Posts by kleos

    same problem

    Hello,

    While reviewing the achievement rewards in the Prestige Journal, I noticed a possible inconsistency between different categories.

    🔎 For example:

    • In the "Consumables""Resources" section, the reward panel on the right only offers Prestige Experience and Courage Coins.

    • However, in "Monster Cards""World", there is a wide variety of additional rewards (materials, currencies, consumables, etc.).

    📌 My question is:

    Is this reward difference between categories intentional and part of the design, or is it an oversight?

    I’d like to understand whether all categories are supposed to have equal reward depth, or if some are meant to be simpler.

    Thanks


    Hi,

    Thank you for the clarification.

    I understand that the tooltip currently only shows the quests from the main zone, excluding those from its sub-zones. However, I believe it would greatly benefit players if this system were expanded to also include quests from child zones. Since many regions have several sub-areas, it's not always obvious where the missing quests are located, and players may overlook them.

    A more comprehensive tooltip showing all quests from the entire region (including sub-zones) would help players complete their collections more efficiently and reduce confusion — especially for completionists trying to reach 100%.

    Thanks again for the response, and I hope this can be considered for a future improvement.

    Hello,

    🗺️ While working on the Collectibles system, I noticed something that could be improved for better player experience.

    In the Aslan Valley region, the Quest section shows:

    139 / 143 Quests completed (see screenshot).

    However, when I hover over the "Quests" category or the number,

    there is no information provided about which 4 quests are missing ❓

    💡 Suggestion:

    It would be very helpful if the game displayed some info when we hover over the quest count, such as:

    • ❗ Names of missing quests

    • 📍 Related areas or NPCs

    • 📘 Type of the missing quests (daily, public, normal)

    🎯 Why this would help:

    • It gives us a goal to aim for

    • Saves time from searching forums or guessing

    • Makes the Collectibles experience feel more complete and guided

    📌 If this feature already exists or is planned, I’d love to know more.

    Otherwise, I hope this suggestion helps enhance the system!

    Thank you in advance 💬

    Some cards in the Splitwater Coast map say "TOOLTIP_CARD_TRACK". I think this came with the last update.


    Hello,

    🧩 In the game, we currently have a Monster Card System, accessible by pressing (P) and navigating to the "Canavar Kitabı" / Monster Book section.

    🎴 When I open the tab called "Unconverted Cards", I can see I currently have 67 cards listed (see image attached).

    To convert each card into the new system format, I have to:

    • Manually click each card

    • Click “Convert to New System Card”

    • Pay 2,000,000 gold per card

    • Repeat this 67 times

    ⏳ This process is very time-consuming and becomes frustrating for players with many cards to convert.

    💡 Suggestion:

    Please consider adding a button like:

    Quote
    🔄 Convert All Eligible Cards

    This button could:

    • Automatically convert all currently listed unconverted cards

    • Deduct the correct total amount of gold

    • Save players from clicking dozens of times

    This would greatly improve user experience, especially for long-time players who’ve collected many cards before the new system.

    Thanks


    📌 Translation Request


    Hello,

    The items below still appear in English in the game.

    I kindly request that they be translated into Turkish.

    Each item's current text and suggested Turkish translation is listed below in color-coded format.


    Dünya Kapatıcı

    Bağlı

    Genel          Bekleme: 30 Dakika

    Bir oyuncu seçin, etrafındaki dünyanın görüşünden kaybolmasını sağlayın.

    Yalnızca dost oyunculara uygulanabilir.

    Satılamaz!

    Shift + Sol Tuş ile istifi böl.

    Deste Adeti: 1/99

    ID: 242534


    Monarkın Tecrübe Cihazı

    Bağlı

    Genel          Bekleme: 15 Dakika

    Üç hizmetkârınızı çağırmak için kullanın ve anında bir hükümdar gibi hissedin!

    Satılamaz!

    Shift + Sol Tuş ile istifi böl.

