Posts by kleos

    I have a small QoL suggestion for the dungeon 750956 – forsaken abbey (Awakened).

    🧟‍♀️ During the encounter with 100074– Demon Witch Ancalon, players are required to click on “Sealed Stone” objects (ID: 162767) located on the ground in order to complete the fight mechanic.

    However:

    • When you hover your mouse over these stones, no name or tooltip appears

    • This can be confusing, especially for newer players who don’t immediately know what they are or if they are even clickable

    Suggestion:

    Please consider displaying the item name (e.g. “Sealed Stone”) when hovering the mouse over these objects — just like with other interactable items or mechanisms in dungeons.

    This small change would improve clarity and interaction during this specific boss fight.

    The problem is solved with new patch. Thanks.

    I’d like to report a minor localization/UI issue I encountered inside the Paradise Garden event dungeon (ID: 750965).

    While exploring the area, I hovered over an object or entity that displays as:

    It clearly appears to be either an object or hidden NPC that does not have a proper name assigned. It’s currently showing what looks like a placeholder string.

    📌 This occurs inside:

    Cennet Bahçesi (Paradise Garden) – Event Dungeon


    (I am getting help with translation) I’m currently working on completing all quests in the Enoch zone, and I’ve managed to finish nearly all of them — except for 3 quests that I simply cannot start or complete, despite meeting what I believe are the required conditions.

    1️⃣ Issue with Quest: 427610 – Crystals or Mushrooms?

    To receive this quest, I need the item 243507 – Soft Body Part, which drops from Nex of Enoch (Boss ID: 109493) in the dungeon:

    • 750185 – Sun Temple of Eternal Sleep

    • 750184 – Sun Temple of Eternal Sleep (Hard)

    The tooltip on the item says I should right-click it to accept the quest, but the item does not drop at all, even after multiple boss kills on both difficulties.

    2️⃣ Issue with Quest: 427619 – Mountains of Scattered Supplies

    This quest requires that I first complete 427597 – Recovering the Supplies, which I have already done. However, I cannot see the NPC Anka anywhere to accept the follow-up quest.

    I’ve found 3 possible NPC IDs for Anka:

    • 124471, 124474, or 124509

      But none of them are visible or interactable for me in the game.

    3️⃣ Same as Issue #2:

    There’s one more quest that also requires NPC Anka to be visible and available — but again, I cannot see or access the NPC anywhere.

    My Question:

    Could these issues be related to:

    • Changes in dungeon bosses, drops, or quest triggers in recent updates?

    • Maybe the drop or NPC has been moved or altered and I’m just missing a new condition?

    I’d really appreciate any clarification from the devs or other players — especially those who have recently completed all Enoch quests. These last 3 are blocking my 100% progress.

    Thanks for help!


    I’d like to report a bug related to the quest “Adorable Mutants” (ID: 427624) in the Enoch zone.

    🔍 Quest Description:

    • The quest requires you to capture a monster called Mutated Demon Weed (ID: 109466)

    • To do so, you must use an item called Trap (ID: 243503)

    However, I’ve tried multiple times and cannot complete the quest due to contradictory behavior. Here’s what happens:

    Issues Encountered:

    1. ❗ If I use the Trap from far away →

      I get the error: “Target is too far away to use”

    2. ❗ If I get close to the monster and use the Trap →

      I get the error: “You need to fight the Mutated Demon Weed before catching it.”

    3. ❗ If I reduce the monster's HP to about 9% and then use the Trap →

      I get the error: “Target is busy”

      → The Trap is consumed, but the monster is not captured and the quest doesn’t progress.


    ⚠️ Summary:

    The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.


    The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.

    ✅ Suggested Fix:

    Please review the quest script and interaction logic between the Trap item and the Mutated Demon Weed target — there may be a condition or state conflict causing it to fail.

    I’d like to report an inconsistency related to the Prestige System and the gathering resource display on the world map (M key).

    🧭 As part of the Prestige benefit, we are supposed to see real-time locations of Wood, Ore, and Plants on the world map while exploring zones.

    However, this feature frequently does not work as expected.

    For example:

    • In the attached screenshot, the mini-map (top right corner) correctly displays the nearby ore and plant nodes, and they are indeed present in the game world.

    • But when I open the main map with (M), these same resources are not shown, even though they should appear due to Prestige functionality.

    🔍 This creates confusion and makes it harder to rely on the Prestige resource tracking when farming across zones.

    When I click on 540197 [Altın Kanatlı Tekboynuz] on other maps, if the game does not allow it, I get a "mounts cannot be ridden here" warning in the middle of the screen, but there is no such warning on the PVP map. Only the warning in the lower left corner appears. [15:07:21] SysKeyFunctionResult 197/0 false


    (I use translate) I’ve been spending time testing and completing content under the Prestige Achievement System (opened via J key), and I wanted to provide some feedback — particularly regarding the “Prestige Chronicles” category.


