Regarding Scout/warrior and latest patch notes:
Changed Autoshot to get affected by global cooldown considerably lesser, reduced maximum amount that can be shot in a second to 1.67 from 5.Why actually have Scout/warrior Target Lock? With lute, WL/M and any other additional attackspeed buff, you are a bit over 1 Autoshot each second. Don't know for what you now need the skill Target Lock except for wasting a global cooldown hmmm
Hi,
want to say, that for example rogue/warden is still weaker than classes like mage/scout and druid/warrior.
You need way better gear, to do same damage. Mage/scout pet is doing really huge damage. If I substract the pet damage, mage/scout has nearly same damage like rogue/warden, but with worse gear oO.
Only situation where the rogue is on top is single target full buffed. Sustained damage you totally loose against such classes like d/w and m/s. And r/wrd have perma Savage Power Oo
Kind regards
Hi,
want to say, that for example rogue/warden is still weaker than classes like mage/scout and druid/warrior.
You need way better gear, to do same damage. Mage/scout pet is doing really huge damage. If I substract the pet damage, mage/scout has nearly same damage like rogue/warden, but with worse gear oO.
Only situation where the rogue is on top is single target full buffed. Sustained damage you totally loose against such classes like d/w and m/s. And r/wrd have perma Savage Power Oo
Kind regards
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I tested more with partially using buffs. if you use Phantom Blade every 90 seconds along with only 1 other buff, you can catch up with other classes in AOE. Overall not soooo weak. 
*Sorry for spam* xD
I have a suggestion for the Druid skill Body Vitalization. Maybe it should increase the cast speed additionally, because there are now also classes which have CPS scaling? In this way, not only pdps classes benefit from this skill (for example if you build a group only with mdps, noone needs it ^^)