Display MoreI think its quiet sad that you only see ch/m as only champ dps class. I think only buffing /wl isnt enough, but instead buff /warrior, /scout and /rogue aswell, so champion can exist in the game as fully dps class again. But PLEASE plan ahead what youre aiming for on each classcombo. One class more aoe focused, while the other one might be more singletarget focused.
Its sad to see that the main reason why a champ is in the party is the /druid for its support (dont know about /knight as tank). Would love to see more champ dps instead of just a single one for a whole class.
The main problem is that the overwhelming majority only plays the best class combination available to them. One combination will always stick out and thus will be played.
Sadly many nerfs where directed to Champion in general, instead of nerfing the combinations specifically that were overperforming, which left certain secondary classes in a bad shape.
Moreover, Ch/W and Ch/P are two underwhelming combinations that just don't see play. Ch/W is a bad tank who nobody in his right mind would choose over Ch/K. Same with Ch/P, not really viable as a dps compared to other combinations and heavily outclassed as both tank and supporter by /K and /D respectively. Those two are in dire need of a rework in my opinion. Ideally one of the two should be made a dps, to increase the amount of combinations a Champion can choose from as a damage dealer.
We tried CH/p as dps before the last patch and it was nearly as strong as CH/m. Should be equal now. The main problem I saw is the aggro in trash phases of CH/p. I would say nearly no Knight can hold the aggro. If the CH/p skills wouldn't generate aggro in demo mode, it would be a fine class in my observations