General Feedback

  • Hello, would it be possible to maybe reduce the amount of arcadia coins required from dark core 45 and 75 pull? (1244827)it is really hard to get 50,000 coins with the arcadia coin nerf. :)


    (Dark Core 45 Pull) to 10,000 from 15,000 Arcadia Coins?

    (Dark Core 75 pull) to 25,000-35,000 from 50,000 Arcadia Coins?


    Regards:

    Flacko

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    Nur mal so gefragt, warum wird vor Ostern noch Eventwechsel bei der nächsten Serverwartung gemacht? Ostern/ Frühling ist ja nun mal jetzt.

    I got confused about that as well, since over Eastern normally also celebria opens for few days.
    O.o

    It was some overseeing from rescheduling festivals at begin of year. It was already corrected that festival will be changed one week later.


    Greetings

  • The way you nerfed weapon levels is truly disappointing. For so long, people have been comfortably leveling up their weapons, and no one expected such a decision from you. This is completely unfair, and I believe the best decision would be to revert it as soon as possible. Additionally, all these changes make the game unnecessarily difficult and exhausting for new players. Wonder if these adjustments were made just to force people into buying prestige..

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    The way you nerfed weapon levels is truly disappointing. For so long, people have been comfortably leveling up their weapons, and no one expected such a decision from you. This is completely unfair, and I believe the best decision would be to revert it as soon as possible. Additionally, all these changes make the game unnecessarily difficult and exhausting for new players. Wonder if these adjustments were made just to force people into buying prestige..

    Hello


    Unfortunately your post lacks justification behind your reasoning why you see this change as a bad thing, making it hard to understand your opinion.


    However, it's worth noting that players are likely to get a much higher level after our changes just by levelling up their classes than before due to using way more spells than auto attacks. This change allows the training of weapons to be done passively whilst playing the game, rather than leaving PC overnight whilst you train(not engaging gameplay). If you wish to still do this through AFK methods, you still have the option to do it via auto attacking (albeit at a slower rate than before), or using encyclopaedias inside your house, which wasn't adjusted.


    There is currently no plans to revert this change, however based on feedback(of which there was currently little negative, except from few concerns before server was opened on day of patch), the numbers may be tweaked in future.


    Greetings

  • I’ve noticed that your explanation of the weapon progression system overlooks some key facts. The reality is, over 95% of the current player base has been playing this game for years and is already very familiar with how weapon leveling works. Like everyone else, most of us are focused on clearing high-end dungeons.


    You argued that weapon leveling should be done through skill usage rather than basic attacks but in fact, we all know thats just not practical. In many cases, even with a basic starter set, mobs die with one hit. That leaves no room for extended combat or skill usage. Ironically, your argument pushes players into more repetitive grinding, not less. In fact, when I don’t have time to play actively, leveling weapons AFK has proven to be far more efficient and realistic.


    For nearly a year, the corruption system allowed players to max out weapons in just a 1-2 day. Of course, I used this system as well but since I didn’t play every weapon back then, I saved some for later. Now, after your changes, it took me almost 20 hours with a 500% bonus just to go from level 50 to 110. That’s a massive time sink, and honestly, it feels like a punishment for who start to playing the game later than others.


    I don’t want to repeat myself, but the core issue is why were so many players allowed to benefit from a fast and forgiving system, while others like me are now being held back? You introduced a nerf with no warning, no chance for players to adjust and that’s simply unfair.


    To make matters worse, the way the game is designed now, leveling all weapons has basically become a requirement. And that’s a direct result of how you, the developers, chose to structure content and progression.


    Also, I don’t believe your justification holds up. It doesn’t reflect the actual experience of long time players, and it certainly doesn’t offer a fair or consistent path forward. I urge you to reconsider both the design decisions and the communication strategy moving forward.

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    Like everyone else, most of us are focused on clearing high-end dungeons.

    This change allows you to gain more weapon experience through running these instances than before.

