yes mini map red icon
Posts by kleos
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Hello,
In the pumpkin festival quest [427931] (Terkedilmiş Ölüm Geçidi) we are asked for x25 [1244121] (Kurt Kürkü). For this, when we kill [100456] (Gümüş Yeyeli Tazı), [1244121] (Kurt Kürkü) comes in pieces in our backpack. I think it would be better if these items come in stacks instead of separately.
Thank you for the pumpkin festival.
same this item 1244120 [Cadı Elması]
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Hello,
In the pumpkin festival quest [427931] (Terkedilmiş Ölüm Geçidi) we are asked for x25 [1244121] (Kurt Kürkü). For this, when we kill [100456] (Gümüş Yeyeli Tazı), [1244121] (Kurt Kürkü) comes in pieces in our backpack. I think it would be better if these items come in stacks instead of separately.
Thank you for the pumpkin festival.
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[medya]
[/medya]Merhaba
Videoda gördüğüm kadarıyla Arayüz Hataları var.
Sohbete /bug yazıp görünen Listenin Ekran Görüntüsünü gönderebilir misiniz?Bana bununla da PM atabilirsiniz.
Tebrikler
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Normally when there is a quest, the map mobs appear in red. Sometimes this does not happen when doing prestige quest. Is this normal? Is this how it should be?
I am usually someone who always does prestige quests with diamonds and I have almost reached the maximum level and I was wondering something. What happens when you do it with a quest and I have been doing the quests for the last few days. In my opinion, the time required for quests is too much. I think the time required for quests should be reduced. Spending 1.5 hours to do 5 quests seems very tiring and boring. What do you think?
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This prestige quest requires me to kill 91 [104272]
There are [[104272] x15 of this mob on the map.
15 kil [104272] = 3 minute Total (15 MOB)
15 kil [104272]= 6 minute total (30 MOB)
15 kil [104272] = 9 minute total (45 MOB)
15 kil [104272] = 12 minute total (60 MOB)
15 kil [104272] = 15 minute total (75 MOB)
15 kil [104272] = 18 minute total (90 MOB)
1 kil [104272] = 21 minute total (91 MOB)
It takes a total of 21 minutes to complete just one prestige mission flawlessly. Isn't that a bit too much? Is it just me? There are 5 missions per day and I think spending that much time on all of them is a bit too much. I don't know what you think, but I think making it easier instead of harder will please the players and they can enjoy doing the missions. George can be the simplest example of this
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Hello,
I am doing the Prestige quests and the information given here is Limo Map 40.06,52.88 and I came here but there is no quest here. This quest information is wrong.
I found the quest location but this time there is a problem. This place does not appear as a quest location on the map. MOB is not red
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Hello,
This looks like wrong amount. Do you see it always the same on same player? If so, please tell us nickname so we can check it out.
Greetings
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Language: TR
Game Version: 12.1.2.5000
Bu paketi açınca bunları elde edeceksin:
50 Mithril Kumu208039 [Kaya Kristali Kumu Teçhizat Paketi] The description for this item is not correct. The explanation for this should be as follows 202563 [Kaya Kristali Kumu]
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Hi,
this monster has a card as you can see on hover tooltip , saying that you allready own this card
Greetingsah yeah sory my bad
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Hi,
this monster is intended to have no card as it is an Ambience Mob.
Greetings
this mob?
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Hello,
I have a small suggestion. It would be better if there was an opened box image for the box that opens when we open the boxes here. I think the opened box image is available in many places in the game. If this image is added here, it will be clear which boxes have been opened and it would be visually better.
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Hello,
I think the prices of the Tabore shop items I have shared below are high in my opinion. If the prices of these items were lowered a little, they would be much more likely to be purchased and used in the game. If I were to give my own example, I would think twice about stocking them even when I had 60,000 diamonds on me. Now, the fact that they are on a weekend sale and the normal price is 80 diamonds, but now they are 50 diamonds, did not seem deterring to me.
I think updating the normal price of these items would be more attractive to us players. Thank you.
