about rogue/mage
- this class is consuming around 6-8k throwable knife (450-600 arcadia coins) in an average rofl run which is making is a bit lesser profitable than playing other classes
- it requires quite more effort to reach maximum damage potential compared to other rogues, which is making this class very less popular, i saw only 1 or 2 rogue/mage for months
- it is relying on supports alot, it underperform in every case where you dont have supports to save you every single time, i could say that is most annoying class if you dont have enough/good supports, i believe due to its being least patk rogue amongst other rogues, i have statted dagger in offhand to compensate this but it still has 1.2kk patk and has literally 0 buff to gain higher patk except 12% patk from set skill
- to compare, it is kinda like rogue/priest, but to play rogue/priest you need only one weapon and it doesnt have energy issues unlike rogue/mage.
- it requires 2 high tiered weapon to reach its maximum potential, it is very expensive class but is not worth for this expense.
my suggestion is to give this class slight patk like 6-8% or so and change combo throw to inflict fire damage too, however, due to its design, this class will stay as one of least popular rogues i think.