Hey Wesker I suggest to make Warrior/Mage also a Chain Class like Scouts have Scout Mage wo is also Magical and Physical.
This would be funny.
kind regard
Hey Wesker I suggest to make Warrior/Mage also a Chain Class like Scouts have Scout Mage wo is also Magical and Physical.
This would be funny.
kind regard
The change about Champion Knight from Lutine sounds amazing.
Warden/Bard
Nothing changed on Warden/Bard this class ok but cant really compete because ID (1491274) has such high cd (3sec) so i suggest to reduce the cooldown from this skill to 2 sec cooldown or increase the damage from skill ID (493385) from 1926 -> 2550.
Kind Regard Idhril
As I can see most Mages currently underperform in comparison to other Dps Metas and need a slightly buff.
Excluded from my experience are Mage/Warlock and Mage/Rouge they are still strong.
warrior warlock seems fine
cut in half is maybe abit to much currently it makes 565% , maybe Start slowly with a nerf to 510%
"This class can use AoE permamently. No class should have AoE like this."
Some classes can use aoe with 1sec cooldown
who say you need skill? but this scruti is just not realistic
ok now with same geared and knowledge players.
Yep totally 💯
Yeah I am offended you got me. I always watch other ppl xD and ask them how to play classes
I am not. I think this is just not necessary.
Beside this:
"What about adding no gear durability loss with the aura of reviving?"-Lutine
Is a very good idea since this upgrade is quite "expensive".
Why this stupid idea is needed or should be ...
Warrior warlock has abit low substain in single target and is very good in bigpulls with buffs and do more than other dps in this situations but in my pov it's needed because otherwise it's will not keep up with other dps in orkham. Because they earn much more beside bigpulls with cds.
So for me the latest changes work out quite well
Full burst single target is also good.
So for me no changes needed even a buff or a nerf. And keep in mind you need/should use another rune which you have to craft and build and roll another weapon.
Badge of the worldwide fame [240737] in Happy Hour please
Kind regard idhril
If the developers to consider to make nostalgia instances harder keep In mind that not everyone is playing on this level we do. So I prefer a buffed modus for this instances which you can activate with one NPC inside for example. Dropping some amount of gold would be insane.
Greetings
Warden Mage and Warden Bard is also okay.
But need some small love
Bard Scout what I saw was really strong in single target(1week ago) maybe abit to strong but idk how it perform in orkham but in FA HM it performed very op. Burst and substain was insane.
But I have something the class was fine in gameplay and fun like it was before the patches single bleed on one target I suggest to rework it completely or reroll it to old warrior bleed gameplay if you think bleed was way to strong. Just adjust the multiplier
100%agree
I suggest to change sonic chop from warden bard to dynamic cd like piercing arrow min: 1 max 2 sec cd depending on mainhandweapon atk speed
/script local _,SysTitle,_ = GetATF_Title(1); local boss = UnitSex("target") > 2; local _,SysTitle2,_ = GetATF_Title(2); local _,Titel = GetCurrentTitle(); if SysTitle ~= "Festmahl Zubereiter" and not boss then SetATF_Title(532149); end; if SysTitle ~= "Leuchtender Pfadfinder" and boss then SetATF_Title(532134); end; if Titel ~= "Zhargos' Bezwinger" then
SetTitleRequest(532153); end; here for all no script players just put you're kitty execute behind this
Hey
this version containes all 8 actionbars with changed Actionbarskin
Have Fun !
Display MoreQuoteMy personal anecdote:
Reading the initial patch notes I was very excited. Bought 2h Sword, tested Warrior/Warlock alot in Itnal, kept rolling for good stat in weapon but needed 1-2 more days to try it myself in Orkham. I even sold my Katana since if I have a 2h Sword, I can Play Warrior/Scout with that and use Spear for Bleed if needed.
Now I read, that the skill has been disabled. Awesome, Crystals wasted, Katana sold and I cannot even try this class once myself to confirm your experience.
It's not like I tried it with Katana or another weapon, I had to make a new 2h sword too, roll until I got max roll stat then use tiers and get new runes to test it.
I tested in many runs yesterday with different raid setups vs Burst classes (champ, w/s,...) vs Dot classes (w/b, r/d ,r/w), with and without Dot rune and robot. The outcome was the same (R/D being op too could compete with my dots but that was it). I was also competing with players with full Orkham accessories and lower sets while I have none.
However, I do agree that removing 2h sword requirement + removing aoe dot will kill this class along with the investment some players made to play around with it.
My suggestion for w/wl is the following:
Keep "Spirit Wound" dot removed from Spirit Blade Storm. Make Spirit Cracking blow (498780) require 2h Sword and allow it to spread the dot to monsters that are getting hit by your Spirit Blade Storm. This would mean you can only apply your dot every 6s (on skill use) and you have to time both skills together if you want the aoe dot. The flat amount of the dot can remain the same.
Idk what happen in youre runs but for me it feels like that other players as dps don't perform as good as they can. Remember this warden/bard scruti from you're guild. I don't remember from who or when exactly it was but It wasn't never over perform and definitely not stronger than warrior Mage or leather metas. But I saw here some topscruit screenshots pls compare with equal gear and knowledge players
Otherwise things get nerfed who don't need it
I can agree with blackkid.
Display MoreQuoteWarrior
- Changed Slash bleed to include target’s physical defense into its calculation.
IMHO this change officially killed Spear (a weapon specialized in bleed. You might as well delete it from the game). There is no motive anymore to sacrifice 1 gcd to apply your (single target) bleed when all your other skills hit harder.
Warrior/scout was not heavily impacted because its single target burst is still very good without bleeding and because it can wear 2 corrupted weapons. However, other warriors will fall off a lot in single target sustain/burst.
Some warriors rely on bleed to keep up in aoe too by rotating slash on multiple targets due to bad aoe sustain against other classes (while some other classes can apply aoe dots with one skill) There are other ways to balance Slash bleed other than what's in patch notes atm.
- If boss/mobs dot reduction is not working as intended, fix it.
- If Bleed is doing too much dmg, reduce the dmg multiplier from the formula instead of making Bleed act like a normal skill.
I 100% agree. + Bleed was a way to compete with other classes.
Is it not possible to rotate the weapon model of his sword when weapon is pulled some degrees up(dwarfs)that the weapon is strait in his hand ?