Posts by xLutinex

    In my linked thread. Version is fixed in attachment



    Edit: the newest Version of AU already works with this Raid Heal version. There is the CastSpellbyName function fixed

    Hi,


    I guess we all are wondering and waiting for an update of the new card system. Some improvements were anounced in white color before the last patch and are now in purple color.

    I think not only me is now wondering, if there will really come an update/improvement/change. I know many players waiting for it...


    Kind regards

    Cutting lvl elite by half depends in change. If Heavy Bash is changed to be flawless without any other changes, you will be same like before without dwarven ale. The support of the class works only on static enemies (bosses). A change like for CH/m costing mana for Heavy Bash is not possible.

    Changing Heavy Bash to not cost any resource would be not in my mind, therefore the lvl elite needs to be cut by 75% or more.

    It depends on the devs ^^, but the main problem of this class is to be always out of both resources without dwarven ale. Other classes still have minimum 1 skill without resource cost or with resource you have infinitly (mana) like at CH/m, r/d, r/wrd or r/p.

    Even with r/w you have nearly no resource problems (except spamming whirlwind), because the class have a good rotation with rage and energy skills


    Edit: even with his own support IT is nowadays weaker at jerath event than r/p without any supp


    Kind regards

    Regarding R/Ch


    I thought a long time about this class. Need to say that in my opinion the change a few weeks/months ago, that "Electrocution" triggers a "Low Blow" if you have enough energy, results in a bit more burst damage, that you can nearly compete with other rogues (still a bit lower, but ok) but in sustain or aoe damage, you lack hard in comparison with for example r/w, r/d, r/p or r/wrd. Why? Because the energy consumption of Electrocution is heavy -> permanent out of energy. If you use other skills for single target hits like "Heavy Bash" or "Energy Influx Strike" you go fast out of rage (Electrocution only needs 10 rage).


    This class lacks a bit of things like r/d, r/wrd or r/p have -> non global cooldown skills

    Maybe change Heavy Bash on this class to be flawless and give it a chance to recover some rage or energy and cost 10 rage instead of 20? There could also be a reduce of the level 60 elite to 3% damage per stack to not overpower this class. But atm the playstyle is kinda "laggy" because of both resource problems


    Kind regards

    My sugestion about W/Ch

    elite skill 35: Moon Cleave no need rage but consumes vitality points, after accurate hit increase bleed damage from slash for few sec.

    elite skill 60: -||-. If target have bleed, (slash bleed effect) shock strike deal additional damage.

    elite skill 70: Blood Whirlwind have eqeal bleed damage like bleed efect from slash.

    I am against such change. W/Ch is not weak and your suggestions would increase the AOE damage of the class to a level, that might be even higher than ch/m. This would only change the ch/m meta to w/ch meta. Better focus on classes, that can not compete with such classes

    Hi,


    1 hint. W/M is played with 2h. The auto attacks does not do the most damage anymore. Furthermore you need castspeed on this class instead of attack speed


    Greetings

    I guess I know her problem. There is a new Interface setting, which will by default disable overheal values ;)

    Maybe that is why she think there is no heal anymore


    These is not "spoil", these can be your skills, maybe you should try improve them, in our guild we don't find any problems with "treatment".

    there is a problem with treatment because when you need this treatment you don't have it, and don't tell me that it's my only problem and that you have such a pro guild because you don't have a pro guild, every cure has the same problem as me, you don't play with treatment, so don't say anything about it if you don't know something. ;))

    Hi,


    do you speak about?:Reduced Arcadian Patience rate to 1% from 10%.If yes, you know this buff will be removed totally at some time in future, as it was announced months ago?Furthermore no heals should have a problem with healing because of reducing this buff. healer had several months dealing with the "remove Arcadia Patience" in the future

    I re-uploaded the vid of Rofl , because of some hates I got cause of the quality (it was just for proving -.-)


