WB - once a day 15 minutes, wow ... amazing endgame, and stats are worth nothing to me, I play a rogue
that was cruvor said.
If you don't need WB stats, you are clearly no endgame player
WB - once a day 15 minutes, wow ... amazing endgame, and stats are worth nothing to me, I play a rogue
that was cruvor said.
If you don't need WB stats, you are clearly no endgame player
if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.
having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful
Did I say that we shouldn't think about new players? Or did I rather emphasize that you shouldn't forget about those who are on the endgame, and there are most of them?
where is this nothing for endgame players?
Now they just did a minigame rework, where also endgame players (healer and tanks) have a new title. I don't see any problem with the minigames oO and they always work on new content (for endcontent AND new players / midgame players)
Most of the players are endgame, there aren't many new players in the rom.
if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.
having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful
Quote from planned notesDruid/Warlock
- Changed Toxic Possession to reduce magical attack by 25% additionally.
You forgot about the d/r, maybe let Dark Moon decrease its matt by 50% instead of increasing, so that there is another mdps class not worth playing anymore after the coming patch.
maybe read all incoming changes again, think about it objectively and then try to say it again. I think the mage changes are not a nerf for all mages (btw some x/mage classes get a buff), maybe try to test after the patch but it seems that most mages get a specific non-static-related buff. (I think it's better if not all mages don't spam only static)
everyone writes for their own class.
knıght is so strong, change defender skill
Enhanced Armor[490152] the higher the stamina, the more armor it grants.
I would really like this
Hi, I understand your question, that you level too fast? If you mean, that you want to level like the vanilla version, there is an experience modifier in your skillbook
Greetings,
The patch date is set for May 20-22.
Thank you for waiting so long.
Hello,
thx for the update! It looks nice!
One question: The IS stone for upgrading all values to a maximum on one card is not shown, but mention here: RE: Reworked Monster Cards [Patch 10.4.1.1000]
There will be added 4 new stones for diamonds, each stone is responsible for the rarity of the card. They will increase the numerical attribute values to 100% and make the card available on additional decks.
These stones are a quick solution for players who don't have time to participate in the Stardom system. The cost of the stones is unknown at this time.
But the stones have certain properties. If a player wants to receive bonuses from the Stardom system, he needs to develop the card, until then, bonuses will not be available even if the stone is used.
As I understood, stones for diamonds will increase the numeric values (str, sta, dex, int, wis, HP, MP, PDEF, MDEF) to 100% of what is possible for this card?
Greetings
My feeling about S/R:
Setup on boss for single burst is to long. It could have a good burst, but needs ages. Furthermore Poisonous Bite relys on other players Vampire Arrows, which in 99% never ever is used xD.
Single target sustain is worse than single sustain from B/M (on boss and trash if only 1 mob is there). And I compared with t18 bow vs 15 tambu
S/WD
I suggest disabling Entling Offering Exhaustion ID: 1501778
so that each shot has the possibility of 50% to deal damage without imposing a penalty of 2 seconds.
S/wd was literally to strong in AOE without exhaustion. Within the physical scout classes s/wd is fine imho
last year it had to do with the deadly shot stack, if it was to low and casting a combo shot
regarding s/b and s/p
the support aspect should not count in a form, that these classes do low damage. compare it with m/wl, a really strong supporter. S/p and s/b supports less
Edit: I think a slightly permanent balancing is good
Who else does more overall dmg than EVERY scout?
you asked this and I answered your question.
Maybe the dmg scaling of good gear for scout and "bad" gear for mdps vary hard. Just my opinion and I think all endcontent scout players (the 3 who still playing scout xD) have the same
Anyway the scout push does not change the scout-classes within. So weak scouts stay weak
Display MoreOne example: Mage/Wl
Mage/wl is stronger than every scout? Where? The combination is strong indeed but can NEVER deal more dmg than every scout in a whole instance.
Idk if you count the support to this but i mean the damage of the class. And you said many mdps. Who else does more overall dmg than EVERY scout?
I refuse to believe that any mage or wl main can outdps nearly any scout at a boss for example.
Greetings
for your question for overall dmg: bard/mage, bard/wl, p/s, m/w, m/s (maybe after next patch), champ/bard, Scout/WL!, Scout/Mage!
I'm sorry that I cannot tell any warlocks. Sadly we only have mage, bard and scout mdps in guild
there are so many mdps and chain dps classes, which do more dmg than every scout.
And tbh i don't think there is a single mage or warlock main class which is included in this statement.
The viable/strong mdps classes are only some other combinations sadly. That's why i don't understand this change too.
Greetings
One example: Mage/Wl
Greetings
The mentioned buff is resulting in 5% damage gain, not 8%.
