Hello,
the mob ID (101601) with the Card ID 770540 does not exists in hardmode, but in easy mode (but not dropping new card system cards).
I think 4 mobs in the first room of IDK hardmode are wrong and needs to be change to mob ID 101601
Greetings
Hello,
the mob ID (101601) with the Card ID 770540 does not exists in hardmode, but in easy mode (but not dropping new card system cards).
I think 4 mobs in the first room of IDK hardmode are wrong and needs to be change to mob ID 101601
Greetings
Cards from IDK still not possible to disenchant
Hi,
regarding priest/warlock:
Changed “Spirit of Embodiment” to have 30 seconds cooldown from 300 seconds, added a mana recovery to successful heals, reduced healing done by about 60%
Nothing changed. Still normal heal amount and 300 seconds of cooldown
Greetings
Display MoreDisplay MoreCan you please share list of your addons and bugs when you get it? This is hiding issue only.
/addons2
/bug2
About 8 if you mean walking, it is mentioned in patch notes.
Greetings
This error occours everytime I open a chest:
parent:UIParent call HouseStorageFrame_1's OnShow, line: [string "?"]:421: attempt to index local 'this' (a nil value)
Unfortunately I can't reproduce the huge error list of my quoted post.
I got no addon that is causing any issue with housing or touching any original housing mechanic.
Get the same error
project, autodisenchant, charplan x64, combat_tools, comeonin, waittimer, dailynotes, ebc, enablesystembox, extendedmacroicon, fop, guildpanel, gsqt, lootit, mathe, newcasting, petstate, raidheal, scrutinizer, simpledamagelog, splitter, storemultibuy, titleselect, transmutor, ultimatemailmod, vactionbar, vcthreatmeter, xbar
Scenario:
having 200 same chest in the house. Now you want to take 1 specific chest (where you stand in front of it) back to the bag... You can't. You need stupidly click every 200 items in the house interface to check, which chest is the one you standing in front of...
Hi,
I recognized, that player pets not loosing loyalty anymore if the player dies (and pet was summoned)
Greetings
Hi,
is it possible to read out the current amount of stars of an owned card and the amount of enchantments/kills of an owned card?
Greetings
The Basic Artefact Driller recipe is bound as the final runes crafted are not bound. The rune recipes will reviewed and potentially made unbound in the future.
Hi,
as you said, the runes crafted should not be bound, but they are!!! Please fix.
Hello, what about that? Ikaria and what about that you cannot extract runes from artefact? :O
key word: each .
EACH explosion will deal 1611 damage . There is no question of reduction anywhere, and there is even a denial of reduction : "EACH" explosion will deal 1611 damage""
If you want to argue like this, 99% of all AoE skills have the same"problem", bcs description says "Deals xxx damage to ALL enemies". Damage decrement on AoE spells were announced several months ago. There was also a question of a player if every skill can have the decrement in the description (I would appreciate that), but in my opinion stars of light working correct, only the description is missing the information like on EVERY AoE skill
Hi,
is it possible to read out the current amount of stars of an owned card and the amount of enchantments/kills of an owned card?
Greetings
This is called damage decrement for each additional target, like nearly every AoE spell have
The Basic Artefact Driller recipe is bound as the final runes crafted are not bound. The rune recipes will reviewed and potentially made unbound in the future.
Hi,
as you said, the runes crafted should not be bound, but they are!!! Please fix.
Hello,
Boss 4 is a bit buggy. If you burst it to 0% before the 4 mini bosses reviving, they despawn without any loot ![]()
Greetings
Can you check if the card ID 777791 is realling dropping? we doubt it and think, there is an error
Display MoreWill you also enable upgrading old cards we still own in dragonfang ridge? It was Always possible in other zones but Not in IDK. Farming all cards again is maybe cool for some ppl, but not for all
Can you please elaborate what do you mean exactly?
You never were able to improve with stones or Boost cards that were looted before new system was enabled in their zones.
Greetings
exactly that :O
As far as I remember it was possible to improve / reroll cards lootet before? Or am I really that drunken and don't remember correctly? xD Then my bad
Display MoreHello,
Responsible game designer wasn't able to keep up with project. We decided to take it over.
As first step in upcoming patch (most likely Saturday/Sunday) we will add Boost price scaled based on amounts of stars received (5 stars - 20% of price), and very probably enable Dragonfang Ridge for new system now or otherwise with next patch.
Later, we will try to find another solution to given issues based on scratched information and other ideas. Please note that it might as well include reverting/changing/adjusting Boost price any further if other, better solutions are found.
However it may take a while due to busy planned September and October in patches. But now it should be more splitted into regular patches so certain changes arrive faster.
Greetings
Will you also enable upgrading old cards we still own in dragonfang ridge? It was Always possible in other zones but Not in IDK. Farming all cards again is maybe cool for some ppl, but not for all ![]()
Skill book:
something is wrong
Defense Net (498549) is providing only magical immunity.
Therefore, the only way to reduce damage of Cosmic Explosion is physical damage reductions or magical immunity.
I'm even more confused now
I think a typo, bcs defense net does not provide magical immunity but reduce magical damage
Not sure where to ask this. So please move it somewhere else, if appropriate.
- Fixed
UnitBuffInfowas able to access hidden buffs information unintentionally.Could a DEV explain why this change was necessary ?
Yes pls explain. How should players read out buffs now, that prevent specific buffs. For example the 15sec CD of Warden 104 ISS was triggert of a hidden buff
And how we should do that? grox
Not sure where to ask this. So please move it somewhere else, if appropriate.
- Fixed
UnitBuffInfowas able to access hidden buffs information unintentionally.Could a DEV explain why this change was necessary ?
Yes pls explain. How should players read out buffs now, that prevent specific buffs. For example the 15sec CD of Warden 104 ISS was triggert of a hidden buff
What about the recipies. Why are the recipies bound? Doesnt make any sense.
Can you change the recipies to be unbound?
One more thing, we had a problem during the B5 event. After killing the thrash, the mini boss became invulnerable. A similar situation has already been discussed on the forum, but as you can see, the problem can still be caused. Please fix it. Greetings
Any news about this bug? happened twice today again
why red item is not everytime when pt kill last boss ?
I think bcs of:
Currently you have to do both KS and IDK at the same time to get a red artefact from IDK in a reasonably reasonable amount of time.
Yes, this is what we intended. If there was another Sun Essence dropping in IDK by 100% chance, KS would have been completely replaced. Our way, KS is still relevant for constant Sun Essences, but you will need to run less KS due to the drops in IDK. Nostalgia content is supposed not to be deprecated within half a year already.
In reality, this skill is taking 1% mana per second which is crazy.
Crazy? Holy Power Explosion recovers mana and mana shield restores mana too. Crazy is p/s and r/p 😂
What about improving cards from IDK? It is still not possible. Any plan about it? We want to spend dianonds on the cards