Posts by xLutinex

    We tried CH/p as dps before the last patch and it was nearly as strong as CH/m. Should be equal now. The main problem I saw is the aggro in trash phases of CH/p. I would say nearly no Knight can hold the aggro. If the CH/p skills wouldn't generate aggro in demo mode, it would be a fine class in my observations

    Wow. If you only play 3 combos, don't say only m/s has strong single target. Would be the same if I say only r/s as leather is good. Rest is totally trash because I don't play them...

    The fact with way more bossdmg is actually not true. There are mages, which you burst with 30-40kk dps on single target.

    If some ppl use balton as reference and the last skill of rogue in first phase is Wound Attack and the first or second hit in second phase is Wound Attack, then yes. Rogues can do way more. But in general I didn't see rogues beating mdps even in single target.


    Mage is more skill based than rogue, if you can speak about skill in this game ;) but some rogues does not need any skill, but mages need to get the maximum out of your character

    One correction. 11 Attributes are possible on cards :P

    Rest is a stupidity in this system, yes

    Personal store already now stays forever, is not time-related, you must just pay once to open it. After change you won't need to use button anymore if you don't need to.

    "Right now" meaning its already that way? Because currently you need to pay the dias each day just to open it again.


    Greetings.

    That's right. nearly nobody would pay every day to open it and if I think to pay 50 dias to increase for example stamina by 0.1 hmm... 500 dias for 1 stamina? :D I guess nobody will do it. The world chat on friday was clear. The ppl don't like the system maybe except 1% of ppl


    Edit: And not every person is writing in forum, but you see the likes on some posts in this thread


    Greetings

    So you still need to pay for personal shop every day first? Or will one personal shop buy for free each day?

    Why are you all complaining? I mean, if all the diamonds investing methods are RNG, you can also rely on farming the cards yourself. I mean, I personally don't need 100% of perfected cards, it's enough to have "good" ones, which are easily farmed or created with a minimal effort. I haven't checked out the latest changes, but the base machanic should still be available I guess... Plus you can swap cards with other ppl, which lowers your grinding a lot.


    Cenedrils are an equal power grind, where you can either invest a lot of diamonds (tickets) or time (or both), especially if you want multiple of them for different classes and roles. But noone ever complained.


    I think you guys are generally demotivated by other reasons, so the "new content" seems not to match your expectations, which results in that kind of shitstorm. I can feel and understand this, but in my very own opinion, I can't complain about that.

    First: For cenedrils you know how much time you need and how many diamonds you need (for tickets) to upgrade to lvl 100


    Second: A "good" one for tank or healer or chain or cloth dps are way easier to get than an equal benefit for leather wearer.


    Third: If ppl not amused with the card system, they have the right to complain about it, what the problems are (for them). Otherwise you don't need something like a forum


    Greetings

    One additional point. Like Johnkopytko said. You can delete leather with this new system. for a "good" card, you have a big problem as leather classes. (good = str/dex/patk/sta on card). For all other classes you need a maximum of 3 attributes... Don't know what the intention is, but I am hardly disappointed as a main leather player

    To be honest. I have no words for the "rework" of the new card system.

    To upgrade the attributes, you need to buy the personal shop I guess. Then you get some random stones, maybe not the one you need. You buy again and again and don't get you stone. Diamond costs increasing a lot.

    If you have your stone you want, you can buy ONE????? Every additional stone you want to buy cost additional diamonds...


    I mean, what is the intention of the card system? A system where ppl uses a lot of diamonds? Paying diamonds to get random stones is also.... no words.

    The gold cost alone will use diamonds of the people, because this costs will only be covered with diamond->gold exchange.


    This whole system is a déjà vu for me, which let me reminds to an other official server and publisher...

    I am angry, totally angry. I had the hope of some good things for players.

    The easiest idea would be to extract one attribut of your choice of a card and transfer it to an other card. In this case you could have implemented something like the random attribute stones of the IS and the cost for each card (maximum of 4 stones for each card) would be foreseeable.


    But as it is now, it is even worse than before in my eyes Oo

    Totally removed my personal fun of the game


    Edit: And you still need to choose which way you go. if you have pdps and mdps gear, you are ***** with this system of cards


    Greetings

    It's a pity that now it is too late for such a change, since people have eq in 3/3 or 4/2 stats.

    It was the same with the healer with the difference that healer didnt have 3 useless stats but 6 and they had to get all 6 new. If you would want to get 3 other dex stats:
    1. the 3 others would be cheap af (dex dex tikal/hos and stamdex rofl)

    2. they could add another buff which transfers 50% str into dex


    yes, you lose all the tiering costs, but like i said, healers had to go through that struggle aswell with even more problems

    This change was asked in this thread a lot of months ago. A DEV answered, that they don't change attribute scaling for leather (remove str, increase dex). Only after this answer I began to make my gear. As Cruvor said, for healers it was at the beginning of balance (first patch?) and nearly 1 year ago. I am strictly against such change after 1 year that the balance process started, because such a change would make leather classes dead for sure. Increasing scaling of str + dex in same relation or decreasing in same relation wouldn't result in a new gear and would be a better solution, IF such attribute scaling is in planning.


    Greetings

    loosing 15% pdmg for rogue results in ~22% damage loss (for me^^)

    One additional point: I don't think rogue/warrior has highest burst potential. For AOE yes, but single target not. My r/s, r/p, r/wrd, r/wl, r/m and r/ch dealing more single target burst (balton) than r/w. (didn't played r/d for a while)

    But r/w is, as you said, probably the best rogue for slow runs and has the best AOE of rogues for me, but the class is even worse than a good mage (let it be mage/ch or mage/s or any other good mage as good as those two) in overall rofl. Maybe the single target burst potential of r/w is better than other rogues, if there are other rogues of which you can leech the bleedings, but this are my experiences and r/w wasn't changed a long time.


