Posts by kleos

    In the Warlock/Priest class, several skills conflict with each other, but their descriptions don’t mention this interaction.

    This makes it unclear for players which abilities cannot be used simultaneously.

    🔹 Conflict 1

    • 850870 [Abyss Footsteps]

    • 490342 [Path of Anguish]

      These two skills cannot be used at the same time — activating one disables the other.

    🔹 Conflict 2

    • 490339 [Psychic Power of the Ant Queen]

    • 850869 [Dark Halo]

      The same issue occurs here; one of them prevents the other from being used.

    Suggested Correction (Add to Both Skill Descriptions):

    Quote
    “This skill cannot be used while [skill name] is active.”

    Example:

    • Steps in the Abyss → “This skill cannot be used while Path of Agony is active.”

    • Dark Halo → “This skill cannot be used while Ant Queen’s Psychic Power is active.”

    Adding this clarification would make the skill descriptions more accurate and player-friendly.



    The description of 1491874 [Mass Charge] currently says:

    Quote
    “Diverting Charge will affect all raid members.”

    However, as a Warlock/Priest, there is no skill named “Diverting Charge” in the class skill list.

    After testing and reviewing all active abilities, I confirmed that the correct reference should be

    1492533 [Warp Charge +105], not “Diverting Charge.

    This translation mistake causes confusion and wastes time for players trying to understand the skill’s effect.

    ➡️ Suggested correction:

    Replace “Saptıran Yük” / “Diverting Charge with 1492533 [Warp Charge +105]

    This will make the description accurate and clear for all players.


    Class: Warlock/Priest

    Skill IDs:

    • 498643 [Psychic Rising Tide]

    • 498644 [Rising Tide +105]

    The current description of 498643 [Psychic Rising Tide] says:

    Quote
    “Can also be used on an ally to deal damage.”

    This information is incorrect.

    After testing, it has been confirmed that 498644 Rising Tide +105 cannot be used on any ally —

    it only works when a hostile target is selected.

    Suggested Correction:

    Quote
    “Can be used to deal damage to an enemy target.”

    or simply remove the line referring to allies entirely.

    This correction will make the skill description accurate and prevent confusion for players using the Warlock/Priest class.


    Hello,

    This is a detailed guide for completing the 428071 [Legend of the Sea] fishing quest.

    The quest can be obtained from 129744 [Ricky Stewart] at Syrball Passage (50.1, 24.1).

    It’s one of the hardest fishing quests in the game — it took me a long time and many attempts to figure out how to complete it,

    so I’m sharing my experience to help other players save time.

    🎣 Quest Details

    • Quest NPC: 129744 [Ricky Stewart]

    • Location: Syrball Passage (50.1, 24.1)

    • Quest Name: 428071 [Legend of the Sea]

    • Fishing Spot: Aslan Valley (56.6, 14.5)

    • Duration: Around 40 minutes

    • Goal: Catch the Golden Fish (Legend of the Sea)

    ⚙️ Active Equipment and Buffs

    • 1210781 [Multi Hook Rod]

    • 1221285 [Fishmaster’s Robe]

    • 1210784 [Bloody Fish Bait]

    • 1250789 [Fish Salad]

    🧭 Observations and Tips

    • Using Multi Hook Rod and Fishmaster’s Robe provides a significant advantage.

    • Buffs make the process much faster.

    • If the “Golden Fish” doesn’t appear for a long time, try waiting through different in-game time phases (morning, noon, etc.).

    • Be patient — it can take up to 30–40 minutes of fishing before it finally shows up.




    For a long time, no one seemed to know how to obtain the 532409 [Mildly Haunted] title in the Millim zone.

    After testing several times, I finally figured it out — and I’m sharing it here so others won’t waste time trying!

    📍 NPC: 165131 [Witch Lumia]

    📍 Location: Millim (48.0, 57.1)

    To get the title, you need to talk to Witch Lumia, but she doesn’t grant it right away.

    The first time I tried, I talked to her repeatedly for about 15 minutes with no result.

    When I came back later and spoke to her again, she suddenly cast FEAR on me and said:

    Quote
    “Hehe, didn’t your parents teach you not to talk to strangers?”

    At that exact moment, the Mildly Haunted title was awarded.

    You can see the process in the video below.

    🎥 Watch the video here

    )


    There seems to be an issue with the mining node 560209 [Coal] and 1244701 [Zakkum Çimi] in the Millim zone.

