Posts by xLutinex

    and you are saying u did rofl in 1h with old gorge gear is a lie i know for fact it took 2+ hours

    Wow... I am a liar? Really you want to say I am a liar? Ask a GM/Dev how long the guild rofl runs took 1 months after the release where my guild still had gorge gear. We made 2 rofl runs at the evening and never would have had the time if we would needed 2 hours for 1 run.


    I also support the statement of Revenant. Learn to maximize your setup

    you are complaining not because gorge equipment can't run rofl, but because people who have no idea about damage dealing and can't breach the dps check of instance at b4 and b5.


    every single person who cleared rofl before class balance knows that this instance was alot harder when we had only 2 class to use before balance. warrior/mage was top single target damage dealer just with its white hits, now its white hits are just 10-20% of total damage and its one of the weakest damage dealers in my opinion.

    Think from an other perspective: Every player deals less damage now. Comparing yourself with other players in your guild/runs, you are still dealing the same percentage damage of the instance.

    ...text...lutine go waste your diamonds and try rofl with gorge gear... text......

    that was MidanLauert said.

    Why you ppl always crying instead of looking for mistakes in your own playstyle or raid setup? There is more than one WL/Mage to build the best raid setup...... most ppl just looking for their own dmg output in scruti to be top 1 instead of playing classes making the whole instance way faster.

    So please, STOP crying. I/We WOULD do rofl in gorge gear like 1 year ago, but you should also realize, that we don't have gorge gear anymore. So if you want to force us doing this, YOU should GIVE US the gear. And if we would proof it, you should pay us, excuses yourself and never speak such things again... I'm annoyed of ppl not knowing the mechanics, how to push the RAID DAMAGE instead of just the own one...

    The biggest problem i currently see is that we cant use the full system. We have too many green stones (i have almost 30k which i cant spend cuse im currently busy saving dias), and on the other hand we dont have a SINGLE yellow stone, which means we cant obtain 100% of the stones CURRENTLY. And if you think about it, the whole system is based off of rng. First you need to farm a card, which has a "low" dropchance. (If you like to) you need to roll the stat you need with a high value. Then you need to buy different stones to add even more stats, reroll the stats or even change the value. But imagine it wouldnt be all random. People, both the player that farm the cards and the people that buy the cards, would be in (lets say) 2-3 months done with all obtainable cards, each card with perfect, highest stats. 1 card = 40 cards if you compare the stats (i didnt do the math). Its fuckign hilarious broken on the long term when you think about it. all those RNG's make it harder/more expensive to obtain the perfect card for you. And with that, it would mean not everyone would have perfect cards. Only people who have the wish to get those cards which will take alot of effort.


    Personally, i like the rng, because it gives you wonderfull feelings once you got your desired stats rolled. Obviously, it can be more frustrating than enjoyable, but once you got your first 10str card, go to the shop, buy a reroll stone, and get an additional 28.6 patk, its a really good feeling and you feel like all the work payed off. And since you can obtain everyone with time (even tho i doubt its possible without personal shop) for free, its not as bad as plussing stones, which you can only obtain for diamonds/a shit load of rubis. Yes, i can exchange gold/mems for diamonds, but in the end you pay with diamonds. You can farm 60 cards daily and try to get the best first stat, then pray and start rolling with the stones you bought from disenchanting the other 59 cards and some gold.

    and here we have the lucky ppl and not so lucky ppl. I didn't dropped a single 10 attribute card myself within about 200 cards or more. With such luckyness you can also drop random values on stats in rofl and/or random values on golden gear.

    I'd better pay an amount of diamonds for which I know, what I will get. Some plusstones with which I can plus my equip (I also use perfect stones).

    Why not allow to buy as much stones as you want? even all possible stones at once to choose without the luck to get the right one. You would still need to farm the cards and trade them to soul stones. A complete randomness results in, worst case, never getting what you want (for example 30 rofl runs and no Knowledge stat)

    It is still a MMO. That means you should not be able running RoFL solo/with alts

    Go random with some ppl and look at their damage, if you think damage is low. Better you focus on your skills to get better. Nobody ist perfect and you can always be better than now

    If you give us red gear...

    You could ask a gm if they could give us the equip for 1 run.... If you want a proof and even after that, you would still arguing the damage is to low.

    Ppl which has cleared RoFL right after release know, that it is not to hard now. Not even harder than at release date. And if I remember correct, that should be ppl from 6-7 guilds

    If goal is to run rofl for 4-5 hours one run , then yea you can clear whit full gorge gear, and thats if all alredy know good tactics ,but new guild have no chance in that setup . Also you sholdnt nerf 30% , 15% would be ok i think. Or you should just nerf dmg in rofl by adding some buffs to def to mobs, bosses, something like in RT where you have broneze,silver, gold difficulty . Greetings

    We ran RoFL a year ago with t11-t12 full gorge gear and t14-15 weapons and didnt even need 2 hours after we know all tactics!

