Hi,
welcome.
You should contact the support and upload the crash dump (in install direcotry; folder "crash") in the ticket. For such issues, the best place is contacting support.
Greetings
Hi,
welcome.
You should contact the support and upload the crash dump (in install direcotry; folder "crash") in the ticket. For such issues, the best place is contacting support.
Greetings
Hello,
Goblin Mines Repeat Ticket (1243987) in the HH would be appreciated
Greetings.
4 weeks ago and still no Goblin Mines Repeat Tickets
Please for next Happy Hour
Display MoreShouldn't they be in this weekend promo?
Blue Aura (30 Days)
Green Aura (30 Days)
Orange Aura (30 Days)
Purple Aura (30 Days)
White Aura (30 Days)
we are still waiting for it
It's hard to say what really is the strongest because most things depend on the chosen team.
chain and mdps for sure (not to mention pet classes :P)
Display MoreI can see that you've 30 FPS even before the fight, and anything under 30 FPS will look like a lag/freeze.
For COA not the GPU but CPU is important, as it's using a single thread.
The CPU you are using is a server one, it's powerful but only in multithreading scenario.
Its base core with Turbo is 3.0GHz, which may be the reason of the issue.
A few things you can try:
- assign COA client to another threads in task manager, try different affinity
- check without any addons, as they're sometimes causing FPS issues.
- limit distance view option to minimum
Hi,
I also experienced heavy fps drops and lags (from 300-400 to below 10) with multiple classes with many AoE effects (12 ppl raid in DC)
Is there any possibility to play with all effects without these problems? I had all graphics on maximum.
Windows 10 pro
Intel core i9-13900KF overclocked at 5,8GHz
4 x 16GB DDR5-6000 MHz
GeForce GTX 3090 OC - 24GB
SSD: Samsung SSD PM9A1 2TB
Greetings
Hello,
can you please fix, that this markers never appear, if you disabled it in interface settings?
Further more, since last patch last night, I got perma randomly this error:
parent:UIParent call BagFrame's OnEvent, line: [string "?"]:403: attempt to perform arithmetic on local 'Slot' (a string value)
Greetings
Thank you for the recent changes to the warlock. They have definitely improved the gameplay with this class.
Can you change the Force of Will blade in the wl/w combination? It provides a +50% bonus to agroo, which makes it impossible to play with two-handed weapons. This combination requires a group of alts giving reduction buffs before the instance to play it in the final content. Having a DC set and a two-handed weapon, without firing the transformation from the event I had -66% to agroo. Such a fired DPS won't hold up against any tank, as the class has a total firing every 1.5 minutes, and Serenity Powder is every 3 minutes only. I would ask for this buff to be reduced to agroo like it was for M/R or S/WL, as I don't think this class was designed for one-handed weapon and talisman use.
I tested wl/w in WB Zhargos and what I wrote earlier was confirmed. The tank is unable to hold a wl/w equipped with a two-handed weapon. It only took me 5 hits from the strongest skill to generate over 150kk agroo. The combination does decent damage on two-handed weapons, on one-handed weapons + talisman it only gets weaker as you lose a fair amount of damage in exchange for a magic attack, which the combination has a huge supply of anyway. The elemental damage from the talisman does not compensate for the loss of damage from use one-handed weapons (I have a t13 talisman, also it has as much as 12.2% elemental damage).
So you did 450kk damage with 5 hits?
Nerf pls. You said you have -66% aggro and if that is the case, that you did 150kk aggro in 5 seconds, this means you did 90kk dps. Interesting.
Nevertheless a same equipped Knight can hold the aggro against 30-35% left aggro dps classes (not every knight class, but at least 1) and I think for warden and champs it is more easier.
So pls, don't say no tank is able to hold the aggro. The tank can switch to a more aggro classes. There is a knight class, which can do 30-40kk aggro per second on single target easily (with old weapon t12... I know bcs I don't have new weapon)
Greetings
Edit: nevertheless the +aggro should be reduced anyway like for all other classes
Hi,
in the days you need 50k arcadia coins for a single item DC pull, it is a really low limit to save only max 100k arcadia coins. If a player want to do a second set, but not really know which one and want to farm all cores and then decide, you cannot pull (without gold items) all 4 items bcs you would need 200k coins.
