Can you check if the card ID 777791 is realling dropping? we doubt it and think, there is an error
Posts by xLutinex
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Will you also enable upgrading old cards we still own in dragonfang ridge? It was Always possible in other zones but Not in IDK. Farming all cards again is maybe cool for some ppl, but not for all
Can you please elaborate what do you mean exactly?
You never were able to improve with stones or Boost cards that were looted before new system was enabled in their zones.
Greetings
exactly that :O
As far as I remember it was possible to improve / reroll cards lootet before? Or am I really that drunken and don't remember correctly? xD Then my bad
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Hello,
Responsible game designer wasn't able to keep up with project. We decided to take it over.
As first step in upcoming patch (most likely Saturday/Sunday) we will add Boost price scaled based on amounts of stars received (5 stars - 20% of price), and very probably enable Dragonfang Ridge for new system now or otherwise with next patch.
Later, we will try to find another solution to given issues based on scratched information and other ideas. Please note that it might as well include reverting/changing/adjusting Boost price any further if other, better solutions are found.
However it may take a while due to busy planned September and October in patches. But now it should be more splitted into regular patches so certain changes arrive faster.
Greetings
Will you also enable upgrading old cards we still own in dragonfang ridge? It was Always possible in other zones but Not in IDK. Farming all cards again is maybe cool for some ppl, but not for all
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Knight/Priest
- Removed Concentration Practice level limit.
Skill book:
something is wrong
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Defense Net (498549) is providing only magical immunity.
Therefore, the only way to reduce damage of Cosmic Explosion is physical damage reductions or magical immunity.
I'm even more confused now
I think a typo, bcs defense net does not provide magical immunity but reduce magical damage
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Not sure where to ask this. So please move it somewhere else, if appropriate.
- Fixed
UnitBuffInfo
was able to access hidden buffs information unintentionally.
Could a DEV explain why this change was necessary ?
Yes pls explain. How should players read out buffs now, that prevent specific buffs. For example the 15sec CD of Warden 104 ISS was triggert of a hidden buff
And how we should do that? grox
- Fixed
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Not sure where to ask this. So please move it somewhere else, if appropriate.
- Fixed
UnitBuffInfo
was able to access hidden buffs information unintentionally.
Could a DEV explain why this change was necessary ?
Yes pls explain. How should players read out buffs now, that prevent specific buffs. For example the 15sec CD of Warden 104 ISS was triggert of a hidden buff
- Fixed
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What about the recipies. Why are the recipies bound? Doesnt make any sense.
Can you change the recipies to be unbound?
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One more thing, we had a problem during the B5 event. After killing the thrash, the mini boss became invulnerable. A similar situation has already been discussed on the forum, but as you can see, the problem can still be caused. Please fix it. Greetings
Any news about this bug? happened twice today again
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why red item is not everytime when pt kill last boss ?
I think bcs of:
Currently you have to do both KS and IDK at the same time to get a red artefact from IDK in a reasonably reasonable amount of time.
Yes, this is what we intended. If there was another Sun Essence dropping in IDK by 100% chance, KS would have been completely replaced. Our way, KS is still relevant for constant Sun Essences, but you will need to run less KS due to the drops in IDK. Nostalgia content is supposed not to be deprecated within half a year already.
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In reality, this skill is taking 1% mana per second which is crazy.
Crazy? Holy Power Explosion recovers mana and mana shield restores mana too. Crazy is p/s and r/p 😂
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What about improving cards from IDK? It is still not possible. Any plan about it? We want to spend dianonds on the cards
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Can you please change the buff of the skill ID 1490509 of knight/druid, that it works like Rock Protection of druid/priest, that it will visually dissapear after buffing?
Gyazogyazo.comGreetings
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Btw: the new cards of IDK are not searchable in the AH
any news about this bug?
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Hi,
Protector stats still have wrong HP/Def values I think? Will they be changed or are they correct?
Greetings
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Nach Patch und Serverwartung heute erhalte ich diese Meldung:
same here. After patch, login not possible
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Since both artifacts can be useful then maybe make it easier to create a red artifact from IDK by changing the Sun Essence to a guaranteed one from each instance made? Currently you have to do both KS and IDK at the same time to get a red artefact from IDK in a reasonably reasonable amount of time. Creating an artefact from IDK or later modifying both artefacts will already be expensive enough in raw materials. I do not understand the additional difficulty in creating a red artefact from IDK.
it's not only the sun essence. you also need really really more materials form IDK than from KS.
