and totally op healing in range of dont know 1-2k xD
Posts by xLutinex
-
-
Did you hit a low level punching bag? There are some below level 104 and increasing weapon is relared to your class level and target level
-
Leider ist es um das Balancing sehr sehr ruhig geworden. Es haben sich einige Klassen entwickelt die extrem op sind. Das führt teilweise dazu, dass in einigen wenigen Gilden gebeten wird diese Klassen nicht in Random zu spielen um einen evtl.. Nerv vorzubeugen. Nein, ich möchte keinen Nerv für diese Klassen. Es bringt nur Frust und die Profis die sich die Mühe gemacht haben durch verschiedene Faktoren das optimale aus diesen Klassen zu holen würden bestraft. Das finde ich nicht fair und wäre keine Lösung. Nur sollten jetzt die schwächeren Klassen angepasst werden. Diese teilweise extremen Spitzen sollte es in diesem Spiel nicht geben. Die verschiedenen Klassen sollten sich im Spiel ergänzen, wenn also einige wenige Klassen in allen Bereichen op stimmt etwas nicht.
Unfortunately, balancing has become very quiet. Some classes have developed that are extremely op. This sometimes leads to a few guilds asking not to play these classes in random in order to prevent a possible nerve. To prevent a possible nerve. No, I don't want a nerve for these classes. It only brings frustration and the professionals who have made the effort to get the best out of these classes through various factors would be punished. I don't think that's fair and wouldn't be a solution. Only the weaker classes should be adjusted now. These sometimes extreme peaks should not exist in this game. The different classes should complement each other in the game, so if a few classes op in all areas, something is wrong.
Ich würde gerne mal hören welche Klassen es denn sind. Viele schreiben immer "Es gibt einige Klassen die zu OP sind" aber Namen werden nicht genannt.
I would like to hear which classes. Often ppl only write "there are still OP classes" but never write which they think are OP.
-
-
In its current form, Katana on a rogue is really uninteresting. The idea of firing the skill when an exclamation mark appears above the head could be even interesting, but unfortunately it does not work. Large groups of mobs crowd confusion on contact dps this form will not pass, very often it is hard to notice this exclamation. Please change it in some meaningful way.
Next thing you are adding new weapons like Pistol, Katana, Guitars, Spear, etc. which are practically not used at all and no one is running with it because the connections on which they can be used are simply too weak. The variety of weapons is nice in my opinion, but it would be nice if each of them was really useful.
The exclamation mark is showing with a sound. If you play with sound, you can concentrate on it
-
Suggestion for scout/rogue:
Weak Spot (Skill ID 491493) buff should be increased to 12-15 seconds imho.
Suggestions for healer classes:
Blossing Life and Regenrate of healer classes, should be changed back from %-healing to fix point healing for all classes, that have no other Heal over Time effects. So except for p/s, p/b, d/s, d/m (maybe I missed a class). For d/p only one of those skills should be fixed, the other %-heal.
That would make the heal classes more balanced in my eyes, bcs right now every heal class without a Heal over Time effect is far behind (with 5% every 3 seconds you really can't heal for example blood arrows. So it's waste of time using such skills imho)
Greetings
-
Das grüne hervorheben kann man leider (noch) nicht deaktivieren. Nur das Fenster mit dem Hinweis, dass man mit F (oder einer beliebigen Taste) interagieren kann.
English version:
The green highlighting can not be deactivated (yet). Only the extra window with the hint, that you can interact with F (or any other key), can be disabled.
-
Patch notes:
Interaction Key
Added new option that allows to interact with close objects and NPCs:
- Default “F” key.
- Can be also mouse clicked.
- Possible to change key binding.
- Highlights object/NPC of interaction.
- Can be disabled in Controls interface options.
- Excludes self-pets (Newbie Pet, Travelling Merchant).
-
I would like to see a hard buff of monsters or bosses in endgame instances in future instead of nerfing (for example DC endboss was nerfed, that it doesn't hit anymore. even not the tank). Some rare trash mobs doing way more damage than any boss
-
Seems like someone want to glitch anything in avoiding an elite skill