Limiting arcadia coins to 100k and memento to 25k does not really makes sense in these days. You still limited memento -> diamond exchange to only 1 character within 30 days but with unlimited amount.
Maybe it is time to significantly increase the maximum amount of arcadia coins and memento a player can have? 10 times higher would be good I think and a good QoL change imho
Greetings
Display MoreTrue. There can be many more examples. Even 2 similar runs - with same ppl on same classes - may vary a lot. Even small things like lag, fps drops, little brb or not visible for everyone, such as warlock's buffs, if someone will run 1sec faster than others may not get a wave of consciousness and has already on one group of mobs less % DMG. Or if party has f.e. 2 magical dps in range 200 and 2 physicals in distance 50 from mobs/boss, which one you as a buffer will buff with wave and whisper? You can't buff both sides, unless burst time. Situations like that are every minute during whole ini.
And Ryzek writing "DPS have nearly equal gear state" is funnier than my memes. On that scrut Ryzek has 3kk dps more. Now checking only cards ranking you can see the difference between Ryzek and Cruvor in olny patt stat which is 15865 to 11319 Cruvors. Its 4.5k more lol. I can see the difference when the difference is up to 500.
I can't say exactly if wardens pets should be nerfed, maybe they should. All I want to say is just there WILL BE neverending balance when you will be post thing like that OH WATCH THAT SCRUTI, NERF PET AGAIN/MORE. But when I see another wd/s f.e. I cannot tell if they are OP.
But here one opinion is enough to change one class after one statement, then you have to change the next class to the situation and so all the time..
It was the same with nerf magical p/s. One person wrote that it hits too hard and you need a nerf. Yes that was right, that class was very strong ESPECIALLY on big pulls when it could reach its full potential. But was weak or decent on small pulls like 3 mobs etc but that one person forgot to mention it. Now class is unplayable for most of users.
Balance 100%
You can be sure, Ryzek or me dont write such things after a single ini run
And as I wrote earlier in this thread, I have way better gear than some other ppl in our guild (and card ranking #1) and didn't had a chance vs wardens (that was pre-pet-nerf. didn't tested yet).
The whole warden topic is anyway hard to balance, bcs of the incredible high attack their pets can have. The more defence the mobs of an instance have, the more damage wardens (pets) will do compared to other classes. And THAT is the whole problem imho with wardens and balancing
Display MoreMaybe if some people would beat more than 5kk dps then warden would have worse numbers?
Just loud thinking, when I don't heal at max concentration or when Im afk some time, the other heal have better healing than me, thats like normal thing I guess but could be wrongI can tell you, no one was afk or able to do more damage in this run. We also made the observation, that some melee dps can't do any damage because the warden pets just one shot mobs in certain passages. The instance also does not allow any player to go afk if you want to finish in 60 minutes. Ehmm but as you told, maybe in your runs it is ok to go afk in an instance run or be semi-active. But in the posted screen all ppl were active all over the whole run.
Hi!
Looking at the results of your flight, I have mixed feelings about whether the warden is so powerful. I can only compare my guild flights and looking at the average results, I would think that the warden does not need any changes. Of course, I can be wrong, and it can only be checked by some kind of joint rally.
And I don't mean that someone is beating badly, it's just that in certain team settings some clans have time to accelerate and in others not.
Greetings
I agree with you and as with any class it depends on the player whether the class is strong or weak. Even with us, not every warden player is ranked 1st in scruti. But honestly, that's up to the player and really every warden is just too strong in DC (at least the physical ones) according to my tests.
It's a question of balancing: Do you balance according to the amount of players or according to individual players who say: This class is too strong, this one, this one, ...? But that's up to Byte. Have fun with it :).
