Posts by xLutinex

    Hi,


    I have a suggestion for Priest/Mage.

    Maybe change the 60 elite and remove the damage mitigation but add an effect, that healed members get regenerate buff.

    The class has a lot of castspeed, which is only good for group heal, because every priest have 0.5 second castspeed on "Healing" with new cast speed title. But right now I don't see a reason to cast group heal on this class or play it, because it lack on additional healing power comparing with priest without secondary class.


    These are my thoughts :D


    btw: Priest/rogue needs a complete rework.

    Hi,


    I tried to summon a draco pet, for which I haven't choosen a buff yet. Now the dialog to choose a buff is coming. After clicking the option, you cannot summon the pet. You need to choose a buff again. This will result in an endless loop :D


    pls fix asap, bcs if someone use the scroll to reset and choose all buffs again for pets, he cannot use a zodiac/draco anymore xD

    Hi,


    regarding latest patch:

    Changed “Grace of Life”, “Enhanced attacks” and “Concentrated Prayer” to be scaled by your highest stat, choosing from stamina, strength, dexterity, intelligence and wisdom plus heal bonus.


    Are you sure the 302% * 0.4 * bonus heal is working correctly? I buff as a tank nearly the same like a p/s and d/s and I buff even more than any p/x and d/x that are not /scout o.o


    Greetings

    don't you think that with the patch that made mages upgrade weapons now, the number of people playing on staff bonds (except for s/m, s/wl) has been significantly reduced?! I like the idea and I support it, but it might make sense to introduce some kind of item that increases hitting speed or experience per leveling (I did not see the announcement of the patch long before it was introduced), because leveling takes an incredible amount of time (I'm currently level 247, for example, to pump up to 248 I need 3.5 hours, given that I have a constant attack speed of 0.7, and with music, food and titles 0.5, and after level 260 I will have to change class on mage or warlock where constant attack speed will be 1.2 at best)

    PS i know about pets for this, enough for a level and a half for one day

    so you mean mdps are now in the same situation like pdps are? :D #equalityForAll

    One question regarding weapon level and new miss rates for elemental damage Byte

    I saw, that as a scout with max weapon level (285), you miss 0 hits in dark core, but as a Knight, you miss some (rare) skills in whole dark core run with max weapon level (265 for sword).

    Maybe increase sword weapon level for knight?

    Hi,


    UnitBuffInfo will read out invisible buffs too and I made the experience, that UnitBuffLeftTime not really working with such buffs. (you want to read out bufftime of invisible buff, but the index for UnitBuffLeftTime will result in left time for an other buff)

    Try use UnitBuff(unit, index) instead of UnitBuffInfo and then your function should work

    Hello,


    because of very rare relationship events, I suggest to implement new potions, that give way more XP for relationship. For example 5/10/25 times, but with very lot of more costs.

    New relationships and new players cannot really level relationship usefully without a relationship event, but with new potions, older players could focus on saving coins for expensive relationship potions and level it with the new players/relationships, instead of doing other stuff with coins.


    Greetings

    You can use following functions:

    Code
    GetCardStat( Int CardID, Int StatIndex )


    Greetings

    Hi,

    is it also possible to read out the stats of cards in bag? It would be good for doing addons which enchant only "bad" cards and let good ones remain in bag :D

    Any functions? GetCardStat is only for cards in compendium

    he plays warden/druid himself. If ppl are not top 1 by far in scruti with wrd/d or s/m, this is ridiculous and ridiculous

    last Boss:


    If u are fast enough and kill all mobs including the wizard and commander, there is a Chance that the Champion spawns an will be immun forever. In this case u always need to reset the Boss. Dont know why He is immune but this happened now 2-3 Times at the end Boss.

    Any infos about a fix? It is a bit annoying having randomly a perma immune champ

    Old one: per second.

    267x3= 801 in 3 seconds, 267 per second.


    New one: every 3 seconds.
    320x1 = 320 in 3 seconds.


    Are you sure?

    The values for a Heal over Time effect in a skill description are not like you think / strange in their way. the heal amount is tripled. Just use camelia flower and look at the heal output. Before the last patch, my flower was around ~1/3 from now per tick

    Changed “Camelia Flower” resource cost from 2% Mana to 35 Focus, increased it’s healing intervals to 3 seconds from 2, increased it’s duration to 9 seconds from 6.my Camelia Flower right now has 1 second heal interval instead of 2 seconds

    Hi,


    I suggest to increase aggro of skill ID 1490515 of knight/druid to 500% from 250%. Right now a dps with ~15% left aggro do more aggro in 1 second than this skill of knight/druid. it feels a bit hard for this class if you can only rely on whirlwind shield (whirlwind shield never resist, but tsunami can). A second safe AOE for this class would be great

    last Boss:


    If u are fast enough and kill all mobs including the wizard and commander, there is a Chance that the Champion spawns an will be immun forever. In this case u always need to reset the Boss. Dont know why He is immune but this happened now 2-3 Times at the end Boss.

    further details:

    The champion got 1-2 hits nearly instantly from ppl in raid (debuffs were on boss) but HP were locked at 100% and then the boss went into immune and stayed there forever, even though no other mobs lived


    Greetings

    Hello

    R / S - trying today on DC with this combination I noticed that although I used runes for accuracy and the title up to 300% accuracy, skill ID 491532 had almost 69% dodges, where on ROFL this level is about 20%. I know that rebuilding it and increasing its chance of hitting it will result in too high dps on lower instances than DC. Therefore, I suggest changing the system to - not a chance to dodge, but a chance to hit the target and give the indicator initially to 70%

    Greetings

    Can not confirm this problem. Title works as expected.


    Gyazo
    gyazo.com


    at start I failed and had no precision title in ancillary frame