Posts by Idhril

    Hey please consider to change this: the Cardsytem for healers(and any other buffing class) now is useless. A good cardsystem should provide gearscore to affect the buff like percentage from max possible wisdom gives scaling gearscore

    Warrior/Scout


    i totally agree to this suggestion since i play this class with 2 hand sword.


    Warrior/Scout:

    This class is all over the place. You need a Spear for AoE bleeds, a Katana to use The Last Duel and a 2h-Sword to use Perforation - a skill that is ignored, since Katana is much better for single target. Personally I'd like to see another 2h-Sword using Warrior, hence I suggest the following:

    • Add 15% 2h-Sword attackspeed to Waiting game (ID: 492959) so it can reach the 0.5 speed cap.
    • Change Perforation (ID: 492615) to not trigger a gcd and to increase pdmg by 5% stacking x3, instead of 1% stacking x8.

    This way 2h-Sword would be viable for single target.


    Additionaly


    I would also like to see if the maximum stacks of Perforation(ID 492615) are reached -> reduce the channelling time of Mooncleave(ID 491453) to 0.5 seconds.

    Each stack could take 20% from Mooncleave  1/0.8  2/0.64  3/0.51 .

    Increase Bufftime from ID 502888 : 8->15sec

    This makes the class stronger in trash and more attractive to play with a 2H sword.



    shouldn't you try it in inis and test in diffrent situations before start complain about something was not necessary or is needed.


    dont get me wrong i think its a bit to early to write things like you did

    Scout Mage is average i would say.

    Mage Warrior is not "kinda average". -> more like S-Tier. (but compared to Priest scout, it's normal. But that's only because Priest scout is far too strong for what you have to do.)

    Rest is fine

    Heyho, I think Hurricane is realy great atm, i think maximum a bit buff enough for it, like 250->275% not more, the real problem with it, the small range. So sad you need to go almost melee as a scout just to use it, so i think increase the range, the rest is fine in my eye.

    stay range while cast this skill would be also a hugh dmg improvement since dmg scales on range plus time for moving is reduced which also brings dmg. this change should be well checked if devs consider it to implement. Scout metas dont underperform i think but some scoutclasses need some love i guess.

    I would like to describe my perception of Grafu from the eyes of a melee dps. I manage to interrupt most of the ALWAYS lethal casts(mostly 1 hit sometime 2hit depends of buffs but - not only 1 mob casting) , sometimes you miss a mob because you still don't see the cast bars under the life bar. Sometimes you die because you get a stun and can't interrupt. Some casts cannot be interrupted 100% of the time. I ask myself every time why only melee dps get such an ass-kicking. Fears,Stun,Deadly Aoes. If you play champion now it gets even worse because you can interrupt every 3 seconds (if you hit them all) but the positioning must always be perfect. I always have the feeling (which is confirmed) that ranged dps only have a fraction of the mechanics they actually have no deadly aoes and only a few stuns and mostly they can just hit stupidly. What do you have against melee dps that you have to punish them like that?


    I would suggest adding mechanics that are also deadly for range dps and stun as soon as they don't get close or don't interrupt the stun can come without delay like in meleerange. it makes it harder but fairer

    I totally agree. It should be changed to old version or better this way-> make it usable without going into shieldform before clone conversion. Just make it usable as a normal skill with buff. The skill now is not good as before.

    Even for champ tanks its not really useful.

    Hello, i suggest to do the same system for Slime Bomber title as you did for Slime Conqueror. Let it count for everyone who is in aggrolist.


    • Adjusted Slime Conqueror title to also include players in aggro list.



    Kind regard

    Hey Wesker I suggest to make Warrior/Mage also a Chain Class like Scouts have Scout Mage wo is also Magical and Physical.


    This would be funny.


    kind regard

    Warden/Bard



    Nothing changed on Warden/Bard this class ok but cant really compete because ID (1491274) has such high cd (3sec) so i suggest to reduce the cooldown from this skill to 2 sec cooldown or increase the damage from skill ID (493385) from 1926 -> 2550.


    Kind Regard Idhril

    As I can see most Mages currently underperform in comparison to other Dps Metas and need a slightly buff.


    Excluded from my experience are Mage/Warlock and Mage/Rouge they are still strong.

    cut in half is maybe abit to much currently it makes 565% , maybe Start slowly with a nerf to 510%



    "This class can use AoE permamently. No class should have AoE like this."

    Some classes can use aoe with 1sec cooldown