Thx for your post. After read it I will use the system like before: just ignore it
Posts by xLutinex
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#stop_rng
Just let us use 8x attribute in each card that will be the best option
But 8 is not enough xd should be 11

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And a question. What are ancient cards in the Ranking and how they are calculated?
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Really? 3 decks? That is joke

This is perhaps the worst possible solution to a problem.
Yeah xd
I would have preferred all stats on a card and an IS Item to maximize the attributes for a card. If I read correct in patch notes, the stones are still kind of luck. Personally I don't want luck based things if I spend diamonds/Money
with 3 decks you need to have 3 times luck If there are no perfect stones. Furthermore cards like chronicler 3 times? Interesting

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I believe that the difference between the aldo heal talisman and the WB talisman is ridiculously small.
The mage with the new talisman gains a lot, instead of fire damage, he has elemental damage.
I suggest adding % healing power to the heal talisman.
the healer talisman is great from wb. it is way better than the increase of tankshield

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Another point is: You still can't get the maximum benefit from the cards, if you have multiple gears (leather, cloth and plate for example). You need to chosse, for which class you want to "make" a card. That's a big reason why I don't use that system at all.
Greetings
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S / D proposes to restore 15 sec cd in skill 1490277. Currently this connection got too big nerf. In the absence of a permanent aoe and a weakened single target, s / d begins to lag behind many classes.
the CD of snipe doesn't change anything imho. I calculated around 10% nerf for me with this class because of the Focus change.
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Scout/druid gets a nerf too now

but scout/rogue change is interesting
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Hmm I never run with any other mdps, all partys have only pdps so use other mdps class to compare would be only theoretical and not in same conditions for me. M/ch is better than d/wl if thats ok for you

- M/K: Does not have good aoe anymore (burst atleast, b2 mobs and lake which is my whole post). Last patch got huge nerf on it so can't compare anymore.
This being said, I can only compare with other pdps I see in partys which are the list I said above. Now you are saying I can't compare my non-meta mage with any of the pdps because most of them are strong/op/broken? Well,I don't see anyone asking for nerfs here if they are that strong.
M/ch only purpose is aoe, it should have the strongest aoe in all mages and also should have one of the strongest in all pdps due to it being useless in balton, astaroth and any single dmg situation. So sorry but no, pdps having better aoe than this class (supports or not supports) when all the list I gave have incredibly good single burst in balton/astaroth doesn't seem fair to me. I guess people won't have the usual excuse of "this is a support class, dmg is enough".
But thats my opinion tho.
M/k is one of the strongest mages and his aoe is so powerful, maybe you should rethink your play style.
I can confirm, that m/k is one of the strongest AOE classes and as a leather class it's nearly impossible to reach that aoe dmg of m/k
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I've been trying m/ch in rofl again. I remembered the class was good. It was a fantasy xD. Class used to have 0 (literally) single dmg in exchange of op aoes, and I was ok with that. One good part and the other terrible, no class can be good in everything.
Comparing to r/ch, r/wd, s/wd, s/d, w/r, w/d, ch/wl and many others... what happened? I can't beat anyone in aoes anymore. Even as sustain some are way better than this class. Ofc they all have x2 (minimum) of my single dmg, no question on that.
Are all those classes broken? mch became a shame? I'm not really sure.
I remembered the same, that m/ch has a very strong AOE. You didn't had a bad day? Tank pulled very unfriendly for mage?( only single mobs xD) or something like that? Seems weird if mage/ch does not even out-dps in sustain aoe
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Scout/Rogue:
I am not sure what the intentions with the recent "buff" to s/r where as it is how it is right now , useless .
The dmg you get from the buff is close to nothing and it is 100% not worth to use it anywhere as you are well off to skip this and just use your normal rota.
The biggest problem S/r currently has in terms of competing with other Classes is his single target damage where he heavily looses . As it is currently in singletarget burst ( balton for example) you have to use 2 Buffs/debuffs (exploiting shot and sapping arrow) on the boss that both trigger a GCD and where one of it is dependent on that your shot crits before you can/should use your strongest Skill, Snipe, with vampire arrow after it making it 3 debuffs for the Boss.
With the latest patch you added a 4th Buff you can only use /trigger with hitting a mob/boss ( besides that the dmg gain is close to nothing ).So 9/10 times when u have a half decent Group the Boss will be dead or close to being to when you can finally start to do damage.
Please change Exploiting Shot (492916) to a selfbuff that provides weapon damage with the same uptime (20 seconds ) and a 90-120 seconds cooldown . Also please remove the GCD of Sapping Arrow(491496).
Greetings
I want to support this idea.
Or another solution would be to do not dependent on critical hit with Exploiting Shot. Same mechanic change were also done with m/wl
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Hi,
Regarding rogue/Champ
Confusion Mechanism still spot the target sometimes. Couldn't find out in which circumstances.
Greetings
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i also suggest to change scout to full strength due to its nature in my mind, and change rogue to full dexterity, and so far you can't use both classes with same equipment, please consider it because i think it will be a good change.
if the support will change my leather gear for an equal choice (full str for scout) and my then useless chain gear (because full leather with full str is also viable for chain xD) for diamonds back, call me in

