Posts by kleos

    PRESTİJ SORUSU


    Soruları yanıtlayarak sadece Prestij'i daha iyi anlamakla kalmayacak, aynı zamanda değerli ödüller de kazanabileceksiniz!

    Koşullar basittir, doğru cevap verdiğinizde bir sonraki soruya geçersiniz. Yanlış cevaplanan sorular ertesi gün geri dönebileceksiniz. Doğru cevaplanan sorular için sonuç kaydedilir ve sıfırlanmaz.


    <C-ffa67966>İşlem sırasında cevap vermekte zorlanırsanız, her zaman <C-ff80abd3>Prestige kullanım sözleşmesi politikası</C>na dönebilirsiniz.


    <C-ffd95757>Tüm ödüller yalnızca tüm soruları doğru yanıtladıktan sonra alınabilir.


    Soruları cevaplayın


    Hello,

    There also seems to be a tooltip issue with 623011 [Element Defense +105].

    The tooltip currently says:

    Received Physical Damage and Received Magical Damage reduced by (Buff0-0)%.

    Instead of showing the actual reduction value, it looks like the raw placeholder / formula text (Buff0-0)% is displayed to the player.

    Because of this, it is not clear how much the buff reduces received Physical Damage and received Magical Damage.

    For your information.

    Thank you.


    Hello,

    There seems to be an issue with the Turkish tooltip of 1490691 [Yenile +105].

    Some formula / placeholder parts appear directly in the tooltip instead of being displayed as clear player-readable text.

    The unclear parts are:

    FixDMG4

    DAY CP

    DMG4

    GÜÇ CP

    Because of these expressions, it is not clear in the Turkish client how much healing the skill provides or which values are used in the calculation.

    For your information.

    Thank you.


    Hello,

    I noticed a possible issue during the Hydra Event with 139400 [Zehirli Kara Enerji Hydra].

    The boss applies a debuff called 1502017 [Panik]. This debuff fears the character and causes the character to run around uncontrollably.

    The item 1220148 [Bulwark Ring of the Abyss] says that it provides immunity against fear. When I use this item, my character receives the 504357 [Korkusuz] buff for 30 seconds.

    However, even while 504357 [Korkusuz] is active, the 1502017 [Panik] effect from 139400 [Zehirli Kara Enerji Hydra] is not prevented. The character still gets feared and moves uncontrollably.

    Normally, these ring buffs protect against fear effects. However, it does not seem to work against 1502017 [Panik] from this boss.

    Because of this, I would like to ask / report:

    Is it intended that 504357 [Korkusuz] does not prevent 1502017 [Panik]?

    If this is not intended, could the interaction between 1220148 [Bulwark Ring of the Abyss] / 504357 [Korkusuz] and 1502017 [Panik] from 139400 [Zehirli Kara Enerji Hydra] be checked?

    Thank you.

    Additional language versions of this guide are planned to be added as soon as possible. The video guide can be found below.

    İlgili görevler:

    • 425416 [Memory of Hope]
    • 425417 [Memory of Bravery]
    • 425418 [Memory of Justice]
    • 425419 [Memory of Wisdom]
    • 425420 [Memory of Love]
    • 425508 [Memory of Tolerance]
    • 425509 [Memory of Loyalty]

    Bu görevler 120281 [Owain Bagg]'den NPC’sinden doğrudan alınmaz. Görevleri başlatmak için önce 241322 [Condensed Energy Crystal] elde etmeniz ve bu itemi sağ tıklayarak kullanmanız gerekir.


    Başlangıç

    1. 120279 [Strange Crystal] objeleri üzerinden 241322 [Condensed Energy Crystal] toplayın.
    2. 241322 [Condensed Energy Crystal] itemine sağ tıklayın.
    3. Sistem size rastgele bir Memory görevi verebilir.
    4. Açılan göreve göre ilgili Ancient Hero’s Soul NPC’sine gidin.
    5. NPC’ye tıklayın ve 850317 [Response] etkileşiminin tamamlanmasını bekleyin.
    6. Görev tamamlanınca 120281 [Owain Bagg] NPC’sine dönüp teslim edin.

    Not:

    241322 [Condensed Energy Crystal] kullanıldığında görev gelmesi garanti değildir.


    Başarısız olursa ekranda şu mesaj görünür: [Yoğunlaşmış Enerji Kristali kullandın ama hiçbir şey olmadı!]


    Bu durumda yeni bir 241322 [Condensed Energy Crystal] kullanmanız gerekir.