    You argued that weapon leveling should be done through skill usage rather than basic attacks but in fact, we all know thats just not practical. In many cases, even with a basic starter set, mobs die with one hit. That leaves no room for extended combat or skill usage. Ironically, your argument pushes players into more repetitive grinding, not less.

    Using 1 skill is providing more experience than what players would've got previously from killing this monster, likely 0 due to it being unlikely that player would've even reached auto attack range before skill killed them.


    In fact, when I don’t have time to play actively, leveling weapons AFK has proven to be far more efficient and realistic.

    It's still available in multiple forms should you choose to do it.


    Also, I don’t believe your justification holds up. It doesn’t reflect the actual experience of long time players, and it certainly doesn’t offer a fair or consistent path forward. I urge you to reconsider both the design decisions and the communication strategy moving forward.

    As previously mentioned in former post, changing design or reverting this change isn't planned, but numbers may be adjusted to increase experience in various ways based on feedback from players. Communicating changes outside of patch notes isn't planned for most content, due to the fact it can often slow down development time for content, however you may choose to apply as tester to give opinions before a patch whilst testing upcoming patch content.


    Greetings

  • I will just put it Short, you still lvl weapon while afk, you now even Lvl weapon while you run ini. Its almost the same, i think if you constentaly wourld run ini, your weapon lvl increase really fast. Yes you get still xp while you stay afk, but now you have no Need to.

    Greetings

  • Altho I might often have a different opinion than the developers I need to agree with Ikaria and Blaxx at this topic.

    Leveling weapon while beeing afk still is possible and the exp we gain from running instances was upgraded pretty nicely so leveling up weapons can be faster now if you are actively playing.

    Also the house way is definitely worth as well.

    Ofc it's not for free but neither is a exp weapon so its up to you to decide I guess.

    For me I tested the house Methode and I think it's worth going for it until you reach some higher lvl in the 3 digits.

    After that you can just go instances to lvl the weapons up.

    And if you don't run ini with the weapon you want to lvl you might reconsider if you need those weapons on max
    As far as I could tell the new system just is trying to reward playing game instead of rewarding afk.


    Greetings Mira

  • Have you ever tried to level up any weapons with full buff back once? I assume you didnt, because you would know it was a piece of a cake, and the paradox begins right here. Many of these players are prefer to level up their weapons when they do not able to play it actively, so that means nobody wishing and looking forward to stay afk just because of levelling weapons. You guys claiming that the people need to play more actively, but tbh people will stay afk no matter what and stay afk more(they need to).

    I suggest you think more deeply and base your comments on realistic grounds before making them.

    Greetings

  • The General thing is, why you want to stay afk while your pc is Running? i mean electricity is more and more expensiv! But ok stay afk i dont care

    Easy explanation. While working from home office, you can level weapons in background.

    Or while doing other stuff like playing other games for example.

    I also wonder why the afk mode leveling got reduced, instead of just adding xp to skill usage. I cannot imagine that there would be a problem if afk mode leveling xp would be the same like earlier.


    Back in the days when I started the game, I refuse to run instances if I would miss a lot.

    Imagine as a tank. Missing 1 skill could lead to people dying or even a group wipe.

    Performing trash aggro with lot of misses as a tank is the hell (at least from my point of view)


    Greetings

  • I mean in the end this doesn't change that the want to reward aktivly playing over afk.

    I also like the idea that if rates are lower for afk, players getting more motivated to run instances ( random as well ).

    Ofc for tanks this can be a problem but as i said earlier you can still lvl up weapon pretty far even with afk, house Methode etc. And after some point where you are in 3 digits you will need to actively run ini. I like it ^^

    I also want to play rogue in the future and not only scout and since I never was main rogue player few days ago my weapon was at 140, now it's already 180+ with just some afk in house do idk why you still complain about afk, afk is not broken instead the only thing that changed was moving the weapon leveling a bit away from standing afk at itnal ^~^

    I mean I also made a lot of lvls while playing s/k recently for gun without afk so well can't complain

  • I mean in the end this doesn't change that the want to reward aktivly playing over afk.

