Posts by xLutinex

    Hi,


    welcome.

    You should contact the support and upload the crash dump (in install direcotry; folder "crash") in the ticket. For such issues, the best place is contacting support.


    Greetings

    Hi,


    I also experienced heavy fps drops and lags (from 300-400 to below 10) with multiple classes with many AoE effects (12 ppl raid in DC)

    Is there any possibility to play with all effects without these problems? I had all graphics on maximum.


    Windows 10 pro

    Intel core i9-13900KF overclocked at 5,8GHz

    4 x 16GB DDR5-6000 MHz

    GeForce GTX 3090 OC - 24GB

    SSD: Samsung SSD PM9A1 2TB


    Greetings

    Hello,


    can you please fix, that this markers never appear, if you disabled it in interface settings?




    Further more, since last patch last night, I got perma randomly this error:

    parent:UIParent call BagFrame's OnEvent, line: [string "?"]:403: attempt to perform arithmetic on local 'Slot' (a string value)


    Greetings

    Thank you for the recent changes to the warlock. They have definitely improved the gameplay with this class.


    Can you change the Force of Will blade in the wl/w combination? It provides a +50% bonus to agroo, which makes it impossible to play with two-handed weapons. This combination requires a group of alts giving reduction buffs before the instance to play it in the final content. Having a DC set and a two-handed weapon, without firing the transformation from the event I had -66% to agroo. Such a fired DPS won't hold up against any tank, as the class has a total firing every 1.5 minutes, and Serenity Powder is every 3 minutes only. I would ask for this buff to be reduced to agroo like it was for M/R or S/WL, as I don't think this class was designed for one-handed weapon and talisman use.

    I tested wl/w in WB Zhargos and what I wrote earlier was confirmed. The tank is unable to hold a wl/w equipped with a two-handed weapon. It only took me 5 hits from the strongest skill to generate over 150kk agroo. The combination does decent damage on two-handed weapons, on one-handed weapons + talisman it only gets weaker as you lose a fair amount of damage in exchange for a magic attack, which the combination has a huge supply of anyway. The elemental damage from the talisman does not compensate for the loss of damage from use one-handed weapons (I have a t13 talisman, also it has as much as 12.2% elemental damage).

    So you did 450kk damage with 5 hits?

    Nerf pls. You said you have -66% aggro and if that is the case, that you did 150kk aggro in 5 seconds, this means you did 90kk dps. Interesting.


    Nevertheless a same equipped Knight can hold the aggro against 30-35% left aggro dps classes (not every knight class, but at least 1) and I think for warden and champs it is more easier.


    So pls, don't say no tank is able to hold the aggro. The tank can switch to a more aggro classes. There is a knight class, which can do 30-40kk aggro per second on single target easily (with old weapon t12... I know bcs I don't have new weapon)


    Greetings


    Edit: nevertheless the +aggro should be reduced anyway like for all other classes

    Hi,


    in the days you need 50k arcadia coins for a single item DC pull, it is a really low limit to save only max 100k arcadia coins. If a player want to do a second set, but not really know which one and want to farm all cores and then decide, you cannot pull (without gold items) all 4 items bcs you would need 200k coins.

    Limiting arcadia coins to 100k and memento to 25k does not really makes sense in these days. You still limited memento -> diamond exchange to only 1 character within 30 days but with unlimited amount.

    Maybe it is time to significantly increase the maximum amount of arcadia coins and memento a player can have? 10 times higher would be good I think and a good QoL change imho :)


    Greetings

    You can be sure, Ryzek or me dont write such things after a single ini run ;)

    And as I wrote earlier in this thread, I have way better gear than some other ppl in our guild (and card ranking #1) and didn't had a chance vs wardens (that was pre-pet-nerf. didn't tested yet).


    The whole warden topic is anyway hard to balance, bcs of the incredible high attack their pets can have. The more defence the mobs of an instance have, the more damage wardens (pets) will do compared to other classes. And THAT is the whole problem imho with wardens and balancing

    Agree, and furthermore: It's up to the tank for example. How often dies/pulls warden pets and pets or player dying. How is the tank pulling (small or big pulls and so on). For example in our 60 minute runs, no player or pet dies of aggro, so every class could do as much damage as possible.


    Greetings


    P.S. I guess experienced players knows, that balancing pets like warden pets or fairys is hard/impossible. Imagine buffed pets with 40kk+ attack (still now after nerf) in DC or a new endcontent instance. Imagine unbuffed pets with "only" 3-4kk attack. makes a lot of difference

    Rogues can still be played with dagger and they are not nerfed. If someone is not comfortable with katana, don't use it. You have the choice, which other classes don't have. Nobody complained rogues with dagger are to weak and they weren't nerfed. Seems all fine not? And if someone can use katana with new skill perfectly, what's the problem? ^^

    But not every Player can use lua or Kitty. I dont know If Kitty works. And using by Hand ist a whole Desaster in some situations you didnt see the "!" and reaction time is very short.



