Yeah, warriors bleed is so over power, 24m per 2 sec while bursting - thats a lot damage.
i mean there is more possible but i agree with it. But as blackkid said bleeding should not count dmg when boss is immune like b2 rofl
Yeah, warriors bleed is so over power, 24m per 2 sec while bursting - thats a lot damage.
i mean there is more possible but i agree with it. But as blackkid said bleeding should not count dmg when boss is immune like b2 rofl
Magma Barrier & Wanderlust are both using same absorb type. Meaning debuffs applied would be same for both bosses unless there is other conditions. Changing how absorbs work is not currently planned.
Greetings
Okay so dmg is working but the debuff from Slash as example isn't applieing on boss. Maybe it's just visual bug.??
Some people of my guild have the same problem. So it can't just be me.
just let all debuffs apply on this boss while shield this will slove all problems
It's bad that some warrior debuffs don't apply which breaks rotation soemtimes on shield boss but some other from other classes do.
I never had this problem before in coa maybe you should redesign this to the shield which tynos (last boss idk) have because there I doesn't had the problem.
I suggest to that bard/champion can use chain gear aswell
Currently it just can use leather
Since the last patch, the movement speed for players has been drastically reduced which gives me as a tank and melee dps an uncomfotable feeling and a little unfluid. i suggest for the ini shoe store to create an item called "attacker shoes" which gives 50-60% movement speed and that you do not lose the speedbuff when making and getting damage.
And for the persons wo wanna use diamonds create an itemshop item which is useable in all ini zones:)
Kind Regard Idhril
@lutine I always play warden champ in necro and it's fine
Knight rouge has good aggro overall or they changed something in aoe aggro ?
I suggest make this boss killable unlimited times a day then you can farm stats. Otherwise the stats will be outdated when we will own all
My problem about gold started with the change that you cannot take twinks into atlas event. With this I mostly had enough gold for one week guild buffs and co. When you want to roll cards or do 104 iss i need to save some gold for some weeks or buy it from ah. For me this change was the most unnecessary change ever because I never felt something like a gold overflowed server. Bring back that you can go with you're twinks Altas or reduce prices. It was just great. Before I will start farming gold In this game. I will probably quit it. Because this game atm need slot of time doing all stuff and additional 1 or 2 hours of gold farming is not possible for casual person like me in a job with family and pet 🐶
If not why not let bosses drop some gold ?
I like when some things like cenedril or AoD just finished.
I have some thoughts about Roboter and Artefact Hammers
They are really expensive 149 Dias each
Components should be high dura when using hammer on Robot
Reduce price of the items.
Maybe add the option to get 1 artfact and robothammer from npc(in itnal camp that gives you 1 repair hammer a day. ) every second day.
as melee dps i tried now alot to get to loop 15 in aod(after change) but after the boss change its not possible i think i get 400k hits + in 11 loop 5/10 (today) (i died there) yesterday i reached 14 10/10 and it feels easier but (idk the reason for it) maybe you should adjust boss values.
i buffed to limit with 1.6kk hp 1kkdef+
sigil for def.
Really annoying as melee dps you fight with 139597 you cant kite because you get onehit if the sword appears but not move is the death for you.
I did this but it not worked all time, sometimes but not every time. But i think its not intended
sometime a round in pve fails because 1 or more Mobs are not visible. Please check this
only when scout is sec class ! i had mistake in my upper post for example : Warrior/Scout = no range attackspeed value
Hey I have a question...
I noticed that if I have scout as sec-class my attackspeed value for Rangeweapon is nothing. (No value) Why is it like this?
Can this be fixed ?
Hello this new charge feature with teleport into Mobs or just stun Mobs feels very not good.
+ its buggy at jerath. If you use charge at organs you're dead and outside of organs.
At knight this skills gave mobility and sometimes a tactical advantage now its just a stun.
please redo this mechanic to the old one .
I still have Backports so it's not the fault of this skill. Kind regard idhril
please change the Charge Skill back to the old one thxxx
Try /script AuctionFrame:SetPos(300,300)
Good to hear 😊
Remove the dash animation from dashes feels very annoying please undo this it feels unsafe uncontrolable and I died alot hahaha 🤣
Maybe it needs a bit training but I enjoyed the older version better
FSlimUI Bank Fix!
Problem: BankFrame was not ready to interact with.(Rightclick on the Goldframe at the Mainbar)
The Problem is fixed with the attached File.
Heyo
I updated fSlimUI.
New:
- Implement new frames by pressing buttons
- Edited colors
- Edited framesize from target, player and target target
- Added bard class
- Edited buff/debuffsize
- Implemented reloadUI by pressing Macrobutton with STRG+ALT
- Small adjustments
- Added more visible Buffs/debuffs for Targetframe and TargetTargetframe