Just saying, if you want to use it for a dmg boost for a specific class, I would say it will be patched/fixed soon after "using" it

-
Hi,
I have an idea/suggestion for the plate gear players in game. For healers, you designed the D/wl, which can be played as dps in pure heal gear. For plate gear such option is still missing. While chain players can switch between dps and full tank mode in full dps gear with just 1 click as a champion, I wish there would be such option with a knight.
Maybe you can implement/change an existing knight dps class (knight/wl or/and knight/wrd) that they get a skill like D/wl. Conversion of stamina to strength. This skill should only be active if you have full plate gear equipped (7 items or 8, if you would design it with shield). Furthermore this skill should then convert the +aggro on the items (plate have +aggro set bonus) to -aggro.
comparing to int (2 m-atk / 1 int) the knight gets less attack from str. Maybe you can also add some def to attack conversion. your choice. anyway there shouldn't be much def left with 0 stamina :D. Don't forget, that plate does not have +dmg/+attackspeed on set bonus
with such a class, pure plate players can also switch to dps mode like healer classes can for some stuff.
I (and maybe some rare tank players) would appreciate the implementation of this idea, bcs right now the amount of tanks on the server is decreasing and such an option would be more attractive to do plate gear
Greetings
-
Hi,
welcome.
You should contact the support and upload the crash dump (in install direcotry; folder "crash") in the ticket. For such issues, the best place is contacting support.
Greetings
-
Hello,
Goblin Mines Repeat Ticket (1243987) in the HH would be appreciated

Greetings.
4 weeks ago and still no Goblin Mines Repeat Tickets

Please for next Happy Hour
-
Display More
Shouldn't they be in this weekend promo?
Blue Aura (30 Days)
Green Aura (30 Days)
Orange Aura (30 Days)
Purple Aura (30 Days)
White Aura (30 Days)
we are still waiting for it
-
-
It's hard to say what really is the strongest because most things depend on the chosen team.
chain and mdps for sure
(not to mention pet classes :P) -
Display More
I can see that you've 30 FPS even before the fight, and anything under 30 FPS will look like a lag/freeze.
For COA not the GPU but CPU is important, as it's using a single thread.
The CPU you are using is a server one, it's powerful but only in multithreading scenario.
Its base core with Turbo is 3.0GHz, which may be the reason of the issue.
A few things you can try:
- assign COA client to another threads in task manager, try different affinity
- check without any addons, as they're sometimes causing FPS issues.
- limit distance view option to minimum
Hi,
I also experienced heavy fps drops and lags (from 300-400 to below 10) with multiple classes with many AoE effects (12 ppl raid in DC)
Is there any possibility to play with all effects without these problems? I had all graphics on maximum.
Windows 10 pro
Intel core i9-13900KF overclocked at 5,8GHz
4 x 16GB DDR5-6000 MHz
GeForce GTX 3090 OC - 24GB
SSD: Samsung SSD PM9A1 2TB
Greetings
-
Hello,
can you please fix, that this markers never appear, if you disabled it in interface settings?
Further more, since last patch last night, I got perma randomly this error:
parent:UIParent call BagFrame's OnEvent, line: [string "?"]:403: attempt to perform arithmetic on local 'Slot' (a string value)
Greetings
-
Thank you for the recent changes to the warlock. They have definitely improved the gameplay with this class.
Can you change the Force of Will blade in the wl/w combination? It provides a +50% bonus to agroo, which makes it impossible to play with two-handed weapons. This combination requires a group of alts giving reduction buffs before the instance to play it in the final content. Having a DC set and a two-handed weapon, without firing the transformation from the event I had -66% to agroo. Such a fired DPS won't hold up against any tank, as the class has a total firing every 1.5 minutes, and Serenity Powder is every 3 minutes only. I would ask for this buff to be reduced to agroo like it was for M/R or S/WL, as I don't think this class was designed for one-handed weapon and talisman use.
I tested wl/w in WB Zhargos and what I wrote earlier was confirmed. The tank is unable to hold a wl/w equipped with a two-handed weapon. It only took me 5 hits from the strongest skill to generate over 150kk agroo. The combination does decent damage on two-handed weapons, on one-handed weapons + talisman it only gets weaker as you lose a fair amount of damage in exchange for a magic attack, which the combination has a huge supply of anyway. The elemental damage from the talisman does not compensate for the loss of damage from use one-handed weapons (I have a t13 talisman, also it has as much as 12.2% elemental damage).
So you did 450kk damage with 5 hits?
Nerf pls. You said you have -66% aggro and if that is the case, that you did 150kk aggro in 5 seconds, this means you did 90kk dps. Interesting.
Nevertheless a same equipped Knight can hold the aggro against 30-35% left aggro dps classes (not every knight class, but at least 1) and I think for warden and champs it is more easier.
So pls, don't say no tank is able to hold the aggro. The tank can switch to a more aggro classes. There is a knight class, which can do 30-40kk aggro per second on single target easily (with old weapon t12... I know bcs I don't have new weapon)
Greetings
Edit: nevertheless the +aggro should be reduced anyway like for all other classes
-
Hi,
in the days you need 50k arcadia coins for a single item DC pull, it is a really low limit to save only max 100k arcadia coins. If a player want to do a second set, but not really know which one and want to farm all cores and then decide, you cannot pull (without gold items) all 4 items bcs you would need 200k coins.
Limiting arcadia coins to 100k and memento to 25k does not really makes sense in these days. You still limited memento -> diamond exchange to only 1 character within 30 days but with unlimited amount.
Maybe it is time to significantly increase the maximum amount of arcadia coins and memento a player can have? 10 times higher would be good I think and a good QoL change imho

