Posts by xLutinex

    • Reduced maximum macro wait duration to 60 seconds from 360.

    uhhmmmm....... How should I now use macros like Cape macro which needs 120 seconds wait to inform me, that my cape is ready again? Oo (No, I don't want my cape in action bar, because no slot for it!)What is the intention to reduce it so hard? What is the problem of 6 minutes? OoPlease answer

    I tested it too after the last change of this class and tbh, the burst is stronger than pdps scouts burst Oo. I mean, if I do nearly same burst (+- 5%) with my mage gear like my pdps scout, this class is definitly not weak in burst.

    And remove so many gcd will result in (let me count) 5 instant skills without a gcd OO. Don't you think this wouldn't be too strong with additionally increasing poison damage?

    Druid/Mage

    • Changed Holy Fury to do not apply cast speed to party members anymore; also modifies Mind Vitalization and when you use Mind Vitalization or Body Vitalization, it will also trigger other one.


    Bye bye support skill, maybe is time to make the class a proper dps? :P

    Why bye bye? I understand it, that you still buff the group with attack and cast speed at the same time. Only change is, that the cast speed is a separate buff now

    Regarding Scout/warrior and latest patch notes:


    Changed Autoshot to get affected by global cooldown considerably lesser, reduced maximum amount that can be shot in a second to 1.67 from 5.Why actually have Scout/warrior Target Lock? With lute, WL/M and any other additional attackspeed buff, you are a bit over 1 Autoshot each second. Don't know for what you now need the skill Target Lock except for wasting a global cooldown hmmm


    Hi,


    want to say, that for example rogue/warden is still weaker than classes like mage/scout and druid/warrior.

    You need way better gear, to do same damage. Mage/scout pet is doing really huge damage. If I substract the pet damage, mage/scout has nearly same damage like rogue/warden, but with worse gear oO.


    Only situation where the rogue is on top is single target full buffed. Sustained damage you totally loose against such classes like d/w and m/s. And r/wrd have perma Savage Power Oo


    Kind regards


    I tested more with partially using buffs. if you use Phantom Blade every 90 seconds along with only 1 other buff, you can catch up with other classes in AOE. Overall not soooo weak. ^^


    *Sorry for spam* xD


    I have a suggestion for the Druid skill Body Vitalization. Maybe it should increase the cast speed additionally, because there are now also classes which have CPS scaling? In this way, not only pdps classes benefit from this skill (for example if you build a group only with mdps, noone needs it ^^)

    Yes and what we mentioned is: The skill is a wasted elite skill, because if you have Target Lock active or not, does not change anything if you are not afk

    Hi,


    new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.

    Maybe change the skill in something else or revert it to the original one

    Agree on that. Scout/Warden seems a bit overperforming now.

    Furthermore I guess the Autoshot problem is because the game only allows to click a skill every 0.2 seconds and the autoshot is doing this in exactly this time, why you maybe cannot use your skills. Also just guessing here, but with ingame macros with non gcd skills, I tested the 0.2 second boundary

    Regarding scout/warrior change:


    • Changed Target Lock; Increases your reflexes and agility for 30 seconds, Autoshot will be insanely fast during this time. (Allows Autoshot to inflict damage 5 times per second regardless of attack speed.)


    It feels total laggy. Skills cannot be used sometimes if buff is active. Maybe change in a way like Substitue or revert this skill. Actually it is better to not use this skill :/


    Greetings

    Totally agree. And the huge amount of time to farm dust is impossible if you are not 24/7 online. People who have only 3 hours maximum time to play each day and want to run several instances with the guild are forced to decide: guild runs or solo card grinding. Both is not possible.


    I wish there would be a method to transfer attributes from a card to another one via itemshop items or Transmutor. Or that there would be itemshop items to max out a card. I don't want to waste my time in grinding and loosing in rerolling


    greetings

    It feels like it will take forever to complete all 4 stats cards in the whole maps . It cost so much time to farm different cards green/blue/ purple /orange . I would suggest if there is conversion of orange into green or blue souls so we wont farm so much a bunch of green and blue cards just merely trading it to lower one.


    As merkur said 1kk cards to get green souls is too much so better there is option where you can exchange purple or orange souls into green or blue souls . Thanks

    Wait. Merkur suggested a price for stones where you only need to farm ~1,4kk cards. The prices right now forces you to farm ~70kk cards! You should start making children, a bunch of them, and use them as slaves for farming

    Champion/Scout

    • Increased Hide and Seek cooldown time to 3 minutes from 2.
    • Increased Pulsing Shot cooldown to 15 seconds from 10.
    • Changed Bloody Armor to reduce HP loss per second of Blood Arrow to 2%.


