Posts by xLutinex

    At the time I started on the server, you could get maximum of 20kk or maybe 40kk (I think it was 20) each day and dirty t14 were around 15k each.

    I think 20kk gold per day was enough for everyone in average (some needed more, some less and the ppl who needed less sold their gold in AH). But at that time there wasn't even an atlas defense minigame

    maybe this is not bad for you but this is bad for server and this is problem bcs i think when someone like Byte see post when someone tell"i have no prob with this" he think ok not bad change in my opoinion ppl here should tell what is good for server and why or why not bcs perspecitive must be bigger than only "me"

    everyone here is telling from "his/her" position. so I did too. why not. bcs I never read anything like "a good solution would be reactivate agnes but reduce maximum amount of gold to xxx bcs of yyy"

    quote myself:

    I can understand the problem for players, who really need this NPC. I just told, that I personally don't see any change for me


    Edit: but it seems that I'm not allowed to tell my experience

    atlas is from 0:00 - 23:59 oO and take 10 min time. You can't tell me that you don't have 10 min time on weekend.


    Anyway, all here don't really get what I wrote... so.. who cares :D (I marked and underlined it in quote)


    Greetings

    every endgame player (like me) can do atlas with only 2 ppl. so you get minimum of 3*25 scrolls -> 5 gold gashas. mdps endgame players can also do it solo.

    Furthermore if you take all guild castle buffs as dps, it's your choice :D I just tell from my perspective like everyone here. And I usually take only 1 time guild castle buff per day.


    I can understand the problem for players, who really need this NPC. I just told, that I personally don't see any change for me :) (I am not 24/7 online or in instances, but I am an endgame instance runner player; ppl who farm tiers 24/7 would might have even bigger problems)


    Just on main account from doint atlas every week in duo :)

    I am total noob (less than 1 year on the server as you can check). With or without that NPC makes no difference to me. I would never make tier stones just to sell them, it's a very tiersome business (pun intended). There are other ways of making diamonds.

    Same for me. With or without makes no difference since atlas defense. I didnt exchange diamonds to gold since atlas minigame

    Easy solution: Rollback the change. Now everyone can brainless playing Scout 👍

    Can you also change that all skills don't need a target anymore and hit the enemy that has the most distance to you? Would appreciate that 👍😀

    Our intention was not making this drain easier to handle but to make it more efficient by not consuming HP while not using its benefits. Cost will be increased to 5% along with death & interrupt fixes.


    Greetings

    What if you use 3-4 offensive skills a second like with s/w fast autoshot and other skills?

    The instrument cannot be played during the duration of the blood arrow - it is interrupted due to damage!

    Easy solution: Rollback the change. Now everyone can brainless playing Scout 👍

    Can you also change that all skills don't need a target anymore and hit the enemy that has the most distance to you? Would appreciate that 👍😀

    regarding Ch/warrior


    #### Champion/Warrior


    Fixed Blast of Vengeance was not silencing the target properly.


    You should also change the Skill in PvP, bcs otherwise nobody would play a cast-class anymore bcs of perma silence (RAID) from just 2 ch/w XD

    Hi,

    is it possible to change the aggro reset of phargos so that only players in the bosses room can be targeted? If a player starts on Phargos and then changes to Zharghos' room its possible that Phargos changes the aggro to that player and runs over the bridge to the other side of the entity chamber which, tbh, sucks hard :D

    So my suggestion is that Phargos can only change its aggro to a player that has aggro on him AND is in a certain range to it.


    Greetings.

    In addition to this: could you check the aggro change of phargos? Sometimes it happens, that even a spot does not work and phargos is changing the target again and again. Phargos is doing that in this case, until the specific person dies or the portal event starts. Also spamming taunts every second does not work (phargos has only half a second aggro on the person who used taunt)

    Aber S/Ch (wie s/r) kann man nicht hirnlos spielen wie zB S/D.

    Habe mich schon gewundert warum ich mit fast 72 Jahren hier einen S/D spiele. Jetzt habe ich es verstanden :D :D :D

    Gemeint ist, das s/d z.b. einen instant gezielten Schuss hat, wo man nicht aufpassen muss und ebenso keine skills, die man auf mobs machen muss, um einen bestimmten buff zu bekommen

    Tell us your experience :D I would like to know where i am doing wrong then...



    Cao Elipso

    That S/ch is as strong as S/R and S/D for example and behind the now pushed s/m.

    But S/Ch (like s/r) cannot be played brainless like S/D for example. Your Joint Blow example is a skill, which can be used atm to increase dmg and it is also a dmg loss in some situations. So if a player cares about when to use which skills, the S/Ch is doing same dmg or even more than the other scouts (bcs the gun has more dps than bow/xbow)

    Hello,


    Scout/Champ is kinda buggy in pvp zones.... you can't use Snipe skill anymore after 2 or 3 uses. No error message, nothing. (yes, enough deadly stacks).

    Maybe you can check it? Bcs it's kinda strange that after few uses, it does not work anymore


    Greetings

    Kneel emote. I'm tired of it. Even if I spam this half second after fear - my char gets ultra fear speed even without any speed buff and even on "walk" mode.

    Fear effects disable "walk mode". And btw you cannot "spam" kneel emote anymore. If you do that, you will be forced to a "timeout" of doing events and that will leads maybe to the situation, that you are feared and cannot kneel anymore. In my tests, kneeling 1 and max 2 times a second is "ok"

    Does it occur since last patch or was also before or you don't know?

    it was even before, but I forgot to report :D


    Btw also no action from skillbook work in that case and so on.

    In my Test from now I clicked a skill from actionbar and from skillbook after changing character.


    Addons:

    autodisenchant, charplan x64, combat_tools, waittimer, comeonin, waittimer, dailynotes x64, ebc, enablesystembox, extendedmacroicon, fop, functionwatch, guildpanel, lootit x64, mathe, petautoevent, petstate, raidheal, raidsm, scrutinizer, simpledamagelog, splitter, storemultibuy, titleselect, transmutor, ultimatemailmod, vactionbar, vcthreatmeter, xbar


    Bugs:

    parent:UI_SkillBook_SkillButton_5 call UI_SkillBook_SkillButton_5ItemButton's OnClick, line: [string "?"]:127: stack overflow

    parent:MainActionBarFrame call MainActionBarFrameButton10's OnClick, line: [string "?"]:127: stack overflow

    parent:UI_SkillBook_SkillButton_4 call UI_SkillBook_SkillButton_4ItemButton's OnClick, line: [string "?"]:127: stack overflow


    Greetings

    Holy Protection buff from Knight/priest not working as aura. You always need to rebuff it, if someone needs that buff (for example after dieing or re-enter the instance)