Posts by xLutinex

    Imho tanking endcontent instance with cloth gear makes plate gear useless. Tanks should always use plate.

    Not rly

    Why lot of combinatios have "tank mode" then ?

    champ who use tank transformation have chain eq with full str and this is intened to make possible tank with other EQ than plate but new ini is just stupid only plate nothing more ;x

    Yes and if highest instance can be tanked in cloth, leather and chain (with full dps gear for Chain and leather btw) where is the point having plate gear in game, with which you can't play dps? Tell me


    Maybe an official statement is needed here, what are the plans for plate

    I would like to use my warlock/knight to tank the ini but it is literally impossible. Would you reconsider changes to make this possible? Use knight plate or go home feels like a big step back to class balance.

    Imho tanking endcontent instance with cloth gear makes plate gear useless. Tanks should always use plate.

    Hi,


    a suggestion for a tank balancing.

    Right now, the knight/mage holy light domain and Warrior/priest buffs are literally to strong, that tanks don't need any defense CDs in all situations.


    I suggest, that you remove the damage reduction debuff on mobs for the holy light domain and make the rest of this skill passive.

    Also remove the Warrior/priest damage debuff and make the Warrior/priest a more viable dps.


    Why I think this way? Knight/mage is the meta tank atm. No tank is stronger. All other tanks need a warrior/priest to have the same tank ability, but some ppl maybe don't want to play w/p, bcs it is really weak and is in the party only for debuffing mobs and buffing the raid.


    Removing dmg debuff from knight/mage and w/p would result in more different tank combinations I think.


    Furthermore that tanks have enough aggro if they need to use defense CDs, you can add a little aggro push if needed.


    Greetings

    and average attacks (white hits) from chiron with 6.8kk in whole instance :D seems balanced

    We got no 39 cores. 3 runs + 2 obscure metal and the sum was only 24!!! There is Something wrong or again a random mechanic!

    But wouldn't it be better to change to physical light damage like Whirlwind Shield? Whirlwind Shield never resisting.

    Resisting is as far as I observered always on magical skills depending on magical precision and a knight don't have many magical precision :D

    There is no damage type difference between Whirlwind Shield and Tsunami set skill.


    Greetings

    Maybe you can take a look into it? Because I noticed a big difference in DC in all runs. Description of whirlwind shield is physical light damage while Tsunami only says light damage. Hitting thousands of mobs also had a big difference of both skills (whirlwind shield never resisted)

    If you have time, I would appreciate if you take a deeper look into it


    Greetings

    But wouldn't it be better to change to physical light damage like Whirlwind Shield? Whirlwind Shield never resisting.

    Resisting is as far as I observered always on magical skills depending on magical precision and a knight don't have many magical precision :D

    Regarding Patch notes:


    Priest/Warden:

    • Changed Barrier Resilience to reduce received area damage by 15% instead. Effect disappears from friends if you are too far or dead.

    seems like the buff is cancelled if you are more than 150 range away. That is quite uncomfortable for a raid. The tank pulls mobs fast -> more than 150 range away -> buff gone

    The Priest is healing at max range (250) -> buff gone

    Priest is always near tank and range dps classes stay at max range -> buff gone :D


    Maybe 150 is a bit to low. Looking at boss rooms in DC I would suggest 500 range


    Greetings

    I also have a suggestion to change the possibility of getting the title ID 532097 for killing the 4th boss on DC. Currently, you can get it by killing the boss without knowing the tactics, which seems a bit illogical to me. The fact is more difficult, but before that you could get it when the boss had a 40% reduction and not the 90% like now. Additionally, for example, my guild couldn't even try to get it because we tried to kill it for 3 days, even though the second boss didn't work properly. I think increasing the reduction to 99% would also be a good idea for everyone to do the tactics. Greetings

    What? Please no. Make DC not easier as it is now. We killed B4 with 9 ppl after the change and with old weapons. It is possible to kill it without tactic for every 12 ppl group...


    And B2 is a joke for a tank tbh. Standing several minutes afk. You have 81% dmg reduction from boss and you can literally go afk and take a shower.... Not joking. And no, I have no OP tank gear. There are several gears better than mine on server

    That's not true. We have a D/R very often in raid. As far as I saw the class performs good in DC, but was clearly weaker than chiron like all classes (pre Patch)

    You can use following functions:

    Code
    GetCardStat( Int CardID, Int StatIndex )


    Greetings

    Hi,

    is it also possible to read out the stats of cards in bag? It would be good for doing addons which enchant only "bad" cards and let good ones remain in bag :D

    Dont get me wrong but as a chain player you get nothing from dex and you still get it. Also you had to choice between a red str/patt stat or str/stam! i just see a smal mimimi here. You had long time the best choice and now it will slowly changed so i see no problem for this.

    the problem is 6/0 dex (seems to be "forced" now in future) gives way less patk than 6/0 str for chain.

    Chain classes get 1.8 patk for 1 str. Scouts for example are getting 1.2 patk from dex. Should be clear where leather are with new sets if all type of sets (cloth, chain and leather) get the same amount of stat bonus. at any time, there need to be an adjustment for the rate dex->patk

    Even with 6/0 you can't use dex/sta potion for maximum patk bcs you will always have str on your character. They announced it twice btw, that they will not change the str/dex -> patk rate for leather classes. So even with 6/0 you need to choose max patk (str/dex potion) or a bit more hp (dex/sta potion) while cloth, chain and plate dont have this problem.


    Btw: if they go in the direction for 6/0 dex, leather will loose more and more bcs scouts only get 1.2 patk for each dex btw. compared to all other classes... you know

    It does not disappear on log out. It disappears only on zone change, and we do not plan to change it.


    Greetings

    I logged out in Dark Core and then I logged in in Dark Core and all the Seeds were gone. In addition, if I die and respawn outside the instance, seeds dont disappear.

    A solution would be, loosing all seeds if you enter any other instance except DC

    But th you need more ppl than for rofl. 4 players for rofl are enough and I doubt it's possible with 4 ppl to clear DC ( in less than 5 hours xd)


    Furthermore I doubt that you should clear the instance in less than 1 hour. The design of the ini and some bosses looks like playernet want to prolong ini runs

    Regarding the new Bow from dark core:

    is it intented that the patk and attribute values are sooooo low compared to other classes? changing weapon for example a 2h staff with new one, you'll get more than 10k matk... just with weapon. changing new bow will letting you get ~6k patk. Furthermore you change "All Attributes" for only "Dex", which make it less attractive.

    Intended? :D

    Regarding patch notes



    • Disabled boss white attacks.

    Just why? The boss was the only one hitting hard in this instance on the tank ._.

    Please tell me why you disabled it while boss fight? I want it back. Right now you can literally tank without any CDs on this boss


    Greetings

    Hi,


    last boss was nerfed hard and if you know all tactics, it is really easy to play now. It's nothing compared to the boss before the nerf. It's like comparing Regin Hardmode (before DC nerf) and Balton (after DC nerf). Just try find out things


    Greetings

    to me all of this is going to drive up the gear and stat from ini which will go against the diamond % rule that was implemented years ago that's why no sale is over 230% unless black friday. look at titan stats. these new stats will probably be in the 50k rang again.

    :/ X/

    ???????? Stats don't count for GS or am I miss something new?