Can you implement that we can use skins on Instruments.
Posts by Idhril
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I dont know Warlock/Knight as tank. But i can say all skills from Bard Knight that you can use for tanking works perfectly like they are !
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Thanks for Bard/Knight this Tank-Class feels very nice and flawless, it performs great but have a little lag of physical defense. Fullbuffed with gold gear i am arround 3.3kk with def sigel abit over 4kk maybe you can change 104 ISS Skill ID:1491361 for Tank's to : Music Rune: Sturdiness: "Increase physical defense by 20%" is way more useful because the 20% aggro and 300 points parry have no impact to this class and beacuase of its the 104 ISS it should be something great.
Best regard Ídhril.
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Without Strg+Z ~ 150-250, without User Interface ~ 1600
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but why improving or making new card system? i mean new cards now are expensive .
it was fine before the new system.
old system was grind = success or not if its not dropped.
but now you need to grind and refine and use a big amount of diamonds or Gold+golden soulstone which requires more grind .I think all people where fine with it if it stay at the old system.
i think game designers should dont forget that new players should do all this stuff too they need months to keep up on endgame lvl and alot of diamonds i think its deterrent to every new Player how much they have to do, much diamonds to spend, grinding stuff, crafts and craft gear.
i think it dont looks like a bright future if it goes this way further.
i have fear that it will escalate abit.
Best regard idhril
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is it intended that the Mobs spawn after some time in KS?
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if the content will be more difficult as it is you can play in a few month alone on this Server.
we tried yusalien for hours but dont get very much dmg on Boss after playing event. For us this Boss will last 20 mins+ and we have to play like 100x event(we dont killed we got him on 70%) one mistake and ppl are dead. It is a big diffrence if you have very high dmg in grp and play like 10x event.
B1 is also strong to beat for lower dmg groups.
it is a kind of gearcheck.
Not every Player deal the same high dmg in goldgear. I think sometimes this game focussed to much on high end gamers here.
If its to easy for you guys Devs can think about Ultramode with loot x2 from Boss. ;D
For us this ini is challenging enough.
Good Morning idhril
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I really think all the events should be activated at X % of the boss HP. Having best party allow you to skip most of them and that is not nice for anyone.
Not everyone can go there, full dps most of the bosses and its done. It shouldn't be the way to do these inis.
For example b2 freezing. Let's say we do the event every 25% HP. All groups should do it 4 times. Not some op groups 4 times and others 15 because dps is lower or the classes aren't the best broken meta.
I totally agree with it.
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Skill Id (498640) should give 10 % of basic attributes under effect of Skill Id (1490339) but only gives 5%
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then the intervall from the adjustments (patches) needs to be closer than 1 or 2 weeks
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"Those changes MIGHT be good, but i prefer to see few more small changes step by step in the way of making balance, not radical change everything in one patch.
In General it would be nice to see more often small patches with little change like 2% - 3% etc. not like completely changeing the whole class or skills" -deszcz2
But this Class need a bit more than - 10 % poison dmg
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I think dr/wl need a nerf from 130% to 105% poisen dmg not from 130% to 120%.
I think its balanced if you nerf 25% dmg.
And i think this is to much.
10% is fine i think.
In addition to it:
I recommend this skill by 2500 + 1 INT Poison Dmg
Here i recommand to decrease the damage increase for the stacks to 50%
And the class will perform good as usual.
But not this strong.
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Thats something completly diffrent.
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welcome
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Hello Arcadians,
I found some issues for me in my regular vcThreatMeter ,
some Classes like the Warlock and the Champion are grey in the threatlist.
It's a bit confusing for tanks because many bars are looking equal to others.
In this case i create something new.
All Classes got their specific Colors in my new version.
Enjoy
- Idhril -
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So i tested Lutines new Raidheal it works perfectly without Arcadia Utilities Addon. I am Happy thank you!
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Way to op. imagen if tank got 100% parry, warden tanks got enough skill for not die at boss it is not save that this will got patched it is only my opinion
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Hi, all Arcadians
I overthinked the current state about the Knight/Mage, Knight/Rouge, which are nice to play and easy to get/keep the aggro, like the Knight/Rouge, Knight/Mage.
Finally the Knight/Druid, which i really enjoy to play, but something is missing.
It is possible to play all of these combinations.
In one hand the Knight/Druid , got three Aoes to get the threat from the mobs , like the Knight/Rouge. But the Skill Earth Cleave does way to low aggro on mobs.
On the other hand you really got nice support for the raid.
All hits that i made were critical and on the exact same mob. Under the effect of threaten and the selfbuffs from the current class.
Knight/Druid under effect of : Potent Blessing, Threaten, Earthly Protection and at least Enhanced Armor.
Earth Cleave got an aggro multiplier by x2.5.
In comparison to this comes the Knight/Rouge with:
Knight/Rouge under effect of : Crazy Blades, Threaten, Panther's Blessing and at least Enhanced Armor.
Same mob and again critical hits. This skill hit two times and both hits were critical.
In this case you see there are 2 mobs, one which i hit onetime critical and one hit normal and the second mob which i hit two times critical.
The threat is way more higher in comparison with the threat from Earthcleave.
Also Dance of Two Blades got a lower cooldown from 5 seconds.
Earthcleave got a cooldown from 8 seconds, which is way to long i think.
Here is my suggestion:
Example 1
Reduce the cooldown from 8 to 5 seconds.
Example 2
In this case the aggro multiplier must be increased form 2.5 to 5.
Reduce the cooldown from 8 to 5 seconds.
Example 3
(Which i prefer the most)
Increase the aggro multiplier from 2.5 to 7.5 so it is nearly equal to the aggropoints with Dance of Two Blades.
Reduce the cooldown from 8 to 5 seconds.
Have a nice Day