    Memory Görevleri ve NPC Konumları


    425416 [Memory of Hope]

    Tıklanacak NPC: 120271 [Karebas Kalume]

    Konum: Chrysalia 19.26, 65.57

    Görev tamamlanınca gelen buff: 622976 [Blessing of Karebas] : Karebas Kalume'nin kayıp hatırasını geri getirdin ve bir kahramanın kutsamasını aldın.


    425417 [Memory of Bravery]

    Tıklanacak NPC: 121019 [Libells Anjos]

    Konum: Chrysalia 19.44, 63.37

    Görev tamamlanınca gelen buff: 622977 [Blessing of Libells] : Libells Anjos'un kayıp hatırasını geri getirdin ve bir kahramanın kutsamasını aldın.


    425418 [Memory of Justice]

    Tıklanacak NPC: 121020 [Pekky Getty]

    Konum: Chrysalia 19.46, 63.09

    Görev tamamlanınca gelen buff: 622978 [Blessing of Pekky] : Pekky Getty'nin kayıp hatırasını geri getirdin ve bir kahramanın kutsamasını aldın.

    425419 [Memory of Wisdom]

    Tıklanacak NPC: 121021 [Lafender Abeks]

    Konum: Chrysalia 19.49, 62.81

    Görev tamamlanınca gelen buff: 622979 [Blessing of Lafender] : Lafender Abeks'in kayıp hatırasını geri getirdin ve bir kahramanın kutsamasını aldın.


    425420 [Memory of Love]

    Tıklanacak NPC:121022 [Lefedya Taker]

    Konum: Chrysalia 20.73, 64.60

    Görev tamamlanınca gelen buff: 622980 [Blessing of Lefedya] : Lefedya Taker'ın kayıp hatırasını geri getirdin ve bir kahramanın kutsamasını aldın.


    425508 [Memory of Tolerance]

    Tıklanacak NPC: 121023 [Afnan Baret]

    Konum: Chrysalia 20.93, 64.47

    Görev tamamlanınca gelen buff: 622981 [Blessing of Afnan] : Afnan Baret'in kayıp hatırasını geri getirdin ve bir kahramanın kutsamasını aldın.


    425509 [Memory of Loyalty]

    Tıklanacak NPC: 121024 [Sokal Iro]

    Konum: Chrysalia 21.14, 64.36

    Görev tamamlanınca gelen buff: 622982 [Blessing of Sokal] : Sokal Iro'nun kayıp hatırasını geri getirdin ve bir kahramanın kutsamasını aldın.


    Hello,

    I would like to ask for clarification about the daily contracts and side selection in Arena of Darkness PvE.

    This is not meant as a direct bug report. Based on our current tests, this looks more like an unclear mechanic or unclear contract explanation.

    The main contract I am trying to understand is:

    428268 [Arena Contract: Ensure the Dark]

    Requirement:

    Kill 4x 139771 [Light Force Boss]

    The required amount is clear. The unclear part is which arena side or selection makes 139771 [Light Force Boss] count.

    1. Marcus Dixon side selection

    When talking to 162800 / 162928 [Marcus Dixon], the NPC says:

    “You can pick a side and fight with them against other creatures from the enemy force, do you wish to be the hero, or the villain?”

    This sounds like the player should be able to choose a side.

    However, when entering solo, I only see this option:

    “Fight as Light Force”

    This is where the confusion starts.

    If “Fight as Light Force” means that I am fighting on the Light Force side, then it would make sense that the enemies I kill are counted as Dark Force enemies.

    However, 428268 [Arena Contract: Ensure the Dark] requires me to kill 4x 139771 [Light Force Boss].

    So the questions are:

    • Which selection is required for 428268?
    • Is there a way to fight as Dark Force?
    • If yes, how is that option unlocked?
    • Why do I only see “Fight as Light Force” when entering solo?
    • Can 428268 be completed solo?
    • Does “Fight as Light Force” mean that the player is fighting on the Light Force side?
    1. Contracts completed during a group test

    During a group Arena of Darkness run, the arena UI showed:

    Fight as: Light Forces

    During that group run, the following contracts were completed:

    428265 [Arena Contract: Annihilate Dark Forces]

    Requirement: Kill 30x Dark Force Elite

    428267 [Arena Contract: Enlight the Dark]

    Requirement: Kill 4x Dark Force Boss

    Based on this observation, it looks like when the UI says “Fight as: Light Forces”, the enemies killed inside the arena are counted as Dark Force enemies.

    So my current interpretation is:

    “Fight as: Light Forces”

    = The player is fighting on the Light Forces side.

    = The enemies are counted as Dark Force.

    If this interpretation is correct, then 428268 [Ensure the Dark] probably requires the opposite side, meaning the player would need to fight as Dark Force and kill Light Force bosses.

    However, I do not see an option to fight as Dark Force.

