Posts by xLutinex

    Hello,


    because of very rare relationship events, I suggest to implement new potions, that give way more XP for relationship. For example 5/10/25 times, but with very lot of more costs.

    New relationships and new players cannot really level relationship usefully without a relationship event, but with new potions, older players could focus on saving coins for expensive relationship potions and level it with the new players/relationships, instead of doing other stuff with coins.


    Greetings

    You can use following functions:

    Code
    GetCardStat( Int CardID, Int StatIndex )


    Greetings

    Hi,

    is it also possible to read out the stats of cards in bag? It would be good for doing addons which enchant only "bad" cards and let good ones remain in bag :D

    Any functions? GetCardStat is only for cards in compendium

    he plays warden/druid himself. If ppl are not top 1 by far in scruti with wrd/d or s/m, this is ridiculous and ridiculous

    last Boss:


    If u are fast enough and kill all mobs including the wizard and commander, there is a Chance that the Champion spawns an will be immun forever. In this case u always need to reset the Boss. Dont know why He is immune but this happened now 2-3 Times at the end Boss.

    Any infos about a fix? It is a bit annoying having randomly a perma immune champ

    Old one: per second.

    267x3= 801 in 3 seconds, 267 per second.


    New one: every 3 seconds.
    320x1 = 320 in 3 seconds.


    Are you sure?

    The values for a Heal over Time effect in a skill description are not like you think / strange in their way. the heal amount is tripled. Just use camelia flower and look at the heal output. Before the last patch, my flower was around ~1/3 from now per tick

    Changed “Camelia Flower” resource cost from 2% Mana to 35 Focus, increased it’s healing intervals to 3 seconds from 2, increased it’s duration to 9 seconds from 6.my Camelia Flower right now has 1 second heal interval instead of 2 seconds

    Hi,


    I suggest to increase aggro of skill ID 1490515 of knight/druid to 500% from 250%. Right now a dps with ~15% left aggro do more aggro in 1 second than this skill of knight/druid. it feels a bit hard for this class if you can only rely on whirlwind shield (whirlwind shield never resist, but tsunami can). A second safe AOE for this class would be great

    last Boss:


    If u are fast enough and kill all mobs including the wizard and commander, there is a Chance that the Champion spawns an will be immun forever. In this case u always need to reset the Boss. Dont know why He is immune but this happened now 2-3 Times at the end Boss.

    further details:

    The champion got 1-2 hits nearly instantly from ppl in raid (debuffs were on boss) but HP were locked at 100% and then the boss went into immune and stayed there forever, even though no other mobs lived


    Greetings

    Hello

    R / S - trying today on DC with this combination I noticed that although I used runes for accuracy and the title up to 300% accuracy, skill ID 491532 had almost 69% dodges, where on ROFL this level is about 20%. I know that rebuilding it and increasing its chance of hitting it will result in too high dps on lower instances than DC. Therefore, I suggest changing the system to - not a chance to dodge, but a chance to hit the target and give the indicator initially to 70%

    Greetings

    Can not confirm this problem. Title works as expected.


    Gyazo
    gyazo.com


    at start I failed and had no precision title in ancillary frame

    Knight/mage

    • Fixed Holy Light Domain wasn’t inflicting damage properly.

    It does now damage again, but it is removed/shut down again, if you stay and don't run.... Yesterday it was perfect. it wasnt cancelled


    Edit: Changed buff removals while being AFK in Gorge of the Ice Giants, Realm of the Forgotten Legends and Dark Core.-> please explain how it should work in this instances

    Right now, open world and in DC the Holy Light Domain works the same. Not moving for 10 seconds -> buff gone (anyway if you use skills or not)



    Greetings

    It has happened to me in 90% of the attempts Iv done. I play at medium graphic settings and 1080 resulution with self effects on and some times I got crash just at the start of the fight and some other times I crash when second tactics starts and I move down where other tactic is done. Its a bit annoying to redo interface every time I do this boss :D

    I observed a second combat start at the second tactic (if enemy is dead, I have also combat end while boss is still sleeping)

    If combat start == true then game close. That is all the ppl in my raid recognize. Not everytime. So maybe there is also a random factor with datetime and positions of stars :whistling:

    You can use holy strike on range, which will do 2 stacks of Threaten instantly.

    Knight/Mage

    Holy Light Domain has no uptime. re-click cancels the buff. Furthermore the buff disappears randomly in the instance (dc) while fighting (using skills).


    @aggro topic.

    Tested warden/warrior and knight/mage now.... warden -> silly aggro and def. Knight gets a little bit less damage with threaten but the aggro is ~20-30% of warden/warrior xD

    Hi,


    tested a bit around and rewards seems to be scaling only with damage dealt. What about healers? We tested a 1on1 arena with 10 minute fight and nobody gets killed. 1 person only did damage, the other one only heals.

    The person who did damage got a lot of coin rewards, while the healer got nothing -> intended?

    Knight/Mage:


    Holy Light Domain still deals dmg if have 0 mana.

    Also I suggest implenting that the buff disappeares after not moving for a while. The way it is now, its just gonna be like Bard/warrior all over again regarding afk-farming cards etc

    I suggest to remove buff while not moving only outside custom instances. It is annoying in DC to "play" b2 as k/m and not able to go afk, while for example ch/k passively stacks ISS while afk