Btw is it intended that the Warlock/Druid in mage gear is buffing 16-17% wisdom/mdmg buff while a healer in heal gear only buffs 2-3%? ![]()
Seems a bit strong in mage gear
Btw is it intended that the Warlock/Druid in mage gear is buffing 16-17% wisdom/mdmg buff while a healer in heal gear only buffs 2-3%? ![]()
Seems a bit strong in mage gear
Old one: per second.
267x3= 801 in 3 seconds, 267 per second.
New one: every 3 seconds.
320x1 = 320 in 3 seconds.
Are you sure?
The values for a Heal over Time effect in a skill description are not like you think / strange in their way. the heal amount is tripled. Just use camelia flower and look at the heal output. Before the last patch, my flower was around ~1/3 from now per tick
Btw
"Seed of Source" is only usable on yourself. Even if you have an other player in target, you get the Seed yourself. Please fix it ![]()
Greetings
Changed “Camelia Flower” resource cost from 2% Mana to 35 Focus, increased it’s healing intervals to 3 seconds from 2, increased it’s duration to 9 seconds from 6.my Camelia Flower right now has 1 second heal interval instead of 2 seconds
Hi,
what about scout/knight? The class cannot use plate gear for tanking. Maybe let it use plate gear? ![]()
Greetings
Hi,
I suggest to increase aggro of skill ID 1490515 of knight/druid to 500% from 250%. Right now a dps with ~15% left aggro do more aggro in 1 second than this skill of knight/druid. it feels a bit hard for this class if you can only rely on whirlwind shield (whirlwind shield never resist, but tsunami can). A second safe AOE for this class would be great
last Boss:
If u are fast enough and kill all mobs including the wizard and commander, there is a Chance that the Champion spawns an will be immun forever. In this case u always need to reset the Boss. Dont know why He is immune but this happened now 2-3 Times at the end Boss.
further details:
The champion got 1-2 hits nearly instantly from ppl in raid (debuffs were on boss) but HP were locked at 100% and then the boss went into immune and stayed there forever, even though no other mobs lived
Greetings
Hello
R / S - trying today on DC with this combination I noticed that although I used runes for accuracy and the title up to 300% accuracy, skill ID 491532 had almost 69% dodges, where on ROFL this level is about 20%. I know that rebuilding it and increasing its chance of hitting it will result in too high dps on lower instances than DC. Therefore, I suggest changing the system to - not a chance to dodge, but a chance to hit the target and give the indicator initially to 70%
Greetings
Can not confirm this problem. Title works as expected.
at start I failed and had no precision title in ancillary frame
Knight/mage
It does now damage again, but it is removed/shut down again, if you stay and don't run.... Yesterday it was perfect. it wasnt cancelled
Edit: Changed buff removals while being AFK in Gorge of the Ice Giants, Realm of the Forgotten Legends and Dark Core.-> please explain how it should work in this instances
Right now, open world and in DC the Holy Light Domain works the same. Not moving for 10 seconds -> buff gone (anyway if you use skills or not)
Greetings
It has happened to me in 90% of the attempts Iv done. I play at medium graphic settings and 1080 resulution with self effects on and some times I got crash just at the start of the fight and some other times I crash when second tactics starts and I move down where other tactic is done. Its a bit annoying to redo interface every time I do this boss
I observed a second combat start at the second tactic (if enemy is dead, I have also combat end while boss is still sleeping)
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Game only closes without crash reports xD nice joke
One player received crash report.
Also message contains "or" operator which means A or B. If A is false or null, then B applies.
Greetings
If combat start == true then game close. That is all the ppl in my raid recognize. Not everytime. So maybe there is also a random factor with datetime and positions of stars ![]()
We are unable to currently do anything as lacking crash reports or detailed information.
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Game only closes without crash reports xD nice joke
it works all the time when there is no war. Can you test it in battle?
I tested a full DC run. Dont know it in other inis. I just want the damage done back in DC xD
Display MoreDisplay MoreHi,
Knight/Mage
Holy Light domain does not do damage anymore in DC. any bug?
Greetings
true and sometimes it shuts down
testing right now. It does not shut down anymore I think. but doing nothing is bad xD
Hi,
Knight/Mage
Holy Light domain does not do damage anymore in DC. any bug?
Greetings
Display MoreKnight/Scout
Heavenly Arrow should be changed in anything usefull now. The skill is nothing more than a taunt now. Problem here is, that the debuff is overwritten by Threaten.
Greetings
I think it's still useful, you can use heavenly arrow from distance and it instantly reduces damage, whilst threaten still needs to be stacked up, which doesnt work as fast on K/S I guess
At least they should change the debuff is only overwritten by more than 1 stack of threaten if that's possible, bcz I think 2 stacks threaten might be better than 20% reduced dmg?
You can use holy strike on range, which will do 2 stacks of Threaten instantly.
Knight/Scout
Heavenly Arrow should be changed in anything usefull now. The skill is nothing more than a taunt now. Problem here is, that the debuff is overwritten by Threaten.
Greetings
Knight/Mage
Holy Light Domain has no uptime. re-click cancels the buff. Furthermore the buff disappears randomly in the instance (dc) while fighting (using skills).
@aggro topic.
Tested warden/warrior and knight/mage now.... warden -> silly aggro and def. Knight gets a little bit less damage with threaten but the aggro is ~20-30% of warden/warrior xD
Hi,
tested a bit around and rewards seems to be scaling only with damage dealt. What about healers? We tested a 1on1 arena with 10 minute fight and nobody gets killed. 1 person only did damage, the other one only heals.
The person who did damage got a lot of coin rewards, while the healer got nothing -> intended?
Knight/Mage:
Holy Light Domain still deals dmg if have 0 mana.
Also I suggest implenting that the buff disappeares after not moving for a while. The way it is now, its just gonna be like Bard/warrior all over again regarding afk-farming cards etc
I suggest to remove buff while not moving only outside custom instances. It is annoying in DC to "play" b2 as k/m and not able to go afk, while for example ch/k passively stacks ISS while afk
please do the math for me
While we don't believe in telling players what to do, this is on a knight without secondary class. Explosion of holy might and appropriate buffs are active. Many have much more aggro than that. Please keep in mind that values are subject to change.
I fast checked the values. 1400% seems only possible with 40% artifact boost (5 hits in 60 Seconds). That's nothing a tank relies on.
So perma aggro is around 1000% which is ~50% higher than before (only calculated/tested with my equip)
Knight/Warlock
Removed Holy Power Explosion cooldown, increased duration to 900 seconds from 20, changed resource recovery to 2% HP + 20 Focus every 2 seconds, no longer recovers Focus on heal.
Why only for K/Wl? Makes no sense, that this is not the same thing for all other knights
Btw what about rogue/champ? The class can only wear 1 recon rune. That will not possible to play anymore ? XD
Btw changing Scouts lvl 65 and 98 ISS to not increase aggro? ![]()