Posts by xLutinex

    If perfect slice is to easy to use, daggers would be useless weapons just saying.

    In the way how it works now, you have with katana 1 less item with stats, but if you are able to get perfect slices buffs, you benefit from your skills and do more dmg with katana.

    Yes, this system like it is now is the opposite of QoL and only a bad feature for all players

    No, bcs it is rng:


    While these drops aren't guaranteed, a player can expect to see at least one specialty material per 250 coins thrown into the well.


    It is relatively rare that none of these materials are obtained, more commonly players will gain one or more materials.



    Means in short: rng. Maybe you are lucky or not

    We've not added RNG to the loot per se, we simply moved the RNG portion of what is gotten to a seperate step, instead of direct drops. While these drops aren't guaranteed, a player can expect to see at least one specialty material per 250 coins thrown into the well.

    It is relatively rare that none of these materials are obtained, more commonly players will gain one or more materials.

    Haha. All of our guild got 249 coins. Only 3 afaik got something usefull like splinter of form. Rest of players only got crap.


    And this is still rng per se, regardless of how you specify it. And as we can see 3/14 got usefull things from 249 coins...

    We believe this will solve the issue with housekeepers for everyone. The issue of wasting bag space unnecessarily will be removed as well as limiting abuse of restacking potions infinitely.

    Only if getting housemaid potions is not random and can be choosen. If the player still is unlucky and don't get the needed potion or only 1 time? Still not a good solution. It seems that you want to force ppl to reset housemaids and who is most affected... Tanks. All other classes don't have problem with that solution but the amount of random items for tanks if you want the aggro potion is incredibly high and get instantly removed bcs they are useless...


    So in summary, nothing will change in my opinion

    Hello


    It was changed with recent patch to only restack for first exchanges of the day or after resetting housemaid fatigue (until zone change) to prevent abuse of infinite restacking potions. Other time limited items are still blocked the same as before.


    Greetings

    It is working again like the first change.. it cannot be stacked (even not on first new potion on a day)...... and how should ppl stack new potions, if they have zero in bag? having multiple places wasted bcs of this is not a pleasent feature.


    Nobody knows why you change it again this way. What was the problem like it was yesterday? It was a perfect solution for housemaid potions... now it is very uncomfortable again in a way, I rather dont use any housemaids anymore

    Hi,


    regarding K/WL

    tested now (next to idk) also in rofl against a P/W xD (only rofl gear + dc weapon) and a mage/rogue.

    K/WL plate gear was highest and newly statted, while gear from the others don't even have titan or DC stats.


    Overall I had less than 50% of P/W and M/R. -> Knight/WL plate fairly needs a slight buff.

    -> Bcs the class have no spammable non GCD skill, I suggest to increase values of Unhole Strike to 650-700% and increase the buff of skill ID 1490836 or Skill ID 1490508 a little bit

    -> or buff a little bit the conversion from parry to attack/speed


    Greetings


    P.S. Furthermore the origin tank has rage quitted bcs of the aggro of K/WL

    Do you have plan about Knight/Priest ? He not heal, because need wisdom and heal points. He not tank, because i not see something interesting for tanking (may be someone correct me). He may be a supp, because holy protection is good skill, but not for tank (if you not want to lose aggro). How to play on him ?)

    It's a tank. Holy protection increase casters aggro while reducing others

    My bad with this "cap" I mentioned. there is no cap, it is just slow in refreshing^^


    But single target damage (sustain and burst) is still the worst I saw from all dps :) Maybe there could be a little buff and then this class is fine imho

    Hi,


    regarding K/WL


    The class seems "ok". In terms of aggro it is the hell. doing still way too much aggro in single target that any tank can hold it. I would suggest to remove the aggro modifiers from the skills, while "Shield of Darkness" is active.


    Furthermore I think that the attack speed cap from parry rate should be increased from 20 to 25%. In terms of damage, the class does not deal good single target (I think it's one of the worst single target dmg) but it does ok AOE dmg.


    tested with t17 rofl 2h hammer and full new statted plate gear.