    1. Elite mobs observed during the group run

    During the group run, we saw the following elite mobs:

    139622 [Karanlık Gölge İğrençliği]

    139606 [Seaward]

    139626 [Ceset Yiyici]

    139607 [Firion]

    139605 [Gallface]

    139621 [Ölüler Ordusu]

    139619 [Rhazien]

    During this run, 428265 [Arena Contract: Annihilate Dark Forces] was completed.

    This suggests that these mobs count as Dark Force Elite when playing on that side.

    1. Bosses observed during the group run

    In the group run, bosses appeared on Wave 5/10 and Wave 10/10.

    Loop 1 / Wave 5/10:

    139598 [Öncü]

    139602 [Dragon Meng]

    Loop 1 / Wave 10/10:

    First attempt:

    139598 [Öncü]

    139602 [Dragon Meng]

    After wiping and restarting the fight:

    139613 [Rumlar]

    139598 [Öncü]

    Loop 2 / Wave 5/10:

    139597 [Koruma Görevlisi]

    139598 [Öncü]

    Loop 2 / Wave 10/10:

    139602 [Dragon Meng]

    139598 [Öncü]

    Loop 3 / Wave 5/10:

    139597 [Koruma Görevlisi]

    139598 [Öncü]

    Loop 3 / Wave 10/10:

    139613 [Rumlar]

    139598 [Öncü]

    Loop 4 / Wave 5/10:

    139613 [Rumlar]

    139597 [Koruma Görevlisi]

    Loop 4 / Wave 10/10:

    139598 [Öncü]

    139602 [Dragon Meng]

    Loop 5 / Wave 5/10:

    139602 [Dragon Meng]

    139597 [Koruma Görevlisi]

    Loop 5 / Wave 10/10:

    139602 [Dragon Meng]

    139598 [Öncü]

    Loop 6 / Wave 5/10:

    139602 [Dragon Meng]

    139597 [Koruma Görevlisi]

    Loop 6 / Wave 10/10:

    139602 [Dragon Meng]

    139613 [Rumlar]

    Loop 7 / Wave 5/10:

    139602 [Dragon Meng]

    139613 [Rumlar]

    During this group run, 428267 [Arena Contract: Enlight the Dark] was completed. That contract requires 4x Dark Force Boss.

    Therefore, it seems that these bosses counted as Dark Force Bosses in this arena side.

    1. Solo run observations

    During solo runs, bosses also appeared on Wave 5/10 and Wave 10/10.

    Some solo observations:

    Loop 2 / Wave 5/10:

    139598 [Öncü]

    139602 [Dragon Meng]

    Loop 2 / Wave 10/10:

    139598 [Öncü]

    139613 [Rumlar]

    Loop 3 / Wave 5/10:

    139613 [Rumlar]

    139602 [Dragon Meng]

    Loop 3 / Wave 10/10:

    139598 [Öncü]

    139613 [Rumlar]

    Loop 4 / Wave 5/10:

    139597 [Koruma Görevlisi]

    139602 [Dragon Meng]

    Loop 4 / Wave 10/10:

    139602 [Dragon Meng]

    139597 [Koruma Görevlisi]

    Loop 5 / Wave 10/10:

    139597 [Koruma Görevlisi]

    139598 [Öncü]

    Based on these observations, the Arena of Darkness PvE loop structure seems to work like this:

    1 loop = 10 waves

    Wave 5/10:

    Boss wave

    Wave 10/10:

    Boss wave

    After Wave 10/10 is completed:

    Marcus Dixon appears.

    Reward chests appear.

    The player can choose “Go further” to start the next loop.

    1. Main question about 428268 [Ensure the Dark]

    428268 [Arena Contract: Ensure the Dark] requires 4x 139771 [Light Force Boss].

    However, in our current tests, when the arena UI says “Fight as: Light Forces”, the bosses we killed seem to count as Dark Force Bosses, because 428267 [Enlight the Dark] was completed during that run.

    So the main question is:

    How do we complete the 139771 [Light Force Boss] requirement for 428268 [Arena Contract: Ensure the Dark]?

    Do we need to fight as Dark Force?

    If yes, how do we select the Dark Force side?

    The NPC says “You can pick a side”, but when entering solo I only see “Fight as Light Force”.

    Can 428268 be completed solo?

    Or is 428268 only possible in a group or under a specific condition?

    1. Suggested clarification

    If the current interpretation is correct, it would be helpful if the contract or NPC text explained the required side more clearly.

    For example:

    For 428267 [Arena Contract: Enlight the Dark]:

    Kill 4 Dark Force Bosses while fighting for the Light Forces in Arena of Darkness PvE.

