Champion/Scout
- Increased Hide and Seek cooldown time to 3 minutes from 2.
- Increased Pulsing Shot cooldown to 15 seconds from 10.
- Changed Bloody Armor to reduce HP loss per second of Blood Arrow to 2%.
Honestly, I simply have no sympathy for such changes. Are we actually playing the lottery or are we trying to suggest objective and possible changes for different classes with feedback as best we can. Where is all this going to lead?
I must agree on this. The class is doing pretty okay now but it's still hella uncomfortable to play. The blood-arrow buff is a good step to not make the class feel wonky, but the increases in cooldown... eh? I don't get them, honestly. The class isn't overperforming that much to justify such a nerf.
Have a blessed day,
Midan
Honestly, you didn't saw the comparison (single target, AOE, burst, sustain) yesterday we did. It overperforms a bit. Maybe the upcoming change is a bit to hard and the Hide and Seek change should be cancelled first. But overall any change is needed for ch/s. The class has right now even more single target burst than a scout with same gear and prerequisites