Since the previous post was long and on a slightly different topic, let me make a new post.
I would like to raise the issue of the blood arrow. A blood arrow is an inseparable element of every scout. I know a lot of people who hate this idea, and I hate it myself. I'd love to play a scout, but all I need is a moment of communing with the blood arrow and I immediately change the class.
This is due to the fact that the blood arrow significantly disrupts the gameplay and makes you addicted to heal, and these can be better and worse. The problem is especially when dealing with a weak heal at random. This can lead to frustration.
I haven't played a scout much for the above-mentioned reasons so if I'm wrong correct me.
The blood arrow used to be a 30-second boost every 5 minutes and then perhaps in this form it was quite acceptable. Due to the balance, where the scouts was too weak, it was decided to leave them blood arrow damage all the time so that they could match the others. In my opinion, a cardinal mistake has been made here. Since it went back, on which you ran for 10% of the gameplay, it was extended to 100%, the resulting dot should be adjusted.
Please adjust the blood arrow in such a way that it does not have such an unpleasant effect on the gameplay. I will not throw ideas here because we have several classes with a blood arrow that works much better. For example, the idea that the blood arrow does not inflict damage but increases the received.
It makes the most sense. What is the idea of a blood arrow about? Scout sprinkles blood on his arrows before firing a shot? It's stupid, the more that you don't get damage when you shoot. For me, the idea that a scout hits from a distance and takes more damage when he gets too close to monsters is the most logical option.
I insist once again, adjust the blood arrow system