    Deste Adeti: 1/99

    ID: 242535


    Hapishane Küpü

    Bağlı

    Genel          Bekleme: 30 Dakika

    Hapsetme gücünü kullanarak bir canavarı yakalayın. Canavar hareket edemez, ancak HP’si yenilenmeye devam eder.

    Satılamaz!

    Shift + Sol Tuş ile istifi böl.

    Deste Adeti: 1/99

    ID: 242532


    Rüzgâr Elementi Basınç Püskürtme Kemeri

    Bağlı

    Genel          Bekleme: 30 Dakika

    Rüzgâr elementinin gücünü sıkıştırır ve serbest bırakır, başka bir oyuncuya doğru atılmanıza olanak tanır!

    Yalnızca dost oyunculara uygulanabilir.

    Satılamaz!

    Shift + Sol Tuş ile istifi böl.

    Deste Adeti: 1/99

    ID: 242531


    Tembelin Görev Yardım Zili

    Bağlı

    Genel          Bekleme: 30 Dakika

    Hemen yardıma muhtaç biri olmak için kullanın.

    Satılamaz!

    Shift + Sol Tuş ile istifi böl.

    Deste Adeti: 1/99

    ID: 242538


    Potansiyel Yüzüğü

    Bağlı

    Genel          Bekleme: 15 Dakika

    Potansiyelinizi uyandırın! Harika yeteneklerinizi diğer oyunculara gösterin!

    Yalnızca dost oyunculara uygulanabilir.

    Satılamaz!

    Shift + Sol Tuş ile istifi böl.

    Deste Adeti: 1/99

    ID: 242539

    Hello,

    🎯 I recently purchased the item [Pet Metamorphosis Elixir - Player] (ID: 1248552) from the Diamond Shop for 499 diamonds.

    🛠️ I used it on my main pet, expecting it to transform into my current character's appearance — as the item description clearly states:

    Quote
    "Transforms your pet into the appearance of the Player."

    (This elixir has no effect on pet skills.)

    ✅ At first, it worked correctly and my pet copied my current character look.

    However, very frequently the pet randomly transforms into unrelated costumes — even ones I do not own.

    📹 As shown in the video I’ve linked, the pet transformed into an Iran costume, which I have never purchased or equipped.

    This happens multiple times and seems to ignore my actual appearance.

    💬 So here is my question:

    🟡 Is this behavior intentional and working as designed?

    🔴 If yes, then the item description is misleading, because the pet does not consistently use the player’s current appearance.

    🔵 If not, then this seems like a bug, and the pet system is applying incorrect models randomly.

    Thanks

    101023 Worr Binpike and 101222 Lynn Binpike same problem

    Same issue for Targonharl Boss.

    Hello,

    I’ve encountered an issue with the Auction House system related to the "Cancel Auction" functionality.

    Steps to reproduce:

    1. I open the Auction House NPC and switch to the "My Offers" tab.

    2. In the "Search in My Offers" field, I type “Kart” (Card) to filter only my listed cards.

    3. The interface correctly displays only the card items I currently have on auction.

    4. I then click the "Cancel Auction" button, expecting only the visible, filtered cards to be returned to me.

    🧩 Problem:

    Instead of returning only the filtered card items, the system cancels and returns random items from all my listings — including equipment, crafting materials, etc.

    This happens despite the interface showing only cards at the time of cancellation.

    🎯 Expected Behavior:

    When a filter is applied and the visible results are exclusively cards, the Cancel Auction function should only apply to those visible, filtered items — not affect unrelated auctions.

    Please check if this is a bug with the filtering logic or with how item cancellation is handled when using filters.

    Thanks!

    Hi,

    After the 11.1.6.1500 patch released on August 1, 2025, I noticed a UI issue on the large world map screen (opened with the M key).

    When I click the "Settings" button in the upper-right corner, under the "World Map Options", there is a text entry between "Show Party" and "Disable Automove" that has no label in English or Turkish. It appears to be completely blank or untranslated.

    📌 Important notes:

    • This happens even when launching the game with no addons installed.

    • The issue seems to be with the default game client.

