Scout/Mage pdps
seems a bit overperformnig even with t11 weapon. I guess same like mdps.
AOE burst is the strongest I ever saw.
Also the single target burst is maybe the strongest of all scouts.
Greetings
Scout/Mage pdps
seems a bit overperformnig even with t11 weapon. I guess same like mdps.
AOE burst is the strongest I ever saw.
Also the single target burst is maybe the strongest of all scouts.
Greetings
Furthermore for multi gear ppl, this system is still not usable, sadly
Greetings,
We will definitely consider an option where players can have these opportunities.
OK, but if the option is, to farm every card multiple time for all classes, I doubt that this is what the players satisfice ![]()
Hi .
Regarding personal store please reset it daily because 200 each reset cost so much to upgrade all the cards .
Regarding breakthrough stones maybe you can increase attribute rate because currently it is really low and not worth it to upgrade for it.
I can agree with that. Furthermore for multi gear ppl, this system is still not usable, sadly
Hi,
Advanced Bind Lifter in Happy Hour would be great ![]()
Greetings
Hi,
one suggestion for Rogue/Champ. Let the Power Mechanism be an aura around the player like you did with warrior/warlock, but with less effect on raid member (2-3% instead of 5%). Right now, the Power Mechanism is useless while running phases / trash phases
Greetings
How should I now use macros like Cape macro which needs 120 seconds wait to inform me, that my cape is ready again?Use the addon MacroCooldowns
uhmm no. Why should I use an addon for a minimum functionality. I want to have nearly no addons for better performance, ty
uhhmmmm....... How should I now use macros like Cape macro which needs 120 seconds wait to inform me, that my cape is ready again? Oo (No, I don't want my cape in action bar, because no slot for it!)What is the intention to reduce it so hard? What is the problem of 6 minutes? OoPlease answer
Display MoreS/Wl
Hi, I played the SWl now in a few rofl runs and think, the class needs another buff again. Compared to other magical classes, its damage is not relevant at all, compared to other dps in general even less. I requested a nerf recently (few patches ago), which would have been fine, if other classes had not been buffed decently in the same time. So now, after multiple meta shifts, the SWl feels useless again. Due to the non-existance of support (only for dark damage users), its damage should at least be equal to druid/rogue (which also isn't as strong as it should be atm).
Please fix that - I personally think, its burst is way too less, since most of your spells trigger gcd, which interrupts both rota and autoshot. Since you're a caster, half of your spells are even interrupted by moving, additional GCDs are just annoying at all. Even with the latest Autoshot changes it feels not good.
My suggestions:
- Remove gcd from Reflected Shot
- Remove gcd from Shot
- Remove gcd from Vampire Arrows but give it a cast time of 1 second (like Piercing Arrows got it)
- Remove gcd from Poisonous Snipe
- Increase Poisonous Will poison damage gain to 25% from 18%
I tested it too after the last change of this class and tbh, the burst is stronger than pdps scouts burst Oo. I mean, if I do nearly same burst (+- 5%) with my mage gear like my pdps scout, this class is definitly not weak in burst.
And remove so many gcd will result in (let me count) 5 instant skills without a gcd OO. Don't you think this wouldn't be too strong with additionally increasing poison damage?
Druid/Mage
- Changed Holy Fury to do not apply cast speed to party members anymore; also modifies Mind Vitalization and when you use Mind Vitalization or Body Vitalization, it will also trigger other one.
Bye bye support skill, maybe is time to make the class a proper dps?
Why bye bye? I understand it, that you still buff the group with attack and cast speed at the same time. Only change is, that the cast speed is a separate buff now
Regarding Scout/warrior and latest patch notes:
Changed Autoshot to get affected by global cooldown considerably lesser, reduced maximum amount that can be shot in a second to 1.67 from 5.Why actually have Scout/warrior Target Lock? With lute, WL/M and any other additional attackspeed buff, you are a bit over 1 Autoshot each second. Don't know for what you now need the skill Target Lock except for wasting a global cooldown hmmm
Hi,
want to say, that for example rogue/warden is still weaker than classes like mage/scout and druid/warrior.
You need way better gear, to do same damage. Mage/scout pet is doing really huge damage. If I substract the pet damage, mage/scout has nearly same damage like rogue/warden, but with worse gear oO.
Only situation where the rogue is on top is single target full buffed. Sustained damage you totally loose against such classes like d/w and m/s. And r/wrd have perma Savage Power Oo
Kind regards
Display MoreHi,
want to say, that for example rogue/warden is still weaker than classes like mage/scout and druid/warrior.
You need way better gear, to do same damage. Mage/scout pet is doing really huge damage. If I substract the pet damage, mage/scout has nearly same damage like rogue/warden, but with worse gear oO.