    📍 Location: Millim (45.4, 78.3) and [Millim: 49.0, 78.3]

    As shown in the attached video, whenever I try to gather coal from this spot, my character either fails to collect the resource or gets stuck in place after collecting it.

    The only way to escape is by using the “Stuck Report” option, as normal movement becomes impossible.

    It looks like there might be a collision issue with the terrain or the resource object itself.

    Please check this area when possible.



    and


    In the Millim zone, the 560108 [Osmium Ore] node appears to be significantly larger than normal.

    📍 Location: Millim (58.4, 42.3)

    Compared to other mining resources, this Osmium Ore is almost massive and looks out of proportion with the surrounding environment.

    Its oversized appearance can be both visually distracting and a bit inconvenient when trying to move or interact around it.

    I think it would be better if this node’s size were adjusted to match the standard mining resource scale.

    While playing in the Millim zone, whenever the 1505685 [Fractured Realities] buff becomes active on my character, an extremely loud sound effect is automatically triggered.

    This sound completely overpowers all other in-game audio, including background music and ambient sounds.

    When the buff activates, it’s the only sound that can be heard, and it’s so loud that even my upstairs neighbor complained about it. 😅

    I would kindly suggest either removing the sound effect entirely or greatly reducing its volume level.

    This would make the gameplay experience much more pleasant and balanced without disturbing players or others around them.


    I’d like to share feedback regarding two different fishing-related issues.

    1️⃣ Getting attacked while fishing in Aslan Valley:

    My favorite fishing spot is [Aslan Valley: 54.9, 17.5], where I usually fish peacefully — or at least I try to.

    The creature 100571 [Aslan Hairy Frog] somehow travels all the way from distant hills and valleys just to reach me and attack while I’m fishing!

    At first, I thought it was a coincidence, but it happens every single time I visit this location.

    It’s kind of funny, but also quite annoying since it interrupts fishing repeatedly. 😅


    2️⃣ 1250720 [Fish Flesh Parts] stack size:

    The crafting material 1250720 [Fish Flesh Parts] currently has a stack limit of 999.

    For players who do a lot of fishing and crafting, this limit feels far too low.

    It quickly fills up bag space and requires frequent trips to NPCs for restocking.

    Raising its stack limit to 9999 would make inventory management and crafting much smoother.

    I’d like to suggest a small but very useful improvement for the fishing system.

    When we catch fish, we exchange them with the NPC to get fishing bait. The two types of bait are:

    • 1210784 [Bloody Fish Bait]

    • 1210783 [Attractive Fish Bait]

    However, there’s a problem.

    For example, if I have around 320 fish, I can’t hand them all in at once. I need to repeatedly talk to the NPC, open the dialogue window, click the exchange option, and wait for the process to finish every single time.

    As shown in the video below, this requires a lot of repetitive clicking and takes quite a bit of time.

    📎

    My suggestion:

    Add a “Deliver All” or “Bulk Exchange” option to the NPC, allowing players to turn in all fish at once and receive the corresponding amount of bait in a single transaction. This would save time and reduce unnecessary clicking for everyone.

    Hello,

    One of the fishing items, 1250817 [Dried Herring], includes the following line in its description:

    Quote
    “Cannot be used in Special Arcadia instances.”

    However, as far as I remember, I was previously able to use this item in Malatina's Terror Trial (Malatina Mini Game Map).

    If I’m remembering incorrectly, that’s fine — but this description doesn’t seem accurate for this map.

    My question is:

    Is the Dried Herring item supposed to work in the Malatina mini game? Or is this map considered a “Special Arcadia instance” as well?

    I would appreciate some clarification on this. Thank you!


    Hello,

    When talking to any NPC, the dialogue window opens on the left-middle side of the screen.

    I prefer to move this window to the center of my screen because it makes reading and following quests much easier.

    However, I’ve noticed the following problem:

    • I move the NPC window to the middle of the screen,

    • If I close and reopen it,

    • It always resets back to its default position (left-middle),

    • The window does not save the position I set manually.

    It would be much more user-friendly if the dialogue window remembered the last position set by the player instead of resetting every time.

    Here is a video showing the issue:

    (

    )

    Not sure if this is intended or a minor UI bug, but having the window remember its position would greatly improve the gameplay experience.

    Thank you.


    Note: This is true even when no addons are installed.

    In the lower area of Bloody Battlefield in Chrysalia, I kept killing every single monster for about 20 minutes. After a long and exhausting grind, 106874 [No. 53 Punisher] finally spawned again, and this time I managed to kill it.