    Kind regards

    Himen and Bandicoot,


    I've borrowed a full gorge equipment (gorge statted) and used 2 weapons from merchant at RoFL entrance. You can see in the video, that also player with full golden gear didn't make my damage. Btw last time I played warrior is a few months ago. All in all you can say that a full raid of skilled ppl in gorge gear can clear RoFL in less than 1,5 hours, even in less than 1 hour. There can be a way better raid setup


    Kind regards


    again thets what u think , and i l repeat as everyone say it go ahead and try it then tell us once u try u will know. just with thinking with logic if u got more magical , physical dmg and power you do more dmg so you need less time to do it... i m saying dont talk about something if u didnt try it now. also i did speak with few guild and with 1 guild thet done rofl within first guild who has done it and they also confirmed it took them 2+ hours untill they got few stats , gear from rofl... so its not just me saying it. and damage dealing people have no idea is true in some cases , but in cases thet is not true , what about it then... i l repeat go test it with people gorge gear and tell me how long it took u. btw again i l say this server is lacking players so if it requires more people to do inis its gna get even harder , and it should be done with 8-10 people gorge gear again cos there is not many people playing this game ...

    There is the mistake in your research. Only speaking to one guild. I also know that the 6-7 guilds clearing rofl 1 year ago, needed different time to clear rofl. Some more, some less time. You should ask the GM/DEVs, which have the values ;)

    and you are saying u did rofl in 1h with old gorge gear is a lie i know for fact it took 2+ hours

    Wow... I am a liar? Really you want to say I am a liar? Ask a GM/Dev how long the guild rofl runs took 1 months after the release where my guild still had gorge gear. We made 2 rofl runs at the evening and never would have had the time if we would needed 2 hours for 1 run.


    I also support the statement of Revenant. Learn to maximize your setup

    you are complaining not because gorge equipment can't run rofl, but because people who have no idea about damage dealing and can't breach the dps check of instance at b4 and b5.


    every single person who cleared rofl before class balance knows that this instance was alot harder when we had only 2 class to use before balance. warrior/mage was top single target damage dealer just with its white hits, now its white hits are just 10-20% of total damage and its one of the weakest damage dealers in my opinion.

    Think from an other perspective: Every player deals less damage now. Comparing yourself with other players in your guild/runs, you are still dealing the same percentage damage of the instance.

    ...text...lutine go waste your diamonds and try rofl with gorge gear... text......

    that was MidanLauert said.

    Why you ppl always crying instead of looking for mistakes in your own playstyle or raid setup? There is more than one WL/Mage to build the best raid setup...... most ppl just looking for their own dmg output in scruti to be top 1 instead of playing classes making the whole instance way faster.

    So please, STOP crying. I/We WOULD do rofl in gorge gear like 1 year ago, but you should also realize, that we don't have gorge gear anymore. So if you want to force us doing this, YOU should GIVE US the gear. And if we would proof it, you should pay us, excuses yourself and never speak such things again... I'm annoyed of ppl not knowing the mechanics, how to push the RAID DAMAGE instead of just the own one...

    The biggest problem i currently see is that we cant use the full system. We have too many green stones (i have almost 30k which i cant spend cuse im currently busy saving dias), and on the other hand we dont have a SINGLE yellow stone, which means we cant obtain 100% of the stones CURRENTLY. And if you think about it, the whole system is based off of rng. First you need to farm a card, which has a "low" dropchance. (If you like to) you need to roll the stat you need with a high value. Then you need to buy different stones to add even more stats, reroll the stats or even change the value. But imagine it wouldnt be all random. People, both the player that farm the cards and the people that buy the cards, would be in (lets say) 2-3 months done with all obtainable cards, each card with perfect, highest stats. 1 card = 40 cards if you compare the stats (i didnt do the math). Its fuckign hilarious broken on the long term when you think about it. all those RNG's make it harder/more expensive to obtain the perfect card for you. And with that, it would mean not everyone would have perfect cards. Only people who have the wish to get those cards which will take alot of effort.


