Posts by xLutinex

    I have seen your wishes that when using the diamond upgrade, players get maximum stars. Unfortunately, we will not be able to do this. Stars in the card system is not just a way that allows players to have more favorable conditions when using stones and to get a card on additional decks. The idea of stardom itself is far from being revealed by us, containing many other ideas for the future which will ultimately lead to the feeling of unfair treatment of players who cannot afford diamonds for improvements.

    Hi,


    thanks for your statement. But one question: Where is the fairness for players, that cannot afford so much time like others? I mean, some players have lot of time, but cannot afford diamonds. Others haven't much time, but could afford diamonds. Those words will let players with less time behind :)


    Greetings

    Btw. I think the issue (in the picture!) was misinterpreted. "Fixed all existing cards that exceeded the maximum possible limit of numeric attribute values." -> the problem was the situation in the pictures! But you (playernet) changed ALL cards which were flagged as "old cards" despite of these cards were included in the card system some months ago and some ppl upgrade such cards.


    In short: The correct fix would be

    • adding all cards to new system, which were included in new card system in (for example) April 2022
    • reducing all numeric values of cards, included in the new card system, to it's maximum numeric value, if the value exceeds the maximum

    Hello,


    and some cards have now attributes before the first card patch years ago. That means, that some ppl lost many attributes and their investment in it.


    Furthermore the card ranking is now more bugged or some cards of some players are removed/deleted/whatever.


    All in all one question for the patch today: what did you do? Oo




    btw: Fixed all existing cards that exceeded the maximum possible limit of numeric attribute values.



    seems not working I guess

    Hi,


    mobs/enemies always getting aggro if they can see you. the barrier in the screen is not a wall, but a transparent barrier. you can see mobs, they can see you and getting aggro on you.

    As long as the game exists, mobs having aggro on players are always ignoring terrain, obstacles, wall, anything. They go through everything and hitting you.

    In my opinion, this is not a bug, but a known behavior since the release of the game.


    Greetings

    Hi,


    don't know where to put this topic... anyway.

    The new launcher is always minimizing after starting a client. That is really annoying, if you want to login 3-4 alts! The behavior of minimizing should be the same like before (only minimized 1 time; after re-opened launcher wasn't minimized anymore until restart) or better let the user choose if he want to minimize the launcher. I mean, there is a "minimize" button for this feature. Make the the behavior more intuitive pls, like all other programs over the world react :D (Except those, where the minimize button don't work xD)

    Maybe an answer for this behavior? Right now farming 5 stars is resetting the selected attributes :/

    Rake


    I discovered a new bug. If you use Diamond Upgrade, the card available in deck 2. Now you select attributes on that card in deck 2. After that, if you level the card to 5 stars, the selected attributes on that card in deck 2 are removed :(


    Can you give feedback please, if this is intended or will be fixed?


    Greetings

    I suggest the idea of plate gear dps!

    Maybe not for k/wl, bcs it's supposed to play with chain, but there are other plate gear classes, which are not very popular I think. wrd/w for example isn't really popular.

    Or maybe knight/bard, knight/priest, knight/warrior or knight/warden could be reworked for a dps.

    I just found that after the recent patches. almost every layer is going down and there is no clear balance yet. Most players say the chain class is the most useless and the most trash-worthy. that's really sad for the players of that class. I took the magic class and also felt that I was no longer interested in this class. It's sad for the game if there's no clear balance and it should be stopped. instead we can modify a few classes that almost nobody plays to. Perhaps that will ignite a renewed interest.

    my personal opinion. Thanks for reading it.

    don't trust other ppl... chain classes are not most useless... it's more vice versa.... there are some chain classes, that are one of the top dps this game have, if you can play them. try for example w/wl, wrd/s or ch/wl as an example for every main chain class.

    Not to mention d/w, a really really strong class with super support/heal ability as dps

    regarding m/ch and b/s


    whether m/ch is still OP or b/s is totally useless. With better gear and higher weapon as b/s I did only at balton and endboss (was fast dead) more dmg than m/ch. rest of the rofl m/ch was always stronger. In single/aoe sustain/buffed situations :O

    I heared someone said here that m/ch is dead now. If that is the fact, b/s needs a strong push. But I think m/ch is simply very strong. Maybe check ;)

    but only for "old" cards with 10/30 attributes. But btw you do not need to pay diamonds, but I think you mean the costs calculated in mats -> diamonds

    completely disaggree.

    You have the choice on farming and upgrading cheap (btw, it's way cheaper than using the "diamond-way", from what I heared from cruvor) or you can do it faster and pay a lot more. For ppl with much time, it is a good way like for ppl without much time (or lazyness).

    I also dont see the "overcomplicated" thing there. 5-6 stones are needed and easy to use / understand.


    Yes the free path is focused on farming, but that is not a bad thing at all, if you have the choice.

    For 12 seconds? As I saw it is only triggered every 2 seconds for the next 12 seconds



    BTW: Please check that phantom blade triggers even if the mob is invisible (example balton)

    but tbh. you have the ability to farm or pay. that is a good way. I don't know if you have T13 runes, but players with T13 runes get less profit from runes t12 -> t13 than from 500 cards and the rune upgrade is way more expensive

    Hello,


    there are some mistakes in the attributes, which one you can change to which in additional decks.

    Regarding your example, Stamina can be changed to INT with low costs. But it is as follows now:


    Gyazo
    gyazo.com


    1. DEX -> STR / WIS / MATK

    2. STR -> STA

    3. STA -> HP / PATK

    4. PATK -> INT / PDEF



    A healer with healer best in slot attributes (wis / sta / pdef / HP) can not change to mdps or pdps attributes with low costs in second deck. (only to a card with these values xD: patk/matk/STA/HP)


    Rake is this a bug?

    In my opinion the prices are ok. I save time, but can pay with diamonds :D

    Maybe the purple/orange cards are a bit expensive ^^