Greetings
Agree, and furthermore: It's up to the tank for example. How often dies/pulls warden pets and pets or player dying. How is the tank pulling (small or big pulls and so on). For example in our 60 minute runs, no player or pet dies of aggro, so every class could do as much damage as possible.
Greetings
P.S. I guess experienced players knows, that balancing pets like warden pets or fairys is hard/impossible. Imagine buffed pets with 40kk+ attack (still now after nerf) in DC or a new endcontent instance. Imagine unbuffed pets with "only" 3-4kk attack. makes a lot of difference
So I understand the discussion is over. Players who can write lua skillfully are more promoted and write about the practice. Bravo Bytie! Good job.
You can't use perfect slice double hit with lua
Greetings
Display MoreAs for the use of katama and skills, entering kitty is practically impossible, in lua I don't know - I can't. but using the same skill from the action bar where unfortunately time is lost then is not very profitable. Playing the lottery now you have to pay attention to survive (throw reductions in the right time) and pay attention to fire and a new skill at the same time. 😁 Compared to a scout or a mage, it does not pay off to play something that is good in dps but very difficult because they are easier to connect and as strong as not stronger. In addition, I have a question whether a given skill can be entered in lua? Because if so, then the general changes are pointless.
It is not planned.
In fact Perfect Slice is designed to make it harder to use with such ingame utilities but to encourage manual gameplay as regular timers for example won't be 100% accurate with our design as of random intervals.
Planned Change Log is not applied to game.
Greetings
If you want to encourage players to play without kitty or lua then just do it for each connection. But then, for example, d / r will be powerful because it requires the use of 2-3 skills. So balancing these types of classes will not be easy either.
Isn't it easier before such changes to ask the community whether they want such changes? I understand the forum is for communication. Why do you create polls if you do not want to ask if it is worth it or not
.
Rogues can still be played with dagger and they are not nerfed. If someone is not comfortable with katana, don't use it. You have the choice, which other classes don't have. Nobody complained rogues with dagger are to weak and they weren't nerfed. Seems all fine not? And if someone can use katana with new skill perfectly, what's the problem?
But not every Player can use lua or Kitty. I dont know If Kitty works. And using by Hand ist a whole Desaster in some situations you didnt see the "!" and reaction time is very short.
I mean in general this Game ist designed to play manually. I think it would bei the best to delete every Combat Tool from this Game.
why not than changing all classes to only have 1 skill with same damage? easy to use and easy to balance
Edit: Players just need more practice to see the !
Rouge - Perfect Slice
I suggest a small Playerbuff for 1.0 or 1.5 seconds when it is the "perfect" timing.
It would imcrease the comftability of this skill and makes it better to use rightly.
I am against it. I guess the skill is designed to not be used to easy for players. If you would have a buff, there is no need for a dagger anymore on most rogues. Atm the skill needs more attention from players and that is exactly why you "could" do more damage with katana, if you are able to use perfect slice perfectly
In my opinion more classes needs skills like that, that you can choose between weapons. 1 weapon with comfort and 1 weapon with uncomfortable skills but with possibility to do more damage.
I like perfect slice!
Hi,
if you are in guild castle and teleport with codex book to an instance and enter this instance, you will be ported back to the point where you entered the guild castle, if you leave/reset the group, instead of the rezz point of the instance.
Greetings
I don't play Dark Core that much but are Wardens really that strong, that all of their pets need a nerf? I thought we were talking about Warden/Rogue which Lutine specifically mentioned doing 20% more dmg than her Rogue/Scout.
Yes, but I couldnt tested against others, bcs I mainly play tank, but cruvor always plays dps
Display MoreRegarding:
- Added Dread buff for all Warden pets that reduces attack power by 10% permanently.
Byte the pets getting 10% MORE attack instead of less...
And yes, it is already implemented
Edit: and pets getting +10% dmg buff, just saying...
Ok the +dmg buff isn't really there. this is a result from the +10% attack buff so only 1 mistake xD
Regarding:
Byte the pets getting 10% MORE attack instead of less...
