Bard/Druid
- Changed Natural Music to make Incredible Riff to provide 100% damage with 2 minutes cooldown instead, but decreases area damage by 90%.
- Increased Druid Rune area damage gain to 40% from 20%.
If my math isn't failing, this is:
- Small aoe sustain nerf.
- Even more single sustain nerf (assuming it was super terrible before).
- Small nerf in aoe burst.
- 20% Single burst.
Well sorry but this is just nonsense. What is the point in giving a "buff" while nerfing our sustain when the single dmg skills are a joke. Our single dmg will be almost the same crap as before and will force us to use water and Beer in boss just to spam the useless Musical Attack skill because all the other decent skills (which hit almost double than this one) have 90% dmg reduction . Instead of 100kk in balton we will do 120, thank you! Helpful.
Class have super broken sustained dmg in mobs. You need to nerf that and buff other aspects of the class. Who wants to use a class that can't do any dmg in b1, organs, balton, last... you are just furniture in those places.
Warlock/Scout
Didn't see anyone playing this class in like 6 or more months so wanted to try. It was bad. The dmg overall is atleast 20% lower than rest of classes we usually play (not including bards). IS really unpleasant to play and not fluid at all. Mobs die quickly, stopping your channels and preventing you to transform in a long time.
- Ruthless Judgment: This mechanic needs a change. Is awfull, everywhere. Remove the "needing crit" part and add 40s cd to the skill. Another option is adding this skill into Precise Dark Magic passive.
- Weakening Weave Curse: This skill hits nothing in boss. We need to spend another cast using this to do 0 dmg. Add this debuff into Ruthless Judgment so it provides the debuff into your target. It will help ALL warlocks.
- PSI while being transformed. You can spend psi for around 20s and then almost 10s of using really bad skills.
- PSI without transform. We need another 5-10s to get into the form. At the end 50% of our sustain time we are doing no dmg at all. Another bad thing, we can't transform before the combat starts (unless using ALE) and that is a big problem sometimes.
This class was supossed to be a single dmg class. Its aoe is bad (as it should be) but the single CAN'T be bad, right now the class is pointless.
- Dark rain: reduce the channel time to 0.80s (like bards harmony).
- Will of Soul. Make shot (including Dark rain) recover 2 psi, not 1. Include Psychic Shot into this passive so those last 10 seconds of transformation we can get some psi using it (only while being transformed).
All these changes will make the class more fluid to play and then we can see if they are enough to catch up in terms of dmg to other dps.