Regarding Scout/rouge and warden/rouge
Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o
Regarding Scout/rouge and warden/rouge
Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o
That change was made, at least I believe it was, so that players aren't forced to play p/d or d/p (especially in 6 person instances). E.g. if the Tank plays Knihgt/Druid (which can btw buff a pretty high prayer buff xD), the priest can play whatever sec class he or she wants. If other players don't want to do that cause "No! I only can play Knight/Mage and I won't buff cause I'm the tank!" or say "I'M DPS it's not my job" then I think its a problem of their mindsetting.
Greetings
If i want to play priest/champ my mates said "who give concentration prayer ? Go Dr/P". If i want to play P/D my mates said "who give clean ? Go Dr/P". If i want to play Dr/S or mb try Dr/Ch my mates said "who give attack? Go Dr/P". If i the one healer in party it doesnt matter, you go Dr/P, because you have all buffs, but not strong heal. This happens many times again and again. I think if devs do zero heal on Dr/P my mates take it as support. Nerf regens Dr/P again pls.
Tell your mates "go x/d or x/p"
and choose your class. If you want to play dr/S, do it. If your mates want an attack buff, they need to go x/p or play without
Display MoreHey, I hope this is the right place for it:
Is it possible to change the buff value of the priest/druid buffs back to fixed values. The whole "who's buff is better ahh XXX one's better so we take him with us" or you're not allowed to buff 'cause XXX has a higher buff is more than exhausting.
- Concentration Prayer (ID:493530)
- Grace of Life (ID: 490290)- Amplified Attack (ID: 490491)
I don't know if it was discussed before... but it is becoming a big problem for many not "high-end" geared people.
Furthermore it's bad in my opinion that all neccesary buffs of priest and druide are general skills...
The focus of the class balancing should be to make all classes kind of equal and not give up on their favorite class. Regarding the heal rework:
Currently you get forced to play druid/priest in almost every raid. That isn't balanced in my opinion.
I would wish for more diversity in the class selection and i think that can be fixed by making the priest buffs or at least Amplified Attack (ID: 490491) and Concentration Prayer (ID:493530) Primary only
Thank you
Seems like every dps problem or tank problem? If ppl don't want specific players like healer or dps bcs they are to bad, then it is a problem of the behavior of such ppl in my mind.
Nerfing heal formula more will result in unable to heal for example inferno with only tikal gear (like it is supposed to). That were my and melodics test results long time ago
I think the katana is stronger on specific classes, bcs right now, the DC version has a little more dps than the dagger.
For r/WL it cannot be better, because you have no offhand:)
On r/s and r/wrd it should be way more powerfull, if you are able to use the extra skill correctly.
Thats my math now. Nevertheless I can only give practice results, if I have a DC katana ![]()
Hi,
I made a rofl katana. You cannot place runes in it, like it is the same like the rental one.
Don't know how it is with DC katana
Greetings
regarding rogues:
I did my math with new katana skill and katana weapon. using the new skill every 4 seconds for double hits will result in overall dmg loss for single target. I think I don't need to mention, that every AOE on every rogue combo will result in dmg loss, bcs the katana have less dps ![]()
In summary: Overall less dmg in single and AOE. Seems a good solution for mdps and chain classes ![]()
Hi,
is the card with ID 777807 dropping? because the mob is despawning
Greetings
Greetings,
In a future patch you will be able to convert old cards to new cards for gold.
We expect the price to be low enough to make the conversion process as comfortable as possible.
Please tell us the expected time in the future.
2030 is also in the future
Something seems broken on M/K, sometimes casts like music, kfc or even spells are randomly interrupted. No idea what causes this, wasn't able to reproduce it yet, but had this issue multiple times. Wasn't in combat, but that seems not to be the trigger. Anyone else experienced the same?
Yes, but not on m/k. I had this issues even on k/x and s/x
As mentioned before, rare cards are always supposed to be changed into Unique anyway, so they are not involved into New System more than card sharing between decks. So even Old card is equal to Unique card in terms of attributes. If we missed some rare cards or you think some should be Unique as well for sharing deck, please just kindly tell us instead reacting with aggression.
Greetings
Ayelo, Boaedem, 3 cactus cards, Kal'Turssi and Kal'Turstan... don't know how ppl who can't be online 24/7 should have a chance...
And that ppl are aggressive, bcs they are pissed of diamond-scam, is understandable in my mind
Display MoreIn the past (until Dragonfang Ridge) it was possible to change / roll older cards you still have had before the zone was introduced with new card patch. Now, it seems that you need to farm again every card (think about ayelo and cards like that).
