Hi,
Protector stats still have wrong HP/Def values I think? Will they be changed or are they correct?
Greetings
Hi,
Protector stats still have wrong HP/Def values I think? Will they be changed or are they correct?
Greetings
Nach Patch und Serverwartung heute erhalte ich diese Meldung:
same here. After patch, login not possible ![]()
Since both artifacts can be useful then maybe make it easier to create a red artifact from IDK by changing the Sun Essence to a guaranteed one from each instance made? Currently you have to do both KS and IDK at the same time to get a red artefact from IDK in a reasonably reasonable amount of time. Creating an artefact from IDK or later modifying both artefacts will already be expensive enough in raw materials. I do not understand the additional difficulty in creating a red artefact from IDK.
it's not only the sun essence. you also need really really more materials form IDK than from KS.
Btw: the new cards of IDK are not searchable in the AH
Thynos:
volcanos are not visible without quest. a bit hard to play the event, if you don't see where you should not stay ![]()
What about drilling? Is it possible to make rune slot in KS version also or in IDK only?
Yes all Artefacts can have runes
Is it also possible to upgrade all artefacts even those from kalin?
I ask because of
I think about upgrade to legendary artefacts. Also possible with kalin versions or do we require IDK versions?
Display MoreHeyho,
About m/w
The main issue is the type of nerf of the class.
The whole class ist in a pretty good spot (atm). Mainly because of it‘s aoe dmg of static field. The aoe dmg starting at 2 targets is very strong and with more mobs it is getting weaker compared to other aoe classes. Static only hits 3 times so more targets = no damage increase. only for thunder.
The combination with meteor shower is worth at like idk 14 targets?🤔 otherwise static field is stronger. Even in 10 target groups.
The same goes with single target.
Your single target dmg is not good in dc. In dc you absolutely can‘t compete with other strong single target classes. If your flame cast is at 0.5s its worth using flame for single target mainly because of 0.5s and the eruption chance. But if you dont have enough cast speed static field is better in every way. So except for fullburst on only 1 target you only use static in single target too. Or if you have 1 trashmob infront of you. Then static procs 1 instead of 3 times (dc for example 3kk instead of 9kk each hit)
So you use static like 90% of the time on m/w.
If flame would be worse than now you would only use static…
Simply because all mage skills except for static suck alot. Meteor shower has low base dmg and a normal decrement. Purgatory fire is a joke. High mana cost, no dmg, melee range, decrement.
Static is just better in any way.
Other classes perform way better. Even in terms of burst aoe there are many stronger classes. M/w has a good sustain trash dmg but thats the main reason this class is good combined with the cd of berserk and other cd‘s and its very high mdmg. (Idk around 50k more than most mage main classes)
In terms of single target dps this class is a joke compared to other classes. Never a #1 class in single target burst.
The 40% nerf is a very big nerf for the class overall. Its one of the last viable mage classes and this will change within next patch.
The identity of the class is the buffgear converting stats into mdmg. After the nerf you need a buffgear to compete with mid tier dps so its useless to play. Get a dagger or a cbow for m/s or m/r and you will deal more dmg.
Greetings
PS: my previous posts were a joke mainly to see if it gets a 40% nerf. Or to just erase this class like most mage main classes when the last changes came…
Hi,
don't know how to rank m/w within mage classes but I saw mage/s, m/r and m/ch in DC with precision title atm and I need to say the classes are not bad and could compete with scouts and even nearly wardens. After next patch mages will have 14% more dmg overall bcs dmg title can be used. So for my mentioned classes I think they are very good in DC after the patch
I think all the mages are the same. Static field spam and 0 dmg in single target. Rofl had tons of aoe zones and almost no single dmg mobs that's why r/wl wasn't needed. In DC r/wl is a beast and mages mostly suck in many situations. I think is a lack in design tbh.
Am I running an other instance? In DC we have nearly only mob groups of 5-20, except the 30 mobs between b2-b3 and 30 mobs between b3-b4 oo
Knight/druid
The HP shield of "Shield Bash" does not absorb damage over time damage or damage from the lasers at endboss in DC, but the buff is removed after certain damage, as if it was absorbed.
Greetings
Display MoreAll classes should have 285 level weapon for the weapons they use. It's stupid some have 285 and others 220, it makes no sense. If checking subclass by subclass is too much work, add 285 to every class in all weapons and easy fix.
Common Resist is not related with weapon level. If your spell is results being a Resist, only way to improve it is more accuracy.
Weapon level is affecting only Miss, which magical spells can do too, which is a lot less frequent compared to Resist caused by level difference.