    I mean in general this Game ist designed to play manually. I think it would bei the best to delete every Combat Tool from this Game.

    why not than changing all classes to only have 1 skill with same damage? easy to use and easy to balance


    Edit: Players just need more practice to see the !

    Rouge - Perfect Slice

    I suggest a small Playerbuff for 1.0 or 1.5 seconds when it is the "perfect" timing.

    It would imcrease the comftability of this skill and makes it better to use rightly.

    I am against it. I guess the skill is designed to not be used to easy for players. If you would have a buff, there is no need for a dagger anymore on most rogues. Atm the skill needs more attention from players and that is exactly why you "could" do more damage with katana, if you are able to use perfect slice perfectly :)


    In my opinion more classes needs skills like that, that you can choose between weapons. 1 weapon with comfort and 1 weapon with uncomfortable skills but with possibility to do more damage.


    I like perfect slice!

    Hi,


    if you are in guild castle and teleport with codex book to an instance and enter this instance, you will be ported back to the point where you entered the guild castle, if you leave/reset the group, instead of the rezz point of the instance.


    Greetings

    I don't play Dark Core that much but are Wardens really that strong, that all of their pets need a nerf? I thought we were talking about Warden/Rogue which Lutine specifically mentioned doing 20% more dmg than her Rogue/Scout.

    Yes, but I couldnt tested against others, bcs I mainly play tank, but cruvor always plays dps

    Ok the +dmg buff isn't really there. this is a result from the +10% attack buff :) so only 1 mistake xD

    First: I said warden to strong or scout/rouge to weak. See here:

    Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o

    That means, it is the choice of the devs / team what they do, if they do something.


    Furthermore: Competing with warden, which has 2 tier lower weapon, 3 tier lower gear, no maxed card system and no XIII runes. Yes, very balanced for the leather classes :) Hats off for this statement :)


    Regarding this:

    For example, go to a lower dungeon and you will see how much WD are inferior in dmg compared to other classes

    Ok, go abby and warden will do 10 x more dmg than scouts, because wardens have AOE without need of a target :)

    Seems OP this class, don't you think so?

    Regarding Scout/rouge and warden/rouge


    Warden/rouge is totally to strong or scout/rogue is too weak. In AOE and Single target no chance even with better gear as scout. Warden/rogue did overall 20% more dmg o.o

    first there was warden/scout now warden/rogue. who's next?)

    Just saying: all wardens doing most dmg in DC because of the pet. It is obvisiously that pets having 5kk+ attack doing most dmg when enemies have high def.

    In other words: if it is this way in DC, warden pets are significantly stronger in next new instance.

    I for myself try to be objectively and reported AFTER I tested with new set. But having card system max, 2-3 tiers higher gear, all runes higher and doing this far less damage, is not really balanced in my opinion.


    There are leather classes (r/wl, r/bard) which can compete, but it's not the mentioned class.

    And btw r/ch is very weak in DC because of the really low weapon level of 2h hammer the class have

    Hallo,


    die LivingLegends suchen nach Verstärkung für die Gilde.

    Aktuell suchen wir:

    • Support (mit der Möglichkeit auch DPS zu spielen)
    • DPS
    • Tank (mit der Möglichkeit auch etwas anderes als Tank zu spielen)

    Wir laufen hauptsächlich "Dark Core" und "Verlassene Abtei Hardmode".

    Wenn du also Teamspeak hast, ein Teamspieler bist und wenigstens einen Gearscore von 1700, dann bist du genau richtig :)


    Bei Interesse melde dich bei Gizzmo, Laisha, Lutine oder einem anderen Mitglied von LL

    That change was made, at least I believe it was, so that players aren't forced to play p/d or d/p (especially in 6 person instances). E.g. if the Tank plays Knihgt/Druid (which can btw buff a pretty high prayer buff xD), the priest can play whatever sec class he or she wants. If other players don't want to do that cause "No! I only can play Knight/Mage and I won't buff cause I'm the tank!" or say "I'M DPS it's not my job" then I think its a problem of their mindsetting.


    Greetings

    If i want to play priest/champ my mates said "who give concentration prayer ? Go Dr/P". If i want to play P/D my mates said "who give clean ? Go Dr/P". If i want to play Dr/S or mb try Dr/Ch my mates said "who give attack? Go Dr/P". If i the one healer in party it doesnt matter, you go Dr/P, because you have all buffs, but not strong heal. This happens many times again and again. I think if devs do zero heal on Dr/P my mates take it as support. Nerf regens Dr/P again pls.

    Tell your mates "go x/d or x/p" :P and choose your class. If you want to play dr/S, do it. If your mates want an attack buff, they need to go x/p or play without