Greetings
This does not answer my question. How did you find every single scout needed a buff? I have not seen any forum post on this matter, only single connection's opinions.
In the current meta, every scout is behind a bard/x in single and aoe dmg. it's always painful if you test/compare with t18 weapon against t15 and lower gears anyway. there are so many mdps and chain dps classes, which do more dmg than every scout. And as a scout you can't participate for 100% on every fight/event in the endcontent bcs of the blood arrow
just my feelings
they also use tranformation with stamina leather class cant bcs they lose patt from one atr
So what would be the solution to this in your opinion ?
Remove strength scaling and let dexterity provide 2 patk ? I thought this was suggested a while ago and was widely rejected by leather players.
No, it was officially rejected by Byte
Right now it is still balanced in my opinion. With cards we'll see
I think what ramer wanted to say is: for optimized patk, s/w need different stats than s/x. R/w needs different stats than all other and also r/d needs again a totally different.
Not to mention that with bard/x is a new gear needed. Playing all leather classes optimized would need 5 gears (only for Scout and rogue main)
In the other hand with such new inferno stats, you are not "forced" to do a new Equipment.
Regarding cards: with new card system, leather will have lowest HP of all classes, bcs magical and chain can use HP or def on cards, which will get an increase of amount if I remember right. So maybe in future chain and magical dps have double HP than leather
Regarding Bard/Rogue
this class seems very very overperforming if more than 1 of this class is in group. If you have more than 3 of it, I would guess it's the most broken class ever. The class have a design problem. if you can stack debuffs together, it's too strong. Maybe we need a change that the debuff 1501869 is unique for each b/r and then we can look again.
Greetings
Regarding Rogue/Bard
Change skill 1491088 and 1491089 that it can be used without instrument. Right now you cannot use any bard skill as rogue/bard
Greetings
Only in endcontent. Try use tikal gear to heal inferno as a new player. It is really not op or easy. Heal is low. (Tested 1-1.5 years ago)
Since the release of p/d and d/p healing has become insanely easy, even in "bad" gear. In lower instances you can sometimes even be carried by the double 2%-Hots being applied. It's a different story when the entire party has just inferno/tikal gear, but I've not seen any healer that doesn't immediately at least buy gorge gear (these days)
But you cannot do balancing only for gorge+ gear. Imagine how it will scale and how lower/newer healer are feeling, if right now even healing inferno with only tikal gear and stats is nearly impossible. And yes, even with D/P! Imagine how other classes perform with that gear. I can only tell you, what melodic and I tested. With D/p it was possible but hard. With other classes I would have said, that you can't do it. Not every player have race change tickets, budget to buy all gorge+ gear, high cenedrils, golden wings, titles and so on. Please test it.
If you only look at rofl, yes. Healing is too much. But there is for example worldboss, where you need a lot of heal
Imho a good change, but healers definitely need to get a nerf to their healing
Only in endcontent. Try use tikal gear to heal inferno as a new player. It is really not op or easy. Heal is low. (Tested 1-1.5 years ago)
Regarding upcoming healer changes:
Good idea, but please get in mind, that with the condition "or" you can build "heal" gear only with dirty stones or with only sta/sta again ^^In my mind it would be really good, that you can do it in a way, that the healer must use buffood (hero potion, transfo potion, wedding food, dracos). If it is only unbuffed values, healer can again running everywhere unbuffed and heal unbuffed
Bard/Scout
I don't understand this change:
Increased Soul Gale damage decrement for each extra target to 24% from 16%.
Reduced Intensity speed gain to 12% from 20%
This class was strong every 4 minutes. But in aoe not stronger than b/m and in single target not stronger than b/wl.
With the upcoming change this class will be useless, because you have a kind of non existing AOE damage (remember obstacle shifting is useless on b/s) and the single target will nerfed to a point, where every other pure dps class will do more.
Best example: w/wl has incredibly strong AOE and single damage, by far more than b/s 🤷
Priest/Bard and Druid/Bard
Changed Neotropical Warmth to get overridden by Priest/Bard Musical Halo.
Why this change? This makes the main reason playing Druid/bard non existent anymore. If you think the resource reduction is too high with both, reduce the benefit of the second same buff to the half. So If musical halo is up, neotropical warmth should reduced to 10%.
I want to mention that the strongest dps classes atm don't really need resource cost reduction, bcs they don't have resource problems
Greetings
k/...
remove the 6% manacost of ISS"traces of the cross sword" [490241], its to high for such a worse skill like that.
Knight is the very last class which has any mana problems. you cannot run out of it...
Hi,
Arcane Transmutor Charges in next Happy hour pls 😀