    Personally, i like the rng, because it gives you wonderfull feelings once you got your desired stats rolled. Obviously, it can be more frustrating than enjoyable, but once you got your first 10str card, go to the shop, buy a reroll stone, and get an additional 28.6 patk, its a really good feeling and you feel like all the work payed off. And since you can obtain everyone with time (even tho i doubt its possible without personal shop) for free, its not as bad as plussing stones, which you can only obtain for diamonds/a shit load of rubis. Yes, i can exchange gold/mems for diamonds, but in the end you pay with diamonds. You can farm 60 cards daily and try to get the best first stat, then pray and start rolling with the stones you bought from disenchanting the other 59 cards and some gold.

    and here we have the lucky ppl and not so lucky ppl. I didn't dropped a single 10 attribute card myself within about 200 cards or more. With such luckyness you can also drop random values on stats in rofl and/or random values on golden gear.

    I'd better pay an amount of diamonds for which I know, what I will get. Some plusstones with which I can plus my equip (I also use perfect stones).

    Why not allow to buy as much stones as you want? even all possible stones at once to choose without the luck to get the right one. You would still need to farm the cards and trade them to soul stones. A complete randomness results in, worst case, never getting what you want (for example 30 rofl runs and no Knowledge stat)

    It is still a MMO. That means you should not be able running RoFL solo/with alts

    Go random with some ppl and look at their damage, if you think damage is low. Better you focus on your skills to get better. Nobody ist perfect and you can always be better than now

    If you give us red gear...

    You could ask a gm if they could give us the equip for 1 run.... If you want a proof and even after that, you would still arguing the damage is to low.

    Ppl which has cleared RoFL right after release know, that it is not to hard now. Not even harder than at release date. And if I remember correct, that should be ppl from 6-7 guilds

    If goal is to run rofl for 4-5 hours one run , then yea you can clear whit full gorge gear, and thats if all alredy know good tactics ,but new guild have no chance in that setup . Also you sholdnt nerf 30% , 15% would be ok i think. Or you should just nerf dmg in rofl by adding some buffs to def to mobs, bosses, something like in RT where you have broneze,silver, gold difficulty . Greetings

    We ran RoFL a year ago with t11-t12 full gorge gear and t14-15 weapons and didnt even need 2 hours after we know all tactics!

    Why ppl always think in this way: Publisher push classes by 70% -> "OK. Cool. Nice for me. Ty good publisher"

    After that, nerfing by 20% -> "OMG NOOOOO. ARE YOU SERIOUS? WTFFFF!!!!!!1111111 HOW SHOULD ANYONE NOW CAN CLEAR THIS INSTANCE? IMPOSSIBLE!!!!!!!!1111 "


    Kinda funny. It seems, that some ppl lost the comparison to the classes after RoFL release. If you need 4-5 hours running RoFL in a full gorge equipped raid, then it's all about the raid. 1-1,5 hours are possible at farm status in gorge gear with 12 ppl

    Or one suggestion (still a huge grinding):

    farm a card like fungus 20 times, then you can convert it to "ultimate fungus" which replace the fungus in compendium and the ultimate version has fixed stats with fixed values. No pain for multi class players with multi gear

    Still huge grinding if you think about rare cards like ayelo (20 timest would be to much for this one i think ^^)

    Knight/Champ has more permanent pdef than K/W Oo

    Also you "Rüstungsbrecher" can be applied more often than "Gebieterische Abschreckung" and is therefor designed for longer fights


    Kind regards.

    Fun fact: some ppl cleared RoFL where all classes did way way less damage (before class balancing or better before class pushing trip)

    Those mysterious ppl had only gorge gear with gorge weapons. Maybe it could be a legend for most player, but I think the legend is true. At this mysterious time, most classes sucks in damage and still many many ppl/guilds cleared RoFL


    Kind regards