Another bunch of propositions mostly for mdps I play. Need to test wd/d and d/wl before talking about them again.
-W/M: Imagine how it is to lose 3 seconds stacking up electrical rage every 10 seconds if we have nothing to hit. Please remove its gcd. Aoes of this class are really low which are even lower in most places because we need to do them without stacking x3 properly.
Mages:
-M/S: Although I really apreciate the increased dmg of the pet cast, it only works in bosses because they aren't moving. During the ini it barely does any hits on mobs, idk how could you fix it but it would be really cool if you make it usefull like rest of pets in game.
-M/Ch: 2 problems. Rage management and like always, plasma arrow disaster. I always thought an elite skill should help the class and not harm it. If Electric current arc is there to help the class, it should make plasma arrow instant or lower cast, not higher. This skill is just a pre-buff skill, we don't care about its dmg. The 100 times (150 if Im not even able to finish its cast xD) I use it during ini I just suffer.
To solve rage problem increase static field recovery rage per hit to 15 and/or change Electrolysis Power (still old useless skill from before rework) with something similar to Enraged from warrior.
-Now the holy trynity of crap sustained mages M/WL, M/R and M/P. They have their good things like supporting (MWL or MR) or awesome burst (MP). Any increase in their single dmg sustain, like I asked millions of times, would make these classes more atractive. Remove rising tide cd (mp), magical shadow stab without gcd (mr), or improved soul pain without cast (mwl) could help them. If a nerf in their op things is needed I would prefer that than being mostly afk most of ini because mobs dmg is non existat (except tons of aoes for mr and mp ofc). Im more of seeking balanced classes than having some of them doing incredibly overpowered things but terrible in other stuffs.
Good thing, m/wl 30% def debuff rework its awesome, thx for that.
-Bug reports: Warrior/priest, berserk dmg isn't working well. Idk if the range is too low or there are other buffs bugging it but I tried in a few runs yesterday with an alt and most of the times i couldn't get the buff on my main character.
Another propositions: w/p, make 491466 raid buff, idk why is still group buff. Wd/d destruction blade 10% mattack, increase its range, atm its only for melee mdps and that is only mch and wm.