    For 428268 [Arena Contract: Ensure the Dark]:

    Kill 4 Light Force Bosses while fighting for the Dark Forces in Arena of Darkness PvE.

    If the Dark Force side is not always available, the NPC or quest description should also explain that.

    For example:

    “You must fight for the Dark Forces to complete this contract.”

    or:

    “The Dark Force side is only available under specific conditions.”

    1. Short summary

    Based on our current tests:

    • Bosses appear on Wave 5/10 and Wave 10/10.
    • One loop consists of 10 waves.
    • After Wave 10/10, Marcus Dixon and reward chests appear.
    • When the UI says “Fight as: Light Forces”, contracts requiring Dark Force targets can be completed.
    • 428268 requires 4x 139771 [Light Force Boss].
    • It is unclear which side or mode makes Light Force Boss targets count.
    • Marcus Dixon says “You can pick a side”, but solo entry only shows “Fight as Light Force”.

    Could you please clarify how 428268 [Arena Contract: Ensure the Dark] is supposed to be completed and how the side selection system works?

    Thank you.

    Thanks, I tested this, but it did not solve the issue.

    Hello,

    I encountered an issue while doing the quest 428522 [The Heart of the Hollow].

    As you can see in the video, my character got stuck during the quest. Because of this, I pressed ESC and submitted a “Stuck” report.

    Normally, I expected the game to move me to my last saved / safe position. However, the game teleported me very far away from the quest area.

    After this teleport, the quest was cancelled and I had to do it again. Because of that, I lost quite a lot of time.

    Video:

    For your information.

    Thank you.

    Hello,

    I would like to share a small user interface / readability feedback about 129505 [Rhognu].

    When talking to the NPC, the required Arcadia Coin amounts are displayed clearly in the first dialogue window. For example:

    50.000 [Arcadia Coins]

    10.000 [Arcadia Coins]

    5.000 [Arcadia Coins]

    15.000 [Arcadia Coins]

    12.500 [Arcadia Coins]

    Because the numbers are separated with a thousands separator, they are much easier to read.

    However, in the trade confirmation window, the required amount appears as 30000 [Arcadia Sikkesi].

    At first glance, I thought this was 3000, and when I could not complete the trade, I thought there might be a bug. I only noticed at the last moment that the value was actually 30000.

    I think it would be clearer if the number in this confirmation window used the same formatting as the first dialogue window.

    For example:

    30000 [Arcadia Coins]

    could be displayed as:

    30.000 [Arcadia Coins]

    This is not a major issue, but it can cause confusion for players. Especially for larger currency values, using consistent number formatting would make the interface easier to read and more consistent.

    For your information.

    Thank you.


    Hello,

    I would like to share user experience feedback related to the Prestige system.

    Previously, I had Gold Prestige active, and because of that I had additional saved teleport location slots. However, I currently do not have active Prestige on this account.

    Because of this, I noticed the following issue:

    When I use the search field in the Teleport Guide at the bottom-right side of the screen, saved locations from my old Prestige slots still appear in the search results.

    For example, when I want to teleport to Logar and type “Logar” into the search field, the first result can be an old saved location that I can no longer use. This location appears around slot 182 / 183 in my list. After checking, I noticed that currently only up to around slot 168 is active for me.

    When I click the old inactive saved location, the game does not allow me to teleport. I understand this part, because I do not currently have active Prestige, so those extra slots may not be usable.

    However, the confusing part is:

    This unusable saved location still appears in the search results, and I often click it by mistake. After the teleport fails, I have to search again and choose the correct active location.

    I also tried to solve this by deleting the inactive saved teleport location, but the game does not allow me to delete it either.

    I think this could be improved.

    For example:

    Saved teleport locations from inactive Prestige slots could be hidden from search results while the player does not have active Prestige.

    Or, if the player wants to delete these old / inactive saved teleport locations, the game could allow them to do so.

    This would make the search results cleaner and prevent players from accidentally clicking teleport locations they cannot currently use.

    Video:

    Thank you.

    Hello,

    I would like to share a small user experience suggestion for the website.

    While I was on https://chroniclesofarcadia.com/support, I needed to scroll down because I have many messages there.

    At first, I looked for a “Go Down” button on the right side of the website, but I could not find one. Later, I used CTRL+F to find what I was looking for near the bottom of the page. When I reached the lower part of the page, I noticed the “Yukarı Dön” / “Go Up” button on the bottom-right side.

    The “Go Up” button is very useful. However, it would also be nice to have a similar “Go Down” button to quickly move to the lower part of long pages.

    This could be especially helpful for players like me who use the Support page often and have many messages there.

    Thank you.


    Hello,

    I would like to ask a question about the furniture search in the house interface.

