Posts by xLutinex

    I don't play Dark Core that much but are Wardens really that strong, that all of their pets need a nerf? I thought we were talking about Warden/Rogue which Lutine specifically mentioned doing 20% more dmg than her Rogue/Scout.

    Yes, but I couldnt tested against others, bcs I mainly play tank, but cruvor always plays dps

    Ok the +dmg buff isn't really there. this is a result from the +10% attack buff :) so only 1 mistake xD

    First: I said warden to strong or scout/rouge to weak. See here:

    Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o

    That means, it is the choice of the devs / team what they do, if they do something.


    Furthermore: Competing with warden, which has 2 tier lower weapon, 3 tier lower gear, no maxed card system and no XIII runes. Yes, very balanced for the leather classes :) Hats off for this statement :)


    Regarding this:

    For example, go to a lower dungeon and you will see how much WD are inferior in dmg compared to other classes

    Ok, go abby and warden will do 10 x more dmg than scouts, because wardens have AOE without need of a target :)

    Seems OP this class, don't you think so?

    Regarding Scout/rouge and warden/rouge


    Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o

    first there was warden/scout now warden/rogue. who's next?)

    Just saying: all wardens doing most dmg in DC because of the pet. It is obvisiously that pets having 5kk+ attack doing most dmg when enemies have high def.

    In other words: if it is this way in DC, warden pets are significantly stronger in next new instance.

    I for myself try to be objectively and reported AFTER I tested with new set. But having card system max, 2-3 tiers higher gear, all runes higher and doing this far less damage, is not really balanced in my opinion.


    There are leather classes (r/wl, r/bard) which can compete, but it's not the mentioned class.

    And btw r/ch is very weak in DC because of the really low weapon level of 2h hammer the class have

    Hallo,


    die LivingLegends suchen nach Verstärkung für die Gilde.

    Aktuell suchen wir:

    • Support (mit der Möglichkeit auch DPS zu spielen)
    • DPS
    • Tank (mit der Möglichkeit auch etwas anderes als Tank zu spielen)

    Wir laufen hauptsächlich "Dark Core" und "Verlassene Abtei Hardmode".

    Wenn du also Teamspeak hast, ein Teamspieler bist und wenigstens einen Gearscore von 1700, dann bist du genau richtig :)


    Bei Interesse melde dich bei Gizzmo, Laisha, Lutine oder einem anderen Mitglied von LL

    That change was made, at least I believe it was, so that players aren't forced to play p/d or d/p (especially in 6 person instances). E.g. if the Tank plays Knihgt/Druid (which can btw buff a pretty high prayer buff xD), the priest can play whatever sec class he or she wants. If other players don't want to do that cause "No! I only can play Knight/Mage and I won't buff cause I'm the tank!" or say "I'M DPS it's not my job" then I think its a problem of their mindsetting.


    Greetings

    If i want to play priest/champ my mates said "who give concentration prayer ? Go Dr/P". If i want to play P/D my mates said "who give clean ? Go Dr/P". If i want to play Dr/S or mb try Dr/Ch my mates said "who give attack? Go Dr/P". If i the one healer in party it doesnt matter, you go Dr/P, because you have all buffs, but not strong heal. This happens many times again and again. I think if devs do zero heal on Dr/P my mates take it as support. Nerf regens Dr/P again pls.

    Tell your mates "go x/d or x/p" :P and choose your class. If you want to play dr/S, do it. If your mates want an attack buff, they need to go x/p or play without

    Seems like every dps problem or tank problem? If ppl don't want specific players like healer or dps bcs they are to bad, then it is a problem of the behavior of such ppl in my mind.


    Nerfing heal formula more will result in unable to heal for example inferno with only tikal gear (like it is supposed to). That were my and melodics test results long time ago

    I think the katana is stronger on specific classes, bcs right now, the DC version has a little more dps than the dagger.

    For r/WL it cannot be better, because you have no offhand:)

    On r/s and r/wrd it should be way more powerfull, if you are able to use the extra skill correctly.


    Thats my math now. Nevertheless I can only give practice results, if I have a DC katana :)

    regarding rogues:


    I did my math with new katana skill and katana weapon. using the new skill every 4 seconds for double hits will result in overall dmg loss for single target. I think I don't need to mention, that every AOE on every rogue combo will result in dmg loss, bcs the katana have less dps :D


    In summary: Overall less dmg in single and AOE. Seems a good solution for mdps and chain classes :)

    Something seems broken on M/K, sometimes casts like music, kfc or even spells are randomly interrupted. No idea what causes this, wasn't able to reproduce it yet, but had this issue multiple times. Wasn't in combat, but that seems not to be the trigger. Anyone else experienced the same?

    Yes, but not on m/k. I had this issues even on k/x and s/x

    As mentioned before, rare cards are always supposed to be changed into Unique anyway, so they are not involved into New System more than card sharing between decks. So even Old card is equal to Unique card in terms of attributes. If we missed some rare cards or you think some should be Unique as well for sharing deck, please just kindly tell us instead reacting with aggression.


    Greetings

    Ayelo, Boaedem, 3 cactus cards, Kal'Turssi and Kal'Turstan... don't know how ppl who can't be online 24/7 should have a chance...


    And that ppl are aggressive, bcs they are pissed of diamond-scam, is understandable in my mind

    And now you reward ppl, who done nothing with cards in the past. Good job :) :thumbup:

    In the past (until Dragonfang Ridge) it was possible to change / roll older cards you still have had before the zone was introduced with new card patch. Now, it seems that you need to farm again every card (think about ayelo and cards like that).

    In my opinion this is a really bad decision and should be changed again to the behavior like it was until dragonfang ridge!

    Hi,


    if you click on a furniture (for example to move it), the furniture is shining that you focussed this item. Can you please implement, that the house interface is also focussing this furniture in the list of furnitures, if you click on a furniture in the house? Right now it is really annoying to remove a specific furniture (for example 1 chest at the entrance) if you have 200 same furnitures :/


    Greetings

    Hello,


    Monster with ID: 100700 with the Card ID: 770211 is not implementend in the New Card System. All other cards in the zone are already valid for the new system.


    Greetings

    You find the answer here:

    Hi,


    regarding priest/warlock:


    Changed “Spirit of Embodiment” to have 30 seconds cooldown from 300 seconds, added a mana recovery to successful heals, reduced healing done by about 60%


    Nothing changed. Still normal heal amount and 300 seconds of cooldown


    Greetings

    Get the same error