    D/WL was not for healer gear. It was first designed as mdps with full Int. Wisdom thing came later and it never worked in endgame, it was more of a "I can do minigames and little inis with healer gear". So don't forget endgame mdps with Int should still be viable and for what I saw lately, isn't good.

    Identity of classes can change. S/M was also designed only for pdps earlier... and now? mdps version is stronger :D

    After they introduced the wis/sta conversion to int, I am right sure it was designed for healers and not for mdps, bcs it makes more sense.


    @devs: can you clarify this question? ;)

    After reading all planned changes I got something in my mind.


    D/WL was designed for healers to play DPS (if you have conversion of wis/sta active). Now we know you can increase attack based on other base values.

    For healers it would probably a good change to have an increased attack based on base bonus heal and (to avoid abusing unintended heal gear with full int/int) get a huge attack decrement if base wisdom is lower than base stamina or int. In this case maybe the class could be used really as dps with heal gear. Right now I only see it in mdps Gear.


    Don't know if healers really need such change, but I think it would be a good idea.

    sorry, but you didnt understand 80% of my text xD

    Regarding k/wl


    Changed Shield of Darkness: A Magical Shield of Darkness surrounds you, allowing the use of skills which require a shield. While this is active, you will generate the least aggro from your attacks. Reduces received damage by 75%, received area damage by 8% and Physical Attack Power by 35%. Increases Physical Attack Power and Attack Speed for more Base Parry Rate you have.


    maybe the conversion from sta/dex to str is only missing in patch notes? bcs in the current state of the buff, the class would be really tanky ;)

    I know this class very good and know what you mean. Skill 498769 have diminishing, for example at first u have heal 500k, this skill heal second ppl, 250k, third 125k etc until 10k (mb) on sixth (too mb) ppl. Skill 498770 have good one-target heal, but he activated spirit only 2 times, because spirit's trigger 0,5s. And i earlier wrote about p/k, how to "res" this class, but... we know what.

    in general every healing from every class (if you for example look at urgent heal or Recover), that has dark core gear, is way to high (and even higher with every new gear). some debuff like warden pets have in such inis would be also a good idea, that you really NEED the new gear for the next instance, instead of overheal with some million (for example "Healing" from p/s is around 8kk xD)

    I furthermore thought about it and reducing the wisdom and/or heal bonus by a fix amount in new instances like DC and new ones would solve that problem (instead of reducing percentage amount). Just an example (I didnt calculated or tested) reducing for all healer classes in DC the wisdom by 60k and bonus heal by 20k. This would reduce the heal amount from 4-8kk on single target and 300-500k heal over time effects to maybe 3-5kk on single target and 200-350k heal over time effects.

    The example values are still to high for healing tbh but that should be an example, how this problem can be solved without affecting lower instances and lower geared ppl in lower instances

    Knight/Warlock

    Changed Shield of Darkness to convert 100% of stamina and dexterity into strength additionally while decreasing received damage by 75% and reducing physical attack by 10%.

    I would suggest a -95% aggrobuff for this skill. This would allow the class to change to dpsmode and have low enough aggro. This is also to prevent Tanking Ability as Dps.


    The parryrate I would convert to physical damage in a 1:2 ratio. This would also encourage a unique way of buffing up where you need to maximize parryrate for max dmg and aligns with the new skills idenity.

    also in plate you have stats like sta/sta/HP/Def (healer for d/wl have sta/sta/wis/HP, so 3 attributes for conversion) and I think this will give to low attack in plate in addition to lacking of setbonus for dps mode in plate. Right now the new buff could also be good in full chain, bcs of pain stats.

    I think there should be something related while wearing plate (such thinks have also classes like ch/k and wrd/k). there could anything like more attack on plate items or such things. I would love to see plate as viable dps for only 1 class (but without the capability to tank instances xD)