In my opinion this is a really bad decision and should be changed again to the behavior like it was until dragonfang ridge!
Yes please revert that change . Im pretty sure most card enthusiast will be against that change . Feels weird to have spend hours and hours on end to farm a card( like rare rofl cards or the kladoren dipper , ayelo, or create 20 chars for revenge ghost in ystra etc the list is long!) just to have to spend the same amount again to refarm it.
Greetings
In first patches of reworked system it never was a case. You had to intentionally obtain card again in new system. Somehow later it got mistakely broken and never reported. We found it and fixed since it was a bug giving big advantage in fact. It was fixed already in earlier added Ruins of the Ice Dwarf Kingdom (Hard Mode).
Rare cards are always Unique, unless missed (like Vengeful Spirit, will be fixed with next patch).
Greetings
And now you reward ppl, who done nothing with cards in the past. Good job
![]()
In the past (until Dragonfang Ridge) it was possible to change / roll older cards you still have had before the zone was introduced with new card patch. Now, it seems that you need to farm again every card (think about ayelo and cards like that).
In my opinion this is a really bad decision and should be changed again to the behavior like it was until dragonfang ridge!
Hi,
if you click on a furniture (for example to move it), the furniture is shining that you focussed this item. Can you please implement, that the house interface is also focussing this furniture in the list of furnitures, if you click on a furniture in the house? Right now it is really annoying to remove a specific furniture (for example 1 chest at the entrance) if you have 200 same furnitures ![]()
Greetings
Hello,
Monster with ID: 100700 with the Card ID: 770211 is not implementend in the New Card System. All other cards in the zone are already valid for the new system.
Greetings
You find the answer here:
Hello,
the mob ID (101601) with the Card ID 770540 does not exists in hardmode, but in easy mode (but not dropping new card system cards).
I think 4 mobs in the first room of IDK hardmode are wrong and needs to be change to mob ID 101601
Greetings
Cards from IDK still not possible to disenchant
Hi,
regarding priest/warlock:
Changed “Spirit of Embodiment” to have 30 seconds cooldown from 300 seconds, added a mana recovery to successful heals, reduced healing done by about 60%
Nothing changed. Still normal heal amount and 300 seconds of cooldown
Greetings
Display MoreDisplay MoreCan you please share list of your addons and bugs when you get it? This is hiding issue only.
/addons2
/bug2
About 8 if you mean walking, it is mentioned in patch notes.
Greetings
This error occours everytime I open a chest:
parent:UIParent call HouseStorageFrame_1's OnShow, line: [string "?"]:421: attempt to index local 'this' (a nil value)
Unfortunately I can't reproduce the huge error list of my quoted post.
I got no addon that is causing any issue with housing or touching any original housing mechanic.
Get the same error
project, autodisenchant, charplan x64, combat_tools, comeonin, waittimer, dailynotes, ebc, enablesystembox, extendedmacroicon, fop, guildpanel, gsqt, lootit, mathe, newcasting, petstate, raidheal, scrutinizer, simpledamagelog, splitter, storemultibuy, titleselect, transmutor, ultimatemailmod, vactionbar, vcthreatmeter, xbar
Scenario:
having 200 same chest in the house. Now you want to take 1 specific chest (where you stand in front of it) back to the bag... You can't. You need stupidly click every 200 items in the house interface to check, which chest is the one you standing in front of...
Hi,
I recognized, that player pets not loosing loyalty anymore if the player dies (and pet was summoned)
Greetings
Hi,
is it possible to read out the current amount of stars of an owned card and the amount of enchantments/kills of an owned card?
Greetings
The Basic Artefact Driller recipe is bound as the final runes crafted are not bound. The rune recipes will reviewed and potentially made unbound in the future.
Hi,
as you said, the runes crafted should not be bound, but they are!!! Please fix.
Hello, what about that? Ikaria and what about that you cannot extract runes from artefact? :O
key word: each .
EACH explosion will deal 1611 damage . There is no question of reduction anywhere, and there is even a denial of reduction : "EACH" explosion will deal 1611 damage""
If you want to argue like this, 99% of all AoE skills have the same"problem", bcs description says "Deals xxx damage to ALL enemies". Damage decrement on AoE spells were announced several months ago. There was also a question of a player if every skill can have the decrement in the description (I would appreciate that), but in my opinion stars of light working correct, only the description is missing the information like on EVERY AoE skill
Hi,
is it possible to read out the current amount of stars of an owned card and the amount of enchantments/kills of an owned card?
Greetings
This is called damage decrement for each additional target, like nearly every AoE spell have