1244193 [Büyülü Altın çapa] 80 dia
1244194 [Büyülü Altın Balta] 80 dia
1244195 [Büyülü Altın Kürek] 80 dia
1243934 [Savaşçı Ekipmanı] 4.000 dia
1243935 [İzci Ekipmanı] 4.000 dia
1243936 [Düzenbaz Ekipmanı] 4.000 dia
1243937 [Büyücü Ekipmanı] 4.000 dia
1243938 [Rahip Ekipmanı] 4.000 dia
1243939 [Şövalye Ekipmanı] 4.000 dia
1243940 [Gardiyan Ekipmanı] 4.000 dia
1243941 [Doğa Alimi Ekipmanı] 4.000 dia
1243942 [Sihirbaz Ekipmanı] 4.000 dia
1243943 [Şampiyon Ekipmanı] 4.000 dia
1244817 [Ozan Ekipman Paketi] 4.000 dia
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Hello,
As you can see in the picture below, I need to collect some iss. When I look at the description of ID: 495494, it says that I can get it from 115224 [Nabod Klein]. I also typed this npc name in the search field but it doesn't come up. I spent a lot of time trying to find where this NPC is and finally found it. I think it would be great if this NPC was visible when we search. Thanks.
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Language: TR
Game Version: 12.1.2.5000
- 207356 Teneke Kum Torbası I think this is not a correct translation
- 207356 İnci Kalay Torbası I think the name of this item should be this
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Language: TR
Game Version: 12.1.2.5000
- 1501216 True
1501216 497958 498701 501575it's not true
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Greetings,
Your feedback for upcoming World Boss Revision patch may be posted within this thread.
Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button.
Feedback should be constructive and provide detailed information, thoughts, and ideas.
Its not your type to give public feedback? Give anonymous feedback on your own language here.
General Information About Content
We are going to remove natural spawns of each worldboss that possess Proof of Myth, and instead, making them spawn with a preannounced schedule. Rotation will be like, next boss will always spawn at the beginning of defined hour, and 15 minutes of timer will start for server to kill it.
Boss will have HP regen, damage reduction and extended HP pool to make it challenging for damage dealers, their offensive abilities will stay as is. But for every player within vicinity, boss will lose slight portion of these defensive abilities except HP pool. There are other various factors thats affecting difficulty of boss as well, but player amount is the main factor, and effectiveness of this factor will increase with every 5 minutes passed ( up to 2 times ) after boss spawn time, so boss will be weakest at minute 10.
Each boss will have its particular Treasure that is given to every participant* for free every week. Weekly cooldown is per boss, so you can get 9 Treasures within 7 days technically. These treasures will contain basically many stuff, from repair hammers to end game equipment. They will be bound so you can't trade them.
If boss is defeated within 15 minutes, every participant* will receive Proof of Dread at random amount from 1 to 3. Proof of Dread is tradeable material that can't be stacked, provides 40-70 Proof of Myth currency upon use. When boss is defeated successfully, challengers** will have chance to receive extra Treasure, but not guaranteed.
Added option for free transportation at every Snoop as long as there is a world boss spawning soon, to ensure every player is joining who are willing to participate.
Tactics of each boss is revised and weakened/strengthened by aiming to provide comfort to also new players instead of frustration, so consider that this content is not supposed to be very challenging, but should demand many players, even the weakest ones.
Superficial Change Log for Bosses
General: Added damage reduction to everyone except strongest challenger**.
Zalkenrys: Removed invisible object to provide fluent ranged gameplay.
Targonharl: Changed phase transition to per 25% HP instead of 5%, reduced amount of damage on certain fatal spell to 80% instead of 101-110%.
Lagusen: Changed extensive damage over time to be applied only to strongest challenger**.
Wodjin: Increased power of adds.
Kolanda: Changed damage over time to be applied only to strongest challenger**.
Sismond: Extended fight area, increased amount of Energy Storage Rune kill needed to defeat boss.
Mandara: Increased power of adds.
Taren: Increased visibility of tornadoes.
Hackman: Increased power of adds.
Example Reward Distribution
50 Players in vicinity
Raid 1: 20 Players
Raid 2: 10 Players
20 players are not in a group
Group 1: Raid 1 inflicts damage equal to 50% of boss HP.
Group 2: Raid 2 inflicts damage equal to 30% of boss HP.
