Posts by xLutinex

    Champion/Scout

    • Increased Hide and Seek cooldown time to 3 minutes from 2.
    • Increased Pulsing Shot cooldown to 15 seconds from 10.
    • Changed Bloody Armor to reduce HP loss per second of Blood Arrow to 2%.


    Honestly, I simply have no sympathy for such changes. Are we actually playing the lottery or are we trying to suggest objective and possible changes for different classes with feedback as best we can. Where is all this going to lead?

    I must agree on this. The class is doing pretty okay now but it's still hella uncomfortable to play. The blood-arrow buff is a good step to not make the class feel wonky, but the increases in cooldown... eh? I don't get them, honestly. The class isn't overperforming that much to justify such a nerf.


    Have a blessed day,
    Midan

    Honestly, you didn't saw the comparison (single target, AOE, burst, sustain) yesterday we did. It overperforms a bit. Maybe the upcoming change is a bit to hard and the Hide and Seek change should be cancelled first. But overall any change is needed for ch/s. The class has right now even more single target burst than a scout with same gear and prerequisites :)

    Ah and don't forget Arrow of Essence is nerfed. So in Situations were you split buffs for maximum damage over longer time (trash), it is even a nerf while Arrow of Essence is active and you are not on attack speed cap

    I for one would prefer to wait and see how the buffs play out, before more are added. This applies to all classes that are going to be buffed ofc (Ch/Wl too).

    Yes you are right. We should test first.

    But Scout/Champ suffers from the change. If it wasn't planned to nerf it, it should get a damage boost too or have the old Arrow of Essence

    Like every mage can debuff mdef, every champ can give group Attack speed/ cast speed + crit. Every warlock can give whole raid patk/matk buffs and strong shields for group. I don't care on exploiting shot in this case, because even with it I was behind and mages don't benefit from this skill

    Fair enough.

    If support does not matter in the equation anymore though, I suggest increasing Ch/Wl's Endless Pulse attackspeed increment further, since at least 5% were missing to catch up to the two Rogues (and even more regarding the Mage).

    Ah and don't forget Arrow of Essence is nerfed. So in Situations were you split buffs for maximum damage over longer time (trash), it is even a nerf while Arrow of Essence is active and you are not on attack speed cap

    • Increased Ranged Weapon Mastery bow and crossbow damage gain to 51.8% from 38%.


    10% damage increase. I like. But If mages will be strong as yesterday, I miss 2-5% to equal it out, because my weapon alone was ~8% stronger than the mage weapon +3% damage potion etc. and I was still behind 😂. We'll how it is after patch, but I guess some mini push is needed against mage/scout for example (If he didnt get a nerf 😅)


    Greetings

    Don't forget the support Scout/Rogue offers with Exploiting Shot.

    Like every mage can debuff mdef, every champ can give group Attack speed/ cast speed + crit. Every warlock can give whole raid patk/matk buffs and strong shields for group. I don't care on exploiting shot in this case, because even with it I was behind and mages don't benefit from this skill

    • Increased Ranged Weapon Mastery bow and crossbow damage gain to 51.8% from 38%.


    10% damage increase. I like. But If mages will be strong as yesterday, I miss 2-5% to equal it out, because my weapon alone was ~8% stronger than the mage weapon +3% damage potion etc. and I was still behind 😂. We'll how it is after patch, but I guess some mini push is needed against mage/scout for example (If he didnt get a nerf 😅)


    Greetings

    Why should anyone play scout? :/

    For nostalgia reasons or because you just like the Class .If you want to do dmg , there are far better options for every scenario.

    Yes, many classes are played because you like it. Me: Scout/rogue


    But also!!! some classes were NOT played because the player don't like the playstyle, not because the class is weak. As a scout, the scout/champ is not weak (for a scout), but I would not play this class, because it is melee ranged scout. Even if it would be buffed by 50% ^^

    Hi,


    after the latest changes in the planned patch notes, I was at first totally angry and disappointed. It didn't changed till now ^^


    Why?

    No leather changes? (pushes)

    In fact:

    I tested today, because I read the patch notes, my best Scout (Scout/Rogue) against a Champ/Scout, Mage/Druid and Mage/Scout. Warlock/Mage, Champ/Druid and Scout/priest.

    Overall in RoFL the champ/scout, mage/druid and mage/scout beat my Scout/Rogue.


    Addtional details: I have by far the best gear of all the classes. T18 weapon, T13/T14 gear + full XIII Runes.

    Champ/scout and Mage/Druid have T16 weapons, T11/T12 gear + XII Runes. Mage/scout has T15 weapon, not completed T13 gear (but nearly) and not complete XII-Runes (but nearly).