    As shown in my attached screenshot, my progress is currently stuck at 50% (303/605). However, after playing actively for quite a while and completing various related content, many achievements in this category seem to not register progress at all.

    🔎 I’m not sure if:

    • This issue is specific to my character/account

    • Or if this is a general bug affecting all players

    • Or if some achievements are temporarily not active or bugged

    This is especially concerning since Prestige is a paid feature, and achievement progress is a big part of the motivation to engage with it long-term.

    🧩 My questions:

    1. Is the Prestige Chronicles section currently fully working and trackable for all players?

    2. Are there known issues with some of the achievements not progressing?

    3. Will this category be updated/fixed in an upcoming patch?

    Thanks support!


    parent:PrestigeFrame call PrestigeFrameExperienceProgressBar's OnEnter, line: [string "?"]:1919: bad argument #5 to 'format' (string expected, got no value)


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    This is a follow-up to a similar UI issue I previously reported under Blacksmithing — but I’ve now noticed the same issue also occurs under:

    • Armorcrafting

    • Tailoring

    🧵 In both of these crafting tabs, there is a missing category title between “Hammadde” (Materials) and “Ayaklar” (Feet).

    When clicked, this unnamed category displays head-related items — such as helmets or hoods — but it appears without any label. You can see this clearly in the screenshots I’ve attached.

    🧩 Summary of issue:

    • The category functions properly, showing items when clicked

    • However, it has no visible title in the list

    • This makes the crafting menu feel incomplete or inconsistent

    ✅ Suggested Fix:

    Please add a proper localized category title for this group — such as:

    • "Baş" (Head) in Turkish

    • or "Head" if viewed in English client

    This will improve clarity and maintain consistency across all crafting professions.


    "Rewards and Progression"

    Is this system active now? Because even though I have +75%, I have not received such a reward.


    Hello, (I use help with translation.)

    I'd like to report a couple of issues I encountered while using the Auction House system related to the following item:

    Item: 777936 [Card - Slime]

    Issue observed on: June 23, 2025

    ⚠️ 1. Auto Price is Not Using Last Sale Value

    In the Auction House interface, I have the “Auto Price” setting configured to “history”, which, as I understand, should automatically use the price of my most recent successful sale of that item.

    • Yesterday, I successfully sold this card for 50 diamonds

    • However, today when I tried to list the exact same item again, the auto price defaulted to 64,577 diamonds, which is significantly off.

    This suggests that either:

    • The system is not recognizing my last sale

    • Or the auto pricing logic is not functioning as intended

    ❗ 2. Sale Not Showing in “History” Tab

    To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.

    Instead, the last recorded sale date for this item is shown as:

    Quote
    25.01.2025 15:25:56

    This is incorrect, as I personally sold the same item much more recently. This inconsistency affects both the trust in the auto-pricing logic and the visibility of my trading activity.

    I just wanted to say a big thank you for the recent improvement to the Collectibles window (opened via the "M" key). Specifically:

    🖱️ When you hover over sections like Cards, Quests, Areas, Elites, etc., it now shows a tooltip with detailed info — such as the list of discovered zones or the number of completed quests.

    🔍 This is an incredibly helpful feature for players like me who are trying to explore or 100% complete regions. It clears up so many questions I used to have — especially for areas I wasn’t sure if I had fully uncovered.

    🎯 Some thoughts & suggestions:

    • If this feature was announced in a changelog or patch note, I may have missed it — but it definitely deserves attention, as it's a great quality-of-life addition!

    • For example, the "Titles" and "Instances" sections could also benefit from hover tooltips showing which ones are missing, just like Areas or Cards.

    • I initially wondered how feasible that would be (e.g. some maps have 120+ quests), but even partial detail would be useful.

    • It would be even more perfect if the tooltip texts were also translated into the player’s current language — right now it's in simple English, which is understandable, but native translation would improve clarity for all.

    Again, great work and thank you for this thoughtful addition! It's a small but powerful motivation for completionist players like me 💪✨

    While testing the Mirrorworld Dungeon interface, I noticed something unusual that seems specific to the Mage / Warlock class:

    When this interface is open, I cannot use any abilities from my skill bar.

    Closing the Mirrorworld UI restores normal skill bar usage

    Is this intended behavior, or could it be corrected?


    Hi,

    I’d like to share some feedback regarding the Soul Stepping skill (ID: 498757) for the Mage / Warlock class.

    This skill is essential for the playstyle of this class — especially when farming in open-world areas or dungeons like Mirrorworld. The ability to move while casting and gain bonus movement & casting speed is a core part of how the class functions.