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totally against it. it is the same mechanic like with aldo and it's ok. Furthermore you have no endurance or deftness as stat. That means there are only "good" stats.
And just like on Aldo, the items will be useless, so keep everything under you and against any changes ...
And it's just like all items in rofl. Or better nearly every plate item is being useless after 2 weeks of an instance? Nobody complained about it at all.
I am confused about the timing of your wishes of changes. what's the problem with 2 items? if nobody needs it, fine. just put it in your house or throw it away. doesn't matter. so what's the problem having more items?
2 stats are also enough for the server, because there are 3 channels and you can do it every day. with a 3 day timer, I would agree increasing the stats.
Just to clarify: if you WOULD only drop 1 item and would drop until 3 stats for example, you can have bad luck to only get 1 stat. it's like in rofl where 2 stats on each item is dropping but sometimes, you only have 1 on it, because the same stat was rolled twice. And this chance is even higher on world boss.
I am fine with 2 stats per day instead of being lucky to get 1 - 3 stats per day
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I think the boss should give you 3 stats and 1 item.
Currently he gives 2 stats and 2 items, for me it's irrational. Everyone needs 15 stats and 1-2 items, although I don't need any item as a nogue. In some time the stats will still be very expensive, because everyone will want them, and the items will be worth very little, because there will be simply too many of them in relation to the stats.
I suggest you remove 1 item from the boss and add one stat.
totally against it. it is the same mechanic like with aldo and it's ok. Furthermore you have no endurance or deftness as stat. That means there are only "good" stats.
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I don't know what the problem is with 2 stats you can use oO
Personally I am happy about a 3/3 stattung and would even prefer that, if 6/0 would have the same patt result.
Furthermore, it was told here in this thread and minimum 1 time in the class feedback thread, that they are not planning to change it. If publisher are telling this multiple times, it should says all to you imho
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For rofl with golden gear yes. But rofl is designed for gorge gear. With that and your suggestions, how much HP left for rogues? 400-500k? You make new Equipment always for next content
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I wouldn't support this idea. Revolution gives you more patt right now, but tyrant gives you a lot more HP. Leather still have way less HP than chain and as a rogue without tyrant you are always dead in my opinion.
In my opinion it's ok as it is now. Lowest stat can be from worldboss if you stat 3/3
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Rogue gets vise versa. 1.2 for Str and 1.3 for dex;)
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Scout get 1.3 patt for str and 1.2 for dex
its sad for me when i see someone who (i think) never payed this game and give answer like Byte...
Do you mean me? XD
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I don't know how good d/r is atm. But, IF it is to weak, an elite skill could be changed and modify a rogue skill like on p/r. Attack speed is useless for mdps, but additional cast speed could be an option
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So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.
for rogue only, 4/2 is better than 3/3 for patt. And for 1 rogue class, 5/1 is even better because of class elite skills
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Np then just get hp from str. 🤷🏻♂️ So you still have attack too on the runes 😉
???????
you get 0.2 HP for each str. Doesn't matter a tyrant rune and enigma rune are waste on leather
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Hey maybe you forget that only Leather classes was long time ago able to use 6x full custom attack stats on an item. Other Dps need to use x/stamina or red stats for that. So for me this is just fair now 😉
And for now, i think normal player dont go to change a full tier11/12/13 gear just becaurse of 1 stat.
I would rather with new content make str. Useless for leather classes like dex for chain classes. But step by step like they did with healers.So every body knows about that and is able to change his gear for that with enouth time. This would make dex usefull.😉
Greetings
And who is paying for the runes?
Healers could use the same runes like before, because you still need some HP as healer xDbut as leather class you need to change 2 runes in such a case. strictly against such change. (and leather melee classes would suffer most because they loose a lot of HP too)
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I'm sorry for my unselected expression, but how stupid it must be to bring out new content and block it for 3 days after a successful attempt. The effort that went into killing the Worldboss is now considered zero. Nobody says anything against the duration of 24h, but increasing it to 3 days out of "nothing" makes no sense at all. Please come up with a better solution and do not punish the "beta testers" of your Worldboss, which was initially loaded with 100 bugs.
There are no Bugs. See here