    When I am in my house and open the Furniture section, I try to search for furniture by entering the item ID in the search field under the Furniture tab. However, when I search by item ID, no results are found.

    When I search by the item name, the furniture appears normally.

    For example, as shown in the video, I copied the ID of 160834 [Mücevherli İnci Sandığı] and searched for it, but it did not find anything. However, when I searched by the item name, I was able to find the furniture.

    So I would like to ask:

    Does the house furniture search not support searching by item ID, or is this search field intended to work only with item names?

    Video:


    Thank you for the information.

    Hello,

    I would like to share a small suggestion for players who care about completing collections.

    Players like me, who try to progress by completing collections 100%, sometimes need to stay at a low level in order not to miss certain quests.

    For example, in the level 20-30 range, 119143 [Polis Leighton] has many quests, and these quests have level restrictions. Because of this, players who want to complete them need to continue playing at a low level.

    However, while completing collections at low levels, players have to fight a lot. During this process, equipment durability can decrease quickly, and items such as 202506 [Altın Tamir Çekici] or 203576 [Büyük Altın Tamir Çekici] can become very useful.

    It is nice that these items can be obtained by talking to 115810 [Evangeline]. However, there is a small issue:

    The requirement to talk to 115810 [Evangeline] is level 30. Because of this, players who are trying to complete collection quests in the level 20-30 range cannot benefit from this system.

    My suggestion is:

    The level requirement for 115810 [Evangeline] could be reduced from level 30 to level 20.

    This would be very helpful for players who are trying to complete low-level quest collections. It would allow them to continue progressing through low-level quests without missing them, while also having better access to repair support.

    The purpose of this suggestion is not to give players extra power. The goal is only to make the low-level collection experience smoother for players who want to complete older quests properly.

    Thank you.

    Hello,

    I would like to share a small improvement suggestion related to the new player experience.

    As far as I know, after a new player talks to 110167 [Daris], they can talk to 123673 [Tabor Chanep], and the game teleports the player to Splitwater Coast.

    However, sometimes new players accidentally click the skill that appears on Alt+1. When this happens, the game teleports them back to Varanas.

    The problem is that after returning to Varanas, the player may not know how to go back to Splitwater Coast, or may not be able to return easily. Because of this, some new players have to ask for help in /world chat.

    This can be confusing and frustrating, especially for players who are completely new to the game.

    Because of that, it would be nice if there was an improvement that allowed new players to return to Splitwater Coast if they accidentally teleport back to Varanas.

    For example:

    110167 [Daris] or 123673 [Tabor Chanep] could offer an option to send the player back to Splitwater Coast.

    Or, before the player completes the related starting process, there could be a clearer way to return to that area if they accidentally go back.

    The purpose of this suggestion is to prevent new players from getting stuck and to make the starting experience clearer.

    Thank you.

    Hello,

    I would like to share another piece of feedback about the Bard class.

    When looking at the crafting system, almost every weapon type has many craftable options, except instruments. There are many recipes and craftable weapons for different levels, such as swords, axes, daggers, staffs, bows, wands, and other weapon types.

    These recipes can usually be obtained from NPCs or dropped by monsters.

    However, this does not seem to be the case for Bard instruments. At low levels, Bard instrument recipes seem very difficult to find, or almost unavailable.

    I previously mentioned that low-level weapon / instrument availability for Bard feels limited. This issue also appears in the crafting system.

    I think low-level Bard instruments could be added not only as monster drops or NPC vendor items, but also as crafting recipes.

    For example, some low-level monsters or suitable NPC vendors could provide recipes for Bard instruments. This would allow players to craft their own low-level Bard weapons.

    This would be especially helpful for new Bard players. If a player cannot find a suitable instrument from quests or drops, they would at least have a way to craft an instrument appropriate for their level.

    The purpose of this suggestion is not to make Bard too strong. The goal is to make low-level Bard progression feel more balanced compared to other classes, and to make Bard instruments part of the crafting system like other weapon types.

    Thank you.

    Hello,

    Yes, I agree that for music, using YouTube’s own audio library can be a safe option. Checking songs with copyright tools may also help.

    However, my main concern was not only about music.

    The issue I experienced in the past was more related to game footage, in-game audio, and external copyright claims connected to the game content itself.

    Because of that, I agree that it would be very helpful if the developers could also join this discussion.

    If a video contest is planned, I think it is important to have clear official confirmation that players can safely upload game footage for the contest without risking copyright claims on their video accounts.

    Thank you.

    Hello,

    I noticed a small user experience detail on the Activities page.

    On https://chroniclesofarcadia.com/activities, in the Activity Reports section, I changed the “Results” value from the default 5 to 50 and clicked Filter.

    This was very useful, because it allowed me to see more of my previous reports on one page.