Greetings
-
Display More
True. There can be many more examples. Even 2 similar runs - with same ppl on same classes - may vary a lot. Even small things like lag, fps drops, little brb or not visible for everyone, such as warlock's buffs, if someone will run 1sec faster than others may not get a wave of consciousness and has already on one group of mobs less % DMG. Or if party has f.e. 2 magical dps in range 200 and 2 physicals in distance 50 from mobs/boss, which one you as a buffer will buff with wave and whisper? You can't buff both sides, unless burst time. Situations like that are every minute during whole ini.
And Ryzek writing "DPS have nearly equal gear state" is funnier than my memes. On that scrut Ryzek has 3kk dps more. Now checking only cards ranking you can see the difference between Ryzek and Cruvor in olny patt stat which is 15865 to 11319 Cruvors. Its 4.5k more lol. I can see the difference when the difference is up to 500.
I can't say exactly if wardens pets should be nerfed, maybe they should. All I want to say is just there WILL BE neverending balance when you will be post thing like that OH WATCH THAT SCRUTI, NERF PET AGAIN/MORE. But when I see another wd/s f.e. I cannot tell if they are OP.
But here one opinion is enough to change one class after one statement, then you have to change the next class to the situation and so all the time..
It was the same with nerf magical p/s. One person wrote that it hits too hard and you need a nerf. Yes that was right, that class was very strong ESPECIALLY on big pulls when it could reach its full potential. But was weak or decent on small pulls like 3 mobs etc but that one person forgot to mention it. Now class is unplayable for most of users.
Balance 100%
You can be sure, Ryzek or me dont write such things after a single ini run

And as I wrote earlier in this thread, I have way better gear than some other ppl in our guild (and card ranking #1) and didn't had a chance vs wardens (that was pre-pet-nerf. didn't tested yet).
The whole warden topic is anyway hard to balance, bcs of the incredible high attack their pets can have. The more defence the mobs of an instance have, the more damage wardens (pets) will do compared to other classes. And THAT is the whole problem imho with wardens and balancing
-
Display More
Maybe if some people would beat more than 5kk dps then warden would have worse numbers?

