Posts by xLutinex

    Regarding Scout/rogue


    It is not fair that sapping arrows reduce physical defense. Remove this effect

    Furthermore change Exploiting Shot, that it will increase damage of caster instead of debuff for only pdps on target. This way the balance will be improved, because pdps does not benefit anymore from scout/rogue


    Scout/priest

    Spiritual Leader should not increase attack speed of group anymore. Only for caster


    Greetings

    About Rogue/mage


    I would recommend to change the elite skill which modifies Premeditation, that it cannot be used in combat. Would make the class maybe more attractive, because right now you cannot use Premeditation very often, while with other rogues you can have it up most of the time in trash.

    The elite skill could be changed that Premeditation lasts 5 seconds longer maybe


    Greetings



    Edit: Btw for all Rogue/mage users. You don't need to buy projectiles for arcadia coins, because you make the same damage with lvl 1 projectiles. So you can buy from any vendor as many as you wish :)

    proof it that you can outdps r/m with r/w, r/s or r/ch overall. I compared my r/wrd today with your r/m. I tested r/m today again. I outdps MY r/ch, r/w and r/s overall with r/wrd. only r/ch can burst higher, if there is a lot of attack speed buffs in group. Furthermore I can say that r/m do the same or even more damage than r/wrd. You don't need a high tiered offhand. I have only t12.

    I don't know if you play with different ancillary titles. You need an other title if you are not on attack speed cap.


    And btw 2h hammer for r/ch is an extra weapon, if you want to play any other rogue. I doubt that someone plays 1 class combi forever. 2x 1h axe for w/r are 2 extra weapons in my opinion.


    That are my 2 cents.

    But you are able to buy projectiles.

    classes with high mana consumption need to use mana potion every 20 seconds and there are a lot of other classes which have an exclusive weapon only for their combination :/


    and projectiles also dropping at rofl bosses, mana potions not :D


    I think r/m is the strongest rogue overall. I can only speak for me: I don't like classes with Auto-Attack skills :D

    Regarding rogue/champ


    after the latest change of Confusion Mechanism, the class does not feel worth anymore to play. Other rogues with non gcd skills seems more worth and do a lot more damage. For example my t15 weapon rogue/warden does more than t17 weapon rogue/champ. I suggest to increase damage gain per stack of lvl 60 elite from 4% to 5%


    Greetings


    Edit: or increase Power Mechanism self buff gain to 12% back.

    the same also goes for magical CPS classes like warmage, s/m, s/wl, wrd/druid (attack speed scaling) and other CPS classes I missed.


    Furthermore is the whole balance in dealing damage nearly impossible, if there are classes with huge base damage and classes which rely on very strong selfbuffs like Arrow of Essence. In fact, the instance needs to balance, but as long as the bosses are kinda "trash" (does not matter if you nuke or not the bosses) and the overall damage results 80-90% out of the trash, classes with strong AOE always leads in damage output

    Druid/warior


    class is have no Aoe and no have İSS for chain gears (pdps)

    Sandstorm hitting only magic i think its will be changed str

    Druid/warrior is OP atm. With full golden gear, t13/t14 gear, t13 runes and t15 weapon with my rogue/warden, the Druid/Warrior did the same damage or more with lower gear/runes and Merchant weapon!




    Regarding Scout/mage mdps. Kinda too strong everywhere too. A better geared Warrior/champ had no chance at all vs my lower geared mdps Scout/mage

    Hi .


    Regarding personal store please reset it daily because 200 each reset cost so much to upgrade all the cards .


    Regarding breakthrough stones maybe you can increase attribute rate because currently it is really low and not worth it to upgrade for it.

    I can agree with that. Furthermore for multi gear ppl, this system is still not usable, sadly

    Hi,


    one suggestion for Rogue/Champ. Let the Power Mechanism be an aura around the player like you did with warrior/warlock, but with less effect on raid member (2-3% instead of 5%). Right now, the Power Mechanism is useless while running phases / trash phases


    Greetings

    • Reduced maximum macro wait duration to 60 seconds from 360.

    uhhmmmm....... How should I now use macros like Cape macro which needs 120 seconds wait to inform me, that my cape is ready again? Oo (No, I don't want my cape in action bar, because no slot for it!)What is the intention to reduce it so hard? What is the problem of 6 minutes? OoPlease answer

    I tested it too after the last change of this class and tbh, the burst is stronger than pdps scouts burst Oo. I mean, if I do nearly same burst (+- 5%) with my mage gear like my pdps scout, this class is definitly not weak in burst.

    And remove so many gcd will result in (let me count) 5 instant skills without a gcd OO. Don't you think this wouldn't be too strong with additionally increasing poison damage?

    Druid/Mage

    • Changed Holy Fury to do not apply cast speed to party members anymore; also modifies Mind Vitalization and when you use Mind Vitalization or Body Vitalization, it will also trigger other one.


    Bye bye support skill, maybe is time to make the class a proper dps? :P

    Why bye bye? I understand it, that you still buff the group with attack and cast speed at the same time. Only change is, that the cast speed is a separate buff now

    Regarding Scout/warrior and latest patch notes:


    Changed Autoshot to get affected by global cooldown considerably lesser, reduced maximum amount that can be shot in a second to 1.67 from 5.Why actually have Scout/warrior Target Lock? With lute, WL/M and any other additional attackspeed buff, you are a bit over 1 Autoshot each second. Don't know for what you now need the skill Target Lock except for wasting a global cooldown hmmm


    Hi,


    want to say, that for example rogue/warden is still weaker than classes like mage/scout and druid/warrior.

    You need way better gear, to do same damage. Mage/scout pet is doing really huge damage. If I substract the pet damage, mage/scout has nearly same damage like rogue/warden, but with worse gear oO.


    Only situation where the rogue is on top is single target full buffed. Sustained damage you totally loose against such classes like d/w and m/s. And r/wrd have perma Savage Power Oo


    Kind regards


    I tested more with partially using buffs. if you use Phantom Blade every 90 seconds along with only 1 other buff, you can catch up with other classes in AOE. Overall not soooo weak. ^^


    *Sorry for spam* xD


    I have a suggestion for the Druid skill Body Vitalization. Maybe it should increase the cast speed additionally, because there are now also classes which have CPS scaling? In this way, not only pdps classes benefit from this skill (for example if you build a group only with mdps, noone needs it ^^)

    Yes and what we mentioned is: The skill is a wasted elite skill, because if you have Target Lock active or not, does not change anything if you are not afk

    Hi,


    new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.

    Maybe change the skill in something else or revert it to the original one

    Agree on that. Scout/Warden seems a bit overperforming now.

    Furthermore I guess the Autoshot problem is because the game only allows to click a skill every 0.2 seconds and the autoshot is doing this in exactly this time, why you maybe cannot use your skills. Also just guessing here, but with ingame macros with non gcd skills, I tested the 0.2 second boundary