    Because Scouts have a bit more single target burst than champs or mages, I was on top at Balton and did ~50kk more damage than rank 2 dps at this boss.



    Furthermore in comparing with Champ/scout I have the 4%+8% pets (he have 3% + 6%), I have the 1% dmg-card AND a potion which increase my damage by 3%.

    In comparing with MAge/druid I have the potion which increase my damage by 3%

    In comparing with the Mage/scout, I have nothing additional.


    Besides. The Result is constant always the same. Scouts isn't "strong" in any situation or in other words: For every situation there are far better classes.


    Summarize: Is this fair for me as a scout? No. That's why I hate playing scout nowadays. With such gear differences and buff differences, the scout is overall ~15% or even more weaker than mages (in this case mage/druid and mage/scout) or the champ/scout.

    The other scout classes are even weaker overall, because Scout/Rogue is good on trash. But on bosses I got the vampire arrows of 2 other classes on the boss (stronger than Snipe in this case) and couldn't beat them anyway...


    Rogues can even burst better than scouts. Rogues can even do more damage in AOE (burst AND sustain). Why should anyone play scout? :/


    As a Scout you totally rely on your Arrow of Essence and Blood Arrow. Blood Arrow is perma active, yes but has in some situations the bad effect of HP drain. But Arrow of Essence is a buff with 5 minutes CD. without this buff active, you cannot hold the ground against other classes.


    Edit: https://gyazo.com/82cb460ca784091bf8e9ec2abdca1838

    Laisha was even dead on multiple phases and switched class on some point and misses a bit trash...

    Greetings

    The best for Rogue, after buffing, is 4 x dex and 2x str stats, assuming you put the highest stats.

    But if you want to play a scout, the best stat there is 3 x 3.

    You have to think for yourself and decide what will be best for you :)

    But if you have a Warrior in group, it is only 6 p-atk difference for each item (if I didn't missed a buff). and you have a little bit lower stamina (-> HP). Same theory which is better like runes Tyrant / Revolution


    6-patk + multiplier of priest buff, house buff, guild buff and so on. should be ~12-18 patk (didnt calculated)

    Holy Light Domain is by far the best utility/support skill a tank has access to these days.

    Remember, not all groups run with a Warrior/Priest.

    Well.. if one of the best supporter classes for rofl is overwriting the major support utility a tank class has, it's reasonable that ppl keep playing it, because in random runs you usually don't have access to a w/p, but it's not a good class in general. In our guild runs with an optimized raid setup, a K/M is just useless, as said. If the debuff is changed to overwrite W/P or even stack, sure, K/M would be very useful. But that's just one single class. Thinking about all the other knight combos, I stay at my statement.

    If I don't look at aggro, following knights are good in my eyes:

    K/m : good damage migitation

    K/D: good group support with patk/matk and multiple shields for raid

    K/p: group damage buff + def buff for raid + damage migitation buff for group

    K/w: best support if you want to burst a boss

    K/s: damage buff for group + damage migitation for mob groups

    K/CH: crowd control + mini single target support


    Greetings

    Quote

    So in my eyes, it's not at all necessary to play a knight if you want to tank these days. It's way more useful for the raid to have either a warden, a warrior, a champ or even a warlock tank. Knight needs much more support, more utility and more aggro, especially in AoE, which is much worse than any other tank out there. If a dps has forgotten to remove its hatred rune, a warden can still hold aggro against it, but a knight has lesser chance. I mean, it's still possible, but not with such a low effort. If nothing changes for knights, I will probably keep playing warden and warlock tank, which are much more useful in our runs, but is kinda unfortunate, because I really like the knight class. UwU

    Sure, that's why everybody is tanking as Knight/Mage these days.

    Holy Light Domain is by far the best utility/support skill a tank has access to these days.

    Remember, not all groups run with a Warrior/Priest.

    Exactly. I choose always Knight/m If no w/p is in group, regardless of low trash aggro. Mages and warriors have enough crowd control for my tankstyle^^

    the w/p debuff should be changed into 2 separate debuffs on target. 1 for dmg reduction and 1 that you need for your slash of this class. The first debuff could be overwritten by K/M debuff, so it would not useless to play k/m If w/p is in group

    We tried CH/p as dps before the last patch and it was nearly as strong as CH/m. Should be equal now. The main problem I saw is the aggro in trash phases of CH/p. I would say nearly no Knight can hold the aggro. If the CH/p skills wouldn't generate aggro in demo mode, it would be a fine class in my observations

    Wow. If you only play 3 combos, don't say only m/s has strong single target. Would be the same if I say only r/s as leather is good. Rest is totally trash because I don't play them...

