Display MoreI furthermore thought about it and reducing the wisdom and/or heal bonus by a fix amount in new instances like DC and new ones would solve that problem (instead of reducing percentage amount). Just an example (I didnt calculated or tested) reducing for all healer classes in DC the wisdom by 60k and bonus heal by 20k. This would reduce the heal amount from 4-8kk on single target and 300-500k heal over time effects to maybe 3-5kk on single target and 200-350k heal over time effects.
The example values are still to high for healing tbh but that should be an example, how this problem can be solved without affecting lower instances and lower geared ppl in lower instances
Wont solve the problem. May be im not understood something or bad translate, so:
1) Fix amount its, for example, 200k wisdom, right? I cant do more wisdom that 200k, yes? Then why i should increase wisdom up to ~350k, if 200k limit for DC?
2) You said reducing wisdom and heal bonus, what about with buffs (hp/atk/wis) ?
3) 300k heal over time, balanced ? ~100k max balance.
4) This game always had one problem: fat potato tank - good; strong dps - nice; supports with good hands - great; healer with high heal (w/o bufs, just high heal) - merde (very sorry for this bad word). How will u solve this ?
5) I mean, what if u want nerf heal, need nerf everywere, not only DC, option with warden's pets not enought.
still missing p/wl changes in patch notes
I'd be suprised, if it done immediately xd
sorry, but you didnt understand 80% of my text xD