If certain class spell is Resisting more than others, it is a matter of balance which will be investigated further.
Greetings
but can you increase sword weapon level for knights? tanks need aggro, not dmg ![]()
I tried with a character with low weapon level and recognized, that the weapon trainer (golden VIP pet) gives only 50% xp rate bonus for range weapons instead of 500%
Hi,
I wanted to level a gun a bit and recognized, that the weapon xp gain does not increase after summon the vip weapon trainer pet.
I think it could also be not working with bow/xbow (all range weapons), but can not test it for bow/xbow.
Greetings
Hi,
I have a suggestion for Priest/Mage.
Maybe change the 60 elite and remove the damage mitigation but add an effect, that healed members get regenerate buff.
The class has a lot of castspeed, which is only good for group heal, because every priest have 0.5 second castspeed on "Healing" with new cast speed title. But right now I don't see a reason to cast group heal on this class or play it, because it lack on additional healing power comparing with priest without secondary class.
These are my thoughts ![]()
btw: Priest/rogue needs a complete rework.
Kann dir nur jemand offizielles beantworten. Ich kann nur Vermutungen anstellen
Nirgends, weil die Ausbilder noch nicht implementiert sind ![]()
Hi,
I tried to summon a draco pet, for which I haven't choosen a buff yet. Now the dialog to choose a buff is coming. After clicking the option, you cannot summon the pet. You need to choose a buff again. This will result in an endless loop ![]()
pls fix asap, bcs if someone use the scroll to reset and choose all buffs again for pets, he cannot use a zodiac/draco anymore xD
I think items on the left and right are only the same, bcs he posted his item and clicked on it. Bcs it is a ring, there are his own rings left/middle and the clicked item right
Btw whats with knights and their sword level? 265 is not good as a tank. You can miss in DC and missing means no aggro for 1 second and this can result in dead raidmember
Hi,
regarding latest patch:
Changed “Grace of Life”, “Enhanced attacks” and “Concentrated Prayer” to be scaled by your highest stat, choosing from stamina, strength, dexterity, intelligence and wisdom plus heal bonus.
Are you sure the 302% * 0.4 * bonus heal is working correctly? I buff as a tank nearly the same like a p/s and d/s and I buff even more than any p/x and d/x that are not /scout o.o
Greetings
BUT i really hate this change. You don't get any precision like leather classes from dex.
The miss rates come from low level weapon, not from precision... As a Tank I have ~5k dex? and still no miss rates (50 misses out of 10000 hits) bcs weapon level is 265 (cap)
don't you think that with the patch that made mages upgrade weapons now, the number of people playing on staff bonds (except for s/m, s/wl) has been significantly reduced?! I like the idea and I support it, but it might make sense to introduce some kind of item that increases hitting speed or experience per leveling (I did not see the announcement of the patch long before it was introduced), because leveling takes an incredible amount of time (I'm currently level 247, for example, to pump up to 248 I need 3.5 hours, given that I have a constant attack speed of 0.7, and with music, food and titles 0.5, and after level 260 I will have to change class on mage or warlock where constant attack speed will be 1.2 at best)
PS i know about pets for this, enough for a level and a half for one day
so you mean mdps are now in the same situation like pdps are?
#equalityForAll
One question regarding weapon level and new miss rates for elemental damage Byte
I saw, that as a scout with max weapon level (285), you miss 0 hits in dark core, but as a Knight, you miss some (rare) skills in whole dark core run with max weapon level (265 for sword).
Maybe increase sword weapon level for knight?
Hi,
UnitBuffInfo will read out invisible buffs too and I made the experience, that UnitBuffLeftTime not really working with such buffs. (you want to read out bufftime of invisible buff, but the index for UnitBuffLeftTime will result in left time for an other buff)
Try use UnitBuff(unit, index) instead of UnitBuffInfo and then your function should work
Hi,
what about Guitar of DC? Maybe change +%heal to +bonus heal? Because right now, it is better to switch to a wand and buff as for example priest/bard and druid/bard.
Any plans to change the weapon attribute?
Greetings
Hello,
because of very rare relationship events, I suggest to implement new potions, that give way more XP for relationship. For example 5/10/25 times, but with very lot of more costs.
New relationships and new players cannot really level relationship usefully without a relationship event, but with new potions, older players could focus on saving coins for expensive relationship potions and level it with the new players/relationships, instead of doing other stuff with coins.
Greetings
Hi,
is it also possible to read out the stats of cards in bag? It would be good for doing addons which enchant only "bad" cards and let good ones remain in bag
Any functions? GetCardStat is only for cards in compendium