    • Screenshot for reference:

      (Insert your uploaded screenshot here if posting on the forum)

    Can this missing label be reviewed and properly localized or labeled?


    Hi,

    I’d like to report that the following in-game buff (ID: 1505348) still appears in English even when using the Turkish client:

    Quote
    Morale Boost

    The strength of the nearby training Atlas City Guardian boosts your morale!

    Increases weapon experience by 25%.

    I kindly request this buff to be translated for consistency in the Turkish version of the game.

    Suggested Translation:

    Quote
    Moral Desteği

    Yakındaki eğitimli Atlas Şehir Gardiyanının gücü moralinizi artırıyor!

    Silah deneyimini %25 artırır.

    Thank you for your attention!


    Hello,

    I’ve noticed something strange with the collectibles system. As far as I know, collectibles for each region can be completed up to 100%, and after that, there’s nothing more to collect.

    However, in the Yrvandis Hollows region, I was the first person to reach 100% completion, and I was ranked #1. But when I checked the server rankings again, I saw someone listed above me with 100.62%, even though the region was already fully completed.

    How is this possible?

    • Is there a hidden mechanic?

    • Or a new collectible added that doesn’t reflect in the main UI?

    • Or maybe a bug in the ranking system?

    I’m quite invested in the collectibles system and spent a lot of time completing this region. That’s why I was surprised to see my rank drop after reaching what should be the maximum. If this is a bug or if there’s new content, I’d love to know.

    Thanks

    Hello,

    I've noticed an issue with the Prestige feature that allows us to track the real-time position of world bosses on the map if they are alive.

    🔴 Problem:

    Some bosses continue to appear on the map as if they are alive, even after they have already been killed. When I go to the indicated location, the boss is not actually present, but the icon remains visible, making it look like the boss is still alive.

    📌 This creates confusion and wastes time for players actively tracking and farming bosses.

    🛠️ Expected behavior:

    Once a boss is killed, it should immediately disappear from the map until it respawns.


    After teleporting to Silverspring to test the newly added Collectibles system, I noticed a Turkish localization issue in the system message.

    When reaching certain collectible progress milestones, the message shows:

    Quote
    $VAR4] için %25 tahsilat ilerlemesine ulaştınız.

    Instead of showing the appropriate zone or collection name, it displays a broken variable.

    📌 Example Screenshot:

    15:17:55 – $VAR4] için %25 tahsilat ilerlemesine ulaştınız.

    This issue occurs at multiple percentage milestones (25%, 50%, 75%).

    🔧 Suggested Fix:

    Replace $VAR4] with the proper placeholder for the area name or collection category in Turkish.


    same 424762 [Untenable Conditions]=> Rescue the Franko Pirates - Kashaylan 47.8/40

    Ursprung
    24,0 / 92,4 Standarte des Purpurnen Schwurs
    15,0 / 59,9 Drachenknochenrücken
    29,3 / 38,6 Verbeugender Ältester
    27,8 / 33,2 Blattdorn-Sukkulente
    20,2 / 24,7 Waldansager
    51,3 / 63,1 Das Narrowfall-Glas
    57,0 / 59,7 Purpurroter Faden
    77,5 / 42,4 Gemeiner Stein
    44,3 / 71,0 Drachenranke
    60,8 / 25,3 Smaragdgrünes Nestling
    49,5 / 46,7 Das stille Brüllen
    Das Eldertide-Glas fehlt noch
    Der Frostforge-Stein fehlt noch
    Azurblaues Band fehlt noch
    Sonnenwende-Band fehlt noch

    🌿 Kaynak (Origin) Zindanı Koleksiyon Rehberi

    📍 Bölge: Aslan Vadisi → Kaynak Zindanı

    🧭 Bu rehber, 24.07.2025 tarihli 11.1.6.1009 yamasıyla gelen Koleksiyon Sistemi kapsamında hazırlanmıştır.

    🎯 Amaç: Tüm koleksiyon objelerini bularak %100 tamamlamayı hedefleyen oyunculara rehberlik etmektir.