And yes, it is already implemented
Edit: and pets getting +10% dmg buff, just saying...
Display MoreDisplay MoreJust saying: all wardens doing most dmg in DC because of the pet. It is obvisiously that pets having 5kk+ attack doing most dmg when enemies have high def.
In other words: if it is this way in DC, warden pets are significantly stronger in next new instance.
I for myself try to be objectively and reported AFTER I tested with new set. But having card system max, 2-3 tiers higher gear, all runes higher and doing this far less damage, is not really balanced in my opinion.
There are leather classes (r/wl, r/bard) which can compete, but it's not the mentioned class.
And btw r/ch is very weak in DC because of the really low weapon level of 2h hammer the class have
that's the thing, there are classes that can compete with warden. but you claim that he is very strong. There is
a scout/druid who I think is also very strong.
If you reduce the damage per, will the keeper do such damage himself?
For example, go to a lower dungeon and you will see how much WD are inferior in dmg compared to other classes
Let's remove the damage of the pet and you will see that no one will play it.
First: I said warden to strong or scout/rouge to weak. See here:
Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o
That means, it is the choice of the devs / team what they do, if they do something.
Furthermore: Competing with warden, which has 2 tier lower weapon, 3 tier lower gear, no maxed card system and no XIII runes. Yes, very balanced for the leather classes Hats off for this statement
Regarding this:
For example, go to a lower dungeon and you will see how much WD are inferior in dmg compared to other classes
Ok, go abby and warden will do 10 x more dmg than scouts, because wardens have AOE without need of a target
Seems OP this class, don't you think so?
Regarding Scout/rouge and warden/rouge
Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o
first there was warden/scout now warden/rogue. who's next?)
Just saying: all wardens doing most dmg in DC because of the pet. It is obvisiously that pets having 5kk+ attack doing most dmg when enemies have high def.
In other words: if it is this way in DC, warden pets are significantly stronger in next new instance.
I for myself try to be objectively and reported AFTER I tested with new set. But having card system max, 2-3 tiers higher gear, all runes higher and doing this far less damage, is not really balanced in my opinion.
There are leather classes (r/wl, r/bard) which can compete, but it's not the mentioned class.
And btw r/ch is very weak in DC because of the really low weapon level of 2h hammer the class have
Suggestion/improvement for QoL for all classes:
Let player pets don't attack anymore. Often pets go aggro and pull mobs and die.
Mabye let player pets only buff, but never attack?
Hallo,
die LivingLegends suchen nach Verstärkung für die Gilde.
Aktuell suchen wir:
Wir laufen hauptsächlich "Dark Core" und "Verlassene Abtei Hardmode".
Wenn du also Teamspeak hast, ein Teamspieler bist und wenigstens einen Gearscore von 1700, dann bist du genau richtig
Bei Interesse melde dich bei Gizzmo, Laisha, Lutine oder einem anderen Mitglied von LL
Regarding Scout/rouge and warden/rouge
Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o
That change was made, at least I believe it was, so that players aren't forced to play p/d or d/p (especially in 6 person instances). E.g. if the Tank plays Knihgt/Druid (which can btw buff a pretty high prayer buff xD), the priest can play whatever sec class he or she wants. If other players don't want to do that cause "No! I only can play Knight/Mage and I won't buff cause I'm the tank!" or say "I'M DPS it's not my job" then I think its a problem of their mindsetting.
Greetings
If i want to play priest/champ my mates said "who give concentration prayer ? Go Dr/P". If i want to play P/D my mates said "who give clean ? Go Dr/P". If i want to play Dr/S or mb try Dr/Ch my mates said "who give attack? Go Dr/P". If i the one healer in party it doesnt matter, you go Dr/P, because you have all buffs, but not strong heal. This happens many times again and again. I think if devs do zero heal on Dr/P my mates take it as support. Nerf regens Dr/P again pls.
Tell your mates "go x/d or x/p" and choose your class. If you want to play dr/S, do it. If your mates want an attack buff, they need to go x/p or play without