1000 diamonds additionally to change attributes on a second deck.

    This result in a minimum cost of 1350 (if only diamonds used) diamonds for wach card, if you play more than 1 class.

    If card materials used, minimum of 750 diamonds for each card and additional deck is needed. That will result again in a disadvantage for players with multi gear/classes.

    Need to calculate more in detail, but it seems it's cheaper making an alt with all cards again instead of doing second deck

    I don't need to explain everyone a class, but to be clear: how the hell can m/ch outplayed in aoe. This class has an elite skill as non gcd which hits every target in range. And being afk at b1? Wth.... My scout/rogue did less single burst dmg than m/ch of kaga.

    It's like everyone crying like at the latest mage changes, where every mdps cried mage is dead.... Mage isn't dead. But you can't do top dps with crap gear anymore. It's more like all leather classes now


    In general and for balancing mages, it's better now as far as I saw, except some special classes^^


    Edit: 1 problem for balancing btw is rofl. Mobs are dieing super fast, even bosses, and with a full raid, you can't compare. 6 ppl are maximum for this instance with golden gear in my opinion

    right now, pre-patch, m/ch is f**** strong. insane aoe and silly simple 40-50kk single burst dps oO

    I think everybody knows, that buffing -> nerfing -> buffing -> nerfing is not pleasant for the players, but tbh classes that are silly OP needs adjustments.

    Why such classes gets so strong without simple tests before release is another topic

    Following changes may not be applied in all zones until next maintenance, values might be differ in in-game tooltips. They will be active in Atlantis CH3 and all custom instances.

    Druid

    Druid/Warlock

    • Fixed Toxic Possession wasn’t working properly.

    First the best statting is absolutly not 3:3 for rouge! Yes it is the best for all leather classes. But if you just play rouge, dont stat 3:3. I can agree i like those changes too. These sets you can get are even woth for new player and they dont need to put diamonds for set pieces who are right now less woth to farm! And i dont know what you mean but i saw a lot new players here the last 2-3 weeks join the sever. I think here is the most problem what the most endgame player have, they dont care about new low player and just look what is the best for him self or his group. I like to help always even those low players. Even if they need help for any worldboss they need a portal or just help with any quest i know or remember. Dont forget any time you was this low player and was needing this help too 😉 This endgame atm is absolutly not woth to say i f**k of all others and just look by myself. You can farm the new wb and you can happy enouth with that. I dont have that experience atm. To do so i dont even really care! Yes i will not have the best stats for new content, but who cares. I dont go to update my t12 gear just becaurse of 1-2 new stats. I can use them on new content and i am fine with it. Or even not if i make new leather🤷🏻‍♂️ who cares.

    there is no "best" statting for a villain or scouting because it looks different on different connections :)

    at new content with stats we have now + new dark core stats, there is a best statting for rogues and scouts, except 1 rare "connection"

    6:0? Is this a joke? The best stat for a rogue is 3: 3, the wb stat is the weakest here and gives a negligible advantage over inferno, and as soon as a new ini comes out, it will no longer be needed (all I need is a gorge stat), and anyway, as if I wanted to something (I don't know why) to update it, I also have a set of dex.

    3:3? 1 question: why?

    If the content is released best rogue stats are 4:2

    dex: dark core, rofl, gorge and titan

    str: dark core, rofl


    why? -> a pain gorge/wb is worse than a dex gorge/wb


    Have a nice day and do your math

    if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.

    having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful

    Did I say that we shouldn't think about new players? Or did I rather emphasize that you shouldn't forget about those who are on the endgame, and there are most of them?

    • Rofl
    • hoto sets
    • kalin artefacts
    • worldboss + stats
    • new inferno like stats

    where is this nothing for endgame players?

    Now they just did a minigame rework, where also endgame players (healer and tanks) have a new title. I don't see any problem with the minigames oO and they always work on new content (for endcontent AND new players / midgame players)

    Most of the players are endgame, there aren't many new players in the rom.

    if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.

    having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful

    Quote from planned notes

    Druid/Warlock

    • Changed Toxic Possession to reduce magical attack by 25% additionally.

    You forgot about the d/r, maybe let Dark Moon decrease its matt by 50% instead of increasing, so that there is another mdps class not worth playing anymore after the coming patch. :thumbup:

    maybe read all incoming changes again, think about it objectively and then try to say it again. I think the mage changes are not a nerf for all mages (btw some x/mage classes get a buff), maybe try to test after the patch but it seems that most mages get a specific non-static-related buff. (I think it's better if not all mages don't spam only static)

    Greetings,

    The patch date is set for May 20-22.

    Thank you for waiting so long.


    Hello,


    thx for the update! It looks nice!

    One question: The IS stone for upgrading all values to a maximum on one card is not shown, but mention here: RE: Reworked Monster Cards [Patch 10.4.1.1000]

    There will be added 4 new stones for diamonds, each stone is responsible for the rarity of the card. They will increase the numerical attribute values to 100% and make the card available on additional decks.

    These stones are a quick solution for players who don't have time to participate in the Stardom system. The cost of the stones is unknown at this time.

    But the stones have certain properties. If a player wants to receive bonuses from the Stardom system, he needs to develop the card, until then, bonuses will not be available even if the stone is used.

    As I understood, stones for diamonds will increase the numeric values (str, sta, dex, int, wis, HP, MP, PDEF, MDEF) to 100% of what is possible for this card?


    Greetings

    My feeling about S/R:


    Setup on boss for single burst is to long. It could have a good burst, but needs ages. Furthermore Poisonous Bite relys on other players Vampire Arrows, which in 99% never ever is used xD.

    Single target sustain is worse than single sustain from B/M :D (on boss and trash if only 1 mob is there). And I compared with t18 bow vs 15 tambu