    I also like the idea that if rates are lower for afk, players getting more motivated to run instances ( random as well ).

    Ofc for tanks this can be a problem but as i said earlier you can still lvl up weapon pretty far even with afk, house Methode etc. And after some point where you are in 3 digits you will need to actively run ini. I like it ^^

    I also want to play rogue in the future and not only scout and since I never was main rogue player few days ago my weapon was at 140, now it's already 180+ with just some afk in house do idk why you still complain about afk, afk is not broken instead the only thing that changed was moving the weapon leveling a bit away from standing afk at itnal ^~^

    I mean I also made a lot of lvls while playing s/k recently for gun without afk so well can't complain

    Unfortunately, nothing you're saying reflects the truth. You're just comforting yourself and getting nowhere. Yes, you can improve your level by reading books at home for months.

    Let me emphasize this once again previously, with weapon skill XP and the prestige pet, it was possible to almost any weapon to level 200 within an hour (no one can deny this). This directly contradicts your argument because the required AFK time was much lower before(basically required AFK time has increased more). If we compare it to the XP you earn from dungeons in the new system, the dungeon XP is just nothing. I don’t want to drag this out any further, and I suggest you avoiding from commenting on topics you’re not fully informed about.

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    Let me emphasize this once again previously, with weapon skill XP and the prestige pet, it was possible to almost any weapon to level 200 within an hour (no one can deny this).


    it took me almost 20 hours with a 500% bonus just to go from level 50 to 110.

    Unfortunately these two statements contradict each other quite heavily. Weapon Experience was only reduced by ~70% from auto attacks, so this math doesn't quite make sense.


    Please clarify which weapon type you were using, and if you used 2x weapons or not (assuming 1h weapon) and class used, as well as attack speed runes.


    Either way, we have added aura to Itnal Camp to boost weapon experience by 25% for this area with next patch, to alleviate some concerns with AFK training slightly. Whilst ensuring it is still balanced in other areas.


    Greetings

  • I used to level all weapon skills, and by far not use most of the weapons, i just leveld them up "the old way".

    If the explanation, and arguing of the devs would be true, and support players, there would have been 0% need to nerf the old afk way to obtain weapoin xp. Absolutely no reason.

    The new, additional, way is a great add-on, and i appreciate, but again, why nerf the old way, if you want to help players ?

    These changes follow the same pattern as most changes, one step into a good new feature, wich comes along with remove of long appreciated features.

    I alway see this as PAF, player annoyance features. And I still don't get the reaosning.


    Again, new way is a good idea, but why nerf the old way ?

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    The new, additional, way is a great add-on, and i appreciate, but again, why nerf the old way, if you want to help players ?

    Quite simply, skills would've been the secondary method to obtain it, rather than complementing each other, with previous amount of XP given from auto attacks (especially when using 2x 1h), it would've outshined XP gained from skills heavily, to the point that it would be almost useless. Meaning it had to be reduced to be added to skills to make the change worthwhile, as well as ensuring using 2x 1h weapons is the same as 1x 2h for fairness.


    These changes follow the same pattern as most changes, one step into a good new feature, wich comes along with remove of long appreciated features.

    I alway see this as PAF, player annoyance features. And I still don't get the reaosning.

    Not all changes will be popular, and some end up happening due to balance reasons which may not always be clear to the players due to not having access to logs or additional data. But if you can clarify other features which you felt got removed due to updates, we could take a further look.


    Greetings

  • These two statements are about two entirely different specific things, so making an inference from them doesn't make sense.

    Greetings.

  • Not all changes will be popular, and some end up happening due to balance reasons which may not always be clear to the players due to not having access to logs or additional data. But if you can clarify other features which you felt got removed due to updates, we could take a further look.

    Hi!

    What is with the maxed house maids? Why are they removed from the list?

    Most of the old players have them but the new players don't even know that they were in the game.

    I think it would help new players if you implement them again because they don't have that much gold to reset them every time to max them.


    Greetings