Posts by Idhril

    Rouge/mage is cool but horrible to play if you wanna do the highest dmg -> you need sooo much ammo. In 10 minutes of fight arround 3000-5000 pls reduce the costs of the ammo for Enlivened Blade and maybe change it to a direct hit with aoe spread dmg arround the target or aoe skill which perform in a radius arround the player. It would be nice if the cooldown from

    set to 2-3 seconds but increase the dmg abit.

    If you give a stamina convertion to K/Wd, please add an active part to a passive.

    K/Wd is a fun dps class and I'd hate so see that change.

    The skill could be akin to D/Wl: "Converts x% of your stamina to strength, but reduces your patk by y%." This way it wouldn't benefit chain K/WD

    I suggest to do it like this:

    It will be good when the skill for transformation(stam->str) designed like the 104 bard ISS for example.(plate gear is on -> get the buff)

    The change from the champion/priest has literally killed this class, because it has no damage Support now anymore. why not change it to 11% for Party instead of 11% only for Player. 10%lowerd would be a 100%nerf of this buff. now there is no reason to play this class anymore. the aoe dmg nerf from 100 range to 60 is abit to much in my eyes maybe change it to 75 range

    Every Level of plussing Weapons has a diffrent glow effect, maybe its possible to choose when its +20 the glow effect that you really want or Match with youre skin. i prefer 17-19 :D maybe with an is item or with Customizing Shop which i prefer

    Thanks for Bard/Knight this Tank-Class feels very nice and flawless, it performs great :) but have a little lag of physical defense. Fullbuffed with gold gear i am arround 3.3kk with def sigel abit over 4kk :) maybe you can change 104 ISS Skill ID:1491361 for Tank's to : Music Rune: Sturdiness: "Increase physical defense by 20%" is way more useful because the 20% aggro and 300 points parry have no impact to this class and beacuase of its the 104 ISS it should be something great.

    Best regard Ídhril.

    but why improving or making new card system? i mean new cards now are expensive .

    it was fine before the new system.

    old system was grind = success or not if its not dropped.

    but now you need to grind and refine and use a big amount of diamonds or Gold+golden soulstone which requires more grind .I think all people where fine with it if it stay at the old system.

    i think game designers should dont forget that new players should do all this stuff too they need months to keep up on endgame lvl and alot of diamonds i think its deterrent to every new Player how much they have to do, much diamonds to spend, grinding stuff, crafts and craft gear.

    i think it dont looks like a bright future if it goes this way further.

    i have fear that it will escalate abit.

    Best regard idhril

    Alone


    I am alone

    and fine with it

    i enjoy my mascarpone

    alone.

    I pop the lid

    and enjoy my beer.

    alone.

    If i want to be with others

    i wish i had a Clone

    to be not alone.


    - Idhril, learn to love youreself :D

    Happy Valentinesday :D

    Cheers


    if the content will be more difficult as it is you can play in a few month alone on this Server.

    we tried yusalien for hours but dont get very much dmg on Boss after playing event. For us this Boss will last 20 mins+ and we have to play like 100x event(we dont killed we got him on 70%) one mistake and ppl are dead. It is a big diffrence if you have very high dmg in grp and play like 10x event.


    B1 is also strong to beat for lower dmg groups.

    it is a kind of gearcheck.

    Not every Player deal the same high dmg in goldgear. I think sometimes this game focussed to much on high end gamers here.


    If its to easy for you guys Devs can think about Ultramode with loot x2 from Boss. ;D

    For us this ini is challenging enough.


    Good Morning idhril

    I really think all the events should be activated at X % of the boss HP. Having best party allow you to skip most of them and that is not nice for anyone.

    Not everyone can go there, full dps most of the bosses and its done. It shouldn't be the way to do these inis.


    For example b2 freezing. Let's say we do the event every 25% HP. All groups should do it 4 times. Not some op groups 4 times and others 15 because dps is lower or the classes aren't the best broken meta.

    I totally agree with it.

    "Those changes MIGHT be good, but i prefer to see few more small changes step by step in the way of making balance, not radical change everything in one patch.

    In General it would be nice to see more often small patches with little change like 2% - 3% etc. not like completely changeing the whole class or skills" -deszcz2


    But this Class need a bit more than - 10 % poison dmg

    I think dr/wl need a nerf from 130% to 105% poisen dmg not from 130% to 120%.


    I think its balanced if you nerf 25% dmg.

    And i think this is to much.

    10% is fine i think.


    In addition to it:


    I recommend this skill by 2500 + 1 INT Poison Dmg




    Here i recommand to decrease the damage increase for the stacks to 50%




    And the class will perform good as usual.

    But not this strong.