    However, the Focus cost (10 Focus every other second) feels too punishing, especially during extended farming sessions. In my experience:

    • My Focus depletes too quickly to keep this skill active long enough

    • I find myself reactivating or waiting on cooldown every ~90 seconds

    • This severely limits the class’s potential in solo and long-form PvE content

    ⚠️ Suggestion for improvement:

    • Either reduce the Focus drain rate,

    • Or introduce a passive or glyph-style mechanic that helps sustain Soul Stepping for longer durations (especially for PvE scenarios).

    I really enjoy the Mage/Warlock combo and would love to see this key skill made more sustainable in everyday farming and solo content.


    ID: 498757

    Soul Stepping +55

    Mage/WarlockLevel: 60

    Spell Type: Magical

    Instant

    When active, allows you to cast while moving, increases Movement Speed and Casting Speed by 30% but consumes 10 Focus every other second. The maximum level of this skill is 55.

    ID: 498757

    🧙‍♂️ Affected Skill: Kutsal Koruma (Holy Protection)

    Class: Guardian / Priest

    Skill ID: 1490673

    Client Language: Turkish

    Code
    "SC_SKILLTIPS_HEAL_PASSIVE" refers to in context.


    Options

    📍 Section:

    🏠 House Interface → 🏆 Server Rankings → ⚙️ Options

    🗣️ Language: Turkish Client

    🖼️ Screenshot: Attached below

    📌 Issue Description:

    When opening the Options section under the Server Rankings tab (within the House interface), the final two items in the list appear as:

    • RANKINGS_ITEM_514

    • RANKINGS_ITEM_515

    These are likely placeholder strings, indicating either:

    • A missing translation for Turkish client

    • Or a mislinked / undefined string ID in the game's localization files

    The rest of the UI works as intended, but these two entries appear broken and provide no clear information to the player.


    📍 Section: Crafting Window → Blacksmithing tab

    🗣️ Language: Turkish Client

    🖼️ Screenshot: (down)

    🧭 Description of the Issue:

    In the Blacksmithing section of the crafting window, all item categories are properly listed and can be clicked to view and craft specific items.

    However, between the categories "Küpeler" (Earrings) and "Üst Beden" (Upper Body), there is an empty / unnamed category entry visible in the list. When clicked, it works as expected and displays the following recipes:

    • 558046 [Tarif - Wrakal'ın Halo Kaskı]

    • 558050 [Tarif - Ek Chuaj'nın Dönüştürülmüş Kara Maskesi]

    So, the function is working — but the category title is missing, making the interface look incomplete and possibly confusing for players.


    This will improve the overall consistency and clarity of the crafting interface.

    Hello,

    I would like to bring attention to a small but important UI inconsistency regarding the Tower buffs.

    When I right-click on the following towers:

    • 111723 – Tower of Magic Protection X

    • 111722 – Tower of Perfect Defense X

    …the on-screen chat description appears clean and well-formatted.

    However, when I right-click on:

    • 111721 – Tower of Invincible Attack X

    …the Turkish description that appears contains excessive spacing between lines. This forces players to scroll down unnecessarily to view all buffs listed.


    Hello,

    I would like to report a serious issue related to the Guild Castle.

    When I interact with the NPC inside the Guild Castle and teleport to the map 750354 [Guild Training Ground], the game automatically kills my character as soon as I enter the area. Because of this, I am completely unable to participate in any Guild Castle activities.

    This seems to be a bug, and I would appreciate it if the developers could take a look at it.

    Thanks in advance!

    750446 [Tyrefen Mountain Range] and 750444 [Kaloshi Canyon] 505069 [Erzak Kuryesinin Yüksek Hız Kutsaması] will gain almost 100%. I think this item should be disabled on these maps.

    750957 [Ice Dwarf Kingdom Ruins (Awakened)]


    The Monster Card in (P) shows 24/24 cards but this is not true.


    There are 101268 [Pangkor] (7th Boss) in the dungeon and this Boss has 770648 [Card - Pangkor] cards. I think it should be 25/25 in total.

    ID:129721

    When I hover my mouse over this crystal it says [Pangkor] but that's not correct because [Pangkor] is a boss name. I think the name of this crystal should be "Çıkış Salonuna Doğru"

    Hello,

    I left my alt guild and planned to join a new one. I left the guild at 14:15 server time, and now it's 15:55 server time, yet when I try to join a new guild, I receive the following message:

    Quote
    "You left a guild at 14:15. You cannot join a new guild for 1 hour."

    As you can see in the warning message, more than 1 hour has passed, but I'm still unable to join any guild. I'm not sure if this is a translation issue or a mechanical/system-related issue.

    Note: A friend of mine told me that the restriction might actually be 6 hours, not 1 hour.

    Can anyone clarify what the actual cooldown is?