    However, when I submitted a report from the “Report Your Participation” section on the same page, the page refreshed. After the refresh, the “Results” value that I had set to 50 was reset back to the default value of 5.

    This is not a major issue, but it can be a bit inconvenient from a user experience perspective. If a user prefers to view 50 results per page, they have to select it again after submitting a report.

    It would be useful if this selection could be preserved after the page refreshes or after submitting an Activity Report.

    For your information.

    Thank you.

    Hello,

    I agree with the points mentioned here. I also think the World Boss system should be reviewed again.

    Some World Bosses are currently not being killed regularly in practice.

    One of the best examples is Zalkenrys. As far as I know, Zalkenrys has not been killed on the server for around 2-3 months. This reminds me of the old Kolanda situation. Kolanda also could not be killed for a long time, and players asked for adjustments for months. After it was adjusted, Kolanda became killable again.

    At the moment, it feels like a similar situation is happening with Zalkenrys.

    There may be a tactic for Zalkenrys, but expecting a large number of players in a public World Boss environment to perform the tactic perfectly and at the same time is not always realistic. If a boss cannot be killed on the server for months, I think this should also be visible from the server data.

    There is also another issue related to World Boss spawn times.

    Between 00:00 and 09:00 server time, World Bosses are almost never killed. This has been the case for years. If Sismond spawns during the night, it can usually be killed, but most other World Bosses during these hours simply appear and disappear. During active hours, most bosses can be killed if there are enough players, but when the player count is low, the success rate drops again.

    Because of this, it may be useful if World Bosses could scale better based on current player participation or the number of players available.

    There is also an important issue with the loot system.

    When some items drop from World Boss chests, the system treats them as a “valuable drop” and applies the 1-week valuable item cooldown to the player. This mechanic is understandable for truly rare and valuable items.

    For example:

    239407 [Altın Kanatlar]

    239895 [Kidd'in Runik Kılıcı]

    Items like these are truly rare and valuable. If a player receives such an item, it is understandable that the weekly valuable item cooldown is applied.

    However, some items no longer feel as valuable as they may have been in the past.

    For example:

    1249208 [Destruction Core]

    1248588 [Corruption Crystal]

    1244331 [Kadim Mutlak Çekirdek]

    These items may have been much more valuable in older systems. At that time, players were happy when they received them. However, in the current state of the game, some of these items no longer feel rare or valuable enough to justify triggering the weekly valuable item cooldown.

    When such items are still counted as “valuable drops”, it can feel very frustrating. The player does not feel like they received a truly valuable reward, but the system still treats it as if they did and locks them out of better rewards for the next week.

    Because of this, I think the World Boss valuable drop list should also be reviewed according to the current game economy.

    In short, my suggestions are:

    Better scaling for World Bosses based on current player participation.

    Reviewing bosses like Zalkenrys that have not been killed for a long time.

    Checking the success rate of World Bosses during low-population hours.

    Reviewing the valuable drop list according to the current game economy.

    Removing outdated or low-value materials from the weekly valuable item cooldown list.

    The World Boss system is a good piece of content, but in its current state, some bosses and some loot rules feel too punishing for players.

    Thank you.

    Hello,

    I found two small Turkish localization/text issues while testing the Musical Horse Trials event during the Music Festival.

    1. Tooltip issue with 491234 [Beyaz Savaş Atı]

    After starting the event from 112698 [John Bach] by choosing the group leader registration option, the temporary event skill 491234 [Beyaz Savaş Atı] appears on Alt+2.

    This skill increases movement speed by 80%, so it seems to be a temporary event movement skill.

    However, the Turkish tooltip shows the wording TR=Oyun Görevlisi /US=GM, which does not look correct for this skill. It seems to be an incorrect or misplaced localization label.

    2. Wrong checkpoint text on 112882 [Owen Brahms]

    During the event, I reached the third checkpoint and talked to 112882 [Owen Brahms].

    This NPC is the third checkpoint, but the dialogue says:

    “Ahhhh Bu ilk kontrol noktası! Acele et ve kaydol! Lütfen bir [Kaydolma Kağıdı] veya bir [Müzik Kutusu]'na sahip olduğundan emin ol!”

    This means “This is the first checkpoint,” but the system message correctly says:

    “Bu üçüncü kontrol noktası. Kaydoldun!”

    So the NPC dialogue seems incorrect. The phrase “ilk kontrol noktası” should probably be changed to “üçüncü kontrol noktası” for this NPC/dialogue.

    Tested event route:

    112698 [John Bach] → Musical Horse Trials / Music Festival

    112757 [Owen Brahms] → 1st checkpoint

    112881 [Owen Brahms] → 2nd checkpoint

    112882 [Owen Brahms] → 3rd checkpoint

    112756 [Lia Luther] → final reward NPC

    Thank you.