    Upon killing it, the game rewarded me with:

    209467 [Corpse Sample]

    When I delivered this item to NPC 120605 Alfred Lanning,

    I received two quests:

    • One is a daily quest,

    • The other is an energy quest,

    • Both share the same name but have different Quest IDs:

      • 425334 The Truth Behind the Kulech Myrmex Attack

      • 425348 The Truth Behind the Kulech Myrmex Attack

    It was a long and tiring process, and I will probably never do it again.

    Below is the video showing exactly how I completed it.

    I hope this will help other players struggling with the same issue.

    Good luck everyone!

    Hello,

    In the Chrysalia zone, the following quests are not obtainable. They appear as “missing” in the QuestState addon, but the game never provides them:

    • 425342 [Kill Them All!]

    • 425343 [Intense Strikes]

    • 425344 [Maintaining Battle Capacity]

    • 425345 [Stomp It!]

    • 425346 [Beacon on a Bloody Path]

    • 425347 [Standing Amongst the Corpses]

    • 425377 [Sacrifice]

    • 425391 [Sacrifice]

    Example:

    When I go to 121107 [Dragon Corpse], the game should give me 209472 [True Dragon Scale] — which is required to complete 425377 [Sacrifice] and 425391 [Sacrifice] — but nothing happens.

    I have tested this multiple times and confirmed that these quests cannot be received at all.

    If I’m missing a prerequisite quest, please let me know which one it is.

    Otherwise, this seems to be a bug that prevents progression in Chrysalia.


    As shown in the video below, I found 106874 [No. 53 Punisher] at [Chrysalia: 50.9, 50.1].

    From a distance, it appears as a yellow target, but when I get close, it turns green (friendly) and immediately disappears.

    Here are my questions:

    1. The card 778355 [Card - No. 53 Punisher] should drop from this MOB, but since it disappears when approached, how can we obtain it?

    2. I’ve heard that this MOB may also drop a quest item — is that correct?

    3. On this database page (https://database.rom-welten.de…rch&name=778355&lang=eneu

      ) this card doesn’t appear. Does that mean it’s exclusive to Chronicles of Arcadia?

    4. Video Link

    I’m experiencing the same issue. Sometimes when I click on NPCs, nothing happens — it usually lasts for about a minute and then fixes itself, but it comes back later. It seems this problem isn’t just happening to a few players but quite a lot of us.

    When pressing ESC and opening the Assistant window, I can see which dungeon currently has the Arcadia Coins event active.

    However, when I check the same dungeon in the Black Codex Transport Spell , the event information is not displayed there.

    I think it would be great if, just like in the Assistant window, the Black Codex Transport Spell the active event information when hovering over the dungeon name.

    This would help players easily see which dungeon currently has a bonus event active.

    After extensive testing, I can confirm that the quests 425780 [More Feed Needed], 425778 [Medics' Good Helper], and 425774 [Transportation Tester] cannot be obtained from their respective NPCs.


    As a result, these quests cannot be completed, and the quest progression in the Merdhin Tundra zone is completely blocked at this point.


    As shown in the attached screenshot, these quests appear in the list but the NPCs do not offer them.

    While doing the 428521 [Leap of the Forgotten Gorge] quest, my character often gets stuck at the location shown in the video.


    When this happens, I use ESC > Stuck Report, but the game teleports me to a random distant area, far from the quest zone.


    This makes retrying the quest quite difficult.

    The 428491 [Birdbrain Protocol] given by this NPC 165028 Ellin is not visible on the map.
    The 428547 [The Withered Bloom] given by this NPC 165046 [Faelen] is not visible on the map.
    The 428550 [Containment Fails] given by this NPC 165048 [Velas] is not visible on the map.
    The 428551 [The Grove Breaches] given by this NPC 165048 [Velas] is not visible on the map.



    428489 [A Mirror Misplaced]

    After completing the 428489 [A Mirror Misplaced] quest, the turn-in location doesn’t appear on the map.


    To finish the quest, I had to press (L) and hover over the NPC name in the quest log to manually find their position.


    Only then was I able to turn it in.


    You can see this issue in the video below.

    Same this quest 428491 [Birdbrain Protocol]

    Same this quest 428549 [Rooted Whispers]
    Same this quest 428550 [Containment Fails]
    Same this quest 428551 [The Grove Breaches]

    In the Millim map, when a monster applies the 1505662 [Blinded] debuff on me, I’m completely unable to deal any damage to mobs during its duration.


    I’m not sure if this is an intended mechanic or a bug.


    Can anyone clarify this?

    1505662 [Blinded]