    The fact with way more bossdmg is actually not true. There are mages, which you burst with 30-40kk dps on single target.

    If some ppl use balton as reference and the last skill of rogue in first phase is Wound Attack and the first or second hit in second phase is Wound Attack, then yes. Rogues can do way more. But in general I didn't see rogues beating mdps even in single target.


    Mage is more skill based than rogue, if you can speak about skill in this game ;) but some rogues does not need any skill, but mages need to get the maximum out of your character

    One correction. 11 Attributes are possible on cards :P

    Rest is a stupidity in this system, yes

    Personal store already now stays forever, is not time-related, you must just pay once to open it. After change you won't need to use button anymore if you don't need to.

    "Right now" meaning its already that way? Because currently you need to pay the dias each day just to open it again.


    Greetings.

    That's right. nearly nobody would pay every day to open it and if I think to pay 50 dias to increase for example stamina by 0.1 hmm... 500 dias for 1 stamina? :D I guess nobody will do it. The world chat on friday was clear. The ppl don't like the system maybe except 1% of ppl


    Edit: And not every person is writing in forum, but you see the likes on some posts in this thread


    Greetings

    So you still need to pay for personal shop every day first? Or will one personal shop buy for free each day?

    Why are you all complaining? I mean, if all the diamonds investing methods are RNG, you can also rely on farming the cards yourself. I mean, I personally don't need 100% of perfected cards, it's enough to have "good" ones, which are easily farmed or created with a minimal effort. I haven't checked out the latest changes, but the base machanic should still be available I guess... Plus you can swap cards with other ppl, which lowers your grinding a lot.


    Cenedrils are an equal power grind, where you can either invest a lot of diamonds (tickets) or time (or both), especially if you want multiple of them for different classes and roles. But noone ever complained.


    I think you guys are generally demotivated by other reasons, so the "new content" seems not to match your expectations, which results in that kind of shitstorm. I can feel and understand this, but in my very own opinion, I can't complain about that.

    First: For cenedrils you know how much time you need and how many diamonds you need (for tickets) to upgrade to lvl 100


    Second: A "good" one for tank or healer or chain or cloth dps are way easier to get than an equal benefit for leather wearer.


    Third: If ppl not amused with the card system, they have the right to complain about it, what the problems are (for them). Otherwise you don't need something like a forum


    Greetings

    One additional point. Like Johnkopytko said. You can delete leather with this new system. for a "good" card, you have a big problem as leather classes. (good = str/dex/patk/sta on card). For all other classes you need a maximum of 3 attributes... Don't know what the intention is, but I am hardly disappointed as a main leather player

    To be honest. I have no words for the "rework" of the new card system.

    To upgrade the attributes, you need to buy the personal shop I guess. Then you get some random stones, maybe not the one you need. You buy again and again and don't get you stone. Diamond costs increasing a lot.

    If you have your stone you want, you can buy ONE????? Every additional stone you want to buy cost additional diamonds...


    I mean, what is the intention of the card system? A system where ppl uses a lot of diamonds? Paying diamonds to get random stones is also.... no words.

    The gold cost alone will use diamonds of the people, because this costs will only be covered with diamond->gold exchange.


    This whole system is a déjà vu for me, which let me reminds to an other official server and publisher...

    I am angry, totally angry. I had the hope of some good things for players.

    The easiest idea would be to extract one attribut of your choice of a card and transfer it to an other card. In this case you could have implemented something like the random attribute stones of the IS and the cost for each card (maximum of 4 stones for each card) would be foreseeable.


    But as it is now, it is even worse than before in my eyes Oo

    Totally removed my personal fun of the game


    Edit: And you still need to choose which way you go. if you have pdps and mdps gear, you are ***** with this system of cards


    Greetings

    It's a pity that now it is too late for such a change, since people have eq in 3/3 or 4/2 stats.

    It was the same with the healer with the difference that healer didnt have 3 useless stats but 6 and they had to get all 6 new. If you would want to get 3 other dex stats:
    1. the 3 others would be cheap af (dex dex tikal/hos and stamdex rofl)

    2. they could add another buff which transfers 50% str into dex


    yes, you lose all the tiering costs, but like i said, healers had to go through that struggle aswell with even more problems

    This change was asked in this thread a lot of months ago. A DEV answered, that they don't change attribute scaling for leather (remove str, increase dex). Only after this answer I began to make my gear. As Cruvor said, for healers it was at the beginning of balance (first patch?) and nearly 1 year ago. I am strictly against such change after 1 year that the balance process started, because such a change would make leather classes dead for sure. Increasing scaling of str + dex in same relation or decreasing in same relation wouldn't result in a new gear and would be a better solution, IF such attribute scaling is in planning.


    Greetings