Just loud thinking, when I don't heal at max concentration or when Im afk some time, the other heal have better healing than me, thats like normal thing I guess but could be wrongI can tell you, no one was afk or able to do more damage in this run. We also made the observation, that some melee dps can't do any damage because the warden pets just one shot mobs in certain passages. The instance also does not allow any player to go afk if you want to finish in 60 minutes. Ehmm but as you told, maybe in your runs it is ok to go afk in an instance run or be semi-active. But in the posted screen all ppl were active all over the whole run.
Hi!
Looking at the results of your flight, I have mixed feelings about whether the warden is so powerful. I can only compare my guild flights and looking at the average results, I would think that the warden does not need any changes. Of course, I can be wrong, and it can only be checked by some kind of joint rally.
And I don't mean that someone is beating badly, it's just that in certain team settings some clans have time to accelerate and in others not.
Greetings
I agree with you and as with any class it depends on the player whether the class is strong or weak. Even with us, not every warden player is ranked 1st in scruti. But honestly, that's up to the player and really every warden is just too strong in DC (at least the physical ones) according to my tests.
It's a question of balancing: Do you balance according to the amount of players or according to individual players who say: This class is too strong, this one, this one, ...? But that's up to Byte. Have fun with it :).
Greetings
Agree, and furthermore: It's up to the tank for example. How often dies/pulls warden pets and pets or player dying. How is the tank pulling (small or big pulls and so on). For example in our 60 minute runs, no player or pet dies of aggro, so every class could do as much damage as possible.
Greetings
P.S. I guess experienced players knows, that balancing pets like warden pets or fairys is hard/impossible. Imagine buffed pets with 40kk+ attack (still now after nerf) in DC or a new endcontent instance. Imagine unbuffed pets with "only" 3-4kk attack. makes a lot of difference
-
So I understand the discussion is over. Players who can write lua skillfully are more promoted and write about the practice. Bravo Bytie! Good job.
You can't use perfect slice double hit with lua
Greetings
-
Display More
As for the use of katama and skills, entering kitty is practically impossible, in lua I don't know - I can't. but using the same skill from the action bar where unfortunately time is lost then is not very profitable. Playing the lottery now you have to pay attention to survive (throw reductions in the right time) and pay attention to fire and a new skill at the same time. 😁 Compared to a scout or a mage, it does not pay off to play something that is good in dps but very difficult because they are easier to connect and as strong as not stronger. In addition, I have a question whether a given skill can be entered in lua? Because if so, then the general changes are pointless.
It is not planned.
In fact Perfect Slice is designed to make it harder to use with such ingame utilities but to encourage manual gameplay as regular timers for example won't be 100% accurate with our design as of random intervals.
Planned Change Log is not applied to game.
Greetings
If you want to encourage players to play without kitty or lua then just do it for each connection. But then, for example, d / r will be powerful because it requires the use of 2-3 skills. So balancing these types of classes will not be easy either.
Isn't it easier before such changes to ask the community whether they want such changes? I understand the forum is for communication. Why do you create polls if you do not want to ask if it is worth it or not
.
Rogues can still be played with dagger and they are not nerfed. If someone is not comfortable with katana, don't use it. You have the choice, which other classes don't have. Nobody complained rogues with dagger are to weak and they weren't nerfed. Seems all fine not? And if someone can use katana with new skill perfectly, what's the problem?

-
But not every Player can use lua or Kitty. I dont know If Kitty works. And using by Hand ist a whole Desaster in some situations you didnt see the "!" and reaction time is very short.
I mean in general this Game ist designed to play manually. I think it would bei the best to delete every Combat Tool from this Game.
why not than changing all classes to only have 1 skill with same damage? easy to use and easy to balance
Edit: Players just need more practice to see the !