Btw: the new cards of IDK are not searchable in the AH
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Thynos:
volcanos are not visible without quest. a bit hard to play the event, if you don't see where you should not stay
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What about drilling? Is it possible to make rune slot in KS version also or in IDK only?
Yes all Artefacts can have runes
Is it also possible to upgrade all artefacts even those from kalin?
I ask because of
- Added 3 new purple and red artefacts. They will be required for further upgrades.
I think about upgrade to legendary artefacts. Also possible with kalin versions or do we require IDK versions?
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Heyho,
About m/w
The main issue is the type of nerf of the class.
The whole class ist in a pretty good spot (atm). Mainly because of it‘s aoe dmg of static field. The aoe dmg starting at 2 targets is very strong and with more mobs it is getting weaker compared to other aoe classes. Static only hits 3 times so more targets = no damage increase. only for thunder.
The combination with meteor shower is worth at like idk 14 targets?🤔 otherwise static field is stronger. Even in 10 target groups.
The same goes with single target.
Your single target dmg is not good in dc. In dc you absolutely can‘t compete with other strong single target classes. If your flame cast is at 0.5s its worth using flame for single target mainly because of 0.5s and the eruption chance. But if you dont have enough cast speed static field is better in every way. So except for fullburst on only 1 target you only use static in single target too. Or if you have 1 trashmob infront of you. Then static procs 1 instead of 3 times (dc for example 3kk instead of 9kk each hit)
So you use static like 90% of the time on m/w.
If flame would be worse than now you would only use static…
Simply because all mage skills except for static suck alot. Meteor shower has low base dmg and a normal decrement. Purgatory fire is a joke. High mana cost, no dmg, melee range, decrement.
Static is just better in any way.
Other classes perform way better. Even in terms of burst aoe there are many stronger classes. M/w has a good sustain trash dmg but thats the main reason this class is good combined with the cd of berserk and other cd‘s and its very high mdmg. (Idk around 50k more than most mage main classes)
In terms of single target dps this class is a joke compared to other classes. Never a #1 class in single target burst.
The 40% nerf is a very big nerf for the class overall. Its one of the last viable mage classes and this will change within next patch.
The identity of the class is the buffgear converting stats into mdmg. After the nerf you need a buffgear to compete with mid tier dps so its useless to play. Get a dagger or a cbow for m/s or m/r and you will deal more dmg.
Greetings
PS: my previous posts were a joke mainly to see if it gets a 40% nerf. Or to just erase this class like most mage main classes when the last changes came…
Hi,
don't know how to rank m/w within mage classes but I saw mage/s, m/r and m/ch in DC with precision title atm and I need to say the classes are not bad and could compete with scouts and even nearly wardens. After next patch mages will have 14% more dmg overall bcs dmg title can be used. So for my mentioned classes I think they are very good in DC after the patch
I think all the mages are the same. Static field spam and 0 dmg in single target. Rofl had tons of aoe zones and almost no single dmg mobs that's why r/wl wasn't needed. In DC r/wl is a beast and mages mostly suck in many situations. I think is a lack in design tbh.
Am I running an other instance? In DC we have nearly only mob groups of 5-20, except the 30 mobs between b2-b3 and 30 mobs between b3-b4 oo
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Knight/druid
The HP shield of "Shield Bash" does not absorb damage over time damage or damage from the lasers at endboss in DC, but the buff is removed after certain damage, as if it was absorbed.
Greetings
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All classes should have 285 level weapon for the weapons they use. It's stupid some have 285 and others 220, it makes no sense. If checking subclass by subclass is too much work, add 285 to every class in all weapons and easy fix.
Common Resist is not related with weapon level. If your spell is results being a Resist, only way to improve it is more accuracy.
Weapon level is affecting only Miss, which magical spells can do too, which is a lot less frequent compared to Resist caused by level difference.
If certain class spell is Resisting more than others, it is a matter of balance which will be investigated further.
Greetings
but can you increase sword weapon level for knights? tanks need aggro, not dmg
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I tried with a character with low weapon level and recognized, that the weapon trainer (golden VIP pet) gives only 50% xp rate bonus for range weapons instead of 500%
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Hi,
I wanted to level a gun a bit and recognized, that the weapon xp gain does not increase after summon the vip weapon trainer pet.
I think it could also be not working with bow/xbow (all range weapons), but can not test it for bow/xbow.
Greetings