    ✅ Tamamlanan Kategoriler

    KategoriToplam ParçaDurum
    🎖️ Titles2 / 2✅ Tamamlandı
    📜 Quests11 / 11✅ Tamamlandı
    🐲 Bosses5 / 5✅ Tamamlandı
    🗿 Relics5/5✅ Tamamlandı
    🌱 Nature5 / 5✅ Tamamlandı


    📘 Devam Eden Kategoriler

    📜 Lore Koleksiyonları (5 / 5)

    Obje Adı Koordinat ID Durum
    🟢 Standard of the Crimson Vow [23.5, 92.4] 641614
    🟢 The Woodland Announcer [20.7, 24.4] 641615
    🟢 Crimson Thread [56.4, 59.4] 641617
    🟢 Solstice Band [78.5, 95.4] 641618
    🟢 Azure Ribbon [29.8, 17.4] 641616


    🗿 Relic Koleksiyonları (5 / 5)

    Obje Adı Koordinat ID Durum
    🟢 Drakebone Spine [14.9, 59.4] 641619
    🟢 The Silent Roar [49.1, 46.4] 641621
    🟢 The Narrowfall Jar [50.8, 63.2] 641622
    🟢 The ElderTide Jar [17.6, 22.8] 641620
    🟢The Frostforge Stein [84.0, 77.5] 641623


    🌿 Nature Koleksiyonları (5 / 5)

    Obje Adı Koordinat ID Durum
    The Bowing Elder 29.1, 38.2 641624
    Leafthorn Succulent 27.6, 33.0 641625
    Emerald Nestling 60.6, 24.1 641626
    Drakevine 43.5, 70.6 641627
    Commonstone 77.3, 41.2 641628


    🔍 Notlar:

    Obje ID'leri tıklanan nesneye değil, koleksiyona aittir.

    📝 Rehber gönüllü oyuncu katkısıyla hazırlanmıştır.

    🎯 Yardımcı olduysa desteklemekten çekinme!

    🗨️ Sorularını aşağıda paylaşabilirsin 👇


    🏆 Aynalı Mezarlık Koleksiyon Rehberi

    🗺️ Bölge: Aslan Vadisi

    📍 Alt Bölge: Aynalı Mezarlık (Necropolis of Mirrors)

    🔧 Sürüm: Patch 11.1.6.1009

    🎯 Hedef: Koleksiyon sisteminde %100 tamamlama

    📊 Genel Tamamlanma Durumu

    KategoriTamamlanan / ToplamDurum
    🏷️ Titles1 / 1✅ Tamamlandı
    🃏 Cards13 / 13✅ Tamamlandı
    👑 Bosses6 / 6✅ Tamamlandı
    📜 Lore5 / 5✅ Tamamlandı
    🗿 Relics5 / 5✅ Tamamlandı
    🌿 Nature5 / 5✅ Tamamlandı


    📜 Lore Koleksiyonları

    Koleksiyon Adı Koordinat ID Durum
    🟢 Bloodscript Cloth [33.6, 73.4] 641599
    🟢 Emblem of the Cerulean Guard [46.1, 57.8] 641600
    🟢 The Lorekeeper’s Shelf [62.0, 93.1] 641601
    🟢 The Blue Anchor Standard [56.4, 57.6] 641602
    🟢 The Apex Shelf [69.7, 52.6] 641603


    🗿 Relic Koleksiyonları

    Koleksiyon Adı Koordinat ID Durum
    🟢 The Sovereign’s Enigma [47.6, 70.5] 641608
    🟢 Drakeclaw Talon [56.6, 58.6] 641607
    🟢 The Thornbreaker [57.5, 45.2] 641606
    🟢 The Visage Vessel [65.8, 47.9] 641605
    🟢 The Crowned Stonewyrm [44.8, 12.0] 641604

    🌿 Nature Koleksiyonları

    Koleksiyon Adı Koordinat ID Durum
    🟢 Paleheart Core [25.5, 81.1] 641609
    🟢 Ghostspire [26.2, 64.9] 641612
    🟢 Glacierbone Rock [74.7, 47.2] 641611
    🟢 Dustling Shrub [60.6, 9.9] 641610
    🟢 Silverleaf Bloom [44.5, 18.1] 641613


    🔍 Notlar:

    Obje ID'leri tıklanan nesneye değil, koleksiyona aittir.