    Honestly, I simply have no sympathy for such changes. Are we actually playing the lottery or are we trying to suggest objective and possible changes for different classes with feedback as best we can. Where is all this going to lead?

    I must agree on this. The class is doing pretty okay now but it's still hella uncomfortable to play. The blood-arrow buff is a good step to not make the class feel wonky, but the increases in cooldown... eh? I don't get them, honestly. The class isn't overperforming that much to justify such a nerf.


    Have a blessed day,
    Midan

    Honestly, you didn't saw the comparison (single target, AOE, burst, sustain) yesterday we did. It overperforms a bit. Maybe the upcoming change is a bit to hard and the Hide and Seek change should be cancelled first. But overall any change is needed for ch/s. The class has right now even more single target burst than a scout with same gear and prerequisites :)

    Ah and don't forget Arrow of Essence is nerfed. So in Situations were you split buffs for maximum damage over longer time (trash), it is even a nerf while Arrow of Essence is active and you are not on attack speed cap

    I for one would prefer to wait and see how the buffs play out, before more are added. This applies to all classes that are going to be buffed ofc (Ch/Wl too).

    Yes you are right. We should test first.

    But Scout/Champ suffers from the change. If it wasn't planned to nerf it, it should get a damage boost too or have the old Arrow of Essence

    Like every mage can debuff mdef, every champ can give group Attack speed/ cast speed + crit. Every warlock can give whole raid patk/matk buffs and strong shields for group. I don't care on exploiting shot in this case, because even with it I was behind and mages don't benefit from this skill

    Fair enough.

    If support does not matter in the equation anymore though, I suggest increasing Ch/Wl's Endless Pulse attackspeed increment further, since at least 5% were missing to catch up to the two Rogues (and even more regarding the Mage).

    Ah and don't forget Arrow of Essence is nerfed. So in Situations were you split buffs for maximum damage over longer time (trash), it is even a nerf while Arrow of Essence is active and you are not on attack speed cap

    • Increased Ranged Weapon Mastery bow and crossbow damage gain to 51.8% from 38%.


    10% damage increase. I like. But If mages will be strong as yesterday, I miss 2-5% to equal it out, because my weapon alone was ~8% stronger than the mage weapon +3% damage potion etc. and I was still behind 😂. We'll how it is after patch, but I guess some mini push is needed against mage/scout for example (If he didnt get a nerf 😅)


    Greetings

    Don't forget the support Scout/Rogue offers with Exploiting Shot.

    Like every mage can debuff mdef, every champ can give group Attack speed/ cast speed + crit. Every warlock can give whole raid patk/matk buffs and strong shields for group. I don't care on exploiting shot in this case, because even with it I was behind and mages don't benefit from this skill

    • Increased Ranged Weapon Mastery bow and crossbow damage gain to 51.8% from 38%.


    10% damage increase. I like. But If mages will be strong as yesterday, I miss 2-5% to equal it out, because my weapon alone was ~8% stronger than the mage weapon +3% damage potion etc. and I was still behind 😂. We'll how it is after patch, but I guess some mini push is needed against mage/scout for example (If he didnt get a nerf 😅)


    Greetings

    Why should anyone play scout? :/

    For nostalgia reasons or because you just like the Class .If you want to do dmg , there are far better options for every scenario.

    Yes, many classes are played because you like it. Me: Scout/rogue


    But also!!! some classes were NOT played because the player don't like the playstyle, not because the class is weak. As a scout, the scout/champ is not weak (for a scout), but I would not play this class, because it is melee ranged scout. Even if it would be buffed by 50% ^^

    Hi,


    after the latest changes in the planned patch notes, I was at first totally angry and disappointed. It didn't changed till now ^^


    Why?

    No leather changes? (pushes)

    In fact:

    I tested today, because I read the patch notes, my best Scout (Scout/Rogue) against a Champ/Scout, Mage/Druid and Mage/Scout. Warlock/Mage, Champ/Druid and Scout/priest.

    Overall in RoFL the champ/scout, mage/druid and mage/scout beat my Scout/Rogue.


    Addtional details: I have by far the best gear of all the classes. T18 weapon, T13/T14 gear + full XIII Runes.