    Greetings

    Would someone be so kind and explain me the exact reasons why classes are stronger as others? Why is everyone saying nerf MDD and everyone crying about leather classes, even tho a few rogue classes got a pretty good buff with the energy recharge? I only know my Knight combos, so i would love to know which class is the strongest atm based off ROFL runs and why other classes cant compete with others etc


    either pm or ingame, thank you very much!

    The energy buff for rogues is for a more fluent game play, not a really strong buff, because with buffs you have also dwarven ale up. Furthermore only r/d, r/p and r/s needs/can use the new buff. r/wrd don't need it.


    In my opinion you cannot say "this class is the best". It depends on gameplay, group play, pull style and much more.

    Hi I would like to suggest Ice Blades (ID 490071) for P/S to remove from GCD . It is really useless especially this class has only 1 aoe damage not like other mdps or just add another aoe for this class like changing elite skills 45 / 60 / 70 because they are now mdps class.


    And I notice on this class only 1 skill can use focus, Drowning Attack (ID 492397) and has 12 secs cd so there are lot of focus left. If possible to remove the cd of this skill and just add the required focus on this skill.


    Thanks For Hard Working devs

    I am not ingame atm, but Ice Blades have no cd, right? Removing gcd would result in spammable AOE 5 times a second. Would be to much in my eyes without testing


    Greetings

    Regarding the Rogue suggestion: I support the idea, but it does not need 400% dps. could be also lower if it does not cause a global cooldown.

    Quote

    My statement was about rogues in general that they cannot compete with other classes in longer fights than dwarven ale is up

    Indeed. And I disagree with this statement (generalization), which I should have made sufficiently clear in my previous posts.

    Quote

    And btw rogue/k is a dps class, If champions are dps

    Yep, R/K without Power of the Lion active is as good a dps as Ch/W with Disassembly Mode active.

    If you compare CH/WL with r/p it is not fair comparing CH/w with r/k...

    We will see. You have your opinion and some other ppl have an other opinion. That's OK


    Greetings

    If you would read my first statement to the nerf, i said "yes" which means something like "OK". My statement was about rogues in general that they cannot compete with other classes in longer fights than dwarven ale is up


    And btw rogue/k is a dps class, If champions are dps

    I like the idea for sapping arrow.

    But wouldn't recommend such change for Shot. This would be to strong in single target compared to others, because you could always use 3 skills in 1,5 seconds

    But you are comparing a weaker chain class with one of the top rogues ;)

    Warrior/CH was an example. Also Warrior/r and Warrior/WL are on top with lower gear.

    I also haven't the new ISS yet. And at least the CH/m is stronger than CH/WL.

    I understand that some chain classes are not on top, but please understand that you should one of the best chain classes comparing with one of the best rogues. Otherwise we can discuss that r/k is totally useless. Far far away in damage than CH/m while both tanking and even not so tanky in dps gear :P


    P.S.: I tested the chain class for myself with my own rogue. I am not a fan of comparing with other ppl because of reasons


    Greetings

    Did you also compare yourself to M / S, M / WD, M / CH, CH / M, W / R. In my humble opinion, comparing yourself to one class is not very appropriate.

    It is, because both you and Lutine said chain classes are stronger than Rogues in general. As I have stated, this is not true for classes like Ch/Wl.

    Maybe for CH/WL which get a buff. But r/p is atm the strongest rogue in single damage and right behind r/w in aoe. With my t10 Chain gear I did more damage with Warrior/CH for example.

    regarding rogue/priest change:

    • Reduced Patience and Salvation maximum stack to 15 from 20.

    Maybe it was the strongest rogue yes.

    But for rogues in general: As I tested and saw in the last days after the 30% nerf, the fights lasts longer (no surprise ;) ) and this brought the main problem of rogues to the light.

    In general rogues cannot compare in whole RoFL with Chain dps or mdps classes. Maybe except rogue/Warrior because of his aoe.

    With way better gear (2-3 Tiers), better cenedrils and other things I have more, I just manage to compete with mdps classes in longer RoFL runs now (even if it is only 5 minutes longer than before).

    The main problem of most rogues is the energy. You cannot regenerate it like warriors with attacks or have an endless alternative skill like other classes like mdps or scouts. Practically if you ran out of energy, you need to wait 4 seconds to use a skill again, because you regenrate only every 2 seconds a few energy. With Rogue/warden for example you have a mana based Skill next to your Charged Chop. But rogue/priest, rogue/Druid, rogue/mage, rogue/WL haven't an alternative skill. Even with Rogue/warrior and rogue/CH you run out of both resources in long fights. But with Rogue/Warrior it is nearly never a problem (good elite skills, thx for it)

    But the other rogues are only decoration in the group without energy (need to test r/CH after next patch).


    This is just my opinion based on playstyle of rogues and chain classes in the last days and comparing it with mdps and other chain classes ( I know chain will be nerfed. But longer fights -> worse for rogues xd )


    What feelings have other rogue players?


    Greetings

    Regarding healing reduce: you shouldn't forget lower characters with lower gear/stats. For example inferno is designed to heal with tikal gear and gorge to heal with half-half tikal/inferno Gear. With those gears you have way less bonus healing points and wisdom. The healing output will be very low comparing with rofl parties. If you reduce healing output in general, you will reduce it for all.


    But: the main problem with to much heal is, that healer will heal in every instance the same. It's not like with dps where you fight against the def of trash/bosses. So practically you can build one healer gear now and it is enough for the next 10 contents.

    If you think about healer balancing, I would think about a not visible nerf of heal output or Bonus healing/wisdom for each instance. The higher the instance, the higher the nerf. Like the def of bosses/trash increase with each instance.


    Kind regards