Wenn ein Priester Kundschafter im heiler eq mehr Damage macht, machst du definitiv etwas falsch, hast bei weitem schlechteres Gear oder deine Rotation ist schlecht.
Posts by Idhril
-
-
Badge of worldwide fame
-
Badge of worldwide fame please in happy hour
-
Badge of world wide fame please for next happy hour
-
Mages are not to weak....
-
Warrior in general
Change ISS skill
ID: [490132] -> make it 8s CD instead of 10s
I don't like playing the mechanics with a spear for dot damage, as it feels very unsatisfying because some classes, such as [Warrior/Scout] require a 2H sword or [Warrior/Champion] require a 2H hammer. Some AOE skills, such as skill
ID: [1491760], are unusable with the spear.
Change Skill
ID: [1491760] usable with all weapon types
Change Skill
ID: [1492407] usable with all weapon types that cause bleeding, such as 1H axe, 2H axe, 1H sword, 2H sword, spear and katana.
Change Skill
ID: [490133] Rage consumption 50 -> 15 and cooldown from 30s -> 8s
[Warrior/Scout]
Change Skill
ID: [499473] Increases bleeding damage by 35% when the target is under the effect of debuff
ID: [1505552] and Slash is used again.
Change Skill
ID: [493247] Channeling time 1s -> 0.5s
Change Skill
ID: [491451] Removal of channeling time 1s -> 0s and 1332% ranged weapon DPS -> 1225% ranged weapon DPS
Change Skill
ID: [490493] to become an elite skill and increase physical damage by 10% in addition to the 30% attack speed
Change BuffID: [502888] Stacks are not removed by the damage of the Moon Artefact.
[Warrior/Rogue]
Change Skill
ID: [490493] should become an elite skill and, in addition to the 30% attack speed, increase physical damage by 15%.
[Warrior/Warden]
Change Skill
ID: [1493775] Channeling time 1s -> 0.5s and 803% -> 873% DPS
Change Buff
ID: [505208] Additional 10% physical critical bonus for the duration of the buff.
[Warrior/Druid]
Change Skill
ID: [494377] In addition to the existing effect, skill
ID: [493540] should now deal physical damage -> 60 radius around the player, 603% DPS, and the cooldown should be changed from 12s -> 8s
[Warrior/Warlock]
Change skill
ID: [498740] if the player is under the effect of buff ID: [621489], skill
ID: [498706] should hit 3 times (2x -> 3x)
[Warrior/Champion]
Change Skill
ID: [499822] 511% -> 680% DPS
[Warrior/Bard]
Change Skill
ID: [1491211] should hit 8 targets with a decrement of 8% per mob
Change Skill
ID: [1491210] 2194.5% -> 2550%
Change Skill
ID: [1491436] should hit twice if the target is under the influence of Debuff
ID: [501503]
-
Badge of worldwide fame please 🥺 🥺 🥺
-
I want to suggest to improve the way how good stats can be obtained in grove(I would like when boss 2 and 4 drops 1 each of the good ones).And i want to know how you imagen to build a perfect new weapon with good stats and (max rolls) and describe the process please. And create a overview how much it will cost in average.
-
I suggest that corruption cores and corruption crystals should be obtainable in Shattered Grove since they are needed to roll items.
-
I suggest that corruption stones and corruption cores (if needed for something) also drop inside of Shattered Grove.
-
Better isn't always more expensive 🫰
-
consider to change cast ID 493447 from trees inside origin that it can be interrupted or lower the dmg even with priest shield it deals 2-2.8kk without shields 5kk+
-
I talked about Shock Overload.
i have nothing against nerfs/buffs but its should be placed good and not global.
-
Champion
- Reduced Shock Overload damage to 409% from 465%.
- Reduced Rune Overload damage to 187.5% from 465%, increased aggro accordingly.
- Reduced Imprisonment Pulse damage to 219%/246% from 292%/328%, increased amount of damage inflicted to 10 from 5.
i see general problem about Shock Overload change(~13% cut in dmg from this skill) and seems like you doesnt learned about past buffs/nerfs its totally pointless to nerf or buff a skill in general instead the "overperforming" or "underperforming" classescombos inside of one mainclass. Now we have it again that also not so well performing Championclasscombos got weakened.
-
It doesn't take so long.
Just grind it

-
Also for champions haha
-
Consider to change the respawn Infront of ini like you did with FA .
FA respawn was way close then the respawn from origin.
-
Hey please consider to change this: the Cardsytem for healers(and any other buffing class) now is useless. A good cardsystem should provide gearscore to affect the buff like percentage from max possible wisdom gives scaling gearscore
-
Warrior/Scout
i totally agree to this suggestion since i play this class with 2 hand sword.
Warrior/Scout:
This class is all over the place. You need a Spear for AoE bleeds, a Katana to use The Last Duel and a 2h-Sword to use Perforation - a skill that is ignored, since Katana is much better for single target. Personally I'd like to see another 2h-Sword using Warrior, hence I suggest the following:
- Add 15% 2h-Sword attackspeed to Waiting game (ID: 492959) so it can reach the 0.5 speed cap.
- Change Perforation (ID: 492615) to not trigger a gcd and to increase pdmg by 5% stacking x3, instead of 1% stacking x8.
This way 2h-Sword would be viable for single target.
Additionaly
I would also like to see if the maximum stacks of Perforation(ID 492615) are reached -> reduce the channelling time of Mooncleave(ID 491453) to 0.5 seconds.Each stack could take 20% from Mooncleave 1/0.8 2/0.64 3/0.51 .
Increase Bufftime from ID 502888 : 8->15sec
This makes the class stronger in trash and more attractive to play with a 2H sword.
-
But then the enormous single target substain and burst should be weakened
-
shouldn't you try it in inis and test in diffrent situations before start complain about something was not necessary or is needed.
dont get me wrong i think its a bit to early to write things like you did
-
Mh mh ok. Funny
-
Scout Mage is average i would say.
Mage Warrior is not "kinda average". -> more like S-Tier. (but compared to Priest scout, it's normal. But that's only because Priest scout is far too strong for what you have to do.)
Rest is fine
-
Purified Stone Package please 🥺
-