Posts by xLutinex

    Since both artifacts can be useful then maybe make it easier to create a red artifact from IDK by changing the Sun Essence to a guaranteed one from each instance made? Currently you have to do both KS and IDK at the same time to get a red artefact from IDK in a reasonably reasonable amount of time. Creating an artefact from IDK or later modifying both artefacts will already be expensive enough in raw materials. I do not understand the additional difficulty in creating a red artefact from IDK.

    it's not only the sun essence. you also need really really more materials form IDK than from KS.


    Btw: the new cards of IDK are not searchable in the AH

    What about drilling? Is it possible to make rune slot in KS version also or in IDK only?

    Yes all Artefacts can have runes

    Is it also possible to upgrade all artefacts even those from kalin?

    I ask because of

    • Added 3 new purple and red artefacts. They will be required for further upgrades.

    I think about upgrade to legendary artefacts. Also possible with kalin versions or do we require IDK versions?

    Hi,

    don't know how to rank m/w within mage classes but I saw mage/s, m/r and m/ch in DC with precision title atm and I need to say the classes are not bad and could compete with scouts and even nearly wardens. After next patch mages will have 14% more dmg overall bcs dmg title can be used. So for my mentioned classes I think they are very good in DC after the patch


    I think all the mages are the same. Static field spam and 0 dmg in single target. Rofl had tons of aoe zones and almost no single dmg mobs that's why r/wl wasn't needed. In DC r/wl is a beast and mages mostly suck in many situations. I think is a lack in design tbh.

    Am I running an other instance? In DC we have nearly only mob groups of 5-20, except the 30 mobs between b2-b3 and 30 mobs between b3-b4 oo

    Hi,


    I finished the new Honor Title quest line and got many new titles (all useless btw ;) ). After that, I have new quests in Obsidian, but all Quests I have will give me titles I received from the Honor Title quest line:


    Owned title


    Title of Obisdian Quest


    Greetings

    but can you increase sword weapon level for knights? tanks need aggro, not dmg :D

    Hi,


    I have a suggestion for Priest/Mage.

    Maybe change the 60 elite and remove the damage mitigation but add an effect, that healed members get regenerate buff.

    The class has a lot of castspeed, which is only good for group heal, because every priest have 0.5 second castspeed on "Healing" with new cast speed title. But right now I don't see a reason to cast group heal on this class or play it, because it lack on additional healing power comparing with priest without secondary class.


    These are my thoughts :D


    btw: Priest/rogue needs a complete rework.

    Hi,


    I tried to summon a draco pet, for which I haven't choosen a buff yet. Now the dialog to choose a buff is coming. After clicking the option, you cannot summon the pet. You need to choose a buff again. This will result in an endless loop :D


    pls fix asap, bcs if someone use the scroll to reset and choose all buffs again for pets, he cannot use a zodiac/draco anymore xD

    Hi,


    regarding latest patch:

    Changed “Grace of Life”, “Enhanced attacks” and “Concentrated Prayer” to be scaled by your highest stat, choosing from stamina, strength, dexterity, intelligence and wisdom plus heal bonus.


    Are you sure the 302% * 0.4 * bonus heal is working correctly? I buff as a tank nearly the same like a p/s and d/s and I buff even more than any p/x and d/x that are not /scout o.o


    Greetings

    don't you think that with the patch that made mages upgrade weapons now, the number of people playing on staff bonds (except for s/m, s/wl) has been significantly reduced?! I like the idea and I support it, but it might make sense to introduce some kind of item that increases hitting speed or experience per leveling (I did not see the announcement of the patch long before it was introduced), because leveling takes an incredible amount of time (I'm currently level 247, for example, to pump up to 248 I need 3.5 hours, given that I have a constant attack speed of 0.7, and with music, food and titles 0.5, and after level 260 I will have to change class on mage or warlock where constant attack speed will be 1.2 at best)

    PS i know about pets for this, enough for a level and a half for one day

    so you mean mdps are now in the same situation like pdps are? :D #equalityForAll

    One question regarding weapon level and new miss rates for elemental damage Byte

    I saw, that as a scout with max weapon level (285), you miss 0 hits in dark core, but as a Knight, you miss some (rare) skills in whole dark core run with max weapon level (265 for sword).

    Maybe increase sword weapon level for knight?

    Hi,


    UnitBuffInfo will read out invisible buffs too and I made the experience, that UnitBuffLeftTime not really working with such buffs. (you want to read out bufftime of invisible buff, but the index for UnitBuffLeftTime will result in left time for an other buff)

    Try use UnitBuff(unit, index) instead of UnitBuffInfo and then your function should work

    Hello,


    because of very rare relationship events, I suggest to implement new potions, that give way more XP for relationship. For example 5/10/25 times, but with very lot of more costs.

    New relationships and new players cannot really level relationship usefully without a relationship event, but with new potions, older players could focus on saving coins for expensive relationship potions and level it with the new players/relationships, instead of doing other stuff with coins.


    Greetings

    You can use following functions:

    Code
    GetCardStat( Int CardID, Int StatIndex )


    Greetings

    Hi,

    is it also possible to read out the stats of cards in bag? It would be good for doing addons which enchant only "bad" cards and let good ones remain in bag :D

    Any functions? GetCardStat is only for cards in compendium

    he plays warden/druid himself. If ppl are not top 1 by far in scruti with wrd/d or s/m, this is ridiculous and ridiculous

    last Boss:


    If u are fast enough and kill all mobs including the wizard and commander, there is a Chance that the Champion spawns an will be immun forever. In this case u always need to reset the Boss. Dont know why He is immune but this happened now 2-3 Times at the end Boss.

    Any infos about a fix? It is a bit annoying having randomly a perma immune champ