    Hello,

    I would like to share some feedback and observations about the new website update.

    Some of these may be actual issues, while others are more related to user experience / interface feedback.

    1. Payment method buttons on the PNC page

    On https://chroniclesofarcadia.com/pnc, the Bank, Cards, Mobile, Crypto, PaySafeCard, and PayPal elements look like clickable buttons at first.

    However, when I hover over them or click them, nothing directly happens.

    Later, I noticed that when selecting the amount of PNC to buy, the supported payment methods appear during the purchase flow.

    This may not be a technical issue, but visually these payment method boxes look clickable, so it can be a little confusing at first. Maybe it could be made clearer that this area is only informational.

    1. Exchange History table

    In the Exchange History section, when selecting a year, the table shows 10 rows per page. To see older entries, the user has to go through page 2, 3, 4, etc.

    When changing pages, there is also a small loading delay.

    This system is not bad, but from a user experience perspective, 10 rows may feel a bit limited. Maybe an option to show 10 / 20 / 50 rows could be added. This would make it easier for players who need to check many entries.

    1. Right-side PNC Balance / Buy More Credits / Exchange History buttons

    On https://chroniclesofarcadia.com/pnc, clicking the PNC Balance area on the right side seems to reload the same page. This feels a little unnecessary or confusing.

    The Buy More Credits button moves the page to the top section.

    The Exchange History button moves the page to the lower section.

    This is understandable in general, but the behavior of the right-side buttons could be a bit clearer. For example, if PNC Balance is not meant to do anything, maybe it should not behave like a clickable button.

    1. Store page redirection

    On https://chroniclesofarcadia.com/store#diamonds, when clicking the top button on the right side, it does not open a new tab. Instead, it redirects the current page to https://chroniclesofarcadia.com/pnc.

    This may be intended, but from a user perspective, leaving the current page suddenly can feel a bit abrupt. If this is a credit purchase redirect, the button text could maybe explain this more clearly.

    1. Right-side menu buttons causing up / down jumping

    On the Store page, when clicking some right-side buttons, for example the Restoration Card purchase button, the page tries to move to the related section but visually jumps up and down.

    It looks like the page moves to the section, then jumps slightly upward, then moves down again.

    This feels visually uncomfortable. If needed, I can provide a video showing this behavior.

    1. PNC / Credits / Kredi terminology

    On https://chroniclesofarcadia.com/store, the top-right area shows “2 CREDITS”.

    In the middle of the page, the text says the player can exchange credits for in-game Diamonds.

    However, the page used to buy credits is https://chroniclesofarcadia.com/pnc, where the system is called PNC.

    This creates some terminology confusion:

    PNC?

    Credits?

    Kredi?

    This may be a translation or terminology consistency issue. It would be clearer if the same term was used consistently across the website.

    1. “Jump” tooltip

    On https://chroniclesofarcadia.com/pnc#buy-credits, when hovering over Exchange History on the right side, a tooltip saying “Jump” appears.

    When clicked, it moves the page to the lower section.

    The behavior may be technically correct, but on the Turkish interface, “Jump” remains in English. Also, the word “Jump” does not clearly explain where the user will go.

    Maybe it could be translated as “Git”, “Bölüme git”, or the tooltip could be removed.

    1. Accounts page appears empty

    When clicking the ACCOUNTS button in the top menu, https://chroniclesofarcadia.com/accounts opens, but the page appears empty.

    Previously, this page showed account information, ID information, login information, and password change options.

    At the moment, the page being completely empty may be an issue.

    1. Number of rows in the Activities table

    On https://chroniclesofarcadia.com/activities, the table currently shows 5 entries per page.

    To see other entries, the user has to use the page buttons below and switch to page 2, 3, 4, etc.

    The system works, but 5 rows feels a bit low. Maybe this could be increased to 10 or 20, or an option could be added so users can choose how many rows they want to see.

    1. Server status information

    It could be useful to have a small server status indicator somewhere on the website.

    For example:

    Online

    Offline

    Maintenance

    This would allow players to quickly see whether the server is available before trying to log in.

    1. “Opens in new browser tab” tooltip

    When hovering over some buttons under the Community menu, the tooltip “Opens in new browser tab” appears.

    This information can be useful, but the tooltip sometimes covers the text below it and makes it harder to read.

    Maybe the tooltip position could be adjusted, it could appear with a longer delay, or this information could be displayed in another way.

    1. Store and Diamonds navigation

    On https://chroniclesofarcadia.com/store, I noticed that the Store and Diamonds menu entries seem to lead to a very similar / same area.

