The form of introducing changes in accuracy for magic classes is a total disagreement. I've seen a lot of changes more or less radical here, but they were published with some more advance notice. This change was introduced in too short a time for a significant proportion of magic players to get a high level of weapon skill. Why didn't you introduce a transition period in the form of some sort of buff to accuracy? (As so far heals have a buff to turn stamina into wisdom). Now if you want to play a magic class in a useful way you have to give up a lot of new titles for a title with a 300% bonus to physical and magic accuracy. Otherwise you have a huge amount of misses and resistances.
At the same time, I have a question about how these skills work. After my scrutnizer I see an overwhelming amount of misses rather than resistances, and in my opinion it should be the other way around, because I play a magic class using magic skills, not physical ones. Am I now suddenly supposed to have comparable amounts of dexterity in addition to a large amount of intelligence? I have always associated misses with physical accuracy, not magical....
What is the conversion rate of 1 point of intelligence to magical accuracy, because with such a huge difference between the dexterity and intelligence possessed, this does not translate into a comparable difference between physical and magical accuracy.