    Why ppl always think in this way: Publisher push classes by 70% -> "OK. Cool. Nice for me. Ty good publisher"

    After that, nerfing by 20% -> "OMG NOOOOO. ARE YOU SERIOUS? WTFFFF!!!!!!1111111 HOW SHOULD ANYONE NOW CAN CLEAR THIS INSTANCE? IMPOSSIBLE!!!!!!!!1111 "


    Kinda funny. It seems, that some ppl lost the comparison to the classes after RoFL release. If you need 4-5 hours running RoFL in a full gorge equipped raid, then it's all about the raid. 1-1,5 hours are possible at farm status in gorge gear with 12 ppl

    Or one suggestion (still a huge grinding):

    farm a card like fungus 20 times, then you can convert it to "ultimate fungus" which replace the fungus in compendium and the ultimate version has fixed stats with fixed values. No pain for multi class players with multi gear

    Still huge grinding if you think about rare cards like ayelo (20 timest would be to much for this one i think ^^)

    Knight/Champ has more permanent pdef than K/W Oo

    Also you "Rüstungsbrecher" can be applied more often than "Gebieterische Abschreckung" and is therefor designed for longer fights


    Kind regards.

    Fun fact: some ppl cleared RoFL where all classes did way way less damage (before class balancing or better before class pushing trip)

    Those mysterious ppl had only gorge gear with gorge weapons. Maybe it could be a legend for most player, but I think the legend is true. At this mysterious time, most classes sucks in damage and still many many ppl/guilds cleared RoFL


    Kind regards

    The wiki is online. Sadly you need to choose which attributes you want on the cards :/

    Now cat is safe, thanks for that and thanks MidanLauert , we can sleep peacefully.


    Great Arcadia!


    New system cards look really nice, great idea in my mind.

    Hmmm the card system in the video is a double edged sword in my eyes.

    If I need to choose which attribute I want at one card, I cannot maximize my equip for 2 classes for example pdps and tank :/

    This would not make sense for me to do ans new equipment.

    I don't know how other endgame player think about it. Would be nice to share the opinions


    Kind regards

    Ah ok.

    Can't see patch notes xd

    all get -30%

    mages get -10%

    warlock gets -14%

    Additionally:

    • Reduced magical damage output to 90.6% from 100%.

    But the counterpart of that nerf is the Warp Charge buff from warlock, we will have to see how it will affect the future of mages in general.

    easy. 90,6% *20,6% buff of Warp Charge means a push of mdps by ~9,26%

    I don't think that mdps classes were underperforming in general. We'll see but I guess some mdps classes are overperforming after the change

    Mages get cast speed too, pdps have limit about speed.

    20,6% speed = 20,6% dmg? :/


    But i like general idea of this changes <3

    The limit for pdps attack speed is the same. mdps got also cast speed before. It is just for compensate this in patch notes:Reduced magical damage output by 20%.-> should be the same damage output like before, but only with wl/m warp charge :-)(but don't forget the overall -30% damage output tomorrow ;) )

    good direction! Thank you @devs for it!

    ohmm...


    We had only gorge gear Oo... exactly 1 year ago :D

    15% doesnt make a difference. Keep in mind, that a full 12 ppl group is such strong, that you mostly can only do 2-3 hits on balton before it's dead. Caster have a hard life with this *g*

    afaik rofl has been buffed significantly since, or am I wrong?

    Not so much like all classes while balancing process in my mind. RoFL had some hard bosses on the first version in the first 2 days after release ;)

    Hey, while we're at changing the meta a bit, could the "master of aggro" skill of the ch/wd be changed to just allow the usage of plate armour? It's such a cool tank, but really not worth to play. :/


    Quote from XLutinex

    I would suggest a reduce by 35-50% (better ~50).

    Keep in mind that people need to be able to run rofl with red rofl gear. :D being fully golden at t12+ isn't the standard for the average player. A damage reduction of overall ~15% would be fine, but everything above that will absolutely kill the next generation of players.

    ohmm...


    1 year ago I could not make 20% of organs at Jerath event without buffs with a Scout.

    We had only gorge gear Oo... exactly 1 year ago :D

    15% doesnt make a difference. Keep in mind, that a full 12 ppl group is such strong, that you mostly can only do 2-3 hits on balton before it's dead. Caster have a hard life with this *g*

    I would suggest a reduce by 35-50% (better ~50).

    With 50% we will have a full golden group burst boss fights for maybe 5-8 seconds instead of 2-4 seconds like now.

    If I think about how it was to clear rofl with gorge gear and compare it with the actual damage output, 50% would be the best. 1 year ago I could not make 20% of organs at Jerath event without buffs with a Scout. I needed minimum 3 min CD skills to make 20% damage. The golden gear is pushing the damage out by maybe 30-50% comparing to gorge ?

    After the class balancing there are many changes with the classes which increased the base damage of all classes. Even more support dmg skills were introduced.

    Maybe reducing the damage 50% seems to high, but if I think about some bossfights and that you can burst bosses with 1 dps O.o....

    Just my opinion :)


    P.S. I wanted to mention "Thanks" again for such big patch notes. *thumbs up*


    Kind regards