Only situation where the rogue is on top is single target full buffed. Sustained damage you totally loose against such classes like d/w and m/s. And r/wrd have perma Savage Power Oo
Kind regards
I tested more with partially using buffs. if you use Phantom Blade every 90 seconds along with only 1 other buff, you can catch up with other classes in AOE. Overall not soooo weak. ![]()
*Sorry for spam* xD
I have a suggestion for the Druid skill Body Vitalization. Maybe it should increase the cast speed additionally, because there are now also classes which have CPS scaling? In this way, not only pdps classes benefit from this skill (for example if you build a group only with mdps, noone needs it ^^)
Display MoreHi,
new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.
Maybe change the skill in something else or revert it to the original one
Before the "change" i got +- 45 autoshots out with my skill rota before targetlock ran out ( 30 seconds) now only 20-25.
Something feels really odd about the whole skill
Greetings
This is the same mechanic as the old ranged weapon skill cooldown formula, which was occurring once you breach the currently limited 0.5 attack speed.
Autoshot can't be triggered during global cooldown interval, therefore using skills more frequently will reduce the amount of Autoshot significantly as expected.
Greetings
Yes and what we mentioned is: The skill is a wasted elite skill, because if you have Target Lock active or not, does not change anything if you are not afk
Hi,
new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.
Maybe change the skill in something else or revert it to the original one
Hi,
personal store does not resetting daily. You need to reset with diamonds manually. Intended?
If yes: Change it to reset daily, otherwise it's useless
Greetings
Yes, it's maybe a description bug in the client
Display MoreHey all,
About the latest Scout Changes :
Scout/Warrior-
As Lutine allready said above , with the new Target Lock active the class feels super weird /laggy , either you get no autoshots out or you get your rota not completly out. The main reason i think is that the animation cant keep up with the Autoshots all 0.2 Seconds?! . If you want to make this auotshot mechanic a thing , maybe change the animation ( if this is the reason its not working , im just guessing here ^^) or change it to a substitue that does the extra attacks like rogue/scout ?
Scout/Warden-
I like the 3 Changes made to /warden they make the Class more fluent / enjoyable to play BUT with the 100% Trigger Chance the Entling Offering is too strong in my opinion and i would suggest to reinstate the Strikethrough change you originally had planned for the Entling Offering to reduce the dmg from it when it gets triggered by an Aoe Skill by 40%.
Greetings
Agree on that. Scout/Warden seems a bit overperforming now.
Furthermore I guess the Autoshot problem is because the game only allows to click a skill every 0.2 seconds and the autoshot is doing this in exactly this time, why you maybe cannot use your skills. Also just guessing here, but with ingame macros with non gcd skills, I tested the 0.2 second boundary
Regarding scout/warrior change:
It feels total laggy. Skills cannot be used sometimes if buff is active. Maybe change in a way like Substitue or revert this skill. Actually it is better to not use this skill ![]()
Greetings
Display MoreYou asked and i can deliver:
(disclamer: it was right after the first patch to the card system, so diamond prices, possibilities etc. are from the old system.)
I will refer to "Soulstones" as dust and just call the colour when i talk about specific shops and such.
I didnt really farm cards before so i had 0 blue dust and decided to farm for around 2 hours and see where it gets me.
After two hours of farming the instance for blue and purple cards i got 120 blue and 20 purple cards (was farming with over 1k drop the entire 2 hours). I decided to try and make myself a nice blue card.
After making all the bad cards to durst (118 blue and all of the purple cards) i ended up with this as my dust:
I play as a mdps and therefore i need intelligence and magical atk primarily on my cards with something like lp or durability as a bonus. Out of the 120 blue cards i farmed i kept 2: One with a high magical attack Value and one with a high intelligence value. I decided to upgrade the card with the high Matk value. That meant for me to add intelligence as a stat and make it as high as possible. So i started rerlolling the shops until i found the stone that added a random attribute as well as the stone that locked my matk value and saves it:
The next step now was to either get the stone that changes physical defense to something else randomly or the stone that changes it to intelligence. I was very lucky here after rerolling a couple times. (11 times maybe) i got the stone that changes physical defense to something random which i used and got magical defense. I also found a stone that changed magical defense to something else and it got me intelligence.
At this point i was already almost 3 hours into card farming and rerolling and got pretty frustrated (granted i didnt really know what i was doing at the time, needed to read all the stones descriptions and probably rerolled some stones that i should have kept).
I then decided to go for at least + 10 intelligence on the card and started rerolling my purple shop. After rerolling the purple shop a couple times i bought around 10 of the stone that changed all my attribute values at random on any of my cards. Because my Matk value is locked it only changed the intelligence value. After rerolling my value a couple times i ended on this:
But thats on me i guess i got too greedy?
So after approximatly 3 hours i was very frustrated and i spend around 2k diamonds in total on one card which ended up bad anyway.
I also saw that some of the problems are adressed in the patch notes, thank you very much for that. If i understand correctly getting the correct stones wont be that much of a pain after the next change.
But i want to summarize what such a system means for me:
Even after the changes this system will be a huge time investement. This is fine (or at least i think so) when you exclusivly play one class. If you like to multi class and play both pdd and mdd or even heal or tank there is nooooo way in hell that you do the card grind for all of your classes. Even doing one to an accaptable level seems very much like an impossible task. So even if there was a system in place that lets you input one card multiple times (for your other classes) there is no way that you can do the grind once more.
