Hello,
I’d like to share feedback about the card upgrade (“Upgrade” button) system, specifically the diamond cost, which feels inconsistent.
Example: 771187 [Card - Targonharl]
When checking the stats on this card:
-
The 1st and 2nd lines are green (meaning those stats are already at maximum),
-
The 3rd and 4th lines are still black (meaning they are upgradeable).
The issue is that when I press “Upgrade”, the game asks for the same amount of diamonds whether:
So even if half of the card is already “finished,” the upgrade cost doesn’t reflect that progress at all. That feels unfair and discouraging.
Suggestion
The diamond cost should scale based on how many stats are already maxed (or how “complete” the card is).
For example, if a full upgrade costs 400 diamonds when everything is low, then a card with 2 stats already maxed should cost significantly less (e.g., 50% reduction → 200 diamonds).
Otherwise, considering there are thousands of cards, upgrading them becomes unrealistic—unless you’re the kind of person who upgrades cards the way GMs/DEVs might: casually, with an unlimited diamond budget.
Please consider rebalancing the Upgrade cost scaling to match the actual remaining upgrade value on the card.
Thanks.