    Champ/scout and Mage/Druid have T16 weapons, T11/T12 gear + XII Runes. Mage/scout has T15 weapon, not completed T13 gear (but nearly) and not complete XII-Runes (but nearly).


    Because Scouts have a bit more single target burst than champs or mages, I was on top at Balton and did ~50kk more damage than rank 2 dps at this boss.



    Furthermore in comparing with Champ/scout I have the 4%+8% pets (he have 3% + 6%), I have the 1% dmg-card AND a potion which increase my damage by 3%.

    In comparing with MAge/druid I have the potion which increase my damage by 3%

    In comparing with the Mage/scout, I have nothing additional.


    Besides. The Result is constant always the same. Scouts isn't "strong" in any situation or in other words: For every situation there are far better classes.


    Summarize: Is this fair for me as a scout? No. That's why I hate playing scout nowadays. With such gear differences and buff differences, the scout is overall ~15% or even more weaker than mages (in this case mage/druid and mage/scout) or the champ/scout.

    The other scout classes are even weaker overall, because Scout/Rogue is good on trash. But on bosses I got the vampire arrows of 2 other classes on the boss (stronger than Snipe in this case) and couldn't beat them anyway...


    Rogues can even burst better than scouts. Rogues can even do more damage in AOE (burst AND sustain). Why should anyone play scout? :/


    As a Scout you totally rely on your Arrow of Essence and Blood Arrow. Blood Arrow is perma active, yes but has in some situations the bad effect of HP drain. But Arrow of Essence is a buff with 5 minutes CD. without this buff active, you cannot hold the ground against other classes.


    Edit: https://gyazo.com/82cb460ca784091bf8e9ec2abdca1838

    Laisha was even dead on multiple phases and switched class on some point and misses a bit trash...

    Greetings

    The best for Rogue, after buffing, is 4 x dex and 2x str stats, assuming you put the highest stats.

    But if you want to play a scout, the best stat there is 3 x 3.

    You have to think for yourself and decide what will be best for you :)

    But if you have a Warrior in group, it is only 6 p-atk difference for each item (if I didn't missed a buff). and you have a little bit lower stamina (-> HP). Same theory which is better like runes Tyrant / Revolution


    6-patk + multiplier of priest buff, house buff, guild buff and so on. should be ~12-18 patk (didnt calculated)

    Holy Light Domain is by far the best utility/support skill a tank has access to these days.

    Remember, not all groups run with a Warrior/Priest.

    Well.. if one of the best supporter classes for rofl is overwriting the major support utility a tank class has, it's reasonable that ppl keep playing it, because in random runs you usually don't have access to a w/p, but it's not a good class in general. In our guild runs with an optimized raid setup, a K/M is just useless, as said. If the debuff is changed to overwrite W/P or even stack, sure, K/M would be very useful. But that's just one single class. Thinking about all the other knight combos, I stay at my statement.

    If I don't look at aggro, following knights are good in my eyes:

    K/m : good damage migitation

    K/D: good group support with patk/matk and multiple shields for raid

    K/p: group damage buff + def buff for raid + damage migitation buff for group

    K/w: best support if you want to burst a boss

    K/s: damage buff for group + damage migitation for mob groups

    K/CH: crowd control + mini single target support


    Greetings

    Quote

    So in my eyes, it's not at all necessary to play a knight if you want to tank these days. It's way more useful for the raid to have either a warden, a warrior, a champ or even a warlock tank. Knight needs much more support, more utility and more aggro, especially in AoE, which is much worse than any other tank out there. If a dps has forgotten to remove its hatred rune, a warden can still hold aggro against it, but a knight has lesser chance. I mean, it's still possible, but not with such a low effort. If nothing changes for knights, I will probably keep playing warden and warlock tank, which are much more useful in our runs, but is kinda unfortunate, because I really like the knight class. UwU

    Sure, that's why everybody is tanking as Knight/Mage these days.

    Holy Light Domain is by far the best utility/support skill a tank has access to these days.

    Remember, not all groups run with a Warrior/Priest.

    Exactly. I choose always Knight/m If no w/p is in group, regardless of low trash aggro. Mages and warriors have enough crowd control for my tankstyle^^

    the w/p debuff should be changed into 2 separate debuffs on target. 1 for dmg reduction and 1 that you need for your slash of this class. The first debuff could be overwritten by K/M debuff, so it would not useless to play k/m If w/p is in group