-> with such a system in place one of the biggest strong point of this server dies for me.
(and there is no way i spend any of my resources on another gear)
~kind regards Noodlez
Totally agree. And the huge amount of time to farm dust is impossible if you are not 24/7 online. People who have only 3 hours maximum time to play each day and want to run several instances with the guild are forced to decide: guild runs or solo card grinding. Both is not possible.
I wish there would be a method to transfer attributes from a card to another one via itemshop items or Transmutor. Or that there would be itemshop items to max out a card. I don't want to waste my time in grinding and loosing in rerolling
greetings
It feels like it will take forever to complete all 4 stats cards in the whole maps . It cost so much time to farm different cards green/blue/ purple /orange . I would suggest if there is conversion of orange into green or blue souls so we wont farm so much a bunch of green and blue cards just merely trading it to lower one.
As merkur said 1kk cards to get green souls is too much so better there is option where you can exchange purple or orange souls into green or blue souls . Thanks
Wait. Merkur suggested a price for stones where you only need to farm ~1,4kk cards. The prices right now forces you to farm ~70kk cards! You should start making children, a bunch of them, and use them as slaves for farming
suggestion for the new card system: delete it. Re-think the complete mechanic or play it by yourself and then: delete it. Feels like a person of official server made this system
Scout have 5% HP every second, and warrior/scout too.
But the difference between those 2 skills are insane. One is a good aoe, the otherone doubles your dmg of all spells, including aoe spells
And the first one heals you by 8% every mob it hits lol. I would like this skill on tank even if it drains my life by 5% Oo
Champion/Scout
- Increased Hide and Seek cooldown time to 3 minutes from 2.
- Increased Pulsing Shot cooldown to 15 seconds from 10.
- Changed Bloody Armor to reduce HP loss per second of Blood Arrow to 2%.
Honestly, I simply have no sympathy for such changes. Are we actually playing the lottery or are we trying to suggest objective and possible changes for different classes with feedback as best we can. Where is all this going to lead?
I must agree on this. The class is doing pretty okay now but it's still hella uncomfortable to play. The blood-arrow buff is a good step to not make the class feel wonky, but the increases in cooldown... eh? I don't get them, honestly. The class isn't overperforming that much to justify such a nerf.
Have a blessed day,
Midan
Honestly, you didn't saw the comparison (single target, AOE, burst, sustain) yesterday we did. It overperforms a bit. Maybe the upcoming change is a bit to hard and the Hide and Seek change should be cancelled first. But overall any change is needed for ch/s. The class has right now even more single target burst than a scout with same gear and prerequisites ![]()
Ah and don't forget Arrow of Essence is nerfed. So in Situations were you split buffs for maximum damage over longer time (trash), it is even a nerf while Arrow of Essence is active and you are not on attack speed cap
I for one would prefer to wait and see how the buffs play out, before more are added. This applies to all classes that are going to be buffed ofc (Ch/Wl too).
Yes you are right. We should test first.
But Scout/Champ suffers from the change. If it wasn't planned to nerf it, it should get a damage boost too or have the old Arrow of Essence
Like every mage can debuff mdef, every champ can give group Attack speed/ cast speed + crit. Every warlock can give whole raid patk/matk buffs and strong shields for group. I don't care on exploiting shot in this case, because even with it I was behind and mages don't benefit from this skill
Fair enough.
If support does not matter in the equation anymore though, I suggest increasing Ch/Wl's Endless Pulse attackspeed increment further, since at least 5% were missing to catch up to the two Rogues (and even more regarding the Mage).
Ah and don't forget Arrow of Essence is nerfed. So in Situations were you split buffs for maximum damage over longer time (trash), it is even a nerf while Arrow of Essence is active and you are not on attack speed cap
- Increased Ranged Weapon Mastery bow and crossbow damage gain to 51.8% from 38%.
10% damage increase. I like. But If mages will be strong as yesterday, I miss 2-5% to equal it out, because my weapon alone was ~8% stronger than the mage weapon +3% damage potion etc. and I was still behind 😂. We'll how it is after patch, but I guess some mini push is needed against mage/scout for example (If he didnt get a nerf 😅)
Greetings
Don't forget the support Scout/Rogue offers with Exploiting Shot.
Like every mage can debuff mdef, every champ can give group Attack speed/ cast speed + crit. Every warlock can give whole raid patk/matk buffs and strong shields for group. I don't care on exploiting shot in this case, because even with it I was behind and mages don't benefit from this skill
10% damage increase. I like. But If mages will be strong as yesterday, I miss 2-5% to equal it out, because my weapon alone was ~8% stronger than the mage weapon +3% damage potion etc. and I was still behind 😂. We'll how it is after patch, but I guess some mini push is needed against mage/scout for example (If he didnt get a nerf 😅)
Greetings