Group 3: One player inflicts damage equal to 10% of boss HP.
Group 4: 10 players inflicts damage more than or equal to required damage threshold.
Group 5: 10 players inflicts damage lesser than required damage threshold.
Group 1 is strongest challenger
Group 2 and 3 are challengers
Group 1, 2, 3, 4 are participants
In this scenario,
If they didn't receive within last week, everyone in Group 1, 2, 3, 4 will receive their weekly Treasure.
If boss is defeated successfully:
- Everyone in group 1, 2 and 3 will have chance to obtain extra Treasure.
Whether they have received weekly Treasure within week or not, Group 1 will have highest chance to receive extra Treasure, while Group 3 will have least chance. Group 4 will not be eligible for extra treasure.
- Everyone in Group 1, 2, 3, 4 will receive Proof of Dread up to 3x.
Wildcard
*Participant: Everyone who inflicted enough damage. If you are in a raid, total damage of your raid will be considered instead. Damage inflicted to every object, which boss summons during fight will also considered while calculating this required damage value.
**Challenger: Players who are in top 3 damage dealer rank will be considered as a challenger. If you are in a raid, total damage of your raid will be considered as one challenger in rank.
Chance of obtaining extra Treasure for challengers is highest for #1 damage dealer, while lowest for #3. Within same raid, you can get extra reward but your raid member may not. Dice will be rolled for everyone individually.
If someone whose main class is heal can't get a reward because they can't DPS? That's why even those who enjoy playing HEAL need to have a DPS class. I think it would be nice if an advantage was added for heal.
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I think this is a good idea and if it doesn't disappear when you get its iris, for example if we can use XP, YP and DROP at the same time
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Buenas tardes desde hace tiempo estoy intentando completar la misión Forastero de Ailic en Sarlo, se supone que ya encontré la bola GL intacta, pero no soy capaz de encontrar la Bola BL y LV intacta.
No se si perdí la misión o los objetos que la activaban.
Podéis echarme una mano???
Gracias
El forastero de Ailic siente un amor inexplicable por los Guardianes. Lleva mucho tiempo esperando crear uno para sí mismo...
¡Esos toscos Limon no aprecian el hermoso exterior y la extraordinaria maestría de los Guardianes!
¡Genial! Han echado a perder mis materiales de investigación. ¡Si logro reunir todos estos restos, tal vez pueda formar un Guardián completo!
Si me ve aparecer, |Hnpc:122224|h|cff00ff00[Relámpago Lessard]|r|h actuará como si hubiera visto a un enemigo mortal y me echará. No me deja acercarme allí... Maestro Caballero, vos que sois tan inteligente, seguro que entendéis lo que quiero decir, ¿verdad?
(|Hnpc:122185|h|cff00ff00[Nate Manrold]|r|h os mira fijamente con ojos brillantes.)
Quest ID=?
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Hello,
I am doing energy quests on the Jungle of Hortek map. While doing some energy quests, the number of items I collect in a stack is 500, while in others it is 10. Can you make the list of quest items for this map from 10 to 500 like the others, as in the example list I gave below?
243150 Usable Timber 10/10
243151 Usable Ore 10/10
243152 Usable Plant 10/10
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Hello,
I think I want to give feedback and suggestions as someone who has been constantly farming energy for 2 weeks
I really liked the energy system. I see it as a perfect economic opportunity for beginners. Thanks to this, many players will be able to get the necessary STATs and items.
Collecting energy on some maps is really difficult and insufficient. For example, even when collecting energy alone on the maps I gave below, I have difficulty collecting the sufficient score of +2,000. If there is someone farming energy on this map with me, I can never get 2,000 points. Farming together is nice, but I think it would be great to organize energy tasks on some maps and add extra energy tasks. I will share which maps do not have enough energy below.
- Vortis
- Chassizz
- Enoch
- Talaghan
The Talaghan map's missions may be easy for an END GAME player, but for a beginner or intermediate player like me, I really have a hard time. I think the amount of energy points from the missions on this map should be increased.
- When I finish the energy quests on the Talaghan map, the person I need to deliver it to does not appear.
- I have done a lot of missions and almost all of them are like this