"The Knight currently has no aggro problems."
Indeed. That's why K/Ch will be fine, even with 6 sec cd on Shock Strike.
"The entire point is that aggro should not be changed otherwise there will be issues."
Not a single Knight combination has to rely on secondary-class specific skills to build and hold aggro. The default Knight skills are more than enough.
The Shock strike will still be on a 3 second cooldown, if the general changes are consistant. The problem is that one must use their aggro skills to keep the aggro. Electrocution chain is a GCD that does not generate extra aggro. In that time you must catch up to the other players aggro. Consistency is key in farming in end-game scenarios. And if aggro is such a non-issue, why should one nerf it? The entire point makes absolutely no sense. It comes across as a knee-jerk reaction over points that aren't even sensible.
QuoteChampion
- Reduced Shock Strike cooldown to 3 seconds from 6 seconds, reduced aggro modifier with Shield Form to 500% from 1000%, same target won’t get stunned again after 3 seconds of first stun, but still will be interrupted.
Knight/Champion
- Changed Mighty Strike to do not reduce cooldown of Shock Strike anymore.
Because the K/Ch is balanced around it's Electrocution Chain, a skill that provides no aggro multi. You are not able to hold aggro after pulling without an AoE. Whirlwind shield is not enough for aggro if you have high area damage classes. That is the entire issue.
Taking down those multis makes the CC borderline useless. Come on. It's not a hard concept to grasp.Tell me? How can tanks like K/M, K/P, K/S and K/D can hold aggro in such situations only with their whirlwind shield?
It's not a hard concept to grasp.
'cause Electrocution chain doesn't generate extra aggro. One quick AoE from a strong warden and he's got aggro during the gcd. If the whirlwind shield isn't enough that DD is dead. This scenario happens more than you think. Consistency is key to farming endgame instances. This change would make the K/Ch to be less consistent.
The other classes do not use a non-aggro skill for crowd control at the start of most packs.