Display More50% of all dmg (on an instance scale) from the toxic splash? Hmmm, what about whirlwind and other skills? Toxic splash is 25% dps in my opinion. Rogue / warrior got 40% nerf on this skill, so referring to the old value you will be doing 0.9 x old value dmg in the whole instance.
But you got a damage boost + 10%, so without going into the mechanics in detail, you will be doing 0.99 x the old value dmg of the whole instance.
With a 7% damage nerf on other rogues, I'm sure that after this patch the rogue / warrior will be the strongest rogue, maybe not as OP as the rogue / scout previously, but still the strongest.
I completely don't understand where this boost dmg came from on the rogue / warrior. They nerf all rogues, including those who did not need this nerf (in relation to other rogue combinations) and okey, then they should nerf too strong combinations and not boost those which in their opinion are too weak.
The meaning of my statement is that in my opinion what is shown in the changes to the rogue / warrior got a boost, not nerf, which, taking into account the fact that he was very strong and most of the other rogues were nerfed, makes the rogue / warrior the strongest rogue. So the season of too strong a combination starts again.
I said the skill is nerfed by 50% and not doing 50% dmg of all dmg. it was like 30% of overall damage. nerfing it by 50% means ~15% nerf of overall damage. buffing by 4,8% axe damage (offhand you use dagger atm) means buffed by ~7% / 2 because you always do half mainhand and half offhand damage. -> buffing by 3,5%. 15% - 3,5% = 11,5%. Not 100% correctly but I guess this class is nerfed by around 10% (additionally to dagger offhand nerf). I don't think many random parties will have only r/w
Other rogues still have ~10% damage nerf.
I say it again: nerfing a passive like dagger passive by 6,6% does not mean a damage nerf of 6,6% of the skills. it will result in ~10% damage nerf