    📝 Rehber gönüllü oyuncu katkısıyla hazırlanmıştır.

    🎯 Yardımcı olduysa desteklemekten çekinme!

    🗨️ Sorularını aşağıda paylaşabilirsin 👇


    While completing some of the Crafting Festival quests, I noticed a difference in the interaction delay with quest items:

    • For 424035 [Nolika's Research], there's no delay when clicking on the related quest items.

    • For 424415 [Tailor's Commission], it's the same — zero delay.

    • However, for 424418 [Cook's Commission], there's a noticeable 3-second delay when interacting with quest objects.

    This delay slows down the quest flow significantly, especially when repeated multiple times.

    🔍 The delay occurs in at least two places:

    • While collecting quest-related items for 424418 [Cook's Commission]

    • When interacting with 118852 [Burning Fire] — there's a 3-second delay there as well.

    Since most prestige and festival quests don't have such interaction delays, I’m wondering if this is intended or just overlooked.

    🔸 Question / Suggestion:

    Would it be possible to remove the interaction delay for quest 424418 [Cook's Commission] to keep it consistent with the other festival quests?


    1. Normal mode and awakend mode have different mechanics you try to compare old mechs vs new reworks, its about knockback because if a person that was called get knocket out of the circle the boss will kill the person ( circle gives dmg reduction)

    2. agree thats true, nothing i can argue with.

    3. Proly this was done to not make the calling mechanic to easy ( just my guess)

    1. I understand that awakened and normal modes differ, but my intention was not to compare them directly, rather to clarify whether such a low post-death damage (less than 100) is intentional. Since in other awakened dungeons, similar effects still deal some meaningful damage, I found this one surprisingly negligible.
    2. I'm glad we agree here. Still, I believe adding a Daily Quest might encourage players to run this dungeon more frequently, especiall.

    3. That’s a fair guess, but even so, from a player’s perspective, it feels incomplete when something has no label or interaction info while hovering over it. Especially in a dungeon where visual clarity matters, it would feel better if the crystal had a visible name or brief description.

    Thanks again for your thoughts!

    Thank you for the reply, but I think some important points are being overlooked:

    1. 🌀 Explosion Damage Difference (Normal vs Awakened):

      You mentioned the AOE is just for knockback and not for damage, but in Normal Mode it deals around 10k damage, while in Awakened Mode it deals less than 100. That’s not just about knockback – it's a clear imbalance or missing mechanic. If it's intended to be purely knockback, then the damage in Normal Mode should also reflect that. Otherwise, it feels inconsistent and confusing for players.

    2. 📜 Daily Quest Suggestion:

      Even if there is no item in the instance that requires a daily quest, many players enjoy having a reason to revisit awakened dungeons. A daily quest adds motivation and progression, especially for achievements or collections. It's not about necessity, it's about enhancing player engagement. So this was more of a suggestion, not a misunderstanding.

    3. 🔴 Crystal Naming Issue:

      Yes, these crystals have names in the monster card system, but they do not show in-game when you hover over them. Players can't be expected to check card systems for basic visual clarity. Adding their name as floating text or tooltip in the dungeon would improve clarity and immersion.

    Hello,

    I noticed something unusual while using the skill "Divine Intervention" (ID: 1490677) as a Warden/Priest.

    🧪 Observation:

    • When this skill is used on a mob, combat does not start.
    • The mob stays passive and does not attack me or any party members.
    • Normally, any skill used on a mob should trigger combat, right?

    📌 Question:

    Is this behavior intentional?

    Shouldn't using a debuff skill like this cause the mob to become aggressive?

    Thanks