    This may be intentional, but from a user perspective it can feel a bit repetitive. Also, when Diamond purchase navigation is highlighted too much, the website can feel slightly too purchase-focused.

    This is not necessarily an issue, just personal user experience feedback.

    1. Search system

    When I type “elmas” in the search box at the top-right, it returns 0 results.

    However, when I type “mağaza”, it finds the related page.

    Since “elmas” is a very basic word in the Turkish interface, it would be useful if the search system could also connect this word to the Store / Diamonds page.

    Maybe Turkish keyword matching or synonym support could be added to the search system.

    1. Top menu hover areas

    When hovering over the top menu entries such as Game, Updates, and Community, a small visual area opens under the title.

    At first, I thought there might be another link or clickable area there, so I tried to click it. However, there was nothing there.

    This may be intentional design, but from a user perspective it can create a “is there something here?” feeling.

    Maybe these small hover areas could be made clearer, or if there is no clickable content, they could be displayed in a simpler way.

    Overall, the new website design looks nice. However, some areas could be improved in terms of button behavior, terminology consistency, table usability, and tooltip placement.

    Thank you.

    Hello,

    I would like to ask a question about some items sold by NPC 162800 [Marcus Dixon].

    Normally, when we click an item with the middle mouse button / mouse wheel, the item ID is copied automatically. Also, it is usually possible to link an item to guild, world, zone chat, etc. by using Shift + mouse click.

    However, these actions do not work for some title items sold by 162800 [Marcus Dixon]. Their IDs cannot be copied with the middle mouse button, and the items cannot be linked to chat.

    You can see this in the video:

    162800 Marcus Dixon
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    youtu.be

    This happens with the following items:

    532139 [Slayer of the Arena]

    532140 [Işığın Savaşçısı]

    532141 [Arena'nın Efendisi]

    532142 [Gölge Avcısı]

    532143 [Bot Builder]

    532144 [Ruler of Darkness]

    532145 [Dim Guide]

    532146 [Gambler]

    532147 [Nero Millionaire]

    532148 [Archmaster of Darkness]

    Note:

    The potions sold at the top of the same NPC’s shop work normally. Their IDs can be copied with the middle mouse button, and they can also be linked to chat.

    Items that work normally:

    1248494 [Arena İçeceği: Fiziksel Saldırı Gücü]

    1248495 [Arena İçeceği: Büyülü Saldırı Gücü]

    1248496 [Arena İçeceği: Fiziksel Savunma]

    1248497 [Arena İçecek: Büyülü Savunma]

    1248498 [Arena İçeceği: Saldırı Hızı]

    1248499 [Arena İçecek: Döküm Hızı]

    1248500 [Arena İçeceği: Ganimet Takviyesi I]

    1248501 [Arena İçeceği: Ganimet Takviyesi II]

    1248502 [Arena İçeceği: Ganimet Takviyesi III]

    1248523 [Arena İçecek: Arena Bilgeliği]

    532210 [Badge: I Saved Taborea From the Evil]

    Is it intended that these title items cannot be linked to chat and their IDs cannot be copied?

    Thank you for the information.

    Hello,

    I noticed an issue in 750222 [Sabit Ayna Tapınağı].

    When moving to the location around 44.5 / 15.2 inside 750222 [Sabit Ayna Tapınağı], the minimap in the top-right corner normally shows the current map as 750222 [Sabit Ayna Tapınağı]. However, when reaching this location or nearby areas, the displayed map name suddenly changes to Aynamekan III.

    It looks like there may be an issue with the map / area detection around this location.

    Also, while I am inside 750222 [Sabit Ayna Tapınağı], pressing M normally opens the 750222 [Sabit Ayna Tapınağı] map. However, when I move to the mentioned location and press M, the map interface seems to bug out and no map opens at all.

    Summary of the issue:

    In some locations inside 750222 [Sabit Ayna Tapınağı], the minimap name changes to Aynamekan III.

    When standing in that location, pressing M does not open any map.

    The issue appears around 44.5 / 15.2 and nearby areas.

    For your information.

    Thank you.

    Hello,

    I would like to report a possible issue related to the teleport point inside Mirror World.

    When I teleport to 750234 [Sabit Ayna Kalesi], monsters immediately start attacking me.

    Based on my observations, this does not seem to happen in other Mirror World maps. I only noticed this behavior in 750234 [Sabit Ayna Kalesi], where monsters attack right after entering the map.

    I noticed this while entering with low HP, and I almost died because of it.

    I am not sure if this is known or intended, but I wanted to report it.

    For your information.

    Thank you.

    I understand, thank you for the information. I will wait until the maintenance is finished and PvP becomes available again.